Sam Lantinga
4026db8c7e
Replaced the intrinsics header with the single header that includes all intrinsics so we can use AVX, etc.
2017-11-10 14:22:21 -08:00
Alex Szpakowski
5501bcc834
macOS: Fix an OS-generated warning printed to stdout on launch in bundled apps.
2017-11-09 22:24:09 -04:00
Sam Lantinga
fcb77f9848
Back out the following commits which are causing Dota 2 Exclusive Fullscreen to fail on AMD-based Macs. The details of why this is being reverted are at: https://bugzilla.libsdl.org/show_bug.cgi?id=3949
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Alex Szpakowski <slime73@gmail.com> 2017-07-12 21:28 -0300
macOS: Expose more display modes on retina screens. Fixes an issue found in BZFlag.
http://hg.libsdl.org/SDL/rev/cfb3ddf796c3
Alex Szpakowski <slime73@gmail.com> 2017-07-12 21:32 -0300
Fix a potential crash in macOS 10.7 and earlier.
http://hg.libsdl.org/SDL/rev/4941c8867075
2017-11-08 14:17:23 -08:00
Brandon Schaefer
9f4e4be8e0
Fixed bug 3943 - General SDL_HINT_VIDEO_DOUBLE_BUFFER hint support
2017-11-07 09:10:32 -08:00
Ryan C. Gordon
5cc46f3d30
mouse: remove assert for unimplemented platforms (thanks, tomwardio!).
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Fixes Bugzilla #3946 .
2017-11-06 15:29:24 -05:00
Sam Lantinga
bbb22a75c8
Updated version to 2.0.8 since SDL_image depends on it
2017-11-05 01:17:24 -07:00
Sam Lantinga
c5429bd975
Fixed bug 3939 - Remove static vm_error and vm_event from SDL_x11modes.c
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tomwardio
Remove static int vm_error and vm_event, use local variables instead.
This fixes unused variable errors when compiling with SDL_VIDEO_DRIVER_X11_XINERAMA undefined.
src/video/x11/SDL_x11modes.c:505:22: error: unused variable 'vm_error' [-Werror,-Wunused-variable]
src/video/x11/SDL_x11modes.c:505:12: error: unused variable 'vm_event' [-Werror,-Wunused-variable]
2017-11-04 22:06:40 -07:00
Sam Lantinga
50e422adfe
Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
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Sylvain
What about getting some return code instead of creating another native function.
2017-11-04 22:03:28 -07:00
Sam Lantinga
2c5724ef5d
Updated version to 2.0.8 since SDL_image depends on it
2017-11-04 21:58:48 -07:00
Sam Lantinga
afbba1822c
Fixed compiling on Windows with HAVE_LIBC enabled
2017-11-04 18:01:03 -07:00
Sam Lantinga
34a8cf767c
Fixed compiler warnings after uClibc code update
2017-11-04 17:39:28 -07:00
Sam Lantinga
bcdf8b916b
Added SDL_fmod() and SDL_fmodf()
2017-11-04 17:35:03 -07:00
Sam Lantinga
6cf065753c
Updated math code from the uClibc 0.9.33 release
2017-11-04 15:53:19 -07:00
Sam Lantinga
34502143d9
Added float versions of SDL's math functions
2017-11-04 15:34:14 -07:00
Sam Lantinga
bba90a6562
Fixed using libunwind on iOS, where it's only available on the simulator (thanks Vit!)
2017-11-04 09:44:29 -07:00
Sam Lantinga
758156a765
Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
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We're going to push the manifest environment variables from the Java side instead of continually querying for them from the native side.
2017-11-04 09:37:29 -07:00
Sam Lantinga
7334a2a1b5
Fixed bug 3940 - Add support for EGL_SURFACE_TYPE
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tomwardio
Add support to be able to set EGL_SURFACE_TYPE bits when creating an EGL config. This is usefule when wanting to create pixel buffer surfaces in custom video drivers.
2017-11-04 09:07:33 -07:00
Conn O'Griofa
bf3e363d4b
Raspberry Pi: fix ES 1/PVR support & autodetect Mesa driver
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* The brcmGLESv2 vendor library also supports ES PVR/1 profiles
* Fallback to standard Mesa libraries if the VC4 driver is loaded
2017-11-04 09:04:19 -07:00
Conn O'Griofa
547448df6f
SDL_video: try to bootstrap KMSDRM before RPI video driver
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Allow better coexistence between RPI's vendor libraries and VC4 mesa driver.
2017-11-04 09:03:20 -07:00
Sam Lantinga
7abef33c5b
Android configure-based build fixes (thanks Vit!)
2017-11-04 09:00:40 -07:00
Johannes Bader
1724313349
Emscripten: use cursor hotspot
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the cursor's hotspot simply wasn't translated to it's CSS equivalent, yet
see https://developer.mozilla.org/en-US/docs/Web/CSS/cursor?v=example#Syntax . no explicit hotspot if (0|0) for compatibility with Edge and IE, which indeed don't support custom hot spots
2017-11-04 11:16:49 +00:00
Sam Lantinga
bb8c3a9cc2
Make SDL fullscreen windows on Android actually fullscreen
2017-11-02 10:41:55 -07:00
Sam Lantinga
c954b53830
Fixed bug 3935 - Not find joysticks if android run 24-48 days.
