Commit Graph

5656 Commits

Author SHA1 Message Date
chalonverse 8303c5d0a3 Added missing SDL_zero for renderTargetViewDesc 2022-06-08 12:51:09 -07:00
Sam Lantinga d58d637ac6 Added support for the Qanba Obsidian Arcade Joystick on Linux 2022-06-08 11:07:36 -07:00
Charlie Birks 0fcfaf9e94 emscripten: use MAIN_THREAD_EM_ASM for the fb/cursor proxying
This is how everything else was handled and fixes undefined symbol
errors in non-threads builds.
2022-06-08 08:09:46 -07:00
chalonverse 7a335df9cf Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds. 2022-06-07 17:07:33 -07:00
Sylvain 2cc2260435
Fixed bug #5768 - SDL_RenderGeometry's software backend failed to render when texture coordinates are reversed
handle flip vertical/horizontal when reconstructing rects from triangles
2022-06-07 16:30:01 +02:00
chalonverse 4082821822
DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)

* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters

* Fixed OpenWatcom build failure

* Dynapi fix

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00
Ozkan Sezer 63e12cf601 SDL_windows_main.c: replace CopyMemory() with SDL_memcpy() 2022-06-06 22:55:56 +03:00
Ryan C. Gordon ec0204d243
x11: Don't use GetXftDPI() when XRandR can tell us the DPI per-output.
Fixes #5764.
2022-06-06 14:39:58 -04:00
Ozkan Sezer 61115aebd3 update dynapi after the loongarch support patch 2022-06-06 19:29:56 +03:00
yuanhecai 50d8642fa3 Add optimiztion function with LSX in LoongArch
1. yuv420_rgb24_lsx
1. yuv420_rgba_lsx
2. yuv420_bgra_lsx
3. yuv420_argb_lsx
4. yuv420_abgr_lsx
2022-06-06 08:49:09 -07:00
yuanhecai 17f63e53f8 Add loongarch support
LSX and LASX are enabled by default if compiler supports them.
2022-06-06 08:49:09 -07:00
Ryan C. Gordon 9703f23663
SDL_SetHintWithPriority: actually, this test is good.
Otherwise, we end up calling the callback if both the old and new value
are NULL.

This reverts commit 5f25a6ea78 (and also
trims some whitespace).
2022-06-06 10:55:29 -04:00
Ryan C. Gordon 5f25a6ea78
Revert "SDL_SetHintWithPriority: better test if hint value has changed."
Actually, the original test was fine, disregard.

This reverts commit c391bdc160.
2022-06-06 09:36:20 -04:00
Ryan C. Gordon c391bdc160
SDL_SetHintWithPriority: better test if hint value has changed. 2022-06-06 09:31:35 -04:00
Ryan C. Gordon 55a07d91fa
SDL_SetHintWithPriority: Allow setting NULL hints.
Fixes #5120.
2022-06-06 09:30:43 -04:00
Ryan C. Gordon a236bf4f25
x11: Hook up display hotplug notifications.
Obviously this needs XRandR support.

Fixes #4977.
2022-06-06 02:13:37 -04:00
Ryan C. Gordon 6b4bd5a759
test_harness: Report if zero tests to run.
Fixes static analysis complain about a potential malloc(0) call.
2022-06-05 09:34:54 -04:00
Christoph Reichenbach 3a20274ddf Refactoring: move GUID operations out of Joystick
- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
  src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
2022-06-04 17:22:13 -07:00
Sam Lantinga 423141bfca Added a function to get the controller firmware version 2022-06-03 18:50:00 -07:00
Sam Lantinga 17410887d0 Separated controller type data into a C file 2022-06-03 15:03:08 -07:00
Sam Lantinga ae2cc29f8b Make sure initial state is set correctly for the D3D renderer
Fixes https://github.com/libsdl-org/SDL/issues/5749
2022-06-03 09:44:34 -07:00
David Gow 847539afeb wayland: Only call libdecor_dispatch() if we've loaded libdecor
As of #5703, we call libdecor_dispatch() in Wayland_WaitEventTimeout(),
but this will crash if we don't load libdecor, as
SDL_VideoData::shell.libdecor will be NULL.

Since we don't load libdecor if we don't intend to use it (i.e., if
should_use_libdecor returns false), this results in a crash under KDE in
almost all circumstances.
2022-06-01 08:32:13 -07:00
Sam Lantinga 7fa46ec40b The Google Pixel fingerprint sensor also shows up on Linux when running on the phone 2022-05-31 11:11:19 -07:00
Ethan Lee 964e979d06 hidapi: Allow disabling libusb support at runtime 2022-05-30 13:45:24 -07:00
Sam Lantinga c87b0142fe Fixed building with C89 compiler 2022-05-30 12:02:25 -07:00
Guldoman f78f775238 ime: windows: allocate space for null terminator 2022-05-28 08:57:29 -07:00
Sam Lantinga fd2a2eea10 Fixed declaration-after-statement warning 2022-05-28 07:49:18 -07:00
Sam Lantinga d2c4d74dd0 Fixed build with MinGW-64 windows.devices.power.h
The MinGW-64 header defines the parameters as ABI::Windows::Foundation::IReference<INT32 > **, but the Windows header defines the parameters as __FIReference_1_int**
2022-05-27 15:49:35 -07:00
Sam Lantinga bd22ca762e Revert "Workaround for compiling with MinGW-w64"
This reverts commit efdf43aa9b.

