Ryan C. Gordon
2436ca200d
x11: better fix for the previous commit's fullscreen vs maximized issue.
2016-02-20 01:03:39 -05:00
Ryan C. Gordon
a4627c5eda
x11: Don't mess with fullscreen vs maximized window state on unmapped windows.
2016-02-20 00:44:42 -05:00
Ryan C. Gordon
dddd6a5a9a
Android: Restored Philipp's joystick change, lost in the previous merge.
...
This patch, specifically: https://hg.libsdl.org/SDL/rev/c0976de9c332
2016-02-19 00:28:53 -05:00
Ryan C. Gordon
03f9711797
Merge Android C89 fixes from Eric Wing.
2016-02-19 00:24:00 -05:00
Ryan C. Gordon
df4be2f200
x11/wayland/mir: Make the dynamic loading macro salsa a little less messy.
2016-02-18 23:27:58 -05:00
Sam Lantinga
d6699d5541
Added support for the Mad Catz FightStick TE S+ PS3
2016-02-17 14:15:37 -08:00
Sam Lantinga
5c59da2e8f
Added support for the Mad Catz FightStick TE S+ PS4
2016-02-16 13:51:24 -08:00
Sam Lantinga
0682857783
Added support for the Akishop Customs PS360+ v1.66 and MadCatz PC USB Wired Stick 8818
2016-02-16 13:51:15 -08:00
Sam Lantinga
a38d5b480d
Added support for several Mad Catz arcade sticks
2016-02-16 13:48:46 -08:00
Sam Lantinga
1c2beb2180
Allow using the game controller API with arcade sticks and other XInput devices
2016-02-16 13:47:37 -08:00
Philipp Wiesemann
9cd9925cc9
Android: Changed an internal joystick function to return count instead of id.
...
The returned value is currently not used by the caller. The instance id would
also not be needed on Java side and providing it just complicated the function.
Partially fixes Bugzilla #3234 .
2016-02-16 20:32:22 +01:00
Ryan C. Gordon
0e2badc144
x11: Patched to compile with DEBUG_XEVENTS on C89 compilers.
2016-02-12 00:27:21 -05:00
Ryan C. Gordon
45407d0eac
x11: Removed an assert.
...
This assert triggers when run under XMonad. It's safe to pass a zero here
anyhow, as this will still work "well enough" and the original
problem--GNOME printing a warning message--is still fixed because GNOME's
window manager gives us a chance to grab a non-zero user-time value before
this code is run.
2016-02-15 21:49:09 -05:00
Ryan C. Gordon
09ae4df5bf
Another attempt to fix Windows build.
2016-02-15 03:37:01 -05:00
Ryan C. Gordon
18f74c6e15
Patched to compile on Visual Studio.
2016-02-15 03:21:26 -05:00
Ryan C. Gordon
014956ac1d
Replaced SDL_qsort with public domain code from PDCLib: http://pdclib.e43.eu/
2016-02-15 03:16:46 -05:00
Alex Szpakowski
33af421d7b
Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in SDL_Delay. This ensures the Windows system timer resolution is properly set before Sleep is called.
2016-02-14 21:17:25 -04:00
Philipp Wiesemann
37a5416784
PSP: Deactivated dynamic API.
...
Thanks to Bugzilla #3240 for pointing this out.
2016-02-13 17:35:38 +01:00
Philipp Wiesemann
7da168db0a
Fixed spaces in license comments.
2016-02-10 19:31:23 +01:00
Eric Wing
704298c0c2
Android: C89 cleanup to avoid warnings/errors since the default gcc mode on Android is still pre-C99.
2016-02-09 17:36:42 -08:00
Ryan C. Gordon
5ed63ae317
x11: Updated imKStoUCS.* to latest from x.org.
...
This was a version from XFree86 before now. :) Although not much has
changed.
2016-02-08 01:08:21 -05:00
Alex Szpakowski
8e7cd6b5da
iOS: Implemented clipboard support.
2016-02-03 20:32:55 -04:00
Sam Lantinga
4249f4666c
David Carlier implemented SDL_GetBasePath() for OpenBSD
2016-01-31 21:11:15 -08:00
Sam Lantinga
1fb30db048
Return the full number of events from SDL_PeepEvents() if NULL is passed in with SDL_PEEKEVENT
2016-01-31 11:29:11 -08:00
Alex Szpakowski
325921789a
x11: Fix AltGr generating an invalid keycode (bug #3244 ). Thanks Thomas!
2016-01-31 09:39:42 -04:00
Philipp Wiesemann
9bdd188115
PSP: Removed inlined copy of SDL_CalculateAudioSpec()'s functionality.
