David Ludwig
205266fa03
Fixed a build error when including WinRT's SDLmain file directly in an app
2014-03-15 10:37:40 -04:00
Sam Lantinga
f9a5896819
Added missing copyright notices
2014-03-13 21:21:26 -07:00
Sam Lantinga
1367bf8748
Integrated David Ludwig's support for Windows RT
2014-03-09 11:36:47 -07:00
Sam Lantinga
05c23063bb
Fixed line endings on WinRT source code
2014-03-09 11:06:11 -07:00
Sam Lantinga
c167d1f6a8
Updated SDL to version 2.0.3
2014-03-09 10:38:30 -07:00
Sam Lantinga
853334afed
Updated SDL to version 2.0.2
2014-02-09 03:09:56 -08:00
Sam Lantinga
58edac3e69
Fixed bug 2374 - Update copyright for 2014...
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Is it that time already??
2014-02-02 00:53:27 -08:00
David Ludwig
46740a5a1c
WinRT: merged with latest SDL 2.x/HG code
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SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
2013-11-28 22:09:21 -05:00
Ryan C. Gordon
7e1289af32
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
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The new header will include SDL_config.h, but allows for other global stuff.
2013-11-24 23:56:17 -05:00
Gabriel Jacobo
f848adff5f
Improve Android pause/resume behavior.
2013-11-29 10:06:08 -03:00
Ryan C. Gordon
b2f8b351d4
Fixed comment typo.
2013-11-14 20:24:40 -05:00
Ryan C. Gordon
00003e8c00
Renamed things named after BeOS to be named after Haiku instead.
2013-11-14 11:51:24 -05:00
David Ludwig
69c5d21d7d
WinRT: merged with SDL 2.0.1 codebase
2013-10-27 21:26:46 -04:00
Ryan C. Gordon
d1bde399af
Backed out changeset 737771c47c6f, done testing Buildbot changes.
2013-10-20 20:24:00 -04:00
Ryan C. Gordon
df3680846b
Intentionally breaking Windows and Raspberry Pi builds to test Buildbot change.
2013-10-20 20:02:02 -04:00
Sam Lantinga
12ca3ce3fa
Fixed building using MinGW
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Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
2013-10-17 23:02:29 -07:00
Sam Lantinga
a7e1fdddea
Updated SDL to version 2.0.1
2013-10-10 21:50:25 -07:00
David Ludwig
58dd086487
WinRT: unified the two, public, app-init functions
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This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
2013-09-22 12:26:53 -04:00
David Ludwig
aeaa05054b
WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation.
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Assuming this is true, that file might as well be the one that contains WinMain.
2013-09-16 22:43:12 -04:00
David Ludwig
efb3cdca19
WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps
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This can break builds of existing SDL/WinRT apps. To fix, remove the reference to SDL_winrt_main.cpp, then add a reference to the renamed file, SDL_winrt_main_NonXAML.cpp. If you get a build error about a missing .winmd file, enable the /ZW compiler flag for that one file (at minimum).
2013-09-16 22:27:30 -04:00
David Ludwig
fff83d8e52
WinRT: reduced the size of SDL_winrt_main.cpp by a little bit
2013-09-16 21:09:58 -04:00
David Ludwig
c72a4fa311
WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag)
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This file can still be compiled as C++/CX, however that is now optional/not-required.
2013-09-15 23:53:51 -04:00
David Ludwig
f860141aa6
WinRT: renamed "windowsrt" directories to "winrt"
2013-08-27 12:33:36 -04:00
David Ludwig
f7049b93d5
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
2013-08-12 22:29:55 -04:00
Sam Lantinga
1ad936eb29
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
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Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
2013-08-11 19:56:43 -07:00
Gabriel Jacobo
1e49b1ed6e
OCD fixes: Adds a space after /* (glory to regular expressions!)
2013-08-21 09:47:10 -03:00
Gabriel Jacobo
695344d163
OCD fixes: Adds a space before */
2013-08-21 09:43:09 -03:00
Gabriel Jacobo
552b04c58a
More non C89 compliant comments
2013-08-20 20:34:40 -03:00
Sam Lantinga
c2a29aede9
Fixed Haiku build (thanks Alexander!)
2013-08-18 22:05:53 -07:00
Gabriel Jacobo
dad420670f
Fixes #2022 , do not resume on Android when surfaceChanged
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If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00