Commit Graph

4479 Commits

Author SHA1 Message Date
David Gow 21cba92423 wayland: Don't create zxdg toplevel decoration twice
Each window can have at most one zxdg toplevel decoration, but as of
[1], we accidentally create two. (If libdecor is not in use). This
causes wayland windows with server-side decorations (e.g. on KDE/KWin)
to crash with the message:

zxdg_decoration_manager_v1@7: error 1: decoration has been already constructed

This extra zxdg_decoration_manager_v1.get_toplevel_decoration() call was
introduced while deprecating wl-shell and xdg-shell-stable[1] support,
and possibly was a bad interaction with [2], which moved the decoration
creation around.

Fixes: 6aae5b44f8 ("Remove wl-shell and xdg-shell-unstable-v6 support (#4323)")

[1]: https://github.com/libsdl-org/SDL/pull/4323
[2]: https://github.com/libsdl-org/SDL/pull/4374
2021-07-28 04:12:39 -07:00
Ethan Lee 7b239edb83 wayland: Assign frame_callback on window creation.
Fixes a crash when creating and destroying a window without calling SwapWindow.
2021-07-28 00:48:05 -07:00
Sam Lantinga 41e1a2360f Correct the maximized size and position for borderless resizable windows
This fixes bug https://github.com/libsdl-org/SDL/issues/4043
2021-07-27 16:51:08 -07:00
Ethan Lee 03185e748b wayland: Tag/Check wl_output objects as well, fixes crashes when libdecor is in use 2021-07-27 16:05:53 -07:00
Ryan C. Gordon 871c11191b wayland: handle pending resizes immediately, not on SwapWindow.
This was originally a workaround for an old Mesa bug, since fixed, apparently,
and causes other problems.

Fixes #4326.
2021-07-27 18:24:09 -04:00
Sam Lantinga 51c61d7cdf Run the entire Cocoa messagebox function on the main thread.
This fixes bug https://github.com/libsdl-org/SDL/issues/4420
2021-07-27 14:57:18 -07:00
Sam Lantinga dfd3f30e88 Make Cocoa_HandleTitleButtonEvent() static since it's not used anywhere else 2021-07-27 14:27:37 -07:00
Ethan Lee a3eb297ec2 wayland: Rework enter/leave and update_scale_factor to avoid bogus wl_output data.
Also remove get_window_scale_factor() which was just pointless indirection.
2021-07-27 14:21:32 -07:00
Simon Zeni 6aae5b44f8
Remove wl-shell and xdg-shell-unstable-v6 support (#4323)
* wayland-protocol: update wayland.xml to 1.19.0

* wayland: remove shell_surface field from SDL_SysWMinfo

* wayland: remove wl_shell support

* waypand-protocols: update xdg-shell.xml to 1.20

* wayland: remove xdg-shell-unstable-v6 support

* wayland: deprecate wl shell surface syswm info, add xdg surface
2021-07-27 14:12:26 -07:00
Sam Lantinga 88e4755c26 Make sure we don't try to turn on relative mouse mode while clicking on the window title bar.
This fixes bug https://github.com/libsdl-org/SDL/issues/4469
2021-07-27 12:43:45 -07:00
Splamy c72aef2664 Fixed microphone randomly stop working
WASAPI_WaitDevice is used for audio playback and capture, but needs to
behave slighty different.
For playback `GetCurrentPadding` returns the padding which is already
queued, so WaitDevice should return when buffer length falls below the
buffer threshold (`maxpadding`).
For capture `GetCurrentPadding` returns the available data which can be
read, so WaitDevice can return as soon as any data is available.

In the old implementation WaitDevice could suddenly hang. This is
because on many capture devices the buffer (`padding`) wasn't filled
fast enough to surpass `maxpadding`. But if at one point (due to unlucky
timing) more than maxpadding frames were available, WaitDevice would not
return anymore.

Issue #3234 is probably related to this.
2021-07-27 14:19:11 -04:00
Ryan C. Gordon 4ef8674df1
Revert "wasapi: Open capture devices the way we used to."
This reverts commit 0d0fee7569.
2021-07-27 14:18:44 -04:00
Ryan C. Gordon 0d0fee7569
wasapi: Open capture devices the way we used to.
This should work around the regression in #3234, since it basically reverts
the problem change, but only for capture devices.

