Commit Graph

227 Commits

Author SHA1 Message Date
Philipp Wiesemann fb9c2939c2 qnx: Fixed setting a field twice. 2017-07-07 23:00:10 +02:00
Ryan C. Gordon 1683a0c106 audio: trying to pacify static analysis. 2017-07-05 12:04:37 -04:00
Philipp Wiesemann 9f99b3d7ee aix: Fixed audio debug output.
DEBUG_AUDIO is checked with #ifdef not #if.
2017-07-02 22:46:49 +02:00
Philipp Wiesemann 4366721b46 qnx: Removed unused bootstrap declaration.
QNX_bootstrap is the VideoBootStrap. QSAAUDIO_bootstrap is still there.
2017-07-02 22:46:00 +02:00
Ryan C. Gordon 22241ed0b0 Support for QNX 7.0 (thanks, Elad!).
Fixes Bugzilla #3686.
2017-07-01 17:50:47 -04:00
Philipp Wiesemann 380e0693b1 aix: Fixed compile error. 2017-07-01 23:01:49 +02:00
Philipp Wiesemann 4c190ce584 netbsd: Fixed comment. 2017-07-01 23:00:07 +02:00
Philipp Wiesemann 4c48260ca2 netbsd: Removed unused field. 2017-06-29 23:00:18 +02:00
Philipp Wiesemann 7bb6b402c2 netbsd: Fixed compile error. 2017-06-29 23:00:09 +02:00
Ryan C. Gordon a509719fc3 audio: Converter now checks a strict list of channels and formats we support. 2017-06-12 21:35:24 -04:00
Sam Lantinga 553b328664 Fixed bug 3668 - Overflow of SDL_AudioCVT.filters with some downmixes
Simon Hug

There's a chance that an audio conversion from many channels to a few can use more than 9 audio filters. SDL_AudioCVT has 10 SDL_AudioFilter pointers of which one has to be the terminating NULL pointer. The SDL code has no checks for this limit. If it overflows there can be stack or heap corruption or a call to 0xa.

Attached patch adds a function that checks for this limit and throws an error if it is reached. Also adds some documentation.

Test parameters that trigger this issue:
AUDIO_U16MSB with 224 channels at 46359 Hz
                 V
AUDIO_S16MSB with 6 channels at 27463 Hz

The fuzzer program I uploaded in bug 3667 has more of them.
2017-06-12 16:39:15 -07:00
Ryan C. Gordon 325330efdb jack: removed accidental copy/paste. 2017-06-09 17:37:43 -04:00
Ryan C. Gordon 58f08af46c jack: added capture support. 2017-06-09 00:47:47 -04:00
Ryan C. Gordon c39fd5777d jack: Move jack_client_t into the audio device instead a global variable. 2017-06-09 00:14:50 -04:00
Ryan C. Gordon b65e0777ce jack: Remove BROKEN_MULTI_DEVICE code. 2017-06-08 22:20:49 -04:00
Ryan C. Gordon d9039f2396 jack: Initial shot at a JACK audio target.
http://jackaudio.org/

Fixes Bugzilla #2163.
(with several more commits following to improve this code.)
2017-06-08 13:27:58 -04:00
Philipp Wiesemann 63b3e06f75 Corrected names of header file guards. 2017-06-03 23:00:15 +02:00
Philipp Wiesemann fc510bd798 nacl: Fixed crash if allocating memory for audio device failed. 2017-05-28 21:50:47 +02:00
Philipp Wiesemann 7c5078d8bd qnx: Removed unnecessary check for available audio devices. 2017-05-28 21:50:37 +02:00
Philipp Wiesemann 1e60ea76db qnx: Removed unnecessary call to SDL_zerop() after SDL_calloc(). 2017-05-28 21:50:27 +02:00
Ryan C. Gordon e5918acf46 wasapi: properly report init failure if on pre-Vista version of Windows.
We really should change the Init interface to return 0 on success and -1 on
error, like everything else, to avoid this sort of confusion.
2017-05-28 00:41:55 -04:00
Philipp Wiesemann 3639895eac Removed unused errno includes. 2017-05-27 23:30:07 +02:00
Philipp Wiesemann 759319729c emscripten: Fixed compiling on C89 compilers. 2017-05-26 22:45:40 +02:00
Ryan C. Gordon a7fc2822d4 audio: rename bsd target to netbsd.
Apparently this is no longer a generic BSD audio target, and hasn't been for
years, so rename it for NetBSD.
2017-05-24 19:56:59 -04:00
Ryan C. Gordon 6844d92c23 coreaudio: we don't need to track number of allocated audio buffers anymore.
CoreAudio takes care of iterating through the buffers and freeing them now,
so we don't have to manage this ourselves.
2017-05-24 13:28:13 -04:00
Ryan C. Gordon fc4402e5ff coreaudio: Better handling of audio buffer queue management.
We don't fill buffers just to throw them away during shutdown now, we let the
AudioQueue free its own buffers during disposal (which fixes possible warnings
getting printed to stderr by CoreAudio), and we stop the queue after running
any queued audio during shutdown, which prevents dropping the end of the
audio playback if you opened the device with an enormous sample buffer.

