Ivan Epifanov
848d7b1254
Vita: Implement command batching
2021-11-02 13:43:22 -07:00
Ivan Epifanov
3f7a94fc94
Vita: Remove FillRects
2021-11-02 13:43:22 -07:00
Cameron Gutman
f73376ae24
events: Add logging for SDL_CONTROLLERTOUCHPAD*, SDL_CONTROLLERSENSORUPDATE, and SDL_SENSORUPDATE events
2021-11-02 00:31:25 -05:00
Ryan C. Gordon
2379c52849
os/2: Don't try to be clever with the 32-bit GetTicks fallback.
2021-11-01 14:28:00 -04:00
Ryan C. Gordon
d78cb9e903
testtimer: added SDL_GetTicks64() calls.
2021-11-01 14:28:00 -04:00
Ryan C. Gordon
228219dcd4
include: Improved SDL_GetTicks*() documentation a little.
2021-11-01 14:28:00 -04:00
Ryan C. Gordon
cca79d32a2
android: Patched SDL_GetTicks64() to compile.
2021-11-01 14:28:00 -04:00
Ryan C. Gordon
affb183ea4
unix: Fixed SDL_GetTicks64 function signature.
2021-11-01 14:28:00 -04:00
Ryan C. Gordon
99c9727dc0
timer: Added SDL_GetTicks64(), for a timer that doesn't wrap every ~49 days.
...
Note that this removes the timeGetTime() fallback on Windows; it is a
32-bit counter and SDL2 should never choose to use it, as it only is needed
if QueryPerformanceCounter() isn't available, and QPC is _always_ available
on Windows XP and later.
OS/2 has a similar situation, but since it isn't clear to me that similar
promises can be made about DosTmrQueryTime() even in modern times, I decided
to leave the fallback in, with some heroic measures added to try to provide a
true 64-bit tick counter despite the 49-day wraparound. That approach can
migrate to Windows too, if we discover some truly broken install that doesn't
have QPC and still depends on timeGetTime().
Fixes #4870 .
2021-11-01 14:28:00 -04:00
Cameron Gutman
0d631c741f
CI: Build tests for Windows, macOS, and Linux
2021-10-31 17:57:40 -07:00
Cameron Gutman
210713a600
cmake: Work around bug in opengl32.lib detection on MSVC ARM64
2021-10-31 17:57:40 -07:00
Cameron Gutman
77141e84e0
cmake: Fix test linking with MinGW
2021-10-31 17:57:40 -07:00
Cameron Gutman
618b0d414f
cmake: Remove SDL2_test_resources dummy hack
...
It doesn't work properly on MSVC because the dummy target fails to link
2021-10-31 17:57:40 -07:00
Cameron Gutman
16845eef29
cmake: Add SDL include path when building tests
...
The tests can't find any of the SDL includes otherwise
2021-10-31 17:57:40 -07:00
Cameron Gutman
7e8469d196
cmake: Fix MinGW build break in WGI joystick driver
...
Just look for windows.gaming.input.h rather than assuming its presence
or absence based on other CMake variables.
Fixes MinGW builds in CI
2021-10-31 09:34:34 -05:00
Northfear
fba82ad1cb
Remove sceGxmFinish from RenderPresent on Vita. Make sure that rendering is finished on render texture during locking
2021-10-31 09:17:13 -04:00
Ozkan Sezer
f3640e26a4
tests: minor update to acinclude.m4::pkg.m4
2021-10-31 08:47:00 +03:00
Ozkan Sezer
cc3fe1a182
tests: don't fail configury if libunwind is not available.
2021-10-31 08:25:24 +03:00
Ozkan Sezer
c401627793
testsurround.c: remove unnecessary libc includes and stdint.h types
2021-10-31 08:14:50 +03:00
Ozkan Sezer
e28e399338
testsurround.c: add missing newline at end of file.
2021-10-31 08:00:20 +03:00
Sam Lantinga
a01aaf053c
Fixed compiler warning
2021-10-30 21:42:07 -07:00
Cameron Gutman
cd66c050fe
testsurround: Add surround sound channel tester
2021-10-30 21:26:03 -07:00
Cameron Cawley
27369b3e40
docs: Add README-riscos.md
2021-10-30 21:25:01 -07:00
Cameron Cawley
ce09389167
Add RISC OS builds to GitHub Actions
2021-10-30 21:25:01 -07:00
Cameron Cawley
4d3da5b75b
riscos: Disable the mouse pointer for now
2021-10-30 21:25:01 -07:00
Cameron Cawley
1c256b892e
riscos: Fix enumerating screen modes
2021-10-30 21:25:01 -07:00
Cameron Cawley
5a3c97f3a3
riscos: Fix detection of the current mode
2021-10-30 21:25:01 -07:00
Cameron Cawley
53b3db0c5d
Handle the KMOD_SCROLL modifier on RISC OS
2021-10-30 21:25:01 -07:00
Cameron Cawley
1268984edc
Implement mouse input on RISC OS
2021-10-30 21:25:01 -07:00
Cameron Cawley
f7f54f0d04
Implement keyboard input on RISC OS
...