Fixes #3234.
2021-07-27 14:13:31 -04:00
Ryan C. Gordon f4eb7f329e
spinlock: Favor gcc-style atomics over MSVC interfaces.
This resolves a problem when using Clang on Windows.

Fixes #4346.
2021-07-27 13:45:33 -04:00
Ryan C. Gordon 736a424ff4
pulseaudio: Optionally add "monitor" sources to device list.
There's a new hint to enable this.

Fixes #2917.
2021-07-27 13:12:57 -04:00
Ryan C. Gordon 8d790b10f8
audiocvt: stereo-to-mono SSE3 now uses unaligned accesses.
On modern CPUs, there's no penalty for using the unaligned instruction on
aligned memory, but now it can vectorize unaligned data too, which even if
it's not optimal, is still going to be faster than the scalar fallback.

Fixes #4532.
2021-07-27 12:23:46 -04:00
Sam Lantinga 2a53f8315a Fixed controllers showing up under both MFI and HIDAPI drivers
The Game Controller Kit doesn't show the controllers at startup, so the HIDAPI driver sees them first and therefore gets preference when a controller is supported by both drivers.

This fixes bug https://github.com/libsdl-org/SDL/issues/4209
2021-07-26 23:29:20 -07:00
Sam Lantinga 46869db01c Fixed controller rumble on macOS
Needed to add a strong reference to the haptics engine
2021-07-26 23:27:13 -07:00
Sam Lantinga a850fec733 Added missing mapping for the Xbox Elite Controller on Linux
This fixes https://github.com/ValveSoftware/steam-for-linux/issues/7826
2021-07-26 15:05:02 -07:00
Ozkan Sezer d80ef3e5f5 SDL_VideoInit: silence 'may be used uninitialized' warning
src/video/SDL_video.c:475: warning: 'i' may be used uninitialized in this function
2021-07-26 22:51:24 +03:00
Luis Cáceres 45de0a1d13 Support comma-separated lists in SDL_AUDIODRIVER 2021-07-26 15:14:54 -04:00
Luis Cáceres 5ec69285fa Support comma-separated lists in SDL_VIDEODRIVER 2021-07-26 15:14:54 -04:00
Sam Lantinga ba8bc143c1 Sort joystick entries in /dev/input
This fixes https://github.com/libsdl-org/SDL/issues/4430
2021-07-26 12:09:33 -07:00
Sam Lantinga 8d527def81 Revert "hidapi_switch: Implement HD rumble effect (#4538)"
This reverts commit 19082b115b, which broke rumble on the Nintendo Switch Pro controller
2021-07-26 10:18:18 -07:00
Narr the Reg 19082b115b
hidapi_switch: Implement HD rumble effect (#4538) 2021-07-26 10:00:53 -07:00
Christian Rauch ac904b8e95 wayland: ignore resize in fullscreen or maximised mode 2021-07-25 14:54:12 -07:00
Christian Rauch ee062c644a wayland: implement toggling decorations 2021-07-25 14:54:12 -07:00
Christian Rauch 2b3cf36fd9 wayland: forward window events 2021-07-25 14:54:12 -07:00
Christian Rauch 48066984b7 wayland: enable/disable ACTION_RESIZE for fullscreen 2021-07-25 14:54:12 -07:00
Christian Rauch 9e6fcbe72c wayland: client-side decoration 2021-07-25 14:54:12 -07:00
Christian Rauch e5f9fae034 wayland: don't flush after setting fullscreen 2021-07-25 14:54:12 -07:00
Mathieu Eyraud 8e604a5f12 Fix error handling in X11_SetWindowTitle
X11_XChangeProperty return 1 on success.
2021-07-25 14:51:33 -07:00
Jaylon Gowie bc3b98f3ed Replace with SDL_SendKeyboardKeyAutoRelease 2021-07-25 07:41:30 -07:00
Jaylon Gowie 5cd37c0a7b Add Enter Key support to PSVita IME keyboard 2021-07-25 07:41:30 -07:00
Sam Lantinga 10ec4c8671 Added support for the PowerA Nintendo Switch Spectra Controller 2021-07-24 22:11:22 -07:00
Sam Lantinga 3c9559f765 Don't try to rumble third-party Nintendo Switch Pro controllers
Sending rumble to the PowerA Spectra Nintendo Switch controller hangs input reports for a couple of seconds.
2021-07-24 19:43:56 -07:00
Sam Lantinga cc19b13bc3 Fixed missing return statement 2021-07-24 19:21:29 -07:00
Sam Lantinga d4ac6b5ed9 Detect buffer overflow when getting DirectInput device state
This fixes bug https://github.com/libsdl-org/SDL/issues/4528
2021-07-24 15:58:33 -07:00
Sam Lantinga 3b85e3fdfc Fixed internal Windows key state when using Windows+Space or Windows+G shortcuts
This fixes bugs:
https://github.com/libsdl-org/SDL/issues/4369
https://github.com/libsdl-org/SDL/issues/4500
2021-07-24 15:47:11 -07:00
Sam Lantinga 03c19efbd1 Added support for multiple seats with touch input on Wayland
This fixes bug https://github.com/libsdl-org/SDL/issues/4517
2021-07-24 15:25:50 -07:00
Sam Lantinga ff1b5e1bf7 Implemented the window flash operations for X11 2021-07-24 15:11:36 -07:00
Ryan C. Gordon 5ae0dd4b52
joystick: Split out Linux opening code for reuse by querying code.
This prevents an assertion whem LINUX_JoystickGetGamepadMapping tried to
open the stick temporarily and messed with global state by doing so. Now
the global state is only set in LINUX_JoystickOpen, but the common code
is shared by both interfaces.

