Commit Graph

17 Commits

Author SHA1 Message Date
Luke Street a110979970 Match & link CIntElement 2022-10-09 12:35:06 -04:00
Luke Street 133326ae40 Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street 261ee48bba Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
Phillip Stephens 1029d92fd4 Match and link CIOWin 2022-10-08 02:21:38 -07:00
Henrique Gemignani Passos Lima a6a103de01
Fix compilation 2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima c332d1ef47
Almost match ~CPlayerGun 2022-10-06 14:04:05 +03:00
Henrique Gemignani Passos Lima 72d07311fd
Reasonably match CPlayerGun constructor 2022-10-06 13:38:28 +03:00
Henrique Gemignani Passos Lima a40d835759
Progress in CPlayerGun constructor 2022-10-06 13:38:28 +03:00
Phillip Stephens 4b24bba57e Initial pass at CDecal classes 2022-10-04 12:58:17 -07:00
Phillip Stephens 19c1aa3ae1 Forgot something.... 2022-10-02 18:16:06 -07:00
Luke Street 6a979e343f clang-format pass 2022-09-18 02:05:46 -04:00
Luke Street a6e365791b More main progress; tons of headers & stuff 2022-09-13 00:28:02 -04:00
Luke Street 7eb08b6ee8 Migrate s32->int, u32->uint; fix dolphin/types.h 2022-09-05 00:01:22 -04:00
Luke Street 44b17813bd Initial work on CActor.cpp 2022-08-12 21:26:54 -04:00
Phillip Stephens e418784c51 Fix IWeaponRenderer and link 2022-08-12 02:18:28 -07:00
Phillip Stephens ba035cfa44 Implement IWeaponRenderer, can't link yet due to vtable shenanigans 2022-08-11 02:24:45 -07:00
Phillip Stephens 0e20e67870 IWeaponRender decomp (can't link yet) 2022-07-25 21:36:32 -07:00