Ryan C. Gordon
358a168c9d
emscripten audio: Added audio capture support.
2016-08-09 16:58:32 -04:00
Ryan C. Gordon
5de11a5fc5
Added a FIXME.
2016-08-09 16:58:06 -04:00
Ryan C. Gordon
3139e5d16b
testaudiocapture: open capture device to same spec as output device.
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...since our resampler is still terrible (sorry!).
2016-08-09 16:57:49 -04:00
Ryan C. Gordon
a05bde2170
audio: Only allocate fake_stream if we're using the standard audio threads.
2016-08-09 00:44:59 -04:00
Ryan C. Gordon
be8d7a46fb
audio: simplifed check for internal callback.
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Easier to check when it's NULL instead of a list of known internal functions.
2016-08-09 00:44:05 -04:00
Ryan C. Gordon
df4985e207
dsp: Implemented audio capture support.
2016-08-07 02:43:20 -04:00
Ryan C. Gordon
a0ff2554c1
winmm: Try to get full device names from the Windows Registry.
2016-08-07 01:48:38 -04:00
Ryan C. Gordon
ff7df7e687
winmm: Added a FIXME for truncated device names.
2016-08-06 23:05:02 -04:00
Ryan C. Gordon
51d1523380
winmm: Implemented audio capture support.
2016-08-06 19:34:32 -04:00
Ryan C. Gordon
4499e5bcc6
disk audio: Make default i/o delay match what device is meant to be running at.
2016-08-06 03:45:45 -04:00
Ryan C. Gordon
978df1ad74
disk audio: Implemented "capture" support, cleaned up some things.
2016-08-06 03:39:15 -04:00
Ryan C. Gordon
a15b974044
testaudiocapture: use capture device buffer queueing, for better test coverage.
2016-08-06 02:48:00 -04:00
Ryan C. Gordon
7315390171
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
2016-08-06 02:47:27 -04:00
Ryan C. Gordon
7bfe494c62
testaudiocapture: don't use fullscreen for the window.
2016-08-06 02:45:51 -04:00
Ryan C. Gordon
e7347a4027
audio: SDL_ClearQueuedAudio() should free everything but two packets.
...
Otherwise, if you had a massive, one-time queue buildup, the memory from that
remains allocated until you close the device. Also, if you are just using a
reasonable amount of space, this would previously cause you to reallocate it
over and over instead of keeping a little bit of memory around.
2016-08-06 02:27:55 -04:00
Ryan C. Gordon
9a33154450
nas: initial shot at audio capture support. Compiles, but not tested.
2016-08-05 04:23:32 -04:00
Ryan C. Gordon
9b2a59ef05
audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
2016-08-05 02:04:48 -04:00
Ryan C. Gordon
761a79788c
audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
2016-08-05 01:59:06 -04:00
Ryan C. Gordon
979de761c9
audio: Removed internal SDL_audiomem.h and macros.
...
I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
2016-08-05 01:44:15 -04:00
Ryan C. Gordon
9b64772775
audio: Clean up some CloseDevice() interface details.
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- It's now always called if device->hidden isn't NULL, even if OpenDevice()
failed halfway through. This lets implementation code not have to clean up
itself on every possible failure point; just return an error and SDL will
handle it for you.
- Implementations can assume this->hidden != NULL and not check for it.
- implementations don't have to set this->hidden = NULL when done, because
the caller is always about to free(this).
- Don't reset other fields that are in a block of memory about to be free()'d.
- Implementations all now free things like internal mix buffers last, after
closing devices and such, to guarantee they definitely aren't in use anymore
at the point of deallocation.
2016-08-05 01:44:41 -04:00
Ryan C. Gordon
30a9139bc3
arts: backed out audio capture support.
...
Turns out that libartsc isn't thread-safe, so if we run a capture and playback
device at the same time, it often crashes in arts's internal event loop.
We could throw mutexes around the read/write calls, but these are meant to
block, so one device could cause serious latency and stutter in the other.
Since this audio target isn't in high-demand (Ubuntu hasn't offered a libartsc
package for years), I'm just backing out the capture support. If someone needs
it, they can pull it out of the revision history.
2016-08-04 11:51:17 -04:00
Ryan C. Gordon
20cd5e44ce
dummy audio: Patched to compile.
2016-08-03 16:54:10 -04:00
Ryan C. Gordon
17246ba95e
dummy audio: Implemented dummy audio capture support. :)
2016-08-03 02:18:47 -04:00
Ryan C. Gordon
9dd8477a21
bsdaudio: first shot at audio capture support!