Fixes #4198.
2021-07-24 17:48:26 -04:00
Sam Lantinga f1633127d1 Added a window flash operation to be explicit about window flash behavior 2021-07-24 13:42:19 -07:00
Joel Linn b2c8d3e9e4 audiocvt: 5.1 to Stereo conversion utilizing AVX 2021-07-24 15:39:17 -04:00
Joel Linn 638befc1a9 audiocvt: 5.1 to Stereo conversion utilizing SSE 2021-07-24 15:39:17 -04:00
Joel Linn db56526f14 audiocvt: Replace divisions
Division is expensive and the compiler can not replace it themselves.
Though we now we will be ok in terms of floating point edge behaviour.
2021-07-24 15:39:17 -04:00
Sam Lantinga e1c3a25034 Changed SDL_FlashWindow() so it doesn't take a flash count, and added the hint SDL_HINT_WINDOW_FLASH_COUNT to control behavior on Windows 2021-07-24 12:11:27 -07:00
Sam Lantinga 09d1cea733 Use the new controller type for the Luna and Stadia controllers 2021-07-24 11:15:09 -07:00
Sam Lantinga 808c3ae612 Allow mapping Android controllers that just have a D-PAD and face buttons
This fixes bug https://github.com/libsdl-org/SDL/issues/4327
2021-07-24 10:37:42 -07:00
Sam Lantinga 94b7a87645 Added SDL_GameControllerType enumerations for the Amazon Luna and Google Stadia controllers
Fixes bug https://github.com/libsdl-org/SDL/issues/4019
2021-07-24 09:10:18 -07:00
german77 e6e8fe6d4e hidapi_switch: Implement analog rumble 2021-07-24 01:06:05 -07:00
Sam Lantinga 669714cafe Added the ThrustMaster T.16000M as a flightstick 2021-07-23 23:51:35 -07:00
Sam Lantinga 384d86b584 Fixed compile warnings with Visual Studio 2021-07-23 23:48:23 -07:00
Sam Lantinga adb75d642c Fixed hotplug detection not working on UWP or when SDL isn't pumping Windows events
This fixes bugs:
https://github.com/libsdl-org/SDL/issues/4321
https://github.com/libsdl-org/SDL/issues/4147

