Commit Graph

158 Commits

Author SHA1 Message Date
Sam Lantinga dfb834d3d4 Track button state for each mouse input source separately
This way we'll get button down and up events for each mouseID
individually.

Fixes https://github.com/libsdl-org/SDL/issues/4518
2021-11-10 13:44:29 -08:00
Sam Lantinga fd79607eb0 Added SDL_GetWindowMouseRect()
Also guarantee that we won't get mouse movement outside the confining area, even if the OS implementation allows it (e.g. macOS)
2021-11-08 21:34:48 -08:00
Sam Lantinga a3e8fd49e6 Cancel any accumulated mouse wheel motion in the opposite direction when the wheel direction changes
Fixes https://github.com/libsdl-org/SDL/issues/2912
2021-11-08 09:58:11 -08:00
Sam Lantinga 5dbbc8e61f Added mouse wheel deltas with floating point precision
Fixes https://github.com/libsdl-org/SDL/issues/4888
2021-11-08 09:44:31 -08:00
Cameron Gutman f73376ae24 events: Add logging for SDL_CONTROLLERTOUCHPAD*, SDL_CONTROLLERSENSORUPDATE, and SDL_SENSORUPDATE events 2021-11-02 00:31:25 -05:00
Cameron Gutman a559864968 x11/wayland: Fix signal handling while blocking in WaitEventTimeout()
Add a new flag to avoid suppressing EINTR in SDL_IOReady(). Pass the
flag in WaitEventTimeout() to ensure that a SIGINT will wake up
SDL_WaitEvent() without another event coming in.
2021-10-30 21:23:45 -07:00
Cameron Gutman ac54d57aa5 event: Check subsystem initialization before events or devices
SDL_WasInit() is cheaper SDL_NumJoysticks()/SDL_NumSensors().
2021-10-27 22:35:56 -05:00
Cameron Gutman 1bc6dc3ea0 event: Cap maximum wait time if sensor or joystick subsystems are active
Joystick and sensor subsystems require periodic polling to detect new devices.
2021-10-27 22:35:56 -05:00
Cacodemon345 19dee1cd16
Add SDL_GetWindowICCProfile(). (#4314)
* Add SDL_GetWindowICCProfile

* Add new SDL display events

* Implement ICC profile change event for macOS

* Implement ICC profile notification for Windows

* Fix SDL_GetWindowICCProfile() for X11

* Fix compile errors
2021-10-21 17:37:20 -07:00
Sam Lantinga d5700ed20b Don't log SDL_POLLSENTINEL, it's purely for internal bookkeeping 2021-10-15 00:01:39 -07:00
Sam Lantinga dd5d89505d Fixed whitespace 2021-10-14 23:53:41 -07:00
Brick 8bf32e12d8
Improved SDL_PollEvent usage (#4794)
* Avoid unnecessary SDL_PumpEvents calls in SDL_WaitEventTimeout

* Add a sentinel event to avoid infinite poll loops

* Move SDL_POLLSENTINEL to new internal event category

* Tweak documentation to indicate SDL_PumpEvents isn't always called

* Avoid shadowing event variable

* Ignore poll sentinel if more (user) events have been added after

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2021-10-14 22:26:10 -07:00
Sam Lantinga 88e9f7765c Fixed relative mouse mode using warping after 82793ac279 2021-10-14 18:37:27 -07:00
Sam Lantinga 82793ac279 Fixed mouse warping while in relative mode
We should get a mouse event with an absolute position and no relative motion and shouldn't change the OS cursor position at all
2021-10-14 14:26:21 -07:00
Sam Lantinga 1fa154fda3 Fix weak enforcement of timeouts in SDL_WaitEventTimeout_Device. This will loop pumping events and waiting for a system event to come in. However not all system events will turn into an SDL event. It's not unusual for a Windows message to be some internal thing that SDL doesn't convert into a message. In that case the loop will simple circle but not exit. As long as such messages are coming in the loop will continue to run regardless of the timeout. When messages finally stop it'll still wait for the full timeout so you can have arbitrarily long delays.
Instead do an absolute elapsed time check since the start of the wait.  If that is exceeded during any iteration the routine exits as the timeout has elapsed.
2021-10-13 09:33:54 -07:00
Sam Lantinga 1ec409c214 Don't warp the mouse within a window while it's minimized 2021-10-06 09:09:09 -07:00
Ethan Lee 7ed415d2ed wayland: Reuse KeySymToUcs4 to replicate X11 keymap behavior 2021-09-23 11:50:47 -07:00
David Gow fbc364908a Use the new SDL_clamp() macro where sensible
There were a few places throughout the SDL code where values were
clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp()
macro, use this instead.
2021-08-14 09:01:14 -07:00
Sam Lantinga 694771513c Get the window size for the window receiving the mouse motion
This is the mouse focus except in the case where relative motion is enabled and the mouse is over a window floating on top of the application window (e.g. the taskbar)
2021-08-14 00:00:57 -07:00
Sam Lantinga 6a1e1ed9ae Relative mouse mode grab is based on the window with the input focus
This fixes restoring the cursor clip rectangle after the mouse has moved off of the window.