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(untested, uncompiled...for now.)
2016-08-03 01:57:41 -04:00
Ryan C. Gordon
d30a2f5ad8
bsdaudio: this appears to be using the wrong variable...?
...
(We probably never noticed because this is meant to block until it fully
writes a buffer, and would only trigger an issue if we had a short write
that wasn't otherwise an error condition.)
2016-08-03 01:56:58 -04:00
Ryan C. Gordon
ecbd625c4b
arts: Patched to (maybe) compile.
2016-08-03 01:53:59 -04:00
Ryan C. Gordon
a7dddacd99
arts: implemented audio capture support.
...
(completely untested! Not even compiled!!).
2016-08-03 01:01:44 -04:00
Ryan C. Gordon
38f4b68ca7
alsa: capture devices don't need a mixbuf allocated.
2016-08-03 01:00:30 -04:00
Ryan C. Gordon
3ed9b0f567
testaudiocapture: made test app interactive.
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(hold down mouse/finger to record, then it plays back what it heard. Repeat.)
2016-08-03 00:31:08 -04:00
Ryan C. Gordon
a9ef240cef
coreaudio: Implemented audio capture for iOS.
2016-08-03 00:30:12 -04:00
Ryan C. Gordon
f758483a28
testaudiocapture: Make a simple green/red window when recording/playing.
2016-08-02 19:17:51 -04:00
Ryan C. Gordon
41e8f9ede4
alsa: Implemented audio capture support!
2016-08-02 15:06:40 -04:00
Ryan C. Gordon
754efd43f4
alsa: Cleaned up the 5.1 swizzle mess a little.
...
Shouldn't this be something ALSA handles for us with channel maps, so we can
just delete this code?
2016-08-02 15:06:05 -04:00
Ryan C. Gordon
6bd1ec6bb0
audio: a little more robustness in the capture device's thread.
2016-08-02 15:04:33 -04:00
Ryan C. Gordon
d662bc04a5
pulseaudio: Implemented audio capture support!
2016-08-02 13:50:58 -04:00
Ryan C. Gordon
0d0f7080a3
audio: implemented higher level infrastructure for running capture devices.
2016-08-02 13:50:21 -04:00
Ryan C. Gordon
6d5c9c1e67
audio: Made some SDL_AudioDevice fields atomic.
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This makes sure they're properly communicated to the audio threads.
2016-08-02 13:48:52 -04:00
Ryan C. Gordon
b35b9f950e
testaudiocapture: Let specific devices be opened.
2016-08-02 13:38:56 -04:00
Ryan C. Gordon
ca57b9ee11
BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
2016-08-01 13:36:43 -04:00
Ryan C. Gordon
67f2538c41
audio: changed some internal ints to be SDL_bools.
2016-08-01 13:32:27 -04:00
Ryan C. Gordon
a94376c72d
nacl: unlock audio thread mutex when done with it.
2016-08-01 11:47:02 -04:00
Ryan C. Gordon
c754662dda
audio: Make SDL_AudioDevice::shutdown an atomic value.
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Just to make sure this get communicated to the audio thread properly.
2016-08-01 11:45:45 -04:00
Ryan C. Gordon
015dd8dd1d
audio: Implemented capture support for Mac OS X CoreAudio.
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I don't know what iOS wants yet, so this code might work there, too...?
2016-08-01 00:20:47 -04:00
Ryan C. Gordon
ee09975007
audio: Initial bits to enable audio capture support.
2016-08-01 00:18:56 -04:00
Philipp Wiesemann
456901150c
Fixed information in touch README and changed identifiers so doxygen links them.
2016-07-27 20:47:31 +02:00
Philipp Wiesemann
3853f7cd3a
Android: Updated a comment.
2016-07-27 20:47:08 +02:00
Philipp Wiesemann
242c3480bf
Android: Replaced deprecated AbsoluteLayout with RelativeLayout.
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Fixes Bugzilla #2211 .
2016-07-27 20:46:18 +02:00
Philipp Wiesemann
4743b55c7a
Linux: Fixed memory leak in haptic implementation (thanks, Martin!).
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Fixes Bugzilla #3238 .
2016-07-20 21:01:14 +02:00
Philipp Wiesemann
8d6cbdd235
Pandora: Fixed memory leak in video implementation.
2016-07-20 21:00:52 +02:00
Philipp Wiesemann
53ac57128b
Pandora: Fixed compile warnings in video implementation (thanks, Bombo!).
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Fixes Bugzilla #2734 .
2016-07-20 21:00:36 +02:00