Sylvain
8dd6edec00
Fixed bug #3232 - Integer overflow generates Illegal instruction under sanitizers + see bug #4995
2021-11-23 09:30:42 +01:00
Ozkan Sezer
e18be04bc6
Fixed undefined behavior in QueueCmdSetDrawColor()
...
Fixes https://github.com/libsdl-org/SDL/issues/4995
Patch from Andrew Kelley
2021-11-23 08:01:02 +03:00
Sylvain
c878d9a0aa
Haiku: comment this should not be SDL_free()
2021-11-22 08:38:46 -08:00
Sylvain
aef7105408
Use SDL_free
2021-11-22 08:38:46 -08:00
Sylvain
2004aaf3bb
SDL_wave: use SDL_free
2021-11-22 08:38:46 -08:00
Sylvain
0445c13aae
Remove 'malloc' from comment
2021-11-22 08:38:46 -08:00
Sylvain
155db97d14
Remove 'malloc' from comment
2021-11-22 08:38:46 -08:00
Sylvain
c3633d2c99
Haiku: use SDL_malloc
2021-11-22 08:38:46 -08:00
Sylvain
79b37cc55f
Pandora: use SDL_malloc
2021-11-22 08:38:46 -08:00
Sylvain
10ffcbb115
QNX: use SDL_malloc
2021-11-22 08:38:46 -08:00
Sylvain
e72beeb2a0
Remove 'malloc' from comment
2021-11-22 08:38:46 -08:00
Sylvain
38cfe25bc5
Remove 'malloc' from comment
2021-11-22 08:38:46 -08:00
Sylvain
4d566e5d5d
VITA, PSP: use SDL_malloc
2021-11-22 08:38:46 -08:00
Sylvain
9fcc630fb3
X11: use SDL_malloc
2021-11-22 08:38:46 -08:00
Sylvain
19bf36db15
DirectFB: use SDL_malloc
2021-11-22 08:38:46 -08:00
Sylvain
8fb19d212e
Vita: unneeded include
2021-11-22 08:38:46 -08:00
Sylvain
e702a4e520
PSP: un needed include
2021-11-22 08:38:46 -08:00
Sylvain
8e851a277d
Remove malloc from comment
2021-11-22 08:38:46 -08:00
Sylvain
0ef9d26622
cpuinfo: remove malloc from comments
2021-11-22 08:38:46 -08:00
Sylvain
30338beb61
Minor comment
2021-11-22 08:38:46 -08:00
Sylvain
fb218e582a
PSP: use SDL_malloc/SDL_free
2021-11-22 08:38:46 -08:00
Sylvain
5a7a7ba570
Don't use "realloc" in comment so that it doesn't show up
2021-11-22 08:38:46 -08:00
Sylvain
b4aeaa30a1
Use SDL_calloc / SDL_free
2021-11-22 08:38:46 -08:00
Sylvain
cb9f85e8d0
Don't use "round", so that it's doesn't show up while searching for the function
2021-11-22 08:38:46 -08:00
Sylvain
6fb50bd0a6
Don't use "exp" as a name so that it's doesn´t show up with searching for the function
2021-11-22 08:38:46 -08:00
Sylvain
161dd83c9a
Don´t use "trunc" as var name, since it's also a function
2021-11-22 08:38:46 -08:00
Sylvain
d31251b014
use SDL's functions version inplace of libc version
2021-11-22 08:38:46 -08:00
Ozkan Sezer
ee2afa00ba
SDL_mfijoystick.m: fix build using older toolchains
...
Fixes https://github.com/libsdl-org/SDL/issues/4992
Fixes https://github.com/libsdl-org/SDL/issues/4958
2021-11-22 05:11:10 +03:00
Sam Lantinga
c97b721868
Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
2021-11-21 12:18:10 -08:00
Sylvain
49369142bd
Fixed bug #4625 : with integer scale, viewport (as reported by SDL_RenderGetViewport) becomes -2147483648x-2147483648
...