Also try to better synchronize cursor visibility with mouse position changes when changing relative mode. This doesn't work perfectly, but it seems to improve things on Windows.
2021-08-14 00:00:57 -07:00
Sam Lantinga b28ed02803 Don't warp the mouse for relative mode when the window doesn't have focus 2021-08-13 11:39:41 -07:00
Sam Lantinga cb1e20b058 Added KMOD_SCROLL to track the scroll lock state
Fixes https://github.com/libsdl-org/SDL/issues/4566
2021-08-10 17:50:17 -07:00
Dean Herbert 8fb95034e8 Avoid warping the cursor to the center of the window when not in relative_warp_mode
When relative mode is enabled and not using warp mode, the cursor is
being clipped to the window. Therefore there is no reason to restore the
cursor position to the center.

Avoiding the warp to center simplifies mouse position event flow, as we
are no longer potentially receiving mouse events for the automated
movement of the cursor and can be (mostly) assured that an incoming
event from the windowing system is that of external means.
2021-07-08 09:27:09 -07:00
Cameron Gutman 7948c16df2 Pump events each time through the loop in SDL_WaitEventTimeout_Device()
Not only is it more efficient to batch process pending events, it is
necessary for correctness with the Win32 backend. WIN_PumpEvents() runs
periodic updates of the cursor clip region and disambiguation of
left and right shift keys in addition to standard event processing.
2021-06-24 12:14:17 -07:00
Cameron Gutman 105de64c2d Only queue one wakeup event per wait
Queuing more than one can lead to a spurious wakeup on the next wait.
2021-06-24 12:14:17 -07:00
Ozkan Sezer d28437de3c SDL_keyboard.c: Add bounds guards when assigning to the scancode array.
Based on a patch by Jochen Schäfer <josch1710@live.de> :
On a T420 pressing the ACPI button for volume control, big scancodes
were emitted. This was causing an overflow, because missing guards.
2021-06-12 08:00:50 +03:00
Cameron Gutman e13b43ac21 Don't skip sending wakeups for the current thread
We can be in a situation where we receive a win32 hook callback on the same
thread that is currently waiting. In that case, we do still need to trigger
a wakeup when an event is pushed because the hook itself won't necessarily
do that (depending on what we return from the hook).
2021-06-05 14:35:21 -07:00
Cameron Gutman b992b915e5 Optimize SDL_WaitEventTimeout() for the SDL_PollEvent() case
There's no sense in doing all the setup for waiting if we're just polling.
2021-06-05 14:35:21 -07:00
Cameron Gutman 85b51e6c92 Fall back to polling normally if not operating the win32 message loop
In this condition, we cannot safely wait/wake on events.
2021-06-05 14:35:21 -07:00
Cameron Gutman e13d5df00b Call SDL_SendWakeupEvent() directly from SDL_PeepEvent()
SDL_PeepEvent() is a documented public API, so we must properly support
waking a waiting thread in SDL_WaitEventTimeout() with SDL_PeepEvent().
2021-06-05 14:35:21 -07:00
Francesco Abbate 0dd7024d55 Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling
When possible use native os functions to make a blocking call waiting for
an incoming event. Previous behavior was to continuously poll the event
queue with a small delay between each poll.

The blocking call uses a new optional video driver event,
WaitEventTimeout, if available. It is called only if an window
already shown is available. If present the window is designated
using the variable wakeup_window to receive a wakeup event if
needed.

The WaitEventTimeout function accept a timeout parameter. If
positive the call will wait for an event or return if the timeout
expired without any event. If the timeout is zero it will
implement a polling behavior. If the timeout is negative the
function will block indefinetely waiting for an event.

