prime/include/Kyoto/Animation
Phillip Stephens a51e53a6f9 Match and link CPASAnimInfo 2023-01-11 19:00:40 -08:00
..
CAnimSysContext.hpp Match and link CTransitionManager 2023-01-11 16:34:08 -08:00
CAnimTreeNode.hpp Add rstl::binary_find 2022-12-05 23:35:31 +02:00
CAnimation.hpp Match and link CAnimation 2022-12-08 14:45:30 -08:00
CBoolPOINode.hpp Split POI nodes into their own headers, add weak imps to CSoundPOINode 2023-01-11 18:01:00 -08:00
CCharAnimMemoryMetrics.hpp Match but don't link CSegIdList (rstl::vector inlining) 2022-10-14 22:22:32 -07:00
CCharAnimTime.hpp Implement all simple operators in CCharAnimTime 2022-12-09 13:16:10 -08:00
CCharacterInfo.hpp Start moving animation related class headers to Kyoto where appropriate 2022-12-09 11:38:20 -08:00
CEffectComponent.hpp Add CParticleData 2023-01-07 18:11:54 -08:00
CHalfTransition.hpp Match and link CPOINode 2022-12-09 12:16:05 -08:00
CInt32POINode.hpp Split POI nodes into their own headers, add weak imps to CSoundPOINode 2023-01-11 18:01:00 -08:00
CMetaAnimFactory.hpp Match and link CAnimation 2022-12-08 14:45:30 -08:00
CMetaTransFactory.hpp Fix CMetaTransFactory header guard 2022-12-09 11:13:47 -08:00
CPASAnimInfo.hpp Match and link CPASAnimInfo 2023-01-11 19:00:40 -08:00
CPASAnimParm.hpp Match and link CPASParmInfo 2023-01-11 18:43:43 -08:00
CPASAnimParmData.hpp Match(?) CABSFlinch, but hash fails after linking 2022-10-14 16:36:01 +03:00
CPASAnimState.hpp Match and link CPASAnimInfo 2023-01-11 19:00:40 -08:00
CPASDatabase.hpp Match and link CABSReaction 2022-10-28 15:33:10 +03:00
CPASParmInfo.hpp I'm an idiot 2023-01-11 18:51:14 -08:00
CPOINode.hpp Split POI nodes into their own headers, add weak imps to CSoundPOINode 2023-01-11 18:01:00 -08:00
CParticlePOINode.hpp Split POI nodes into their own headers, add weak imps to CSoundPOINode 2023-01-11 18:01:00 -08:00
CPrimitive.hpp Match and link CPASParmInfo 2023-01-11 18:43:43 -08:00
CSegId.hpp Add CCollisionActorManager 2022-10-28 14:06:29 -07:00
CSegIdList.hpp Match but don't link CSegIdList (rstl::vector inlining) 2022-10-14 22:22:32 -07:00
CSkinnedModel.hpp Add CGunWeapon 2022-11-25 22:24:38 +02:00
CSoundPOINode.hpp Split POI nodes into their own headers, add weak imps to CSoundPOINode 2023-01-11 18:01:00 -08:00
CTransition.hpp Match and link CTransition 2022-12-08 15:01:45 -08:00
CTransitionManager.hpp Match and link CTransitionManager 2023-01-11 16:34:08 -08:00
CTreeUtils.hpp Match and link CTransitionManager 2023-01-11 16:34:08 -08:00
CVertexMorphEffect.hpp Fix build 2022-11-25 22:52:18 +02:00
CharacterCommon.hpp Add CBodyStateInfo 2022-10-25 18:43:42 +03:00
IAnimReader.hpp Start moving animation related class headers to Kyoto where appropriate 2022-12-09 11:38:20 -08:00
IMetaAnim.hpp Add CAnimationDatabaseGame 2022-11-17 17:46:10 +02:00