Commit Graph

7873 Commits

Author SHA1 Message Date
Jessica Clarke c8b4edf3d0 Fix SDL_Event definition to support systems with pointers larger than 8 bytes
This is needed to support CHERI, and thus Arm's experimental Morello
prototype, where pointers are implemented using unforgeable capabilities
that include bounds and permissions metadata to provide fine-grained
spatial and referential memory safety, as well as revocation by sweeping
memory to provide heap temporal memory safety.
2021-07-29 14:42:15 -07:00
Sam Lantinga 9d457aa446 Don't uninitialize COM because of what appears to be a bug in Microsoft WGI reference counting.
This fixes https://github.com/libsdl-org/SDL/issues/4488
2021-07-29 14:25:13 -07:00
Sam Lantinga b3a0174b26 Scale the values correctly based on the sensor type (thanks @meyraud705) 2021-07-29 14:25:13 -07:00
Sam Lantinga 65ff00ec1b Query the rate for the correct sensor (thanks @meyraud705) 2021-07-29 14:25:13 -07:00
SDL Wiki Bot 72ee0ccdd5 Sync wiki -> header 2021-07-29 13:46:05 +00:00
Sam Lantinga a186a503e7 Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller. 2021-07-29 06:43:39 -07:00
Sam Lantinga ce8261dd6d Only pump events once per frame and process all currently pending events
If you continually poll for events it's possible that new events can come in while you're still processing the last one, delaying rendering. This is more likely with high update rate sensors.
2021-07-29 06:36:20 -07:00
Brick 53987e9b4f Optimized SDL_Convert51ToStereo_AVX 2021-07-28 16:11:04 -07:00
Sam Lantinga 8e35ff5cb3 By default minimize real fullscreen windows when they lose focus so the desktop video mode is restored.
This fixes https://github.com/libsdl-org/SDL/issues/4039
2021-07-28 14:20:29 -07:00
Aaron Plattner 1e07dba09b x11: Use glXChooseFBConfig when available in X11_GL_GetVisual
When choosing an X11 Visual for a window based on its GLX capabilities, first
try glXChooseFBConfig (if available) before falling back to glXChooseVisual.
This normally does not make a difference because most GLX drivers create a
Visual for every GLXFBConfig, exposing all of the same capabilities.

For GLX render offload configurations (also know as "PRIME") where one GPU is
providing GLX rendering support for windows on an X screen running on a
different GPU, the GPU doing the offloading needs to use the Visuals that were
created by the host GPU's driver rather than being able to add its own. This
means that there may be fewer Visuals available for all of the GLXFBConfigs the
guest driver wants to expose. In order to handle that situation, the NVIDIA GLX
driver creates many GLXFBConfigs that map to the same Visual when running in a
render offload configuration.

This can result in a glXChooseVisual request failing to find a supported Visual
when there is a GLXFBConfig for that configuration that would have worked. For
example, when the game "Unnamed SDVX Clone" [1] tries to create a configuration
with multisample, glXChooseVisual fails because the Visual assigned to the
multisample GLXFBConfigs is shared with the GLXFBConfigs without multisample.

Avoid this problem by using glXChooseFBConfig, when available, to find a
GLXFBConfig with the requested capabilities and then using
glXGetVisualFromFBConfig to find the corresponding X11 Visual. This allows the
game to run, although it doesn't make me any better at actually playing it...

Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
Fixes: https://forums.developer.nvidia.com/t/prime-run-cannot-create-window-x-glxcreatecontext/180214

[1] https://github.com/Drewol/unnamed-sdvx-clone
2021-07-28 13:48:16 -07:00
Ozkan Sezer cf85710cf8 SDL_audiocvt.c: disable AVX for clang < 5 and gcc < 4.9
See: https://github.com/libsdl-org/SDL/issues/4533
2021-07-28 22:55:10 +03:00
Ryan C. Gordon cc4ab10195
windows: convert "//" comment to "/**/", add a FIXME.
Reference #4129
Reference #4177
2021-07-28 14:37:33 -04:00
Adam a203194893
Added in a MIME-type to the X11 clipboard. (#4385) 2021-07-28 14:06:51 -04:00
SDL Wiki Bot 5346cf842c Sync wiki -> header 2021-07-28 17:13:05 +00:00
Ethan Lee ad310d3900 wayland: libdecor support for SetWindowModalFor 2021-07-28 09:45:10 -07:00
Ethan Lee 93976ade3b wayland: libdecor support for GetWindowWMInfo 2021-07-28 09:45:10 -07:00
SDL Wiki Bot 46919b1e8e Sync wiki -> header 2021-07-28 16:11:06 +00:00
David Gow 1fb4429bc0 wayland: Avoid a pointer→TouchID cast warning
As of [1], SDL now compiles with a warning in SDL_waylandevents.c on
32-bit systems under gcc 10.3.0:

