Commit Graph

5721 Commits

Author SHA1 Message Date
Sam Lantinga 12f14bdbeb Fixed digit count in sscanf, e.g. "%1x" 2022-06-18 07:02:38 -07:00
Sam Lantinga 53e307050b List the available tests if the filter didn't match 2022-06-18 06:52:16 -07:00
Sam Lantinga eb7e29a8b2 Fixed crash when the joystick product name isn't available 2022-06-17 17:43:14 -07:00
Sam Lantinga adc6875870 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
2022-06-17 10:22:28 -07:00
Sam Lantinga b0e827fb65 Enable improved rumble emulation on DualSense(tm) Wireless Controllers with firmware version 2.24 and newer 2022-06-17 07:55:53 -07:00
Sam Lantinga 1eb247fa2e Fixed building D3D12 renderer with latest mingw-64 2022-06-16 15:44:18 -07:00
Sam Lantinga b004133f08 Updated to version 2.23.1 for pre-release checkpoint 2022-06-16 12:50:19 -07:00
Sam Lantinga a5949d7b03 Fixed crash on Windows
These functions really are WINAPI
2022-06-15 23:00:28 -07:00
Sam Lantinga 16f55fbdb4 Separate the controller protocol from the controller style
This allows us to handle controllers that use the Xbox protocol but look like Nintendo Switch or Playstation controllers, like the Qanba Dragon Arcade Stick in PC mode
2022-06-15 20:46:01 -07:00
Sam Lantinga 017e237005 Removed the Qanba Obsidian Arcade Joystick from the unknown controller list 2022-06-15 17:32:46 -07:00
Sam Lantinga a9cf313eef Added the Qanba Obsidian and Dragon Arcade Sticks to the arcade stick list 2022-06-15 17:28:29 -07:00
Sam Lantinga bfe81a0c05 Added the name of the Qanba Obsidian Arcade Joystick in PC mode 2022-06-15 17:28:20 -07:00
Sam Lantinga a6a2cdbd7c Added the name of the Qanba Dragon Arcade Joystick in PC mode 2022-06-15 17:28:18 -07:00
Francisco Javier Trujillo Mata 6b03c1adf6 Add filesystem driver 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata 52f00833b0 Add Thread drivers 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata 217d3a6dab Add systimer support 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata 7343ece806 Define available PS2 RAM 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata e4409f6733 Include SDL_Log driver 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata f0a05ed476 Add some PS2 flags 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata 273d9e4640 Fix atomic support for PS2 2022-06-15 15:15:26 -07:00
Anonymous Maarten ae7446a959 stlib: Extract SDL_memcpy and SDL_memset to its own file respectively
This is done such that we can disable LTO for these 2 functions when
building with MSVC.

This is due to a limitation of Link Time Code Generation (LTCG).
Code generation might generate a new reference to memset after linking
has started. The LTCG must make assumptions about where memset is
defined which is normally the C runtime.
2022-06-15 14:17:35 -07:00
Sam Lantinga a5d338bd2d Added support for the Qanba Dragon Arcade Joystick (PS3) on macOS 2022-06-15 14:11:00 -07:00
Sam Lantinga 7d7c48302b Use python3 for sort_controllers.py 2022-06-15 14:10:22 -07:00
Sam Lantinga 72fea0ed6f Added support for the Qanba Dragon Arcade Joystick 2022-06-15 13:58:28 -07:00
takase1121 f8ae3ef1eb wayland: use libdecor resize edge enums for libdecor 2022-06-15 10:21:18 -04:00
Ozkan Sezer 960b86dcb5 update SDL_render_d3d12.c after DPI scaling/highdpi support patch.
See https://github.com/libsdl-org/SDL/pull/5778#issuecomment-1153006938
2022-06-14 21:03:31 -07:00
Ryan C. Gordon ded6c22efb
render: Corrected wrong SDL_memcpy() sizes for viewport, cliprect.
Fixes #5786.
2022-06-14 14:10:14 -04:00
Frank Praznik e427e80bfe wayland: Use the output descriptions from xdg-output when available
Some compositors will provide 'nicer' / 'human readable' output descriptions via the xdg-output protocol. Use these description strings, when available, instead of the model name provided by wl-output.  On compositors such as GNOME where this is provided, the display names provided to applications by SDL will now match those in the desktop display settings panel.  On compositors where this data isn't provided, the old behavior of using the model string provided by wl-output will remain unchanged.