Fixes Bugzilla #3555.
2017-05-24 13:25:31 -04:00
Ryan C. Gordon 3fd35f6bb0 coreaudio: looks like we need more like a 10ms buffer minimum, not 50ms. 2017-05-24 01:28:03 -04:00
Ryan C. Gordon 793c788b1c coreaudio: dynamically allocate AudioQueueBuffers.
We need more than two buffers to flip between if they are small, or CoreAudio
won't make any sound; apparently it needs X milliseconds of audio queued when
it needs to play more or it drops any queued buffers. We are currently
guessing 50 milliseconds as a minimum, but there's probably a more proper
way to get the minimum time period from the system.

Fixes Bugzilla #3656.
2017-05-24 00:12:22 -04:00
Ryan C. Gordon 91e6054b03 wasapi: don't mark capture devices as failed for AUDCLNT_S_BUFFER_EMPTY.
Fixes Bugzilla #3633.
2017-05-19 12:40:55 -04:00
Ryan C. Gordon 81ab6c98fd Patched to compile on Windows. 2017-05-18 16:27:36 -04:00
Ryan C. Gordon 13b6d9959a wasapi: Replace tabs with strings in source code. 2017-05-18 15:46:06 -04:00
Ryan C. Gordon adabc38439 wasapi: Deal with AUDCLNT_S_BUFFER_EMPTY when flushing audio device. 2017-05-18 15:43:51 -04:00
Ryan C. Gordon 4073a6694f audio: One more callbackspec fix (thanks, Simon!). 2017-05-18 15:33:17 -04:00
Ryan C. Gordon c878b59bbe audio: fixed more "spec" references that should have been "callbackspec".
This should catch all the ones for audio targets that have provided their
own audio threads.
2017-05-10 16:18:43 -04:00
Alex Szpakowski 75fb07a6d2 iOS: Only mark interrupted audio devices as non-interrupted if AudioQueueStart is successful. 2017-05-03 18:05:29 -03:00
Ryan C. Gordon 226541cb5b audio: another wrong struct that causes NULL pointer crash (thanks, Simon!).
Fixes Bugzilla #3632.
2017-04-26 01:43:40 -04:00
Juha Kuikka 7382cebb41 audio: Fix audio queue functions to use new spec structure.
Using the old spec structure causes the audio queueing functions to fail
due to bad callback pointers being checked.
2017-04-20 21:25:29 -04:00
Sam Lantinga d20d426c3a Fix crash in SDL audio thread, by Juha Kuikka
Wrong audio spec structure was populated with the internal callback, causing the audio thread to call a NULL pointer.
2017-04-18 22:17:40 -07:00
Ryan C. Gordon 028716e79f wasapi: deal with default device changes, and more robust failure recovery. 2017-03-30 16:33:47 -04:00
Ryan C. Gordon c85c57a05d wasapi: Handle lost audio device endpoints.
This gracefully recovers when a device format is changed, and will switch
to the new default device if the current one is unplugged, etc.

This does not handle when a new default device is added; it only notices
if the current default goes away. That will be fixed by implementing the
stubbed-out MMNotificationClient_OnDefaultDeviceChanged() function.
2017-03-29 14:23:39 -04:00
Philipp Wiesemann 266816b4aa Removed newlines from error messages. 2017-03-26 21:00:19 +02:00
Sam Lantinga 6814f5dbc0 ALSA driver improvements:
* alsa hotplug thread is low priority
* give a chance for other threads to catch up when audio playback is not progressing
* use nonblocking for alsa audio capture
  There is a bug with SDL hanging when an audio capture USB device is removed, because poll never returns
2017-03-14 07:20:14 -07:00
Sam Lantinga c4d54504fa differentiate between capture / playback audio thread names 2017-03-14 07:16:56 -07:00
Ryan C. Gordon ca0bf151d5 Fix some more compiler warnings on armcc. 2017-03-03 16:38:17 -05:00
Ryan C. Gordon d526b8a1e9 Some patches to make SDL compile with armcc (ARM's C compiler). 2017-03-02 13:33:04 -05:00
Ryan C. Gordon a4249b48ee Patched to compile on C89 compilers. 2017-02-26 00:56:13 -05:00
Ryan C. Gordon 3b9e4d0a6c audio: Try to keep callbacks firing at normal pace when device is lost. 2017-02-26 00:39:22 -05:00
Ryan C. Gordon a366c35f37 audio: run the audio callback even if device was lost.
We will throw away the data anyhow, but some apps depend on the callback
firing to make progress; testmultiaudio.c, if nothing else, is an example
of this.

Capture also will now fire the callback in these conditions, offering nothing
but silence.

Apps can check SDL_GetAudioDeviceStatus() or listen for the
SDL_AUDIODEVICEREMOVED event if they want to gracefully deal with
an opened audio device that has been unexpectedly lost.
2017-02-26 00:12:33 -05:00
Ryan C. Gordon 5728cb2025 audio: Make sure the disk and dummy targets are the last ones we try to init. 2017-02-26 00:10:02 -05:00
Sam Lantinga 71a4e8ed13 Stop CoreAudio from doing expensive audio rate conversion 2017-02-23 12:10:02 -08:00