Philipp Wiesemann
b00214c3d6
Changed clean-up order in test program.
2015-05-21 21:25:32 +02:00
Philipp Wiesemann
39d27a6380
Fixed undefined key access in test program.
2015-05-21 21:25:14 +02:00
Sam Lantinga
6365381422
Added game controller support for the Razer Serval
2015-05-20 16:28:21 -07:00
Philipp Wiesemann
2c4ad51d44
Added missing loop cancel for Emscripten in test programs.
2015-05-18 21:21:14 +02:00
Philipp Wiesemann
ac10a2f29d
Fixed compiling test program with Emscripten.
2015-05-18 21:17:13 +02:00
Philipp Wiesemann
1ed86d2211
Fixed handling only one event per frame in test program.
2015-05-18 21:12:16 +02:00
Alex Szpakowski
fcee3e734d
Code style cleanup in the GLES and GLES2 render backends.
2015-05-16 17:35:36 -03:00
Alex Szpakowski
240a3fbffe
iOS: Added support for SDL_DisableScreenSaver and SDL_EnableScreenSaver.
2015-05-16 16:55:56 -03:00
Philipp Wiesemann
f7ac02010f
Android: Replaced logging tag strings with constant.
2015-05-16 21:15:59 +02:00
Philipp Wiesemann
a54d038b64
Emscripten: Fixed wrong source comment and updated web link.
2015-05-16 21:15:27 +02:00
Alex Szpakowski
d57b973518
Mac: Use CoreFoundation headers instead of Carbon headers, in GetPowerInfo code.
2015-05-16 12:05:42 -03:00
Sam Lantinga
1c6ea0f226
Added a userdata parameter to SDL_SetWindowsMessageHook()
2015-05-13 22:39:32 -07:00
Sam Lantinga
b2be9253e3
Fixed Mac and Linux builds
2015-05-13 22:39:27 -07:00
Sam Lantinga
7de242e72c
Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
2015-05-13 22:39:20 -07:00
Sam Lantinga
094c4a160f
Added generic xinput fallback for XBox compatible controllers on Linux
2015-05-13 22:37:26 -07:00
Alex Szpakowski
f1a7c00d06
Refactored SDL_EGL_CreateContext: It now supports context flags and OpenGL ES 3+ contexts, and its behavior more closely matches the GLX and WGL context creation code.
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Improved the code style consistency of SDL_egl.c.
Fixes bugzilla #2865 .
2015-05-11 21:03:36 -03:00
Philipp Wiesemann
5919a859b4
Android: Fixed empty parameter list in signatures of internal functions.
2015-05-09 22:42:23 +02:00
Philipp Wiesemann
6e4e9ceb44
Fixed SDL_TouchFingerEvent documentation in header file.
2015-05-08 21:53:02 +02:00
Philipp Wiesemann
8f4bcc7274
Android: Replaced spaces with tab in Android.mk file.
2015-05-06 21:11:06 +02:00
Philipp Wiesemann
3f51758ec5
Emscripten: Fixed touch coordinates not being normalized.
2015-05-06 21:10:48 +02:00
Philipp Wiesemann
5715097a0c
Fixed implicit function declaration in test program.
2015-05-06 21:09:33 +02:00
Alex Szpakowski
ac27b511bf
Fixed SDL_GL_GetAttribute queries for framebuffer component sizes in Core Profile OpenGL contexts.
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Fixes bugzilla #2060 .
2015-05-06 12:54:51 -03:00
Alex Szpakowski
c4fe8c80c8
Fixed building the iOS Demo files in debug mode
2015-05-06 12:42:14 -03:00
Alex Szpakowski
4fc4026660
Replaced all remaining uses of NSAutoreleasePool with @autoreleasepool blocks (bugzilla #2680.)
2015-05-05 19:01:55 -03:00
Alex Szpakowski
6c20b68257
Fixed a warning when SDL_syswm.h is included in code compiled for iOS with clang.
2015-05-05 16:24:05 -03:00
Alex Szpakowski
d1372bb92c
Fixed the window offset on iOS when resuming an app with a borderless or fullscreen window that has the on-screen keyboard visible.
2015-05-05 16:20:11 -03:00
Alex Szpakowski
d603bb30e6
Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation.
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Fixes bug #2967 .
