Sam Lantinga
480c1f9fef
Make sure we're not starving report reads when there's lots of rumble
2021-01-01 11:12:36 -08:00
Sam Lantinga
223af86c62
Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer
2021-01-01 11:12:30 -08:00
Sam Lantinga
5f0b2a7f54
Fixed resource leak with D3D11 NV12 textures
2021-01-01 11:12:22 -08:00
Manuel Alfayate Corchete
21003b7db2
[KMS/DRM] Small refactoring on the SwapWindow function.
2020-12-31 14:31:29 +01:00
Manuel Alfayate Corchete
e1fb969b76
[KMS/DRM] Correct comments about last bugfix.
2020-12-31 01:40:15 +01:00
Manuel Alfayate Corchete
e34caa9779
[KMS/DRM] Correct EGL/GL library loading on window creation, thus saving window re-creation.
2020-12-31 01:31:57 +01:00
Sylvain Becker
d81fe9239f
SDL_BlitScaled: remove un needed -1 +1 offset in calculation
2020-12-30 22:03:32 +01:00
Ozkan Sezer
8476df3e31
SDL_mixer.c: remove calls to non-existing m68k asm code.
2020-12-30 23:55:10 +03:00
Sylvain Becker
590a5469ed
Fixed bug 5424 - Renderer doesn't use entirely the viewport when scaling is used
...
Viewport/Clip dimensions are calculated usingg SDL_ceil whereas all renders use SDL_floor
2020-12-30 16:12:14 +01:00
Ozkan Sezer
8a32ee24db
removed MSVC strtok_s use from SDL_strtokr().
...
no other ??_s are used elsewhere in SDL_stdinc. besides, C11 has a
strtok_s with a different signature.
2020-12-30 01:00:24 +03:00
Sam Lantinga
0684572ccc
Added a hint to control whether the player LEDs should be lit to indicate which player is associated with a PS5 controller.
2020-12-29 12:13:10 -08:00
Sylvain Becker
80cf8a8b76
SDL_BlitScaled: also prevent crash if dest width or height is negative
2020-12-29 17:29:31 +01:00
Sylvain Becker
f08b9a5b6b
SDL_BlitScaled: prevent crash if dest width or height is 0
2020-12-29 16:02:52 +01:00
Manuel Alfayate Corchete
427c96ec11
[KMS/DRM] Rework some functions.
2020-12-29 14:24:38 +01:00
Sam Lantinga
67f0b9b86d
Fixed bug 5418 - Add system features detection for Elbrus (E2K)
...
Ivan Kuzmenko
MCST Elbrus 2000 (E2K, https://en.wikipedia.org/wiki/Elbrus_2000 ) is a russian processor architecture based on VLIW/EPIC instruction set (like Intel Itanium (IA-64) architecture). Architecture has half native / half software support of most Intel/AMD SIMD (e.g. MMX/SSE/SSE2/SSE3/SSSE3/SSE4.1/SSE4.2/AES/AVX/AVX2 & 3DNow!/SSE4a/XOP/FMA4).
It also has built-in x86/x86_64 <-> e2k binary translators (RTC, http://www.mcst.ru/rtc and Lintel, http://www.mcst.ru/lintel ) that can run code for x86/x86_64 architecture (Transmeta did something similiar with their Crusoe series) with SIMD extensions support.
Attached patch allows SDL2 to detect extensions supported by E2K like MMX, 3dNOW!, AVX etc. (test/testplatform log: https://termbin.com/7qs3 ).
2020-12-28 20:58:47 -08:00
Sam Lantinga
3cb0e840e6
Fixed bug 5422 - KMSDRM_LEGACY: Add OpenBSD support
...
wahil1976
This patch adds support for OpenBSD to KMSDRM_LEGACY. Note that the patch won't be ported to the atomic KMSDRM backend because OpenBSD does not support atomic KMS properly yet.
2020-12-28 11:47:53 -08:00
Joel Linn
8fc0baad98
Add SDL_cond implementation using Windows Condition Variables
...
Is automatically used when the SRW SDL_mutex implementation is active.
Otherwise falls back to the generic implementation.
v2: - Rebase onto master fa3ea1051a4b
2020-12-28 11:43:11 -08:00
Joel Linn
2443e51e0e
Add optional suffix `_generic` to generic SDL_cond impl
...
Allows for runtime selectable implementation
2020-12-28 11:42:49 -08:00
Manuel Alfayate Corchete
7539ac8087
[KMS/DRM] Restore hacky code to point to TTY buffer on surface destruction b/c I lack alternatives.
2020-12-28 18:22:07 +01:00
Sylvain Becker
5dabc4d72f
Revert changeset 14590 544ac819e8b3 , does not fully fix
2020-12-28 18:17:25 +01:00
Sylvain Becker
9efdafd43d
SDL_RenderCopy: scale before doing intersection
...
this prevents drawing 1 pixel outside the screen, in letterbox mode
2020-12-28 18:07:03 +01:00
Manuel Alfayate Corchete
86b81abea6
[KMS/DRM_LEGACY] Prevent mouse cursor from staying onscreen after window destruction. Patch by Ozkan Sezer.
2020-12-28 16:19:19 +01:00
Manuel Alfayate Corchete
0feaf7d196
[KMS/DRM][Vulkan] Correct non-existing property. Remove hacky surface destruction code (TTY buffer isn't there after a Vulkan window is created).