Thanks to DJm00n for the suggestion!
2021-07-23 23:45:18 -07:00
Sebastian Krzyszkowiak 7b0092db6a vita: touch: Mark the back panel as an indirect absolute touch device
It's not a touchscreen, but an additional touch panel on the back of
the device.
2021-07-23 16:40:34 -07:00
Sam Lantinga 422b053b96 Added support for the full line of current PowerA Xbox Series X controllers 2021-07-23 16:32:35 -07:00
Jaylon Gowie 48bbe31bc6 Add PreSwapCallback for updating SceCommonDialog 2021-07-21 09:41:10 -07:00
Jaylon Gowie 9c1306bc5e Add elgext.h header 2021-07-21 09:41:10 -07:00
meyraud705 4ada14a267 Replace libc functions to SDL equivalent in wayland video subsystem
Wayland video subsystem uses a mix of libc and SDL function.
This patch switches libc functions to SDL ones and fixes a mismatch in memory
allocation/dealoccation of SDL_Cursor in SDL_waylandmouse.c (calloc on line 201
and SDL_free on line 313) which caused memory corruption if custom memory
allocator where provided to SDL.
2021-07-21 09:28:38 -07:00
Ivan Epifanov f806064e7e Remove 'support' for rgb/bgr textures, that was causing issues with them 2021-07-19 10:14:13 -04:00
Niklas Haas d6641d7123 kmsdrm: Explicitly set the surface transform and alpha mode
This is required by the specification. Set these to sensible defaults.
Fixes a validation layer error that occurs otherwise.
2021-07-19 10:12:54 -04:00
Niklas Haas 760074270a kmsdrm: Properly zero-initialize CreateInfo structs
As written, these contain undefined stack contents, which in practice
causes crashes/hangs and/or triggers the validation layers (they
complain about `pNext` and `flags` not being NULL).
2021-07-19 10:12:54 -04:00
Ivan Epifanov 817976da69 VITA: Rewrite and fix RenderCopyEx rotation 2021-07-13 08:45:33 -07:00
Sam Lantinga dc6f044309 Added mapping for the Xbox Series X controller on tvOS 2021-07-12 17:57:21 -07:00
Sam Lantinga 947ad6e13a Added support for the Xbox Series X controller on iOS and tvOS 2021-07-12 17:57:21 -07:00
Brick 7fe6dbafa3 Reset rawInputEnableCount when RawInput is not supported 2021-07-11 14:51:31 -07:00
Sam Lantinga 24059a19c5 The RAWINPUT driver is no longer tied to HIDAPI in any way 2021-07-09 18:11:42 -07:00
Sam Lantinga f93e9047eb Implemented the timeout in hid_read_timeout() on Android
This fixes detecting PS5 controllers connected over USB
2021-07-08 18:44:50 -07:00
Hanseul Jun 557d0f827f Commenting a false alarm in WIN_GLES_SetupWindow.
When hint SDL_HINT_OPENGL_ES_DRIVER is set to "1" (e.g. for ANGLE support), assertion due to !_this->gl_config.driver_loaded can be causes while EGL is available.
2021-07-08 14:49:40 -07:00
Sam Lantinga d135c0762f Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
2021-07-08 13:22:41 -07:00
Ozkan Sezer 3da6d2cdde WIN_SetErrorFromHRESULT: kill CR/LF that FormatMessage sticks at the end
Fixes: https://github.com/libsdl-org/SDL_mixer/issues/320
2021-07-08 20:33:50 +03:00
Dean Herbert 8fb95034e8 Avoid warping the cursor to the center of the window when not in relative_warp_mode
When relative mode is enabled and not using warp mode, the cursor is
being clipped to the window. Therefore there is no reason to restore the
cursor position to the center.

Avoiding the warp to center simplifies mouse position event flow, as we
are no longer potentially receiving mouse events for the automated
movement of the cursor and can be (mostly) assured that an incoming
event from the windowing system is that of external means.
2021-07-08 09:27:09 -07:00
Dean Herbert 4359a47b3e Simplify ClipCursor behaviour when RelativeMouseMode is enabled
The implementation of clip logic for relative mode seemed to
unnecessarily limit the usable area to the middle of the window, in a
2x2 pixel region. This has the adverse side effect of moving the
operating system cursor to that location, even if it is in a valid
location in the window.

While in most scenarios this is handled correctly (by storing the
original position of the cursor in the window and restoring when leaving
relative mode), there are edge cases where this clip operation can cause
WM_MOUSEMOVE to fire at a point in time where it counts as a relative
delta from SDL's perspective.
2021-07-08 09:27:09 -07:00
Dean Herbert 3720e254c4 Trim some stray whitespace 2021-07-08 09:27:09 -07:00
Austin Shafer 16e3bfe807 SetDisplayMode: Call XRRSetScreenSize before setting CRTC config
X11_SetDisplayMode currently calls X11_XRRSetCrtcConfig alone. This results
in the monitor's viewport getting changed, but the underlying screen dimensions
stay the same.

The spec indicates that RRSetCrtcConfig only changes the crtc mode and has no effect
on the screen dimensions, only mentioning that the new crtc must fit entirely within the
screen size. For the size to change, RRSetScreenSize also needs to be called.