2016-01-27 23:20:23 +01:00
Sam Lantinga
67f9fd2bc4
Fixed creating fullscreen windows on Steam Link
2016-01-22 13:12:16 -08:00
Sam Lantinga
e5d575b933
Expose the EGL display and window for Vivante SDL windows
2016-01-16 21:58:49 -08:00
Philipp Wiesemann
0a1999dfd2
Fixed compile warnings about type conversion.
...
Found by buildbot.
2016-01-16 21:25:10 +01:00
Philipp Wiesemann
8d035b1aee
Android: Added mouse initialization to reset state.
...
If the app is launched again then the shared object may be reused (on Android).
2016-01-12 22:23:00 +01:00
Philipp Wiesemann
1560351905
Android: Added mapping of mouse forward button and mouse back button.
2016-01-11 20:02:48 +01:00
Alex Szpakowski
87ea39be84
Removed dead code (caught by Clang's static analyzer).
2016-01-09 17:41:09 -04:00
Ryan C. Gordon
ed62033366
x11: make last mouse coords sane upon window entry (thanks, Cengiz!).
...
(and thanks to Cengiz for many of the previous Unreal-related
patches! They were generically credited to Epic Games, but a large
amount of that work was his contribution.)
Fixes Bugzilla #3067 .
2016-01-07 19:58:00 -05:00
Ryan C. Gordon
73680ab374
Fixed NULL dereference on drop events with no window associated.
...
(such as when dropping a file onto an app's icon to launch.)
This bug caught by Clang's static analyzer.
2016-01-07 16:01:24 -05:00
Ryan C. Gordon
5dcf6bcc32
Updated dynamic API table.
2016-01-07 14:51:22 -05:00
Ethan Lee
167cf14c1f
SDL_RenderSetIntegerScale
2016-01-05 16:39:18 -05:00
Ryan C. Gordon
416d046663
Mac: Implemented SDL_GetDisplayDPI (thanks, Kirill!).
...
Fixes Bugzilla #3223 .
2016-01-07 14:02:37 -05:00
Philipp Wiesemann
1d1ba58f28
Fixed compile warnings about uninitialized variables in test library.
...
Found by buildbot.
2016-01-06 22:39:29 +01:00
Ryan C. Gordon
49e47688b4
Patched to compile on iOS.
2016-01-05 05:38:55 -05:00
Ryan C. Gordon
881ccccbcf
Android: Fixed up drop events for new interface.
2016-01-05 05:31:33 -05:00
Ryan C. Gordon
eeb899999f
Patched to compile.
2016-01-05 05:22:35 -05:00
Ryan C. Gordon
7605ccf68a
Use SDL's stdinc functions instead of C runtime calls.
2016-01-05 02:29:16 -05:00
Ryan C. Gordon
dc532c70e8
Added SDL_WINDOWEVENT_TAKE_FOCUS.
...
This is for corner cases where a multi-window app is activated and wants to
make a decision about where focus should go.
This patch came from Unreal Engine 4's fork of SDL, compliments of Epic Games.
2016-01-05 02:27:50 -05:00
Ryan C. Gordon
aa4952fdef
Added SDL_WINDOWEVENT_HIT_TEST.
...
This lets windows know when they are dropping a mouse event because their
hit test reported something other than SDL_HITTEST_NORMAL. It lets them know
exactly where in the event queue this happened.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
2015-04-21 10:10:59 -04:00
Ryan C. Gordon
d4aedf9951
Added SDL_SetWindowModalFor().
...
This is currently only implemented for X11.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
2015-04-21 09:45:58 -04:00
Ryan C. Gordon
e497e46515
Added SDL_SetWindowInputFocus().
...
This is currently only implemented for X11.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
2016-01-05 02:28:56 -05:00
Ryan C. Gordon
3bdaf4c611
Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
...
This is currently implemented for X11, Cocoa, Windows, and DirectFB.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
2016-01-05 02:46:10 -05:00
Ryan C. Gordon
5696e88e6b
Added SDL_GetWindowBordersSize().
...
This is currently only implemented for X11.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
2016-01-05 02:29:06 -05:00
Ryan C. Gordon
f9af0c0376
x11: Put a matching window_group wmhint on every window created.
...
This is useful to the Window Manager, so it can know to associate multiple SDL
windows with a single app.
2016-01-05 02:27:26 -05:00
Ryan C. Gordon
8e855f2fbc
Added SDL_DROPBEGIN and SDL_DROPCOMPLETE events, plus window IDs for drops.
...
This allows an app to know when a set of drops are coming in a grouping of
some sort (for example, a user selected multiple files and dropped them all
on the window with a single drag), and when that set is complete.
This also adds a window ID to the drop events, so the app can determine to
which window a given drop was delivered. For application-level drops (for
example, you launched an app by dropping a file on its icon), the window ID
will be zero.
2016-01-05 01:42:00 -05:00