2020-12-28 14:37:58 +01:00
Sylvain Becker
7186584b8d
fix indentation (bug 5313)
2020-12-28 10:41:37 +01:00
Sylvain Becker
c2735c0bb9
Better scaling fallbacks for the SW renderer (bug 5313)
2020-12-27 23:53:28 +01:00
Ozkan Sezer
a6beb2d264
SDL_PrivateLowerBlitScaled: remove unused local var 'a'
2020-12-28 01:10:02 +03:00
Sylvain Becker
30df2e4e36
Scaling fallbacks for the SW renderer (bug 5313)
2020-12-27 23:00:11 +01:00
Luca Weiss
040bd7a91b
Fix udev not detecting ID_INPUT_KEY devices when udev is not running
...
https://bugzilla.libsdl.org/show_bug.cgi?id=5308
The udev code labels devices that are found by this code with
ID_INPUT_KEY which in turn gets used by SDL to label the devices as
SDL_UDEV_DEVICE_KEYBOARD.
This was missing for the code path when udev is not running and as such
devices such as the power button of a phone was not detected as keyboard
input and no devices were emitted.
2020-12-28 00:55:28 +03:00
Sylvain Becker
f9b5f6cc0f
Forward scale mode to SW renderer (Bug 5313)
2020-12-27 20:28:24 +01:00
Manuel Alfayate Corchete
46d31d570d
[KMS/DRM][Vulkan] Fix segfault when changing fullscren mode and permanent cursor when changing between Vulkan and GL renderers in vkQuake3. Tidy up window destruction code.
2020-12-27 00:43:06 +01:00
Joel Linn
e7c479414b
Disable WaitOnAddress SDL_sem implementation on Windows Phone
...
Apps that use the required APIs do not pass certification.
2020-12-25 17:10:02 +03:00
Joel Linn
d6afc1c608
thread/windows: Statically link synchronization APIs on WINRT
...
GetModuleHandleW is not available on those platforms
---
.../WinPhone81_VS2013/SDL-WinPhone81.vcxproj | 8 ++++----
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj | 12 ++++++------
src/thread/windows/SDL_sysmutex.c | 12 ++++++++++++
src/thread/windows/SDL_syssem.c | 11 +++++++++++
4 files changed, 33 insertions(+), 10 deletions(-)
2020-12-25 04:00:20 +03:00
Sam Lantinga
ff913a22f4
Fixed compile warnings on platforms without hidapi support
2020-12-23 16:16:55 -08:00
Sam Lantinga
047b20e3b6
Fixed compile warnings on platforms without hidapi support
2020-12-23 16:11:16 -08:00
Sam Lantinga
9838611a8b
Fixed compiler crash building for iOS with clang 11.0.3
2020-12-23 15:52:12 -08:00
Sylvain Becker
4aebad77bd
SDL_SoftStretchLowerLinear: try to make xcode buildbot compile (Bug 5313)
2020-12-23 22:50:50 +01:00
Sam Lantinga
93ccdee8c1
Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
...
Cameron Cawley
stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
The default implementation is based on the one used in the Windows RT video driver.
2020-12-23 13:47:49 -08:00
Joel Linn
d0b8295c0d
Add SDL_sem implementation using Atomics and WaitOnAddress API.
...
Keep Semaphore Kernel Object impl for Windows 7 and older - choose at runtime
v2: - Fix mixed int/LONG types
- Reorder definitions
- Add missing include
v3: - Use `GetModuleHandle()` to load the API Set
2020-12-23 13:36:46 -08:00
Joel Linn
548cb90893
Add SDL_mutex implementation using Windows Slim Reader/Writer Locks Keep Critical Section impl for Windows XP/Vista - choose at runtime
...
v2: - Add SRW definitions as suggested by Ozkan Sezer
Allows building against older platform headers.
- Rename "hidden" function parameter `mutex_` to `_mutex`
v3: - Use GetModuleHandle instead of LoadLibrary
- Fix typo in comment
2020-12-23 13:33:36 -08:00
Sylvain Becker
8e20376f1a
SDL_SoftStretchLinear: use SDL_INLINE (bug 5313)
2020-12-23 22:09:01 +01:00
Sylvain Becker
7b8d5b7dc3
SDL_SoftStretchLinear: fix implicit conversion (bug 5313)
2020-12-23 22:02:28 +01:00
Ozkan Sezer
15fea33915
ran gendynapi.pl after addition of SDL_SoftStretchLinear
2020-12-23 23:47:10 +03:00
Sylvain Becker
ae8a270f61
Add SDL_SoftStretchLowerLinear() (Bug 5313)
2020-12-23 21:37:40 +01:00
Sylvain Becker
050ee9a410
Split SDL_SoftStretch in Lower and Uppler functions (Bug 5313)
2020-12-23 21:32:01 +01:00
Manuel Alfayate Corchete
09fcc9ed17
[KMS/DRM][Vulkan] Fix small warning, thanks to Ozkan Sezer for spotting it.
2020-12-23 16:45:23 +01:00
Manuel Alfayate Corchete
a6dc838d52
[KMS/DRM][Vulkan] Only try to create a display mode when no suitable mode is found.
2020-12-23 16:22:46 +01:00
Sam Lantinga
0ed4d92938
Fixed setting player LEDs for PS5 controllers over Bluetooth
2020-12-23 04:53:23 -08:00
Sam Lantinga
6341bb35a5
Fixed controller disconnect detection for PS4 and PS5 controllers over Bluetooth
2020-12-22 21:51:59 -08:00
Sam Lantinga
a30adae567
Make it possible to turn on PS4 rumble effects at runtime using the hint
2020-12-22 20:58:32 -08:00
Sam Lantinga
c93947a2cb
Make it possible to turn on PS5 rumble effects at runtime using the hint
2020-12-22 20:12:03 -08:00