12 Commits

Author SHA1 Message Date
Sam Lantinga
83b653d55d Fixed build warning 2020-11-11 20:09:56 -08:00
Sam Lantinga
009b62f1c2 Be explicit about mapping the new game controller paddle buttons 2020-11-07 02:22:15 -08:00
Sam Lantinga
3a3aaac221 Added 4 auxiliary buttons to the game controller API
Xbox Elite controllers use AUX1-AUX4 to represent the paddle buttons when using the HIDAPI driver
PS4 and PS5 controllers use AUX1 to represent the touchpad button
Nintendo Switch Pro controllers use AUX1 to represent the capture button
2020-11-06 11:30:52 -08:00
Sam Lantinga
e555d45331 Added SDL_JoystickHasLED
Currently, this is only supported by the PS4 HIDAPI driver.
2020-11-05 11:07:54 -08:00
Ethan Lee
83cddd2ebc Add SDL_JoystickSetLED.
Currently, this is only supported by the PS4 HIDAPI driver.
2020-04-30 11:57:29 -04:00
Sam Lantinga
b6afbe6317 Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
Sam Lantinga
9b879a08aa Fixed compiler warning 2020-03-16 19:15:28 -07:00
Jimb Esser
c2c5d0b392 Fix compile error 2020-03-16 16:52:49 -07:00
Sam Lantinga
52be663380 Use SDL math functions in Steam Controller support 2020-03-02 09:35:09 -08:00
Sam Lantinga
6efebf1768 Moved rumble expiration to the main joystick handling level, and prevent sending the driver layer duplicate rumble requests. 2020-02-04 12:48:53 -08:00
Sam Lantinga
212609b3f2 Map the right pad on the Steam Controller to the right stick in the game controller API 2020-01-31 14:09:23 -08:00
Sam Lantinga
0641711e9f Added missing file from previous commit 2020-01-29 20:09:59 -08:00