Sylvain
f3e86b9fd3
Fixed bug #2199 : make SDL_blit_slow handles SDL_PIXELFORMAT_ARGB2101010, storing as RGBA
2022-03-15 17:46:12 +01:00
Sam Lantinga
67848b6531
Fix name of macOS platform and link to README file
2022-03-15 09:25:01 -07:00
Sylvain Becker
3bebdaccb7
METAL: clip rect w/h must be <= render pass
2022-03-15 10:37:17 +01:00
Wohlstand
7c421fec16
SDL_audiocvt.c: Don't byteswap 8-bit streams
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Otherwise, this results an assert on big endian machines when attenpting to use SDL_LoadWAV_RW function to load 8-bit WAV files.
2022-03-14 08:41:07 -07:00
Zach Reedy
363c36781d
Fixed: Incorrect assumption that mouse button is released when window is allocated
2022-03-14 08:38:25 -07:00
Guus Waals
7495b98141
Make SDL_VIDEO_OPENGL_EGL optional on Android
2022-03-14 13:38:12 +01:00
Sylvain
0ad606b48d
Android: add comment to set render target to NULL when going to background (bug #4041 )
2022-03-14 10:43:18 +01:00
Ozkan Sezer
ecc1c871e6
SDL_endian.h: use endian predefs from newer gcc and clang versions.
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Closes: https://github.com/libsdl-org/SDL/pull/5403
2022-03-14 10:10:40 +03:00
Ozkan Sezer
ee6bfcdd66
SDL_blit_N.c: removed duplicated const (fixes bug #5401 )
2022-03-13 20:56:42 +03:00
Ryan C. Gordon
3ab739afff
cmake: Make test code use proper C main functions.
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Fixes #5021 .
2022-03-13 12:10:52 -04:00
Ozkan Sezer
072db7b005
SDL_windowskeyboard.c (IME_IsTextInputShown): remove unused local vars.
2022-03-12 01:56:40 +03:00
SDL Wiki Bot
229297d97f
Sync wiki -> header
2022-03-11 22:47:04 +00:00
Zach Reedy
d14a126383
IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition ( #5398 )
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* Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown
* Fixed: Documentation and code style issues raised during code review.
2022-03-11 14:45:17 -08:00
Charlie Birks
9de97e19cc
emscripten: Don't prevent default on filtered key events
2022-03-11 11:55:41 +00:00
Ozkan Sezer
afb0606f5a
minor os/2 clean-ups.
2022-03-10 18:50:10 +03:00
Ozkan Sezer
50575aa184
Makefile.os2: fixed setting OS2DEBUG in CFLAGS.
2022-03-10 18:50:10 +03:00
Cameron Gutman
677dc1015c
rawinput: Fix double detection of gamepads on some 3rd party X360 wireless receivers
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The name that the Raw Input joystick driver pulls from the HID stack comes
from USB string descriptors contained on the device. For official wireless
receivers, this always contains "Xbox 360 Wireless Receiver for Windows"
which matches the friendly name that WGI provides.
3rd party Xbox 360 wireless receivers may have different strings in their
USB string descriptors (one uses "XBOX 360 For Windows" instead). This
fails to match WGI's name and causes Raw Input and WGI to both report the
same gamepad.
Since wireless Xbox 360 controllers seem to have a consistent VID/PID
regardless of the adapter enumerating them, we can also match on that to
catch these.
The duplicate case reported to me was:
Controller (XBOX 360 For Windows) - 030000005e040000a102000000007200
Xbox 360 Wireless Receiver for Windows - 030000005e0400000000000000007701
2022-03-09 21:19:53 -08:00
Ozkan Sezer
bf69868924
reduced a few ifdefs, fixed an unused warning if built w/o SDL_HAVE_YUV.
2022-03-10 01:55:04 +03:00
Jo Bates
01d38e7ade
Make Win32 fullscreen and borderless windows minimizable
2022-03-09 14:08:12 -08:00
Sam Lantinga
09b652b70a
Make sure the string properties are actually strings (thanks Nat!)
