Pierre Wendling
655275378d
N3DS port (squashed)
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A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Sam Lantinga
5490505a2b
Added a note to update the website after a stable release
2022-10-08 09:41:10 -07:00
slime
f8f562dace
iOS: remove dead pre-iOS 8 codepaths.
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SDL hasn't supported those older iOS versions for a little while now.
2022-10-02 19:57:46 -07:00
Ryan C. Gordon
1b895912a2
docs: Note the lowest supported Emscripten version.
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Reference Issue #6304 .
2022-09-30 14:23:54 -04:00
Ryan C. Gordon
508cc225a7
Update README.md
2022-09-28 10:17:39 -04:00
Ryan C. Gordon
d843d61cc1
Moved test/versioning.sh to build-scripts/test-versioning.sh
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Reference Issue #6171 .
2022-09-28 09:09:43 -04:00
Ryan C. Gordon
8e14647759
build-scripts: Added update-version.sh
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Fixes #6171 .
2022-09-27 22:04:07 -04:00
tjpadula
a0f143fc93
Add build target to Xcode project to create an xcframework for iOS ( #6188 )
2022-09-05 13:10:15 -07:00
Sam Lantinga
23be3ccc2f
Note that we should regenerate configure before running test/versioning.sh
2022-09-05 11:25:10 -07:00
Sam Lantinga
acf397b4df
Actually, DYLIB_COMPATIBILITY_VERSION shouldn't be updated for a stable point release
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@smcv
2022-09-05 11:21:13 -07:00
Sam Lantinga
5cac6c7eb6
Note that the Xcode DYLIB_COMPATIBILITY_VERSION should always match DYLIB_CURRENT_VERSION
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CMake doesn't need any special handling
2022-09-05 08:48:16 -07:00
Sam Lantinga
4e98ba612b
Set DYLIB_COMPATIBILITY_VERSION to DYLIB_CURRENT_VERSION to match autotools
...
Autotools sets both versions to the same value, so Xcode and CMake need to match for the libraries to be compatible between the different builds.
See these for details:
https://github.com/libsdl-org/sdl12-compat/pull/207
https://github.com/libsdl-org/SDL/issues/2934
https://stackoverflow.com/questions/67055770/usage-of-current-version-and-compatibility-version-on-macos
2022-09-05 08:28:06 -07:00
Francisco Javier Trujillo Mata
f1e4685806
Adding specific SDL_Hint for the dynamic VSYNC
2022-08-30 07:20:36 -04:00
Yevhen Babiichuk (DustDFG)
e6864d17b6
Update minimal required Android SDK version
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Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2022-08-24 11:39:32 -07:00
Ryan C. Gordon
3a9295e14f
build-scripts: Removed winrtbuild.*, no longer used.
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WinRT/UWP is still supported, but you have to use the VS2019
project files, now.
Fixes #5639 .
2022-08-09 16:17:28 -04:00
Anonymous Maarten
53141a56b4
Expand CMake documentation a bit ( #5961 )
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* cmake: remove duplicate check_required_components macro
* Expand docs/README-cmake.md a bit
* cmake: path needs `/` infix
2022-08-09 13:05:03 -07:00
Ryan C. Gordon
8695d982d2
README-winrt.md: Updates for newer build details.
2022-08-09 10:09:54 -04:00
Francisco Javier Trujillo Mata
d355ea9981
Add a way to avoid IOP reset
2022-08-08 08:32:38 -07:00
Pierre Wendling
f790fc4fc0
Add contributing guidelines.
2022-08-07 16:34:52 -07:00
Cameron Cawley
3bdc10f842
Update the list of required Ubuntu packages, and add Ubuntu 22.04 workflows
2022-07-30 13:07:54 -07:00
Sam Lantinga
f789bc7d5f
Updated minimum OS targets on Apple platforms to match supported platforms using Xcode 13
2022-07-26 11:36:01 -07:00
chalonverse
f317d619cc
Xbox GDKX support ( #5869 )
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* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
chalonverse
7a02dcf3e6
Add note to GDK docs about XCurl.dll
2022-06-27 23:23:31 -04:00
chalonverse
3b191580c3
Windows GDK Support ( #5830 )
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* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Sam Lantinga
5c1b7f6ea7
Added instructions for updating Makefile.w32 for release
2022-06-16 12:42:45 -07:00
Francisco Javier Trujillo Mata
161a316dfa
Add PS2 readme
2022-06-15 15:15:26 -07:00
Anonymous Maarten
1087eaad7e
cmake: install SDL2::SDL2test when configuring with SDL2_TEST enabled
2022-06-03 12:41:36 -07:00
Michael Fitzmayer
9b75fa0165
N-Gage port: add changes from code reviews, overall cleanup ( #5618 )
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* Add changes from code review by @ccawley2011, #5597 , overall cleanup
* Update N-Gage README, minor cleanup and rephrasing
* Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
2022-05-11 09:31:34 -07:00
Alex Szpakowski
d35c737f1c
macOS: change min supported OS from 10.6 to 10.7.
