Luke Street
492b31276a
Match CWeapon::FluidFXThink
2022-11-01 22:57:25 -04:00
Luke Street
e31200f62d
Minor improvements to CScriptVisorFlare
2022-11-01 21:21:07 -04:00
Henrique Gemignani Passos Lima
b19380ffb4
Match and link CScriptBeam
2022-11-01 01:46:20 +02:00
Luke Street
bc0a05a424
Add CBeamProjectile.hpp
2022-10-30 15:48:17 -04:00
Luke Street
fb4706a250
CNewIntroBoss progress
2022-10-30 15:47:50 -04:00
Luke Street
280fe91feb
95% match CMetaree
2022-10-29 00:22:07 -04:00
Phillip Stephens
831aaf2435
Add CWeapon.cpp
2022-10-26 22:57:38 -07:00
Henrique Gemignani Passos Lima
865e2d58f2
Add CScriptTrigger
2022-10-20 19:33:06 +03:00
Henrique Gemignani Passos Lima
928ade0175
Match and link CProjectileInfo
2022-10-20 14:18:42 +03:00
Luke Street
a963804889
CPlayerGun progress
2022-10-11 11:31:28 -04:00
Henrique Gemignani Passos Lima
fbfdc6cd09
Almost match CPlayerGun::TakeDamage
2022-10-10 22:15:26 +03:00
Luke Street
a110979970
Match & link CIntElement
2022-10-09 12:35:06 -04:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
39700ad779
clang-format source files
2022-10-09 01:16:21 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima
a1ee7b17e8
Almost match CGSFreeLook::SetAnim
2022-10-09 01:20:30 +03:00
Henrique Gemignani Passos Lima
8f1d21ac83
Match CGunMotion::LoadAnimations
2022-10-07 02:44:37 +03:00
Henrique Gemignani Passos Lima
77ad228fdb
Match CGunMotion::Draw/GetFreeLookSetId
2022-10-07 02:28:42 +03:00
Henrique Gemignani Passos Lima
d54cc35e8d
Match CGunMotion::Update
2022-10-07 02:12:59 +03:00
Henrique Gemignani Passos Lima
b4e3361020
Things for CGunMotion
2022-10-07 01:53:47 +03:00
Henrique Gemignani Passos Lima
c68d72a84c
Add CGunController
2022-10-07 01:53:47 +03:00
Henrique Gemignani Passos Lima
a6a103de01
Fix compilation
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima
a9f4b00047
Add CPlayerGun::UpdateGunIdle
2022-10-06 23:40:41 +03:00
Henrique Gemignani Passos Lima
3b152e5efa
Add CPlayerGun::UpdateWeaponFire
2022-10-06 22:45:21 +03:00
Henrique Gemignani Passos Lima
e804eb8373
Add CPlayerGun::GetBeamVelocity
2022-10-06 19:45:09 +03:00
Henrique Gemignani Passos Lima
fa1c86c129
Add all methods declarations to CPlayerGun
2022-10-06 15:34:36 +03:00
Henrique Gemignani Passos Lima
6d2ab5775d
Add CPlayerGun::PreRender/CPlayerGun::AddToRenderer
2022-10-06 14:37:57 +03:00
Henrique Gemignani Passos Lima
2ea891339a
More destructor declarations
2022-10-06 14:06:55 +03:00
Henrique Gemignani Passos Lima
72d07311fd
Reasonably match CPlayerGun constructor
2022-10-06 13:38:28 +03:00
Luke Street
45c5450376
Header merge & CScriptPickup progress
2022-10-05 19:06:15 -04:00
Henrique Gemignani Passos Lima
24acd9863f
Add CPlayerGun, CGidget, CPlayerCameraBob
2022-10-06 01:56:52 +03:00
Luke Street
39b5f3c01e
Lots of stuff
2022-10-03 20:00:46 -04:00
Luke Street
87c0a6041c
More CScriptSpecialFunction; start rstl::map/red_black_tree
2022-10-03 00:49:20 -04:00
Henrique Gemignani Passos Lima
f40c4e6555
Add CDamageInfo
2022-10-02 13:14:12 +03:00
Henrique Gemignani Passos Lima
dc47a3af22
Add CDamageVulnerability.cpp, fill header
2022-10-02 00:39:52 +03:00