2022-03-09 13:54:23 -08:00
Sam Lantinga
c6eef542ab
Removed dead code
2022-03-09 13:48:31 -08:00
pionere
911ba8d343
hide impossible branch in D3D_UnlockTexture
2022-03-09 20:17:55 +01:00
Sylvain
ea5b482bff
Remove unused warning
2022-03-09 15:38:36 +01:00
Sylvain
45833a148d
Prevent shadowing static variable '_this' with local paramter '_this' of SDL_CreateWindowTexture
2022-03-09 15:33:45 +01:00
Sylvain
a4a80c8607
Fix variable may be uninitialized when used here [-Wconditional-uninitialized]
2022-03-09 15:21:55 +01:00
Sylvain
04256a5372
Fix compilation (see #5313 )
2022-03-09 15:12:25 +01:00
pionere
0983fcee5e
fix memory leak in D3D11_CreateRenderer
2022-03-09 15:03:49 +01:00
pionere
3f8b450de2
extend the code hidden by SDL_HAVE_YUV
2022-03-09 15:03:30 +01:00
pionere
ce1883e1e7
fix compile error with disabled SDL_HAVE_YUV (vita)
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- UpdateTextureYUV is not defined if SDL_HAVE_YUV is not defined/zero
+ calling SDL_free suffice if the VITA_GXM_RenderData was just allocated
2022-03-09 15:02:44 +01:00
Sam Lantinga
14db417e12
Reenable getting the serial number on macOS
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We filter now on game controllers, so we shouldn't hit the crash bug on random devices that this was working around.
2022-03-08 21:32:27 -08:00
Sam Lantinga
c3ca3445bd
Prefer HIDAPI on macOS, as that has extended functionality
2022-03-08 18:56:49 -08:00
Sam Lantinga
6a787619e6
Allow reading background events for MFi controllers
2022-03-08 18:42:13 -08:00
Sam Lantinga
b064ad6ac5
Allow GL_ARB_texture_non_power_of_two environment variable to override OpenGL 2.0 check
2022-03-08 18:14:10 -08:00
Sam Lantinga
1b7669374e
Fixed the SDL controller type for USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER
2022-03-08 09:58:24 -08:00
Mahyar Koshkouei
41e7d1baa6
Add SDL_GetDisplayDPI implementation on Emscripten
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Signed-off-by: Mahyar Koshkouei <mk@deltabeard.com>
2022-03-07 07:18:45 -05:00
Nick Cao
f03215bc70
fix linking with SDL_PULSEAUDIO_SHARED=OFF and SDL_X11_SHARED=OFF
2022-03-07 12:55:50 +03:00
Cameron Gutman
b2463a917c
events: Add logging support for several missing event types
2022-03-06 15:02:53 -06:00
Sam Lantinga
bdafe1e049
Fixed whitespace
2022-03-04 11:01:55 -08:00
Sam Lantinga
2e801b1ae7
Split long text input into multiple events if needed (thanks @zreedy!)
2022-03-04 10:50:16 -08:00
SDL Wiki Bot
232c3556ac
Sync wiki -> header
2022-03-04 17:30:05 +00:00
Sam Lantinga
ae73ea9c07
Clarified documentation for the trigger rumble API
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Fixes https://github.com/libsdl-org/SDL/issues/5372
2022-03-04 09:27:46 -08:00
IOBYTE
13756b5c72
Add X1 and X2 button support to mouse test
2022-03-04 12:09:08 -05:00
Cameron Cawley
2f7b885df9
Fix 'potentially uninitialized local pointer variable' error in UWP builds
2022-02-28 09:04:33 -08:00
Cameron Cawley
b7f8117d40
Build the standalone MSVC projects with GitHub Actions
2022-02-28 09:04:33 -08:00
Cameron Cawley
550b8377bc
Combine the MSVC and UWP workflows
2022-02-28 09:04:33 -08:00
Cameron Cawley
98353533e5
riscos: Report keyboard repeat events
2022-02-24 09:11:33 -08:00
Sam Lantinga
af40cb6f00
Added support for the Razer Huntsman Analog keyboard in controller mode
2022-02-23 15:49:10 -08:00
SDL Wiki Bot
669a7f8552
Sync wiki -> header
2022-02-23 16:18:05 +00:00
Ozkan Sezer
4a43321c81
cmake: Fix bug #5361 .
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src/joystick/*.c wasn't unconditionally added to source list even though
joystick is an SDL subsystem. Also removed the `SDL_JOYSTICK AND NOT APPLE`
condition from src/joystick/dummy/*.c source addition: the OSX unresolved
symbols issue, if it really is there, should be fixed separately.
Fixes https://github.com/libsdl-org/SDL/issues/5361 , i.e. build failures
when SDL_JOYSTICK and SDL_HAPTIC are disabled.
2022-02-23 18:10:02 +03:00
Phillip Stephens
94d43186f2
GameCubeAdapter: Add suppport for all rumble modes
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This adds support for all 3 of the gamecube controller's rumble modes
Rumble: 1
Stop: 0
StopHard: 2
This is useful for applications that need the full range of support
This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
2022-02-23 07:03:02 -08:00