The text component of a repeated keystroke is initially set when a key is first pressed and the cached value remains static until the repeated key is released and another repeatable key is pressed. If the state of a modifier such as shift or capslock is changed while a key is being repeated, the text emitted will not have the modifier applied to it until the repeated key is released and pressed again.
Update the text to be repeated by a key if a modifier is changed while a key is actively being repeated.
The XKB keysym to SDL keycode mappings were missing for the Escape and NumLock keys, which prevented them from being remapped. Add them to the table so that the remapping of these keys will work.
Note that returning SDL_PIXELFORMAT_BGR24 instead of SDL_PIXELFORMAT_RGB24 seems necessary, otherwise when running with SDL_ACCELERATION=0, the red and blue channels of the window appeared swapped.
Note that when running with acceleration enabled, red and blue channel swapping does not happen regardless of whether SDL_PIXEL_FORMAT_RGB24 or SDL_PIXEL_FORMAT_BGR24 is returned.
For good measure, I also tested running with acceleration disabled in both 15 and 16 bit color depths, but red and blue channel swapping did not occur
This prevents a number of issues where devices are enumerated but not actually able to be opened, like https://github.com/libsdl-org/SDL/issues/5781.
We currently leave the devices open, allowing us to more easily do controller feature detection, protocol negotiation, detect dropped Bluetooth connections, etc. with the expectation that the application is likely to open the controllers shortly.
If multiple keys were simultaneously depressed and one was being repeated, the repeat flag was being cleared when any of the pressed keys were released, even if the released key wasn't the one being repeated.
This tracks the key currently being repeated and only clears the repeat flag when the particular key being repeated is released.
Silences clang -Wpragma warnings:
D:/a/SDL/SDL/src/video/windows/SDL_windowstaskdialog.h:21:10: warning: the current #pragma pack alignment value is modified in the included file [-Wpragma-pack]
#include <pshpack1.h>
^
D:/a/_temp/msys64/clang64/include/pshpack1.h:7:9: note: previous '#pragma pack' directive that modifies alignment is here
#pragma pack(push,1)
^
In file included from D:/a/SDL/SDL/src/video/windows/SDL_windowsmessagebox.c:35:
D:/a/SDL/SDL/src/video/windows/SDL_windowstaskdialog.h:156:10: warning: the current #pragma pack alignment value is modified in the included file [-Wpragma-pack]
#include <poppack.h>
^
note: previous '#pragma pack' directive that modifies alignment is here
2 warnings generated.
Closes: https://github.com/libsdl-org/SDL/issues/6240
Unfortunately the only way to detect this is to actually try opening a device, so we wait until the application tries, and then stop enumerating afterwards.
Fixes https://github.com/libsdl-org/SDL/issues/5781
This kicks in if the platform doesn't support vsync directly, or if the present fails for some reason (e.g. minimized on some platforms)
Fixes https://github.com/libsdl-org/SDL/issues/5134