Luke Street
b6ddfcfc35
Revert override removal
2023-02-06 12:01:01 -05:00
Phillip Stephens
72256e77a5
const bool fixes, remove override define
2023-02-05 23:21:28 -08:00
Phillip Stephens
749dec6b1e
Start CCollidableAABox, add CPlayerCameraBob
2023-01-09 22:51:58 -08:00
Henrique Gemignani Passos Lima
7fb8be3eea
Naming and reordering in main.cpp
2023-01-06 22:29:49 +02:00
Henrique Gemignani Passos Lima
e4a864880b
Add rstl::binary_find
...
Including CAnimData::GetBoundingBox
2022-12-05 23:35:31 +02:00
Henrique Gemignani Passos Lima
b506df2778
Add WeaponTypes.cpp
2022-12-01 18:10:20 +02:00
Henrique Gemignani Passos Lima
c598ab7439
Add CScriptPickupGenerator
2022-11-29 19:17:12 +02:00
Henrique Gemignani Passos Lima
ef3779ac51
Add CSamusFaceReflection
2022-11-26 15:51:04 +02:00
Henrique Gemignani Passos Lima
3bcfd86d48
Maybe match but can't link CPlasmaBeam
2022-11-25 02:01:26 +02:00
Phillip Stephens
11f243614b
More CCinematicCamera imps
2022-11-16 12:02:20 -08:00
Henrique Gemignani Passos Lima
7b161ca498
Add CScriptEMPulse
2022-11-14 02:10:00 +02:00
Henrique Gemignani Passos Lima
816dde4f03
Add CTargetableProjectile
2022-11-11 04:25:54 +02:00
Henrique Gemignani Passos Lima
f10ea9a29f
Add CStaticInterference
2022-11-10 17:11:47 +02:00
Henrique Gemignani Passos Lima
70e69ea33b
Add CPowerBomb
2022-11-10 01:45:24 +02:00
Henrique Gemignani Passos Lima
f0235c1de1
Add CScriptRandomRelay
2022-11-09 02:12:27 +02:00
Henrique Gemignani Passos Lima
9691ea9089
Add CScriptWorldTeleporter
2022-11-09 01:06:32 +02:00
Phillip Stephens
50a6575c49
Add CCameraManager
2022-11-06 16:20:46 -08:00
Henrique Gemignani Passos Lima
30c893ce35
Match, but don't link CScriptBallTrigger
2022-11-05 01:46:13 +02:00
Henrique Gemignani Passos Lima
d550cdeb64
Add CWorldLayerState
2022-11-04 18:15:45 +02:00
Henrique Gemignani Passos Lima
7f414d1d5e
Match and link CScriptPlayerHint
2022-11-04 00:05:21 +02:00
Henrique Gemignani Passos Lima
99f27bda6e
Almost match CScriptMailbox
2022-11-03 16:21:47 +02:00
Luke Street
4fc17cf0f5
Match CGameOptions::SetScreenBrightness
2022-10-31 14:59:13 -04:00
Henrique Gemignani Passos Lima
fb422bead3
Add CGameOptions
2022-10-31 18:19:47 +02:00
Luke Street
fb4706a250
CNewIntroBoss progress
2022-10-30 15:47:50 -04:00
Henrique Gemignani Passos Lima
0a0483489c
Add almost matching CFaceplateDecoration
2022-10-21 16:48:25 +03:00
Henrique Gemignani Passos Lima
9234899097
Add CScriptSteam
2022-10-21 15:01:25 +03:00
Luke Street
2659556809
Various build fixes for host builds
2022-10-20 21:32:04 -04:00
Henrique Gemignani Passos Lima
928ade0175
Match and link CProjectileInfo
2022-10-20 14:18:42 +03:00
Henrique Gemignani Passos Lima
6d086a09e7
Add CScriptSpawnPoint
2022-10-17 22:19:07 +03:00
Henrique Gemignani Passos Lima
6aaf6fbd0d
Match and link CRumbleManager
2022-10-17 14:10:16 +03:00
Henrique Gemignani Passos Lima
2313ccfa1d
Match but don't link CAudioStateWin
2022-10-14 02:31:53 +03:00
Henrique Gemignani Passos Lima
a02037e266
Use COutputStream::Put
2022-10-11 21:35:41 +03:00
Henrique Gemignani Passos Lima
9bd9f9c32f
Match SGameFileSlot::InitializeFromGameState (and a few others)
2022-10-11 20:10:00 +03:00
Henrique Gemignani Passos Lima
93ef9574e1
Add CMemoryCardDriver::ExportPersistentOptions
2022-10-11 19:56:45 +03:00
Henrique Gemignani Passos Lima
46335059ec
Match CMemoryCardDriver::ImportPersistentOptions
2022-10-11 19:38:13 +03:00
Henrique Gemignani Passos Lima
8487d3751b
Add CMemoryCardDriver::BuildExistingFileSlot
2022-10-11 19:28:27 +03:00
Henrique Gemignani Passos Lima
cdfda89fa6
Almost match CMemoryCardDriver::BuildNewFileSlot
2022-10-11 19:08:45 +03:00
Luke Street
a963804889
CPlayerGun progress
2022-10-11 11:31:28 -04:00
Henrique Gemignani Passos Lima
d780a22b4e
Match CMemoryCardDriver::WriteBackupBuf
2022-10-11 12:03:10 +03:00
Henrique Gemignani Passos Lima
e7e54730a3
Add CMemoryCardDriver
2022-10-10 22:44:11 +03:00
Henrique Gemignani Passos Lima
fbfdc6cd09
Almost match CPlayerGun::TakeDamage
2022-10-10 22:15:26 +03:00
Henrique Gemignani Passos Lima
ac068fd97d
Add CPlayerGun::CMotionState::Update
2022-10-09 17:41:13 +03:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Luke Street
a7cefd7c4b
Match & link CScriptPickup
2022-10-08 01:12:48 -04:00
Henrique Gemignani Passos Lima
a6a103de01
Fix compilation
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima
a9f4b00047
Add CPlayerGun::UpdateGunIdle
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima
3b152e5efa
Add CPlayerGun::UpdateWeaponFire
2022-10-06 22:45:21 +03:00
Henrique Gemignani Passos Lima
c059b527ec
Almost match CPlayerGun::GetTargetId
2022-10-06 19:57:29 +03:00
Phillip Stephens
ec34055dbb
More CPlayerGun matches
2022-10-06 07:24:38 -07:00