Phillip Stephens
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1029d92fd4
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Match and link CIOWin
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2022-10-08 02:21:38 -07:00 |
Henrique Gemignani Passos Lima
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a6a103de01
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Fix compilation
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2022-10-06 23:40:41 +03:00 |
Henrique Gemignani Passos Lima
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c332d1ef47
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Almost match ~CPlayerGun
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2022-10-06 14:04:05 +03:00 |
Henrique Gemignani Passos Lima
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72d07311fd
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Reasonably match CPlayerGun constructor
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2022-10-06 13:38:28 +03:00 |
Henrique Gemignani Passos Lima
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a40d835759
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Progress in CPlayerGun constructor
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2022-10-06 13:38:28 +03:00 |
Phillip Stephens
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4b24bba57e
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Initial pass at CDecal classes
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2022-10-04 12:58:17 -07:00 |
Phillip Stephens
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19c1aa3ae1
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Forgot something....
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2022-10-02 18:16:06 -07:00 |
Luke Street
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6a979e343f
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
Luke Street
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a6e365791b
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More main progress; tons of headers & stuff
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2022-09-13 00:28:02 -04:00 |
Luke Street
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7eb08b6ee8
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Migrate s32->int, u32->uint; fix dolphin/types.h
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2022-09-05 00:01:22 -04:00 |
Luke Street
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44b17813bd
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Initial work on CActor.cpp
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2022-08-12 21:26:54 -04:00 |
Phillip Stephens
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e418784c51
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Fix IWeaponRenderer and link
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2022-08-12 02:18:28 -07:00 |
Phillip Stephens
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ba035cfa44
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Implement IWeaponRenderer, can't link yet due to vtable shenanigans
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2022-08-11 02:24:45 -07:00 |
Phillip Stephens
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0e20e67870
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IWeaponRender decomp (can't link yet)
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2022-07-25 21:36:32 -07:00 |