This affects Metro Exodus on Linux, when changing the resolution in the in-game settings
Metro gets stuck in a loop waiting for the size of its vulkan surface to change. Because
XRRSetScreenSize is not called the screen size is never changed, the vulkan surface dimensions
do not change, and Metro hangs forever watching for a surface size update that will
never come.

This change disables the CRTC, calls XRRSetScreenSize, and then updates the
CRTC configuration. This fixes changing the resolution from the Metro settings.

Tested with:
Metro Exodus, Portal 2
2021-07-08 08:41:29 -07:00
Sam Lantinga 4a20dd3e54 Removed unnecessary comment, the mic button is in byte 16 on all firmware versions 2021-07-08 07:38:18 -07:00
Sam Lantinga 46f19c311d Implemented mouse relative mode for iOS 14.1 and newer 2021-07-08 07:23:29 -07:00
Sam Lantinga 430bbcb87f Added HIDAPI support for the Amazon Luna Controller connected over USB in DirectInput mode 2021-07-07 09:49:33 -07:00
Sam Lantinga 863f566941 Fixed reading thumbstick axes and mic button on the Amazon Luna Controller firmware version 305164320 2021-07-07 08:55:16 -07:00
Dimitriy Ryazantcev 17ed8d8085 Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419).
To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds.

It works via usual HIDAPI if special filter driver is not installed:
https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T

With that driver installed it mimics Xbox One controller and works via XInput under Windows.

Under DInput this controller is not usable at all.
2021-07-07 08:31:12 -07:00
Sam Lantinga 00d67620da Added the SteelSeries manufacturer to the Nimbus+ entry on macOS 2021-07-06 11:32:11 -07:00
Sam Lantinga 24e836b0db Added controller mapping for the Nimbus+ controller on macOS when MFi support is not available 2021-07-06 10:00:09 -07:00
Ivan Epifanov 0994a75879 Don't hardcode message length 2021-07-01 15:14:49 -07:00
Ivan Epifanov 3b6e999244 Vita: remove unused variable and allow Razor perf analysis 2021-07-01 15:14:49 -07:00
Ivan Epifanov 656eb7df35 Vite: return system installed memory 2021-07-01 15:14:49 -07:00
Ivan Epifanov b55ee12f69 Vita: fix clip rectangle 2021-07-01 15:14:49 -07:00
Ivan Epifanov e41d3e617e VIta: fix render clearing 2021-07-01 15:14:49 -07:00
Ivan Epifanov 6b12280510 Vita: proper syntax 2021-07-01 15:14:49 -07:00
Ivan Epifanov 32deb6f70c Vita: fix point size 2021-07-01 15:14:49 -07:00
Ivan Epifanov 9d4527193d Vita: append messagebox title 2021-07-01 15:14:49 -07:00
Dimitriy Ryazantcev 39302c9214 Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values
See  https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices for details on what is Steam Virtual Gamepad.
2021-06-30 08:48:13 -07:00
Sam Lantinga 0c4ac33a09 Added support for the Razer Wolverine Tournament Edition controller 2021-06-28 14:31:27 -07:00
Joshua Ashton ca383599b5 Fix Anne Pro II keyboard showing up as a joystick
Having used this for a couple years, I can definitely confirm that it is not a joystick.
2021-06-26 21:23:26 -07:00
Joshua Ashton c90bd3bf79 Add missing PS5 DualSense GUIDs
Fixes my DualSense controller not being recognised as a SDL GameController which breaks Steam Input filtering causing SDL to fight for input.
2021-06-26 21:21:46 -07:00
Sam Lantinga 205b951b46 SDL_DINPUT_JoystickPresent() needs to do the full device enumeration
It is called from WGI before the normal joystick detection has been run, so it needs to actually enumerate currently connected devices.

