Commit Graph

1694 Commits

Author SHA1 Message Date
Philipp Wiesemann 31832d2a58 Removed missing test program from Makefile. 2014-12-25 22:47:04 +01:00
Philipp Wiesemann f4dcc24698 Changed Emscripten entry in gamecontroller database to allow sorting by script. 2014-12-25 22:43:17 +01:00
Philipp Wiesemann 22855927ce Removed unnecessary call to SDL_free(). 2014-12-25 22:08:48 +01:00
Philipp Wiesemann 2cde19c635 Fixed typos in a README. 2014-12-25 22:07:15 +01:00
Philipp Wiesemann 80d19b7ee3 Fixed typo in header file documentation comment. 2014-12-25 22:05:48 +01:00
Philipp Wiesemann 79b3221b0e Fixed compile warnings about unused variables.
Found by buildbot.
2014-12-25 22:03:07 +01:00
Philipp Wiesemann 97e876671b Fixed compile errors in example programs. 2014-12-25 21:42:56 +01:00
Ryan C. Gordon e8467cbca9 Maybe actually patched to compile this time? 2014-12-24 22:22:35 -05:00
Ryan C. Gordon 629c13fbf1 Actually fix Unix scripts this time. :) 2014-12-24 13:23:48 -05:00
Ryan C. Gordon 9c38244f5d Really patched to compile this time? 2014-12-24 13:21:28 -05:00
Ryan C. Gordon 9f111ce4b9 Patched to compile. 2014-12-24 13:16:27 -05:00
Ryan C. Gordon 208636828d I don't know if Unix scripts are useful at all on Emscripten, but fix them up. 2014-12-24 13:13:19 -05:00
Ryan C. Gordon fc40516744 A little more work on the Emscripten buildbot script.
Should upload tarballs now, etc.
2014-12-24 13:03:20 -05:00
Ryan C. Gordon f4bd828af5 Added buildbot script for Emscripten port. 2014-12-24 12:49:35 -05:00
Ryan C. Gordon eab2433f6d Maybe patched to compile on Windows for real now? 2014-12-24 02:12:16 -05:00
Ryan C. Gordon b0ebfabf33 Patched to compile on Windows. 2014-12-24 02:06:38 -05:00
Ryan C. Gordon 707c11f64f Patched to compile on non-Emscripten targets. 2014-12-24 02:01:12 -05:00
Ryan C. Gordon 77ccc412f5 CMake: Minor cleanup up on the new SDL_*_ENABLED_BY_DEFAULT vars. 2014-12-13 02:40:52 -05:00
Ryan C. Gordon fe40a17224 Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.

This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
2014-12-18 00:19:52 -05:00
Ryan C. Gordon a228b67d88 CMake: Replace "else(condition)" with "else()", etc.
Bumped required CMake version to 2.8.

Thanks to the SDL/Emscripten porting team for this cleanup.
2014-12-13 02:33:52 -05:00
Sam Lantinga 708a43f50e Treat any key device as a keyboard
This matches commit d325f1bbbab4 for when udev is not running
2014-12-13 13:20:19 -08:00
Philipp Wiesemann b9707732e3 Removed unused includes and functions from test program. 2014-12-12 21:51:30 +01:00
Philipp Wiesemann 269c2476b6 Replaced sqrt() with SDL_sqrt() in test program. 2014-12-12 21:02:46 +01:00
Philipp Wiesemann 701c97074f Removed global variable from test program.
On Android starting the application after a previous quit did not always work.
Android keeps VM processes for a faster restart and therefore the loaded *.so.
2014-12-12 21:00:25 +01:00
Philipp Wiesemann e2a5c1d203 Removed extern declaration of not existing SDL_numhaptics from internal header. 2014-12-11 23:38:02 +01:00
Philipp Wiesemann 0f87761bf3 Removed dependency to stdbool.h in implementation file for Android.
This reduced mixing of different types in the file (bool, jboolean, SDL_bool).
2014-12-10 21:20:41 +01:00
Philipp Wiesemann d99911544f Fixed setting text to clipboard in controllermap program. 2014-12-10 21:13:43 +01:00
Philipp Wiesemann 45fa5642ea Added comments in example program. 2014-12-10 21:10:55 +01:00
Philipp Wiesemann fbbd593230 Fixed bug 2811 - [patch] Android core: Fix JNI 'nativeGetHint' symbol not being exported
Jonas Kulla