2022-05-09 21:53:40 -07:00
Simon McVittie
2a8297e427
workflows: Add a test to assert that all the version numbers agree
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Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
fff97c95eb
build: Mechanically generate ABI versions from version number
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If we're strict about applying something resembling semantic versioning
to the "marketing" version number, then we can mechanically generate
the ABI version from it.
This limits the range of valid micro versions (patchlevels) to 0-99.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
60d702ac74
docs: Document new versioning scheme
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Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
cd7c2f1de7
Switch versioning scheme to be the same as GLib and Flatpak
...
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.
For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
22002d9155
docs/release_checklist.md: Document how/where to bump version numbers
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Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Michael Fitzmayer
fbd230bb6c
Add support for the Nokia N-Gage ( #5597 )
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* Add initial support for the Nokia N-Gage
* N-Gage: disable clipping for the time being, issue needs to be resolved later
* Move va_copy definition to SDL_internal.h
* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way
* Remove redundant include, add HAVE_STDLIB_H
* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"
This reverts commit 4f5f0fc36cc7f34fad05e45671dfa7b8dc32fd51.
* N-Gage: fix clipping issue by providing proper math functions
2022-05-03 08:51:49 -07:00
Kelly Gravelyn
1aa9754d96
Add missing backslashes in README-linux.md command
2022-04-29 12:41:40 -04:00
Ryan C. Gordon
7d7ec9c951
x11: Remove XVidMode and Xinerama support.
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Fixes #1782 .
2022-04-26 23:17:13 -04:00
Ivan Epifanov
db718998bd
Vita: fix readme
2022-03-31 06:02:50 -07:00
Jaylon Gowie
8e5adc62eb
Update README-vita.md
2022-03-31 00:02:56 -04:00
Cameron Cawley
6529bf3de7
Clean up formatting in README-directfb.md
2022-03-27 09:12:25 -07:00
Cameron Cawley
0bc9e243b9
Remove URLs from markdown headers in README-visualc.md
2022-03-27 09:12:25 -07:00
Ryan C. Gordon
94ed6b0a54
README-windows: Notes on building with Visual Studio/LLVM.
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Fixes #5186 .
2022-03-26 08:55:26 -04:00
Ryan C. Gordon
5acb4b70ab
README-windows: Wordwrap text file.
...
This makes for easier reading outside of a formal Markdown viewer.
2022-03-26 08:50:25 -04:00
Ryan C. Gordon
26bfee8578
README-windows: Convert to actual Markdown text.
2022-03-26 08:47:46 -04:00
Sam Lantinga
67848b6531
Fix name of macOS platform and link to README file
2022-03-15 09:25:01 -07:00
Sylvain
0ad606b48d
Android: add comment to set render target to NULL when going to background (bug #4041 )
2022-03-14 10:43:18 +01:00
Ivan Epifanov
8ce003a42c
Vita: credit cpasjuste
2022-02-07 15:36:42 -08:00
Francisco Javier Trujillo Mata
ff5f5d0ef4
Updating Readme-psp info
2022-02-02 08:36:39 -05:00
Sam Lantinga
cbe97cbf7f
Added a step necessary for running on a real device
2021-11-30 21:25:40 -08:00
Simon McVittie
0c7c4bfcf9
docs: Don't let Doxygen expand HOME environment variable
...
Otherwise, the API documentation will encode the home directory of the
user or autobuilder that built SDL, instead of telling the user to use
the literal string $(HOME) as intended.
See also <https://github.com/doxygen/doxygen/issues/7073 >.
Signed-off-by: Simon McVittie <smcv@debian.org>
2021-12-01 02:37:40 +03:00