We can skip the logic checking for other drivers also supporting this device, because that logic is duplicated from the call site.
2021-06-25 14:20:08 -07:00
Sam Lantinga ae6d9e343b Correcting the name of the Amazon Luna Controller 2021-06-25 11:09:46 -07:00
Sam Lantinga 5042ab6f24 Added Linux and macOS mappings for the DirectInput mode of the Amazon Luna Controller 2021-06-24 18:09:06 -07:00
Sam Lantinga 5b051459ed Fixed warnings on Windows 2021-06-24 18:09:04 -07:00
Sam Lantinga 99700a5c52 SDL: add Windows mappings for Luna controllers for USB DirectInput mode and BT. Note: the triggers do not seem to work in BT mode. 2021-06-24 18:09:01 -07:00
Ozkan Sezer 33b84c8d15 s/memcmp/SDL_memcmp/ for conistency 2021-06-24 23:10:56 +03:00
Ethan Lee 56b77b12bc cocoa: Implement FlashWindow 2021-06-24 13:08:26 -07:00
scribam c2e8a791bb SDL_windowsevents: add support for multiple mice 2021-06-24 12:15:54 -07:00
Cameron Gutman 7948c16df2 Pump events each time through the loop in SDL_WaitEventTimeout_Device()
Not only is it more efficient to batch process pending events, it is
necessary for correctness with the Win32 backend. WIN_PumpEvents() runs
periodic updates of the cursor clip region and disambiguation of
left and right shift keys in addition to standard event processing.
2021-06-24 12:14:17 -07:00
Cameron Gutman 105de64c2d Only queue one wakeup event per wait
Queuing more than one can lead to a spurious wakeup on the next wait.
2021-06-24 12:14:17 -07:00
Anthony Pesch c262569cd8 kmsdrm: fix KMSDRM_SetDisplayMode being called for the default desktop mode doing nothing 2021-06-24 12:12:29 -07:00
Anthony Pesch 98bda39186 kmsdrm: sync the display's current mode with what's set in KMSDRM_CreateSurfaces 2021-06-24 12:12:29 -07:00
Anthony Pesch d031a24e00 kmsdrm: defer surface recreation inside of KMSDRM_SetWindowSize and
KMSDRM_SetWindowFullscreen as is done in KMSDRM_SetWindowDisplayMode
2021-06-24 12:12:29 -07:00
Anthony Pesch 5a296e2589 kmsdrm: avoid overriding the mode requested by SDL_SetWindowDisplayMode
when recreating surfaces
2021-06-24 12:12:29 -07:00
Sam Lantinga 814285d6e3 Workaround for crash on Apple Mac M1 hardware 2021-06-23 09:19:02 -07:00
Sam Lantinga 41fab8532d ControllerList: set the default deadzone for Ps5 controller back to same one as Xbox controllers. Too many users complained about drift. 2021-06-18 18:10:24 -07:00
Sam Lantinga a8b28939a6 ControllerList: add more Xbox controllers from minidumps 2021-06-18 18:10:23 -07:00
Sam Lantinga 08eff56a5b ControllerList: add Brooks Mars controller to PS4 controller list 2021-06-18 18:10:22 -07:00
Sam Lantinga afd100f02b Added support for the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow and Blue controllers 2021-06-18 17:37:46 -07:00
Ryan C. Gordon 839387ed0a
video/dummy: Don't zero out the fake display mode before adding it.
The SDL_zero call was in the wrong place as a historical accident, I think.
2021-06-17 22:11:10 -04:00
Sam Lantinga 268fbcd460 Fixed compiler warning on Visual Studio 2021-06-17 11:23:47 -07:00
Sam Lantinga d8dba5bcf3 Added support for the Logitech G923 racing wheel 2021-06-17 11:22:08 -07:00
Ethan Lee 7f261d3b76 wayland: Fix returning to a window from fullscreen without calling SetWindowSize 2021-06-15 09:00:18 -07:00
Ivan Epifanov 8da0dd17a1 Oops. Renderer already queues viewport change 2021-06-15 08:58:53 -07:00
Ivan Epifanov 1fc519880d Reset/re-apply viewport on frame start/target change. Fixes SDL_RenderSetLogicalSize on PSVita 2021-06-15 08:58:53 -07:00
Phillip Trudeau bc7ac134db Windows: Fix SDL_GetBasePath() truncating paths
SDL_GetBasePath grows its path buffer for long paths, but GetModuleFileNameExW always truncates and succeeds,
so `len` was always equal to (buflen - 1) which is 127. This is easily fixed by checking for (buflen - 1) instead of buflen.
For paths longer than MAX_PATH, this problem sometimes got hidden by Windows path shortening ("C:\PROGRA~1\" etc.).