I don't see a reason why this shouldn't be exported. Currently a strip -s on the final application library eats it.
2014-12-09 22:49:16 +01:00
Philipp Wiesemann a830fbc70f Fixed warnings about possible loss of data in conversion. 2014-12-06 00:17:52 +01:00
Philipp Wiesemann 4f26e7760a Replaced free() with SDL_free() because related allocation also uses wrapper. 2014-12-04 21:41:30 +01:00
Philipp Wiesemann 8dc56f2b31 Corrected header file guard comment. 2014-12-04 21:33:59 +01:00
Ryan C. Gordon ec6b9b27a6 Fixed some paths in the new buildbot windows zipper script. 2014-12-04 02:24:22 -05:00
Ryan C. Gordon 5789cb4a3b Added a script to handle packing up Windows builds for the buildbot. 2014-12-04 02:09:07 -05:00
Edward Rudd 623b9d6d91 ugh.. stray character 2014-12-03 12:47:39 -05:00
Edward Rudd 06d357fb17 fix SDL_PRIs64 on windows compilers.. (should end in d) 2014-12-03 12:45:04 -05:00
Edward Rudd 73daadb74e switch to use SDL_PRI* macros for long long formatting everywhere. 2014-12-03 12:23:17 -05:00
Edward Rudd 7810d19812 fix incorrect struct member name in test code for wheel direction 2014-12-03 11:04:07 -05:00
Alex Szpakowski cc0631a095 Merged default into iOS-improvements 2014-12-02 02:52:45 -04:00
Alex Szpakowski ba6392d79d Fixed SDL_GetRendererOutputSize on iOS when high-DPI mode is enabled on a Retina device. 2014-12-01 07:31:22 -04:00
Andreas Schiffler 52760dcdf1 Fix assert format strings/parameters in testautomation modules; improve output of SDL_CompareSurfaces to aid debugging; update platform_testSetErrorInvalidInput for SDL changes 2014-11-30 20:55:27 -08:00
Philipp Wiesemann 0d38073a54 Removed generated doxygen output of visual test suite.
The files may be generated again by running doxygen locally (like SDL's docs).
2014-11-30 22:17:12 +01:00
Sam Lantinga f86af130f5 Fixed bug 2795 - SDL library detection selects the wrong lib
Chris Beck

When creating a homebrew recipe for wesnoth, I discovered that the SDL image configuration routine does not detect libpng properly -- if you have multiple instances of libpng on your system, and you use environment variables to select an instance which is not in your system directory, the build can be broken, because it will run configuration tests against the system installed version, but deduce that it should use the filename of the system-installed version. In a vanilla build of wesnoth using homebrew, this results in segfaults at runtime, because you end up linking against two different versions of libpng, which is also needed independently of SDL.

The problem is essentially in the "find_lib" routine in the configure file:



find_lib()
{
    gcc_bin_path=[`$CC -print-search-dirs 2>/dev/null | fgrep programs: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
    gcc_lib_path=[`$CC -print-search-dirs 2>/dev/null | fgrep libraries: | sed 's/[^=]*=\(.*\)/\1/' | sed 's/:/ /g'`]
    env_lib_path=[`echo $LIBS $LDFLAGS | sed 's/-L[ ]*//g'`]
    for path in $gcc_bin_path $gcc_lib_path $env_lib_path /usr/lib /usr/local/lib; do
        lib=[`ls -- $path/$1 2>/dev/null | sort -r | sed 's/.*\/\(.*\)/\1/; q'`]
        if test x$lib != x; then
            echo $lib
            return
        fi
    done
}



Because the for loop goes over the system directories before the environment directories, any system-installed lib will shadow the lib selected via environment variables. This is contrary to the behavior of the configuration tests earlier in the script, which prefers the environment variable libs over the system-installed libs. The 'for' loop should instead be:



    for path in $env_lib_path $gcc_bin_path $gcc_lib_path /usr/lib /usr/local/lib; do



You can see the full discussion on the Homebrew / linuxbrew issue tracker here: https://github.com/Homebrew/linuxbrew/issues/172

I have checked that this bug also affects SDL 1.2.15, SDL_mixer and SDL_ttf 1.2, which all use this same "find_lib" routine. I have not determined if the bug affects SDL 2.0, which seems not to use this exact routine.
2014-11-29 14:41:18 -08:00
Sam Lantinga 265b219e3e Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification
Elias Vanderstuyft

Remove the dependency of the calculation of Linux "phase" on "period",
currently the "phase" parameter is interpreted as a time shift, instead of a phase shift.
The Linux input documentation is not clear about the exact units of the "phase" parameter (see http://lxr.free-electrons.com/source/include/uapi/linux/input.h?v=3.17#L1075 ),
but we're about to standardize the 'phase shift' interpretation into the Linux input documentation,
since this will ease the job of a driver to recalculate the effect's state when the user dynamically updates the "period" parameter.
2014-11-29 11:51:13 -08:00
Sam Lantinga a5ce9c1113 Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification
Elias Vanderstuyft