0 isn't valid scale. Min integer scale is 1.0f
2021-11-21 17:40:48 +01:00
Sylvain
a0cb079a42
Fixed bug #4982 - Failed to open audio_device on OpenSLES / Android 5.x with freq 96khz+
2021-11-21 15:45:08 +01:00
Ryan C. Gordon
ceb9e9a809
cocoa: Removed a debug printf call.
2021-11-21 00:21:41 -05:00
Ryan C. Gordon
18715acb55
cocoa: Position non-left mouse button events in background windows correctly.
...
Fixes #4828 .
2021-11-21 00:14:18 -05:00
Cameron Gutman
343fa61215
hid: fix inconsistent indentation
2021-11-20 13:17:59 -06:00
Cameron Gutman
db60b27188
hid: Only enumerate IOHIDDevices that are likely to be joysticks
...
Touching HID devices with keyboard usages will trigger a keyboard capture
permission prompt on macOS 11+. See #4887
Like the IOKit joystick backend, we accept HID devices that have joystick,
gamepad, or multi-axis controller usages. We also allow the Valve VID for
the Steam Controller, just like the Windows HIDAPI implementation does.
2021-11-20 13:13:17 -06:00
Ryan C. Gordon
23b7bdef87
offscreen: Don't fail to create a window because of driver_loaded politics.
...
Fixes #4922 .
2021-11-20 14:12:11 -05:00
Ozkan Sezer
504e7aa59b
minor tidy-up for ifdefs & co.
2021-11-20 21:51:10 +03:00
Sylvain
b6e8651ae9
Audio 6.1 should be allowed now (see #4974 )
2021-11-20 15:31:21 +01:00
Ozkan Sezer
990fb668f7
tests: several -Wwrite-strings fixes.
2021-11-20 01:02:02 +03:00
Sam Lantinga
665865eda2
If the hardware is in an error state, the final page flip may not come.
...
We should either put a timeout on the wait when destroying the window, or skip it entirely.
2021-11-19 09:58:13 -08:00
Sam Lantinga
6828955ddf
Trim any extra platform strings from mappings when they're returned to the application
2021-11-19 09:58:11 -08:00
Cameron Gutman
881a674926
rawinput: Only access SDL_RAWINPUT_mutex if initialized
...
We can also ditch the lock in RAWINPUT_JoystickQuit() now that the joystick
subsystem quits drivers in reverse order. There's no chance of a racing call
to RAWINPUT_WindowProc() anymore.
2021-11-19 08:19:30 -06:00
Cameron Gutman
1237142be3
joystick: Quit drivers in reverse order to ensure dependencies are not broken
...
SDL_WINDOWS_JoystickDriver depends on callbacks in SDL_RAWINPUT_JoystickDriver
and SDL_HIDAPI_JoystickDriver being available. It also manages the common
WindowProc used for joystick detection in both WINDOWS and RAWINPUT drivers.
If we don't tear them down backwards, there's a window of time where we could
invoke RAWINPUT_WindowProc() after RAWINPUT_JoystickQuit() was called.
2021-11-19 08:19:30 -06:00
Ozkan Sezer
b67965979a
SDL_hidapi.c: fix SDL_udev.h include path
...
fixes https://github.com/libsdl-org/SDL/issues/4981
2021-11-19 11:55:50 +03:00
Ethan Lee
a7a54e6452
wayland: Add support for display connect/disconnect events
2021-11-18 00:44:08 -05:00
Sylvain
5be8a22113
Add audio conversion from/to 61
2021-11-17 16:04:54 -08:00
Ozkan Sezer
d2cf191936
hidapi, linux: merged a minor warning + code style fix from mainstream.
2021-11-17 10:00:10 +03:00
Ethan Lee
5cc23868ed
wayland: Add support for SDL_DisplayOrientation
2021-11-16 11:58:23 -08:00
Sam Lantinga
40d808620d
SDL_classic_joysticks defaults off
2021-11-15 20:17:14 -08:00
Sam Lantinga
66058bbbd5
Fixed exception accessing Bluetooth devices on Android 12
...
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Fixes https://github.com/libsdl-org/SDL/issues/4952
2021-11-15 16:52:56 -08:00