Commit Graph

108 Commits

Author SHA1 Message Date
Ryan C. Gordon 331a434fa1 Windows: Report window HDC in SDL_SysWMinfo.
Fixes Bugzilla #2668.
2015-03-23 19:47:08 -04:00
Philipp Wiesemann 528e48b980 Android: Removed not needed include statement. 2015-03-23 20:24:04 +01:00
Philipp Wiesemann 8a58e12f5f Updated test program for Emscripten. 2015-03-23 20:21:45 +01:00
Ryan C. Gordon b42c259752 Cocoa: Handle more cases of lost focus when Key window closes (thanks, Alex!).
Sort of fixes Bugzilla #1825 a little more. It's an ongoing effort.  :)
2015-03-22 01:25:12 -04:00
Philipp Wiesemann 49f33b41a7 Added missing SDL_DOLLARRECORD event type documentation in header. 2015-03-21 22:42:53 +01:00
Philipp Wiesemann 716ef0d5f2 Fixed confusing audio and touch events because of shared enumeration values. 2015-03-21 08:01:43 +01:00
Ryan C. Gordon eb49f8caa3 Patched to compile on OpenGL ES-based platforms. 2015-03-21 00:09:22 -04:00
Ryan C. Gordon 161e5d150f Whoops, lost a newline in here. 2015-03-20 23:29:09 -04:00
Ryan C. Gordon 3c76d2ff19 Several corrections to the CMake project files (thanks, Ozkan!).
Fixes Bugzilla #2732.
2015-03-20 21:57:15 -04:00
Ryan C. Gordon 34415c4557 Windows: support for OpenGL extension WGL_ARB_context_flush_control. 2015-03-20 12:23:53 -04:00
Marc Di Luzio f5d96416ad Allow setting of GL_CONTEXT_RELEASE_BEHAVIOR when creating the GL context when GLX_ARB_context_flush_control is available.
This extension allows the user to specify whether a full flush is performed when making a context not current.
The only way to set this currently is at context creation, so this patch provides that functionality.
Defualt behaviour is set at FLUSH, as per the spec.

This patch does not contain the changes to WGL, appleGL or other platforms as I do not have access to GL 4.5 hardware on those platforms.

Full details on the use of KHR_context_flush_control can be found here:
https://www.opengl.org/registry/specs/KHR/context_flush_control.txt
2015-03-06 16:03:40 +00:00
Ryan C. Gordon 70191a9302 CMake: Don't search for the OpenGL library on Mac OS X. It's always there. 2015-03-20 11:51:03 -04:00
Ryan C. Gordon 182a7768e1 Audio hotplug fixes for winmm and XAudio2 backends. 2015-03-20 11:11:44 -04:00
Ryan C. Gordon c1091f32fb CMake project files no longer force you to link against Wayland or Mir libs. 2015-03-20 10:35:42 -04:00
Ryan C. Gordon d8988ea842 Fixed some defaults in CMake project file.
Fixes not finding dlopen(), etc.
2015-03-20 10:02:45 -04:00
Ryan C. Gordon 6c072917e9 Patched to compile on gcc2. 2015-03-19 23:54:35 -04:00
Ryan C. Gordon 06e85acd72 Removed unused variable. 2015-03-19 23:45:34 -04:00
Ryan C. Gordon b24ff44692 Make static analysis happy. 2015-03-19 23:44:47 -04:00
Ryan C. Gordon 277e07e700 Fixed a compiler warning on Visual Studio. 2015-03-19 23:39:53 -04:00
Ryan C. Gordon 1877f5745b Patched to compile on Windows. 2015-03-19 23:35:43 -04:00
Ryan C. Gordon e9a7a81f28 Immediately minimize the goofy window in testaudiohotplug. 2015-03-19 22:20:12 -04:00
Ryan C. Gordon 537b68b9f0 Zero out the audio hotplug event structure, so the "padded" fields are sane.
Just in case we ever need those bits in the future.
2015-03-19 22:11:20 -04:00
Ryan C. Gordon cafd030ba6 PulseAudio: Hotplug support! 2015-03-19 22:08:12 -04:00
Ryan C. Gordon 11cffe1dc9 SDL_RemoveAudioDevice() should specify capture vs output.
This lets us reuse values between the two categories without conflicting, etc.
2015-03-19 15:43:00 -04:00
Ryan C. Gordon 1e78ef2155 Removed the broken audio streaming code, other small cleanups. 2015-03-19 13:34:17 -04:00
Ryan C. Gordon 5cbb32ef57 Disconnected/broken/lost audio devices now continue to fire their callback.
The data produced by the callback is just thrown away and the audio thread
delays as if it's waiting for the hardware to drain.

This lets apps that rely on their audio callback firing regularly continue
to make progress to function as properly as possible in the face of disaster.
Apps that want to know that the device is really gone and deal with that
scenario can use the new hotplug functionality.
2015-03-19 13:27:10 -04:00
Ryan C. Gordon 75973f81b2 Don't assert if an audio backend reports the same device disconnected twice. 2015-03-19 13:15:28 -04:00
Ryan C. Gordon 7c4b88f2db PulseAudio: Improved multidevice support.
Added capture device enumeration, report human-readable device name, other
cleanups.
2015-03-18 10:29:04 -04:00
Ryan C. Gordon f9cfd9fa14 Bunch of reworking to how we manage audio devices.
Device enumeration now happens at startup and then is managed exclusively
through hotplugging instead of full redetection. The device name list now has
a unique "handle" associated with each item and SDL will pass this to the
backend so they don't have to figure out how a human readable name maps to
real hardware for a second time.