Partially based on a patch from http://www.riscos.info/websvn/listing.php?repname=gccsdk&path=%2Ftrunk%2Fautobuilder%2Flibraries%2Fsdl%2Flibsdl2%2F&rev=7174#a6401c766f408f1ea356e6977894cc6a5
Currently lacks support for mapping scancodes to keycodes.
2021-10-30 21:25:01 -07:00
Cameron Cawley
f8a8ca3e1f
Support proper mode switching on RISC OS
2021-10-30 21:25:01 -07:00
Cameron Cawley
fe9bb74764
riscos: Refactor framebuffer code
2021-10-30 21:25:01 -07:00
Cameron Cawley
25c71748ad
Add a barebones RISC OS video driver
2021-10-30 21:25:01 -07:00
Cameron Gutman
a559864968
x11/wayland: Fix signal handling while blocking in WaitEventTimeout()
...
Add a new flag to avoid suppressing EINTR in SDL_IOReady(). Pass the
flag in WaitEventTimeout() to ensure that a SIGINT will wake up
SDL_WaitEvent() without another event coming in.
2021-10-30 21:23:45 -07:00
Cameron Gutman
c97c46877f
core: Convert SDL_IOReady()'s 2nd parameter to flags
2021-10-30 21:23:45 -07:00
Ybalrid (Arthur Brainville)
81fe2ccb9c
cmake: Add missing SDL_JOYSTICK_WGI in config step
...
SDL_config.h *can* define SDL_JOYSTICK_WGI. On builds with the Windows
10 SDK available, this allow implementing trigger rumbling on Xbox One
controllers. The files included in the Visual Studio Solution in
VisualC\SDL.sln *do* have this define set.
fix #4859
2021-10-30 21:21:54 -07:00
Ryan C. Gordon
8a4a282aaa
alsa: Make hotplug thread optional.
...
Even without the thread, it'll do an initial hardware detection at startup,
but there won't be any further hotplug events after that. But for many cases,
that is likely complete sufficient.
In either case, this cleaned up the code to no longer need a semaphore at
startup.
Fixes #4862 .
2021-10-30 16:02:12 -04:00
Sam Lantinga
26706319d7
Ignore the ASRock LED controller, it's not a joystick
2021-10-30 05:53:12 -07:00
Cameron Gutman
ac54d57aa5
event: Check subsystem initialization before events or devices
...
SDL_WasInit() is cheaper SDL_NumJoysticks()/SDL_NumSensors().
2021-10-27 22:35:56 -05:00
Cameron Gutman
1bc6dc3ea0
event: Cap maximum wait time if sensor or joystick subsystems are active
...
Joystick and sensor subsystems require periodic polling to detect new devices.
2021-10-27 22:35:56 -05:00
Cameron Gutman
2bf36bfac4
wayland: Implement WaitEventTimeout() and SendWakeupEvent()
...
We can have spurious wakeups in WaitEventTimeout() due to Wayland events
that don't end up causing us to generate an SDL event. Fortunately for us,
SDL_WaitEventTimeout_Device() handles this situation properly by calling
WaitEventTimeout() again with an adjusted timeout.
2021-10-27 19:16:53 -05:00
Joel Winarske
378c5d7ffe
make aclocal install relative
2021-10-26 22:37:53 -04:00
SDL Wiki Bot
c7dafb1556
Sync wiki -> header
2021-10-27 01:36:05 +00:00
Cameron Gutman
6b8e880a10
checkkeysthreads: Create a renderer for window display on Wayland
...
Applies checkkeys patch from 105f1206
to checkkeysthreads.
2021-10-26 20:27:34 -05:00
Ryan C. Gordon
179a04f85a
fnsince.pl: Don't print out the version numbers if updating the wiki.
2021-10-26 21:01:05 -04:00
Ryan C. Gordon
85edbc92ac
fnsince.pl: Added a way to sync this information to the wiki.
...
This will let us automate this so it's managed for us, and as things go
from development to official releases, the documentation will automatically
update!
2021-10-26 19:00:06 -04:00
Ryan C. Gordon
f5de45aecc
fnsince.pl: Found a few more incorrect versions.
2021-10-26 18:59:21 -04:00
Ryan C. Gordon
e8fbcf893a
fnsince.pl: a script to list version when all public APIs were added.
2021-10-26 12:13:41 -04:00
SDL Wiki Bot
1c6414603c
Sync wiki -> header
2021-10-26 15:30:06 +00:00
Ivan Epifanov
9c799802c9
Vita: fix IME input languages
2021-10-26 08:29:56 -07:00