Additionally, per the protocol spec, output data provided by xdg-output should supersede wl-output data, so this is the recommended behavior in general.
2022-06-14 11:02:20 -04:00
Ozkan Sezer 714502d373 minor windows warning fixes. 2022-06-13 22:15:56 +03:00
Simon McVittie 507ce36d80 video: Note unused SDL_surface creation parameters for removal in SDL 3
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 11:53:53 -07:00
Simon McVittie 535fdc3adc video: Detect and reject nonsense SDL_surface dimensions
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 11:53:53 -07:00
Simon McVittie 8c9f7104e3 video: Harden calculation of SDL_surface pitch and size against overflow
If the width is sufficiently ludicrous, then the calculated pitch or
the image size could conceivably be a signed integer overflow, which
is undefined behaviour. Calculate in the unsigned size_t domain, with
overflow checks.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 11:53:53 -07:00
Simon McVittie 63b3b9a558 Fix some typos in diagnostic messages
Detected by Debian's packaging QA tool, Lintian.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-13 08:33:27 -07:00
Ryan C. Gordon 9a0367675f
windows: Get better name for the physical display, for Vista and later.
Fixes #5321.
2022-06-12 15:28:49 -04:00
Cameron Cawley fd8cafc72e Rename variables in SDL_egl.c to be more intuitive 2022-06-11 14:20:18 -07:00
Eric Wasylishen e09551bc80 Fix WinRT build 2022-06-11 14:19:01 -07:00
Eric Wasylishen ab81a559f4 Windows DPI scaling/highdpi support
Adds hint "SDL_WINDOWS_DPI_SCALING" which can be set to "1" to
change the SDL coordinate system units to be DPI-scaled points, rather
than pixels everywhere.

This means windows will be appropriately sized, even when created on
high-DPI displays with scaling.

e.g. requesting a 640x480 window from SDL, on a display with 125%
scaling in Windows display settings, will create a window with an
800x600 client area (in pixels).

Setting this to "1" implicitly requests process DPI awareness
(setting SDL_WINDOWS_DPI_AWARENESS is unnecessary),
and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
2022-06-11 14:19:01 -07:00
Eric Wasylishen 448e05e3c8 add DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED define 2022-06-11 14:19:01 -07:00
Eric Wasylishen 1b797957c1 SDL_windowsvideo.c: add HIGHDPI_DEBUG ifdef, print DPI awareness at startup if defined
document some additional quirks
2022-06-11 14:19:01 -07:00
Eric Wasylishen 1488c40812 WM_DPICHANGED: remove some dead code, add comment 2022-06-11 14:19:01 -07:00
Eric Wasylishen 60ef11b3cb Fix Watcom compile errors 2022-06-11 14:19:01 -07:00
Eric Wasylishen d3b970d4d5 HighDPI: remove SWP_NOSIZE in WIN_SetWindowPosition
If the move results in a DPI change, we need to allow the window to resize (e.g. AdjustWindowRectExForDpi frame sizes are different).

- WM_DPICHANGED: Don't assume WM_GETDPISCALEDSIZE is always called for PMv2 awareness - it's only called during interactive dragging.

- WIN_AdjustWindowRectWithStyle: always calculate final window size including frame based on the destination rect,
not based on the current window DPI.