Other cleanups, fixes, improvements, plus all the audio backends updated to
the new interface...largely untested at this point, though.
2015-03-18 02:01:17 -04:00
Ryan C. Gordon 0e02ce0856 Initial work on audio device hotplug support.
This fills in the core pieces and fully implements it for Mac OS X.

Most other platforms, at the moment, will report a disconnected device if
it fails to write audio, but don't notice if the system's device list changed
at all.
2015-03-16 02:11:39 -04:00
Ryan C. Gordon 338bf5d297 Changed some SDL_memset() calls to SDL_zero(). 2015-03-18 10:09:39 -04:00
Ryan C. Gordon 97ff10c63c Tweaked a couple comments, added some FIXMEs. 2015-03-18 10:09:23 -04:00
David Ludwig 1110f53610 WinRT: updated names, and references-to, various ANGLE/WinRT repositories 2015-03-18 12:03:32 -04:00
Ryan C. Gordon 43674503e1 Patched to compile on C89 compilers. 2015-03-18 10:05:36 -04:00
Ryan C. Gordon 9a83151e9c PulseAudio: Added multiple device support, other cleanups.
Thanks to Dominik Frizel for most of the effort on this!

Fixes Bugzilla #2730.
2015-03-18 09:59:22 -04:00
Ryan C. Gordon 73feb8c042 Fixed a compiler warning. 2015-03-18 00:56:33 -04:00
David Ludwig 522fd82901 WinRT: made OpenGL window-init work with latest round of ANGLE/WinRT updates
Various constants in ANGLE/WinRT, both in MSOpenTech's ms-master branch, and
in Google's branch, were changed again.  This change makes SDL/WinRT work with
them.

To note, the ms-master branch (of ANGLE) was updated via this merge:
bbd2eb0a9c (diff-d1377fbe747de154e1bfcf7221d3de67)
2015-03-17 19:45:47 -04:00
David Ludwig b12ea75991 WinRT: another ANGLE/OpenGL-initialization, error messaging tweak 2015-03-17 10:25:21 -04:00
David Ludwig 1083ae22e6 WinRT: ANGLE/OpenGLES-initialization, error message improvements 2015-03-17 10:22:36 -04:00
Philipp Wiesemann 5b7ddd534c Updated name of assert type in test program. 2015-03-15 19:25:10 +01:00
Ryan C. Gordon 809b7be27f Cleaning out a silly coding style I used to use.
Changed all the "return (x);" lines to "return x;"
2015-03-13 12:20:17 -04:00
Ryan C. Gordon 3a53258814 Removed an unnecessary #ifdef. 2015-03-13 00:48:30 -04:00
Philipp Wiesemann da843f6a8d Updated internal documentation comments. 2015-03-11 21:14:21 +01:00
Philipp Wiesemann 060d243f66 Windows: Fixed ignoring return value of internal function.
If the function WIN_ConvertUTF32toUTF8() failed (should currently not be
possible) a not terminated string would have been sent as text input event.

This also fixed converting characters more often than needed on key repetition.
2015-03-06 21:34:10 +01:00
Philipp Wiesemann 8f4c2a8f9c Emscripten: Fixed ignoring return value of internal function.
If the function Emscripten_ConvertUTF32toUTF8() failed (should currently not be
possible) a not terminated string would have been sent as text input event.
2015-03-06 21:29:25 +01:00
Philipp Wiesemann 1686af726e Emscripten: Partially fixed not removing key event callbacks if hint was used.
The key event callbacks were always removed from the same target although it is
possible to set them to different targets using the hint. This is only a partial
fix because it assumes that the hint is not changed to a different value later.
2015-03-06 21:26:37 +01:00
Ryan C. Gordon 483ea8b7b0 Fixed SDL_PRI?64 for 64-bit Linux.
64-bit Linux uses a "long" instead of "long long" for 64-bit ints.

Added a special-case this so SDL_PRI?64 doesn't trigger compiler warnings
when used with SDL's 64-bit datatypes on 64-bit Linux.
2015-03-02 21:36:45 -05:00
Alfred Reynolds d34d608e59 SDL
- fix crash on OSX when removing a device. If the remove happened due to the CFRunLoopRunInMode call in SDL_SYS_JoystickDetect then we would delete the device right away, before SDL_SYS_JoystickUpdate could clean it up. So move the CFRunLoopRunInMode to after the cleanup logic, preventing this case. This does mean that adds and removes of joysticks now take 1 extra frame to show up.
2015-03-02 11:43:24 -08:00
David Ludwig d6c4296653 Fixed bug 2868 - SDL_FillRect can crash if surface's clip-rect is out-of-bounds
Thanks to John Skaller for the research into this, and for the fix!
2015-02-22 20:34:08 -05:00
Philipp Wiesemann 8321efba33 Emscripten: Fixed out of range joystick device index after joystick disconnect.
After disconnecting a joystick the remaining kept their original device index.
This was not correct because the device index must be a number between 0 and
SDL_NumJoysticks(). It was fixed with ideas from SDL's joystick implementation
for Android. Some range checks were removed as the caller already checks them.
2015-02-22 23:21:32 +01:00