The broken mingw headers aren't in an official release yet, so reporting this upstream.
2022-05-27 15:40:50 -07:00
Sam Lantinga efdf43aa9b Workaround for compiling with MinGW-w64
Fixes bug https://github.com/libsdl-org/SDL/issues/5589
2022-05-27 15:34:45 -07:00
Sam Lantinga bef9f2b2c4 Don't trigger device notifications when Steam Deck backlight changes 2022-05-26 20:45:48 -07:00
Cameron Cawley 347659e8cf riscos: Ensure that last_mouse_buttons is initialised correctly 2022-05-25 14:26:36 -07:00
Cameron Cawley cb43eb43f8 riscos: Ensure the mouse focus is set when creating the window 2022-05-25 14:26:36 -07:00
Cameron Cawley 6eda520f64 riscos: Add a basic implementation of SDL_ShowCursor() 2022-05-25 14:26:36 -07:00
Sam Lantinga 22d6e09a8d Don't try to call hid_ble_scan() if HIDAPI is disabled
Fixes https://github.com/libsdl-org/SDL/issues/5699
2022-05-25 11:05:39 -07:00
Sam Lantinga b28d304b23 Only include controller_type.h in SDL_joystick.c
It has a huge array of controllers and we only want it instantiated once
2022-05-24 17:24:54 -07:00
Ozkan Sezer 9220f92bae hidapi/libusb/hid.c (read_thread): mark as SDLCALL 2022-05-25 01:01:02 +03:00
Simon McVittie 412ceb84d4 video: Only check major version in SDL_GetWindowWMInfo
Since #5602, SDL is intended to have the same ABI across the whole
major-version 2 cycle, so we should not check that the minor version
matches the one that was used to compile an application.

There are two checks that could make sense here.

The first check is that the major version matches the expected major
version. This is usually unnecessary and is not usually done (if we're
calling into the wrong library we'll likely crash anyway), but since we
have the information, we might as well continue to use it.

The second check is whether the version provided by the caller is
equal to or greater than a threshold version at which additional fields
were added to the struct. If it is, we should populate those fields;
if it is not, then we cannot. This is only useful on platforms where
additional fields have genuinely been added during the lifetime of
SDL 2, like Windows and DirectFB (but not X11).

This commit changes the first check to be consistent about only looking
at the minor version, while leaving the second check using SDL_VERSIONNUM
(which will be removed or widened in SDL 3, but it's fine for now).

Resolves: https://github.com/libsdl-org/SDL/issues/5711
Fixes: cd7c2f1 "Switch versioning scheme to be the same as GLib and Flatpak"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-24 08:56:23 -07:00
Mathieu Eyraud fe46569cce Fix potential memory leak in SDL_AddHintCallback 2022-05-21 09:47:34 -07:00
Ivan Le Lann e4b5afa576 fix unused variable depending on YUV format 2022-05-21 09:46:46 -07:00
Christian Rauch e59cba95a0 add libdecor_dispatch 2022-05-21 09:40:26 -07:00
Ryan C. Gordon dc62fec5e9
audio: Fix locking in backends that manage their own callback threads.
Otherwise you might get a race where an app pauses the device, but
the audio callback still manages to run after the pause is in place.
2022-05-20 21:08:29 -04:00
Sam Lantinga b1cf322971 Fixed HIDAPI PS4 controller being picked up when running under Steam
Input with PS4 configuration enabled
2022-05-19 16:50:59 -07:00
Ryan C. Gordon 9edd411a83
x11: send move/resize events when waiting on fullscreen change.
Otherwise we ignore the Configure/etc events when they come in because
the window is already in an identical state as far as SDL is concerned.

Fixes #5593.

May also fix:
Issue #5572.
Issue #5595.
2022-05-19 17:19:52 -04:00
Cameron Cawley b798e49c92 Fix build warning with MSVC 2022-05-19 23:55:24 +03:00
Cameron Cawley f0566702c5 Fix enabling SDL_DYNAMIC_API in OpenWatcom builds 2022-05-19 20:11:10 +03:00
Cameron Cawley 3d52d04977 Remove the '_' prefix from symbol names in Windows OpenWatcom builds 2022-05-19 20:11:10 +03:00
Cameron Cawley 9dfa000bc0 Initial support for building for Windows with OpenWatcom 2022-05-19 20:11:10 +03:00
Sam Lantinga 5669743a43 Make sure SDL_CaptureMouse() is only called on the main thread
Windows handles mouse capture on a per-thread basis, and capture must be done on the thread used to create a window.

Fixes https://github.com/libsdl-org/SDL/issues/5577
2022-05-19 09:52:47 -07:00
Ozkan Sezer 15781a6986 dynapi: fix SDL_DYNAPI_PROC for SDL_iPhoneSetAnimationCallback() 2022-05-19 18:55:02 +03:00