/tmp/SDL/src/video/wayland/SDL_waylandevents.c: In function 'seat_handle_capabilities':
/tmp/SDL/src/video/wayland/SDL_waylandevents.c:958:22: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast]
  958 |         SDL_AddTouch((SDL_TouchID)seat, SDL_TOUCH_DEVICE_DIRECT, "wayland_touch");
      |                      ^
/tmp/SDL/src/video/wayland/SDL_waylandevents.c:964:22: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast]
  964 |         SDL_DelTouch((SDL_TouchID)seat);
      |                      ^

This is due to SDL_TouchID always being 32-bit, but seat being a pointer
which is (obviously) only 32-bit on 32-bit systems. The conversion is
therefore harmless, so silence it with an extra cast via intptr_t.

This is what the cocoa backend does (and is similar to what the Win32
backend does, except with size_t).

Fixes: 03c19efbd1 ("Added support for multiple seats with touch input on Wayland")

[1]: 03c19efbd1
2021-07-28 09:05:23 -07:00
Ozkan Sezer 4a7799be18 --disable-wayland-shared implies --disable-libdecor-shared for now.
C.f.: https://github.com/libsdl-org/SDL/issues/4543
2021-07-28 17:01:02 +03:00
David Gow 18303c92bc Wayland: Fix building with --disable-wayland-shared with libdecor.
When wayland is not dynamically loaded (--enable-wayland-shared=no)
libdecor.h is not included unless SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC
is set, so it fails to build.  We can't simply move the libdecor.h
include above the #ifdef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC block, as
libdecor.h itself #includes wayland headers we need to replace with
#defines. Instead, duplicate the #include.

Fixes https://github.com/libsdl-org/SDL/issues/4543

Note that this doesn't fix any of the underlying issues of libdecor
being treated as part of wayland, it just fixes the build. A better
solution would probably be to decouple the wayland dynamic loading
from the libdecor dynamic loading completely, though that is a lot
more work...
2021-07-28 17:01:02 +03:00
David Gow 21cba92423 wayland: Don't create zxdg toplevel decoration twice
Each window can have at most one zxdg toplevel decoration, but as of
[1], we accidentally create two. (If libdecor is not in use). This
causes wayland windows with server-side decorations (e.g. on KDE/KWin)
to crash with the message:

zxdg_decoration_manager_v1@7: error 1: decoration has been already constructed

This extra zxdg_decoration_manager_v1.get_toplevel_decoration() call was
introduced while deprecating wl-shell and xdg-shell-stable[1] support,
and possibly was a bad interaction with [2], which moved the decoration
creation around.

Fixes: 6aae5b44f8 ("Remove wl-shell and xdg-shell-unstable-v6 support (#4323)")

[1]: https://github.com/libsdl-org/SDL/pull/4323
[2]: https://github.com/libsdl-org/SDL/pull/4374
2021-07-28 04:12:39 -07:00
Ethan Lee 7b239edb83 wayland: Assign frame_callback on window creation.
Fixes a crash when creating and destroying a window without calling SwapWindow.
2021-07-28 00:48:05 -07:00
Sam Lantinga 41e1a2360f Correct the maximized size and position for borderless resizable windows
This fixes bug https://github.com/libsdl-org/SDL/issues/4043
2021-07-27 16:51:08 -07:00
Ethan Lee 03185e748b wayland: Tag/Check wl_output objects as well, fixes crashes when libdecor is in use 2021-07-27 16:05:53 -07:00
Ryan C. Gordon 871c11191b wayland: handle pending resizes immediately, not on SwapWindow.
This was originally a workaround for an old Mesa bug, since fixed, apparently,
and causes other problems.

Fixes #4326.
2021-07-27 18:24:09 -04:00
Sam Lantinga 51c61d7cdf Run the entire Cocoa messagebox function on the main thread.
This fixes bug https://github.com/libsdl-org/SDL/issues/4420
2021-07-27 14:57:18 -07:00
Sam Lantinga dfd3f30e88 Make Cocoa_HandleTitleButtonEvent() static since it's not used anywhere else 2021-07-27 14:27:37 -07:00
Sam Lantinga 14d58dc890 Fixed the parameter documentation 2021-07-27 14:23:40 -07:00
Ethan Lee a3eb297ec2 wayland: Rework enter/leave and update_scale_factor to avoid bogus wl_output data.
Also remove get_window_scale_factor() which was just pointless indirection.
2021-07-27 14:21:32 -07:00
Simon Zeni 6aae5b44f8
Remove wl-shell and xdg-shell-unstable-v6 support (#4323)
* wayland-protocol: update wayland.xml to 1.19.0