Tested on Windows 10 x64 19041 and 10586.
2021-06-12 23:07:46 -04:00
Paul Cercueil db5cd8c694 joystick: virtual: Fix event injection for axes/hats
SDL_JoystickSetVirtualAxisInner() and SDL_JoystickSetVirtualHatInner()
did not properly sanitize the 'axis' and 'hat' parameters.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-06-12 17:55:03 +03:00
Paul Cercueil f3cf019ecb joystick: Add missing comma in joystick drivers list
Without this comma it is impossible to enable both the Vita and Dummy
drivers at the same time.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-06-12 15:50:02 +03:00
Ozkan Sezer bc9888c9b5 OS2_GetDisplayModes: malloc a new copy of mode's driver data.
Based on a patch by Jochen Schäfer <josch1710@live.de> :

The problem is, that in the initialization code uses the same structure for
desktop_mode and current_mode.  See SDL_os2video.c:OS2_VideoInit():

  stSDLDisplay.desktop_mode = stSDLDisplayMode;
  stSDLDisplay.current_mode = stSDLDisplayMode;
  ...
  stSDLDisplayMode.driverdata = pDisplayData;

Then, if you call GetDisplayModes, current_mode will added to the modes
list, with the same driverdata pointer to desktop_mode.

  SDL_AddDisplayMode( display, &display->current_mode );

When VideoQuit gets called, first the modes list gets freed including the
driverdata, the desktop_mode gets freed.  See SDL_video.c:SDL_VideoQuit():

  for (j = display->num_display_modes; j--;) {
      SDL_free(display->display_modes[j].driverdata);
      display->display_modes[j].driverdata = NULL;
  }
  SDL_free(display->display_modes);
  display->display_modes = NULL;
  SDL_free(display->desktop_mode.driverdata);
  display->desktop_mode.driverdata = NULL;

So, the display_modes[j].driverdata gets freed, but desktop_mode->driverdata
points to the same memory, but is not NULL'ed. When desktop_mode->driverdata
gets freed the memory is already freed, and libcx crashes the application on
SDL_Quit.
2021-06-12 14:55:24 +03:00
Ozkan Sezer d28437de3c SDL_keyboard.c: Add bounds guards when assigning to the scancode array.
Based on a patch by Jochen Schäfer <josch1710@live.de> :
On a T420 pressing the ACPI button for volume control, big scancodes
were emitted. This was causing an overflow, because missing guards.
2021-06-12 08:00:50 +03:00
Ethan Lee eb15b4e962 wayland: Drop SwapWindow calls for hidden windows 2021-06-11 21:50:18 -07:00
Ryan C. Gordon 37d35a3e34
kmsdrm: hook up KMSDRM_GLES_DefaultProfileConfig for use.
Fixes #3678.
2021-06-11 21:03:35 -04:00
Ivan Epifanov bbdd08e0b2 Build without PIB support by default and add flag to enable it 2021-06-11 13:21:07 -04:00
Ivan Epifanov a4442476df Cleanup dead and duplicate code 2021-06-11 13:21:07 -04:00
Ivan Epifanov c2b8b55634 Older api, not needed 2021-06-11 13:21:07 -04:00
Ivan Epifanov dd2a285825 Remove leftovers 2021-06-11 13:21:07 -04:00
Ozkan Sezer 2f248a2a31 SDL_cocoaevents.m: fix build against SDK < 10.12 after commit 0dd7024d. 2021-06-11 04:00:32 +03:00
Dimitriy Ryazantcev f5122377c9 Move SDL_IsXInputDevice check above actual joystick allocation 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev 766d81ec86 Rewrite SDL_DINPUT_JoystickPresent method to avoid costly IDirectInput8_CreateDevice calls 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev a6da2fbf73 Rename haptic methods to avoid confusion with joystick:
`SDL_DINPUT_MaybeAddDevice`->`SDL_DINPUT_HapticMaybeAddDevice`
`SDL_DINPUT_MaybeRemoveDevice`->`SDL_DINPUT_HapticMaybeRemoveDevice`
`SDL_XINPUT_MaybeAddDevice`->`SDL_XINPUT_HapticMaybeAddDevice`
`SDL_XINPUT_MaybeRemoveDevice`->`SDL_XINPUT_HapticMaybeRemoveDevice`
2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev 73dc68a7ae Simplify and cleanup DirectInput joystick backend code:
- Do not call IDirectInputDevice8_QueryInterface(device, &IID_IDirectInputDevice8,...) on DIRECTINPUTDEVICE8 device
- Get joystick VendorID and ProductID via IDirectInputDevice8_GetProperty(.., DIPROP_VIDPID, ..) call instead of messing with DIDEVICEINSTANCE.guidProduct
- Normalize HID device interface path to upper case for stable operation of XInput check
- Remove useless RawInput calls in SDL_IsXInputDevice() - just check for "IG_" string in HID device interface path that we already have