- Update wmmsg.h to include WM_GETDPISCALEDSIZE (for WMMSG_DEBUG)

- WIN_AdjustWindowRectWithStyle: add optional logging

- WM_GETMINMAXINFO: add optional HIGHDPI_DEBUG logging

- WM_DPICHANGED: fix potentially clobbering data->expected_resize

Together these changes fix the following scenario:
- launch testwm2 with the SDL_WINDOWS_DPI_AWARENESS=permonitorv2 environment variable
- Windows 10 21H2 (OS Build 19044.1706)
- Left (primary) monitor: 3840x2160, 125% scaling
- Right (secondary) monitor: 2560x1440, 100% scaling

- Alt+Enter, Alt+Enter (to enter + leave desktop fullscreen), Alt+Right (to move window to right monitor). Ensure the window client area stays 640x480. Drag the window back to the 125% monitor, ensure client area stays 640x480.
2022-06-11 14:19:01 -07:00
Eric Wasylishen 51ebefeeee Support PMv2 DPI awareness, add SDL_HINT_WINDOWS_DPI_AWARENESS
The hint allows setting a specific DPI awareness ("unaware", "system", "permonitor", "permonitorv2").

This is the first part of High-DPI support on Windows ( https://github.com/libsdl-org/SDL/issues/2119 ).
It doesn't implement a virtualized SDL coordinate system, which will be
addressed in a later commit. (This hint could be useful for SDL apps
that want 1 SDL unit = 1 pixel, though.)

Detecting and behaving correctly under per-monitor V2
(calling AdjustWindowRectExForDpi where needed) should fix the
following issues:

https://github.com/libsdl-org/SDL/issues/3286
https://github.com/libsdl-org/SDL/issues/4712
2022-06-11 14:19:01 -07:00
Cameron Gutman 81d3adddbf events: Fix spurious early returns from SDL_WaitEvent()/SDL_WaitEventTimeout()
Fixes #5780
2022-06-11 14:18:45 -07:00
Nhalrath b3260e7eb3 Remove macro definition for SDL_ERRBUFIZE
I was looking at how errors are handled by SDL and came across this #define SDL_ERRBUFIZE which looks like a typo for SDL_ERRBUFSIZE, but either way, it looks like this isn't being used anywhere anymore because it was getting reported whenever I compile SDL with -Wunused-macros, and the last time it was mentioned in the code was from commit 09ca66b.
2022-06-11 08:42:59 -07:00
Frank Praznik 4a3277b0f9 wayland: Always commit window constraints before entering fullscreen
XDG-toplevel min/max size values are double-buffered data and must be committed before entering the fullscreen state, or a max window size value smaller than the display dimensions may cause the compositor to incorrectly configure the fullscreen window size.  This fixes windowed->fullscreen transitions on GNOME, where, previously, certain combinations of window flags and min/max size values could cause entering fullscreen mode to fail with odd window sizes and/or offsets due to the new max size values not being committed before entering fullscreen, causing the compositor to clamp to the old values.

In the case of libdecor, it has its own layer of buffering on top of the xdg-toplevel surface for the min/max window dimensions, so both a frame commit and surface commit are required to set the state properly.
2022-06-10 14:24:12 -07:00
Frank Praznik 78698a0ba2 wayland: Use a separate frame callback for setting the surface damage region
Previously, the surface damage region was being set in the same callback used for preventing render hangs in the GL backend when the surface was not visible.  This was not ideal, as the callback was never fired in the case of using a different render backend or having a swap interval of 0.  Use a separate frame callback for setting the surface damage region to ensure that it fires reliably, regardless of the backend being used or swap interval.
2022-06-10 14:24:12 -07:00
Frank Praznik 146ea9b0e1 wayland: Only set the surface opaque region if EGL transparency is disabled
Check if the "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY" hint is enabled and don't mark surfaces as opqaue if it is.
2022-06-10 14:24:12 -07:00
Frank Praznik a20516d4f3 wayland: Swap emulated mode dimensions in more cases
Some compositors (GNOME for example) don't set the transform flag when dealing with portrait mode displays, so the video modes won't have the width/height swapped in all cases where they should be.  Check for both the 90/270 degree transform flag and if the display is taller than it is wide when determining whether to swap the width and height of the emulated video modes, and adjust the comparison logic when size testing against the native mode to account for this.
2022-06-10 14:24:12 -07:00
Frank Praznik e1c8350439 wayland: Add a hint to disable video mode emulation under Wayland
Add the hint "SDL_VIDEO_WAYLAND_MODE_EMULATION", which can be used to disable mode emulation under Wayland. When disabled, only the desktop and/or native display resolution is exposed.
2022-06-10 14:24:12 -07:00