To let the main thread sees events sent form a different thread
a "wake-up" signal is sent to the main thread if the main thread
is in a blocking state. The wake-up event is sent to the designated
wakeup_window if present.

The wake-up event is sent only if the PushEvent call is coming
from a different thread. Before sending the wake-up event
the ID of the thread making the blocking call is saved using the
variable blocking_thread_id and it is compared to the current
thread's id to decide if the wake-up event should be sent.

Two new optional video device methods are introduced:

WaitEventTimeout
SendWakeupEvent

in addition the mutex

wakeup_lock

which is defined and initialized but only for the drivers supporting the
methods above.

If the methods are not present the system behaves as previously
performing a periodic polling of the events queue.

The blocking call is disabled if a joystick or sensor is detected
and falls back to previous behavior.
2021-06-04 13:50:50 -07:00
Ankith 07fc1bb883 Fix invalid UTF-8 handling of extra bytes 2021-03-16 18:51:28 -07:00
Cameron Gutman 79cd8cab08 Add default handler for Alt+Tab while keyboard grab is enabled
By default, we will minimize the window when we receive Alt+Tab with a
full-screen keyboard grabbed window to allow the user to escape the
full-screen application.

Some applications like remote desktop clients may want to handle Alt+Tab
themselves, so provide an opt-out via SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED=0.
2021-02-10 10:22:18 -05:00
Sylvain Becker 68815b6c06 Fixed bug 5465 - Invalid memcpy inside SDL_GestureDelTouch (Thanks dmikushin and Yuki Okumura) 2021-01-10 22:21:12 +01:00
Sam Lantinga 9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Sam Lantinga 5f7cd1fa88 Added hints to control whether SDL updates joystick and sensor state in the main event loop 2020-12-18 10:08:59 -08:00
Sam Lantinga cb36189692 Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon

We should really stick this in SDL_internal.h or something so it's always available.
2020-12-09 07:16:22 -08:00
Ozkan Sezer d27238751f os2: integrate the port into main tree. 2020-10-14 23:01:06 +03:00
Sam Lantinga bcbaa4ec1f If there isn't a GetGlobalMouseState() implementation, fall back to the normal one. 2020-05-26 16:34:50 -07:00
Ryan C. Gordon fa23e3d00b locale: Implemented SDL_GetPreferredLocales().
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.

Fixes Bugzilla #2131.
2020-05-04 02:27:29 -04:00
Sam Lantinga d4f1b520c9 Added support for press/release hardware keyboard events in iOS 13.4 2020-04-08 19:16:31 -07:00
Sam Lantinga 1f4965c8c4 Fixed warnings building with mingw64 2020-03-08 21:24:06 -07:00
Sam Lantinga 997f3e9e82 Fixed build warnings 2020-03-02 09:03:55 -08:00
Sam Lantinga b5849daf3e Fixed build warnings on Android 2020-02-01 09:23:04 -08:00
Sam Lantinga a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Sam Lantinga dd7fe0af08 Fixed bug 4814 - Missing scancodes on Linux
Michael Roe

The mappings for keyboard scancodes on Linux do not include keypad left and right parentheses (used on some Microsoft keyboard), keypad plus/minus, LANG1 and LANG2 (used on Korean keyboards), XK86MenuKB, and F20 (remapped to Audio Mic Mute in the usual X11 config).
2019-11-16 22:45:49 -08:00
Sam Lantinga cf33f1f0ef Added a utility function to simplify the hint handling logic 2019-11-13 21:53:01 -08:00
Sylvain Becker b458d7a28f Readability: remove redundant cast to the same type 2019-10-30 15:13:55 +01:00
Cameron Gutman 31ee4d3d81 Reduce delay to 1 ms in SDL_WaitEventTimeout() and SDL_WaitEvent()
The 10 ms delay effectively caps input polling at 100 Hz and rendering
at 100 FPS if applications use these functions in their event loop. The
delay may also lead to dropped frames even at 60 FPS due if they are
unlucky enough to hit the delay and rendering takes longer than 6 ms.
2018-11-03 15:46:42 -07:00
Sam Lantinga 526b9bdf1c Backed out changeset b0241180cdc5
Better commit incoming!
2019-10-14 22:41:27 -07:00