There shouldn't be any observable behavior changes.
2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev f2f759dca3 Remove not used DirectInput ignored_devices list 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev adc2d362ba Remove outdated and not used WIN_IsXInputDevice code 2021-06-10 16:41:09 -07:00
Sam Lantinga 0e62926ec5 Fixed crash if vendor or product strings are empty 2021-06-10 16:28:32 -07:00
Ryan C. Gordon e65a658320
x11: Add a hint to force override-redirect.
Fixes #3776.
2021-06-09 22:10:20 -04:00
Sam Lantinga cb5e86353b Fixed crash after reinitializing libusb HID support 2021-06-08 13:15:24 -07:00
Eric Wasylishen c33e3c15fb testwm2: draw various debug logging into the window itself
Renderer output size, window position/size, display bounds, etc.
Uses new SDLTest_CommonDrawWindowInfo function in test_common.
2021-06-08 05:29:29 +03:00
Cameron Gutman e13b43ac21 Don't skip sending wakeups for the current thread
We can be in a situation where we receive a win32 hook callback on the same
thread that is currently waiting. In that case, we do still need to trigger
a wakeup when an event is pushed because the hook itself won't necessarily
do that (depending on what we return from the hook).
2021-06-05 14:35:21 -07:00
Cameron Gutman b992b915e5 Optimize SDL_WaitEventTimeout() for the SDL_PollEvent() case
There's no sense in doing all the setup for waiting if we're just polling.
2021-06-05 14:35:21 -07:00
Cameron Gutman 85b51e6c92 Fall back to polling normally if not operating the win32 message loop
In this condition, we cannot safely wait/wake on events.
2021-06-05 14:35:21 -07:00
Cameron Gutman e13d5df00b Call SDL_SendWakeupEvent() directly from SDL_PeepEvent()
SDL_PeepEvent() is a documented public API, so we must properly support
waking a waiting thread in SDL_WaitEventTimeout() with SDL_PeepEvent().
2021-06-05 14:35:21 -07:00
Ethan Lee d956636c85 wayland: Implement FlashWindow 2021-06-04 16:26:03 -07:00
Jupeyy 64724db0a1 Implement bare minimum for SDL_FlashWindow 2021-06-04 15:07:55 -07:00
Francesco Abbate 0dd7024d55 Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling
When possible use native os functions to make a blocking call waiting for
an incoming event. Previous behavior was to continuously poll the event
queue with a small delay between each poll.

The blocking call uses a new optional video driver event,
WaitEventTimeout, if available. It is called only if an window
already shown is available. If present the window is designated
using the variable wakeup_window to receive a wakeup event if
needed.

The WaitEventTimeout function accept a timeout parameter. If
positive the call will wait for an event or return if the timeout
expired without any event. If the timeout is zero it will
implement a polling behavior. If the timeout is negative the
function will block indefinetely waiting for an event.

To let the main thread sees events sent form a different thread
a "wake-up" signal is sent to the main thread if the main thread
is in a blocking state. The wake-up event is sent to the designated
wakeup_window if present.

The wake-up event is sent only if the PushEvent call is coming
from a different thread. Before sending the wake-up event
the ID of the thread making the blocking call is saved using the
variable blocking_thread_id and it is compared to the current
thread's id to decide if the wake-up event should be sent.

Two new optional video device methods are introduced:

WaitEventTimeout
SendWakeupEvent

in addition the mutex

wakeup_lock

which is defined and initialized but only for the drivers supporting the
methods above.

If the methods are not present the system behaves as previously
performing a periodic polling of the events queue.

The blocking call is disabled if a joystick or sensor is detected
and falls back to previous behavior.
2021-06-04 13:50:50 -07:00
Sam Lantinga 40e5ce7fe5 This delay is no longer needed on Steam Link hardware 2021-06-04 13:23:54 -07:00
Andrew Murray cd67f42d8f
add Linux mapping for brook fighting board (#4416)
* added controller mapping for Brook fighting board

* fixed formatting on Brook Universal Fighting Board controller mapping entry
2021-06-04 09:20:47 -07:00