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Alexander Orefkov
In src\joystick\android\SDL_sysjoystick.c in SDL_SYS_JoystickDetect when SDL_GetTicks return number grater 2147483648 (after 24.85 days uptime) SDL_TICKS_PASSED(SDL_GetTicks(), timeout) return FALSE and Android_JNI_PollInputDevices is never calling.
And in JoystickByDeviceId - when search for newly added joystic - after SDL_SYS_JoystickDetect item not reinitilized, and always stay NULL, cause return NULL instead of added joystick.
2017-11-02 08:48:14 -07:00
Sam Lantinga
522901b88d
Fixed bug 3933 - Android, no need of the listener thread
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Sylvain
A listener thread has been added to know when the native thread would end.
But now, it is more easy to only check that after the main function has returned. It's one thread less.
2017-11-02 08:46:14 -07:00
Sam Lantinga
1475e6984a
Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
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Sylvain
Some issue with this commit:
https://hg.libsdl.org/SDL/rev/97387a8b88d3
There is a memory allocation missing.
2017-11-01 19:19:21 -07:00
Sam Lantinga
8c46580231
Allow the activity to persist through connecting or disconnecting a keyboard
2017-11-01 18:41:11 -07:00
Sam Lantinga
62c3acaf9f
Moved the meta-data into the right section
2017-11-01 18:40:11 -07:00
Sam Lantinga
54a0245b70
Fixed bug 3926 - SDL_main export
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e_pluschauskas
I noticed that after updating SDL to 2.0.6 my application now exports SDL_main.
At GitHub SDL mirror (branch 2.0.5) SDL_main prototyped as
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
but at branch 2.0.6 prototype is
extern C_LINKAGE DECLSPEC int SDL_main(int argc, char *argv[]);
2017-11-01 17:41:25 -07:00
Sam Lantinga
9192c93e90
Fixed bug 3932 - Android, GetDisplayDPI release local reference
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Sylvain
When writing JNI code, one has to make sure all local references are released otherwise the app end up crashing.
2017-11-01 17:30:02 -07:00
Sam Lantinga
a7d2d12c64
Fixed building on non-Android platforms
2017-11-01 10:07:04 -07:00
Sam Lantinga
a90be440e8
Added controller mapping for Android TV remotes
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Also fixed the back button on the remote exiting the application
2017-11-01 10:06:58 -07:00
Sam Lantinga
4478707b0a
Add SDL_GetDisplayDPI implementation on Android. (thanks Rachel!)
2017-10-31 13:49:59 -07:00
David Ludwig
0e032d5860
WinRT: Move Windows::Foundation::Initialize to SDL2.dll, from SDL_main.
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This allows C# UWP applications to use SDL2's SDL_WinRTRunApp function.
Kudos to Ethan Lee (flibitijibibo@flibitijibibo.com ) for the patch. Thanks!
2017-10-24 13:21:11 -04:00
Sam Lantinga
6d23ea4bf0
Fixed Java string comparison with ""
2017-10-29 21:09:09 -07:00
Sam Lantinga
fa5db3a931
Added the old ant Android build project structure
2017-10-28 12:11:25 -07:00
Brandon Schaefer
2ac567b715
Fixed bug 3902 - Add a specific KMSDRM hint for low latency video
2017-10-26 16:37:20 -07:00
Sam Lantinga
f24c6672a7
Updated SDL iOS project for tvOS
2017-10-26 10:49:33 -07:00
Sam Lantinga
213b249094
Added missing keyinfotable.h
2017-10-26 10:42:14 -07:00
Sam Lantinga
8e37bed3b6
android: Fix softkeyboard issue in SDL on Android.
2017-10-26 10:41:38 -07:00
Ryan C. Gordon
9bbf92e3da
cocoa: Don't change the NSWindow background color.
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Changing the background color causes the titlebar to blend against it on
modern macOS releases, making all SDL windows look wrong by default. This was
set to make the window not flash white before a GL context is ready, but we
can accomplish this in our window's view's drawRect implementation, too.
2017-10-25 18:02:11 -04:00
Sam Lantinga
8fd0c22adc
Added the ability to set SDL hints from AndroidManifest.xml (thanks Rachel!)
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This is especially useful for things like the accelerometer hint which could be needed before application main().
2017-10-24 00:17:07 -07:00
Sam Lantinga
45536710f3
Fixed crash if mSurface isn't set up when we pause the application
2017-10-24 00:04:40 -07:00
Sam Lantinga
81f7e0c1f7
Removed unneeded file automatically generated by Android Studio
2017-10-23 23:35:04 -07:00
Sam Lantinga
b8d8a1f122
Updated the minimum and target SDK versions in AndroidManifest.xml
2017-10-23 23:26:40 -07:00
Sam Lantinga
edf0fae139
Updated Android build tools version, which bumped minimum deployment target to API 14
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Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step.
2017-10-23 23:23:47 -07:00
Sam Lantinga
76cdce440c
Fixed build with older Android SDK
2017-10-23 23:23:34 -07:00
Sam Lantinga
f08480af78
Switched to new style gradle Android application build process
2017-10-23 15:23:43 -07:00
Sam Lantinga
862da6ff19
Added tag release-2.0.7 for changeset f69c9f74a857
2017-10-23 12:33:18 -07:00
Sven Hesse
b89cac6761
Don't X error in SDL_CreateWindow with unsupported GL attributes
2017-10-22 20:24:58 +02:00
Sam Lantinga
adc64f922f
Added Visual Studio solution files for WinRT projects
2017-10-21 22:26:24 -07:00