* wayland: remove shell_surface field from SDL_SysWMinfo

* wayland: remove wl_shell support

* waypand-protocols: update xdg-shell.xml to 1.20

* wayland: remove xdg-shell-unstable-v6 support

* wayland: deprecate wl shell surface syswm info, add xdg surface
2021-07-27 14:12:26 -07:00
Sam Lantinga 65dc4edb52 Reverted accidental Visual Studio version bump in SDL.sln 2021-07-27 12:51:44 -07:00
Sam Lantinga 88e4755c26 Make sure we don't try to turn on relative mouse mode while clicking on the window title bar.
This fixes bug https://github.com/libsdl-org/SDL/issues/4469
2021-07-27 12:43:45 -07:00
Sam Lantinga 7df6a9ea59 Add a test case for bug https://github.com/libsdl-org/SDL/issues/4469 2021-07-27 12:43:45 -07:00
Splamy c72aef2664 Fixed microphone randomly stop working
WASAPI_WaitDevice is used for audio playback and capture, but needs to
behave slighty different.
For playback `GetCurrentPadding` returns the padding which is already
queued, so WaitDevice should return when buffer length falls below the
buffer threshold (`maxpadding`).
For capture `GetCurrentPadding` returns the available data which can be
read, so WaitDevice can return as soon as any data is available.

In the old implementation WaitDevice could suddenly hang. This is
because on many capture devices the buffer (`padding`) wasn't filled
fast enough to surpass `maxpadding`. But if at one point (due to unlucky
timing) more than maxpadding frames were available, WaitDevice would not
return anymore.

Issue #3234 is probably related to this.
2021-07-27 14:19:11 -04:00
Ryan C. Gordon 4ef8674df1
Revert "wasapi: Open capture devices the way we used to."
This reverts commit 0d0fee7569.
2021-07-27 14:18:44 -04:00
Ryan C. Gordon 0d0fee7569
wasapi: Open capture devices the way we used to.
This should work around the regression in #3234, since it basically reverts
the problem change, but only for capture devices.

Fixes #3234.
2021-07-27 14:13:31 -04:00
Sam Lantinga b2d77e638c Added testwm2 to the Visual Studio test programs 2021-07-27 10:57:40 -07:00
Ryan C. Gordon f4eb7f329e
spinlock: Favor gcc-style atomics over MSVC interfaces.
This resolves a problem when using Clang on Windows.

Fixes #4346.
2021-07-27 13:45:33 -04:00
Ozkan Sezer 9bcb5e7b94 configure: move CheckLibDecor into CheckWayland 2021-07-27 20:20:28 +03:00
Ryan C. Gordon 736a424ff4
pulseaudio: Optionally add "monitor" sources to device list.
There's a new hint to enable this.

Fixes #2917.
2021-07-27 13:12:57 -04:00
Ryan C. Gordon 8d790b10f8
audiocvt: stereo-to-mono SSE3 now uses unaligned accesses.
On modern CPUs, there's no penalty for using the unaligned instruction on
aligned memory, but now it can vectorize unaligned data too, which even if
it's not optimal, is still going to be faster than the scalar fallback.

Fixes #4532.
2021-07-27 12:23:46 -04:00
Sam Lantinga a894ce4c14 Include README.md in the distribution archive 2021-07-27 08:34:46 -07:00
Ozkan Sezer e16fb60323 tweak HAVE_IMMINTRIN_H in SDL_config_windows.h, add to SDL_config_macosx.h 2021-07-27 17:10:24 +03:00
Sam Lantinga 2a53f8315a Fixed controllers showing up under both MFI and HIDAPI drivers
The Game Controller Kit doesn't show the controllers at startup, so the HIDAPI driver sees them first and therefore gets preference when a controller is supported by both drivers.

This fixes bug https://github.com/libsdl-org/SDL/issues/4209
2021-07-26 23:29:20 -07:00
Sam Lantinga 46869db01c Fixed controller rumble on macOS
Needed to add a strong reference to the haptics engine
2021-07-26 23:27:13 -07:00
SDL Wiki Bot e94d4b8c9b Sync wiki -> header 2021-07-27 00:08:05 +00:00
Sam Lantinga a850fec733 Added missing mapping for the Xbox Elite Controller on Linux
This fixes https://github.com/ValveSoftware/steam-for-linux/issues/7826
2021-07-26 15:05:02 -07:00
Ozkan Sezer d80ef3e5f5 SDL_VideoInit: silence 'may be used uninitialized' warning
src/video/SDL_video.c:475: warning: 'i' may be used uninitialized in this function
2021-07-26 22:51:24 +03:00
Luis Cáceres 45de0a1d13 Support comma-separated lists in SDL_AUDIODRIVER 2021-07-26 15:14:54 -04:00
Luis Cáceres 5ec69285fa Support comma-separated lists in SDL_VIDEODRIVER 2021-07-26 15:14:54 -04:00