.. |
GunController
|
Almost match CPlayerGun::TakeDamage
|
2022-10-10 22:15:26 +03:00 |
CAuxWeapon.hpp
|
CPlayerGun progress
|
2022-10-11 11:31:28 -04:00 |
CBeamInfo.hpp
|
Match and link CScriptBeam
|
2022-11-01 01:46:20 +02:00 |
CBeamProjectile.hpp
|
Add CBeamProjectile.hpp
|
2022-10-30 15:48:17 -04:00 |
CEnergyProjectile.hpp
|
Replace int types in Retro code
|
2022-10-09 01:37:23 -04:00 |
CGameProjectile.hpp
|
95% match CMetaree
|
2022-10-29 00:22:07 -04:00 |
CGunWeapon.hpp
|
Replace int types in Retro code
|
2022-10-09 01:37:23 -04:00 |
CIceBeam.hpp
|
Replace int types in Retro code
|
2022-10-09 01:37:23 -04:00 |
CPhazonBeam.hpp
|
Replace int types in Retro code
|
2022-10-09 01:37:23 -04:00 |
CPlasmaBeam.hpp
|
Replace int types in Retro code
|
2022-10-09 01:37:23 -04:00 |
CPlasmaProjectile.hpp
|
Minor improvements to CScriptVisorFlare
|
2022-11-01 21:21:07 -04:00 |
CPowerBeam.hpp
|
Replace int types in Retro code
|
2022-10-09 01:37:23 -04:00 |
CPowerBomb.hpp
|
Standardize include guards, clang-format headers
|
2022-10-09 01:13:17 -04:00 |
CProjectileInfo.hpp
|
CNewIntroBoss progress
|
2022-10-30 15:47:50 -04:00 |
CProjectileWeapon.hpp
|
Match and link CProjectileInfo
|
2022-10-20 14:18:42 +03:00 |
CWaveBeam.hpp
|
Replace int types in Retro code
|
2022-10-09 01:37:23 -04:00 |
CWeapon.hpp
|
95% match CMetaree
|
2022-10-29 00:22:07 -04:00 |
WeaponCommon.hpp
|
Match & link CIntElement
|
2022-10-09 12:35:06 -04:00 |
WeaponTypes.hpp
|
Match CWeapon::FluidFXThink
|
2022-11-01 22:57:25 -04:00 |