2015-05-05 16:16:10 -03:00
Sam Lantinga
74d83ead35
Fixed bug 2976 - Fix RGBA<->RGBA blit that was broken with the optimization from Bug 11
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id.zeta
The optimization from Bug 11 added a code branch on cases where the source RGB masks match the destination RGB masks and a optimized blit function Blit4to4MaskAlpha that always overrides the source alpha info would be chosen. Unfortunately, the branch also errorneously took over the RGBA<->RGBA blitting cases where the source alpha info should be copied, while they would instead get overriden in Blit4to4MaskAlpha.
The attached patch fixes that by handling the RGBA<->RGBA cases correctly in that branch with the original BlitNtoNCopyAlpha as well as uses an optimized Blit4to4CopyAlpha along the same vein.
2015-05-04 21:47:40 -07:00
Ryan C. Gordon
589c46dd65
X11: send keypress events before textinput events.
2015-05-01 01:20:28 -04:00
Ryan C. Gordon
0045e2e622
checkkeys: report SDL_TEXTEDITING events.
2015-05-01 01:19:00 -04:00
Ryan C. Gordon
423262789b
checkkeys: Readded the KEYUP event test.
2015-05-01 01:12:48 -04:00
Philipp Wiesemann
9979bab20b
Android: Deactivated debug log messages on joystick device events.
2015-04-30 21:45:29 +02:00
Dimitris Zenios
d9d1a1b980
X11: Use our own cut-buffer for intermediate clipboard storage.
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XA_CUTBUFFER0 is not defined for holding UTF8 strings.
2015-04-26 13:53:46 +03:00
Sam Lantinga
93bd476de9
Moved code signature step to after the framework build step is complete, and don't hardcode the codesign identity
2015-04-26 20:46:07 -07:00
Sam Lantinga
931f6e4ee5
Turn off code signing by default
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Code signature can be added after build with the following command line:
codesign --force --sign 76BB5ACAC44CA5EFA5F879434D157B81DA842CFB SDL2.framework/Versions/A
2015-04-26 20:21:06 -07:00
Sam Lantinga
43692a0021
Updated project and added code signing for release builds
2015-04-26 15:47:40 -07:00
Ryan C. Gordon
5c09bf73b2
Only check for Linux-specific input APIs on Linux targets (thanks, Marcus!).
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This is only for the configure script. The CMake project files already make
this Linux-exclusive.
Fixes Bugzilla #2659 .
2015-04-25 20:49:26 -04:00
Reto Schneider
e5f9c347ef
Remove trailing spaces in Android source code.
2015-04-08 12:14:36 +02:00
Wander Lairson Costa
eff61ee39d
Add an entry for X11 "/" key for Brazilian keyboard.
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SDL2 reports the following message when we type the "/" on br-abnt2 keyboards:
The key you just pressed is not recognized by SDL. \
To help get this fixed, please report this to the SDL mailing list \
<sdl@libsdl.org> X11 KeyCode 97 (89), X11 KeySym 0x2F (slash).
That's because the corresponding entry in the scancodes table is
marked with value SDL_SCANCODE_UNKNOWN.
This commit fixes that adding the value SDL_SCANCODE_SLASH for this entry.
2014-06-05 11:55:37 -03:00
Ryan C. Gordon
75a3ad1d49
CMake: Slightly better fix for installation target (thanks, Anthony!).
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Fixes Bugzilla #2474 .
2015-04-22 20:25:19 -04:00
Philipp Wiesemann
034933d712
Fixed typos in header file documentation comments.
2015-04-22 21:43:22 +02:00
Philipp Wiesemann
71c65b1569
Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation in header.
2015-04-20 20:03:40 +02:00
Philipp Wiesemann
83c088a04a
Fixed unsupported doxygen tag in header file.
2015-04-20 20:03:26 +02:00
Ryan C. Gordon
69f6f646a2
Cleaned up the macro salsa in the Windows timer code.
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- Removed USE_GETTICKCOUNT code; it's never used now.
- Reduced the number of preprocessor checks for WinRT.
- Renamed timeSetPeriod() so it doesn't look like a Win32 API call.
2015-04-20 13:43:24 -04:00
Ryan C. Gordon
b72938c861
Windows: Always set the system timer resolution to 1ms by default.
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An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944 .
2015-04-20 12:22:44 -04:00