"Horizontal" is not very precise, use "Positive phase" instead.
"Positive" because it's actually waveform(2*pi*t + phase) instead of waveform(2*pi*t - phase).
2014-11-29 11:49:58 -08:00
Sam Lantinga ef8c3d89ce Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification
Elias Vanderstuyft

It's not obvious from the general "haptic direction" description what the SDL direction actually means in terms of force magnitude sign,
currently its meaning is only reflected by the example.
2014-11-29 11:48:43 -08:00
Sam Lantinga 48481c8e55 Improved the pitch variable description 2014-11-29 11:18:49 -08:00
David Ludwig ce64b4ad3a WinRT: bug and data-integrity fixes for SDL_GetPrefPath()
This change does a few things, all with regards to the WinRT implementation of
SDL_GetPrefPath():

1. it fixes a bug whereby SDL_GetPrefPath() did not create the directory it
returned.  On other SDL platforms, SDL_GetPrefPath() will create separate
directories for its 'org' and 'app' folders.  Without this, attempts to create
files in the pref-path would fail, unless those directories were first created
by the app, or by some other library the app used.  This change makes sure
that these directories get created, before SDL_GetPrefPath() returns to its
caller(s).


2. it defaults to having SDL_GetPrefPath() return a WinRT 'Local' folder
on all platforms.  Previously, for Windows Store apps, it would have used a
different, 'Roaming' folder.  Files in Roaming folders can be automatically,
and synchronized across multiple devices by Windows.  This synchronization can
happen while the app runs, with new files being copied into a running app's
pref-path.  Unless an app is specifically designed to handle this scenario,
there is a chance that save-data could be overwritten in unwanted or
unexpected ways.

The default is now to use a Local folder, which does not get synchronized, and
which is arguably a bit safer to use.  Apps that wish to use Roaming folders
can do so by setting SDL_HINT_WINRT_PREF_PATH_ROOT to "roaming", however it
is recommended that one first read Microsoft's documentation for Roaming
files, a link to which is provided in README-winrt.md.

To preserve older pref-path selection behavior (found in SDL 2.0.3, as well as
many pre-2.0.4 versions of SDL from hg.libsdl.org), which uses a Roaming path
in Windows Store apps, and a Local path in Windows Phone, set
SDL_HINT_WINRT_PREF_PATH_ROOT to "old".

Please note that Roaming paths are not supported on Windows Phone 8.0, due to
limitations in the OS itself.  Attempts to use this will fail.
(Windows Phone 8.1 does not have this limitation, however.)


3. It makes SDL_GetPrefPath(), when on Windows Phone 8.0, and when
SDL_HINT_WINRT_PREF_PATH_ROOT is set to "roaming", return NULL, rather than
silently defaulting to a Local path (then switching to a Roaming path if and
when the user upgraded to Windows Phone 8.1).
2014-11-29 10:09:30 -05:00
Sam Lantinga 4dab32a2bc Fixed bug 2786 - "UCS-2-INTERNAL" iconv encoding is not supported everywhere, use UTF-16LE instead
Jonas Kulla

src/main/windows/SDL_windows_main.c:137:
cmdline = SDL_iconv_string("UTF-8", "UCS-2-INTERNAL", (char *)(text), (SDL_wcslen(text)+1)*sizeof(WCHAR));

I'm trying to compile an SDL2 application for windows using the mingw-w64 32bit toolchain provided by my distro (Fedora 19). However, even the simplest test program that does nothing at all fails to startup with a "Fatal error - out of memory" message because the mingw iconv library provided by my distro does not support the "UCS-2-INTERNAL" encoding and the conversion returns null.

From my little bit of research, it turns out that even though this encoding is supported by the external GNU libiconv library, some glibc versions (?) don't support it with their internal iconv routines, and will instead provide the native endian encoding when "UCS-2" is specified.

Nonetheless, I wonder why the native endianness is considered in the first place when Windows doesn't even run on any big endian archs (to my knowledge). And true enough, 'WIN_StringToUTF8' from core/windows/SDL_windows.h is used everywhere else in the windows backend, which is just a macro to iconv with "UTF-16LE" as source. Therefore it would IMO make sense to use this macro here as well, which would solve my problem (patch attached).
2014-11-28 04:51:33 -08:00
Sam Lantinga 767bb36364 Fixed bug 2676 - xdnd_version check issue in case ClientMessage
Nitz

I added xdnd_version check to XdndPosition case also
under DEBUG_XEVENTS macro.
by this we can get the action requested by user.

I analysed further and found out that removing xdnd_version check at XdndDrop case is a bad idea because
in XConvertSelection API timestamp should be passed if(xdnd_version >= 1)
otherwise CurrentTime should be passed
So xdnd_version check is important at XdndDrop case

I made xdnd_version as a static so that it can store the version in other cases also.
2014-11-28 04:42:46 -08:00