Commit Graph

10700 Commits

Author SHA1 Message Date
zll 69bbe4ce7d Fix memory leak in VITA_GXM_CreateRenderer 2022-09-29 14:32:56 +03:00
Frank Praznik e17f0c283c wayland: Call the Wayland hide/show functions directly when changing decoration modes
Calling SDL_HideWindow() to destroy the window is a NOP if the SDL_WINDOW_SHOWN flag was never set. Bypass it and call the Wayland-specific function directly to ensure that the window is always destroyed before switching from server-side to client-side decorations, even if it hasn't been shown yet.

Likewise, call Wayland_ShowWindow() directly when the window isn't explicitly hidden to ensure that it is always recreated since the SDL_WINDOW_SHOWN flag won't be cleared, which, when set, renders SDL_ShowWindow() a NOP.
2022-09-28 13:21:10 -07:00
Ozkan Sezer 8bcbdc706c hidapi, libusb: backport read_thread indefinite loop fix from mainstream
Mainstream commit:
5ce9051e2f
2022-09-28 08:26:08 -07:00
Ludovico de Nittis 379d478055 dbus: guard against uninitialized D-Bus
Before calling any D-Bus related methods we should first ensure that
they
were correctly loaded.

In the event where `LoadDBUSLibrary()` was not able to load the D-Bus
library, we should just return early, signalling with SDL_FALSE that we
were unable to inhibit the Screensaver.

Helps: https://github.com/ValveSoftware/steam-for-linux/issues/8815

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-09-28 10:29:55 -04:00
Eric Curtin 57b5c9107e kmsdrm: only negative devindex's are not allowed
ad874536 removed an unnecessary limit as we *can* have a devindex
greater than 99, this error message does not reflect the support for
values greater than 99.
2022-09-28 10:29:02 -04:00
Ryan C. Gordon 508cc225a7
Update README.md 2022-09-28 10:17:39 -04:00
Ryan C. Gordon f648c000bd
build: Fixed some references to renamed test-versioning.sh 2022-09-28 09:37:21 -04:00
Ryan C. Gordon f6565c329b
coreaudio: Remove redundant variable. 2022-09-28 09:27:45 -04:00
Ryan C. Gordon 411582c710
coreaudio: Don't crash on shutdown in a race condition.
Fixed #6159.
2022-09-28 09:22:17 -04:00
Ryan C. Gordon d843d61cc1
Moved test/versioning.sh to build-scripts/test-versioning.sh
Reference Issue #6171.
2022-09-28 09:09:43 -04:00
Sam Lantinga 4471d22eb6 Updated iOS demos Xcode project 2022-09-28 01:10:23 -07:00
Sam Lantinga 13c443f224 Removed obsolete search path setting 2022-09-28 01:10:10 -07:00
Sam Lantinga 26997bc153 Removed unused framework entries from the Xcode project 2022-09-28 00:52:39 -07:00
Sam Lantinga 229315b014 Updated SDL Xcode test project to build for iOS and tvOS
Tested with Xcode 14.0.1
2022-09-28 00:06:06 -07:00
Sam Lantinga bb74af1e11 Allow including SDL_uikit_main.c in Apple multi-platform builds
This file just won't do anything on macOS
2022-09-28 00:01:54 -07:00
Sam Lantinga 3a6b4835f8 Updated macOS Xcode test programs 2022-09-27 22:28:50 -07:00
Ryan C. Gordon 8e14647759
build-scripts: Added update-version.sh
Fixes #6171.
2022-09-27 22:04:07 -04:00
Ryan C. Gordon a2c5757356
video: check for "software" with SDL_HINT_FRAMEBUFFER_ACCELERATION.
We check for this value elsewhere but not in SDL_CreateWindowFramebuffer.
2022-09-27 22:04:06 -04:00
Anonymous Maarten d76f0cc753 Android.mk: Build android SDL2.so with `-Wl,--no-undefined` 2022-09-27 13:13:52 -07:00
Anonymous Maarten 70214ed3ed cmake: append to CMAKE_MODULE_PATH instead of overwriting 2022-09-27 13:13:52 -07:00
Anonymous Maarten a193a03d81 cmake: add -Wno-declaration-after-statement to cpu-features.c alone 2022-09-27 13:13:52 -07:00
Sam Lantinga 7becbd7d42 Add joystick locking for controller notifications on iOS/tvOS
Fixes https://github.com/libsdl-org/SDL/issues/6288
2022-09-27 12:58:16 -07:00
Sam Lantinga 18eb319adc Added sensor timestamp for Nintendo Switch controllers 2022-09-27 12:34:03 -07:00
Sam Lantinga 5e3a40309e Added sensor timestamp for Steam Controllers 2022-09-27 11:36:01 -07:00
Ryan C. Gordon 57b20e7b9e cocoa: Fix new windows setting SDL_WINDOW_BORDERLESS flag incorrectly.
Fixes #6172.
2022-09-27 14:23:42 -04:00
Ozkan Sezer 77c7836c26 fix vita build failure after commit 2c518747b 2022-09-27 20:21:24 +03:00
SDL Wiki Bot 36e7670143 Sync SDL wiki -> header 2022-09-27 16:57:17 +00:00
Sam Lantinga 2c518747b9 Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver 2022-09-27 09:56:49 -07:00
Sylvain d71df6448b
Fixed bug #6287 - SDL_FillRect failed for SDL_Surface with BitsPerPixel == 4 2022-09-27 10:21:15 +02:00
Sam Lantinga 1e1be0b954 Updated logic to match between PS4/PS5/Switch controllers 2022-09-26 23:00:58 -07:00
Sam Lantinga 8c40a6b0c7 Drop PS5 Bluetooth reports that fail CRC check 2022-09-26 22:47:21 -07:00
Sam Lantinga db075ff3ba Removed unused variable 2022-09-26 22:45:01 -07:00
Sam Lantinga 2ccdd0667a Handle DS4 dongle controller connection and disconnection
We also drop Bluetooth packets that fail the CRC check, as recommended by Sony
2022-09-26 22:34:33 -07:00
Anonymous Maarten 653e433c08 cmake: only add -Wl,--undefined=WinMain when building an executable 2022-09-27 07:00:02 +03:00
Sam Lantinga 18046b9aa3 Fixed crash with a NULL serial number 2022-09-26 20:53:50 -07:00
Sam Lantinga 67fa6a935f Don't wait a long time for zombie Bluetooth controllers
If a Nintendo Switch Pro controller is turned off, it will leave the controller connected in Windows, but not responding to reports. Don't wait a really long time trying to get information from a controller in this state.
2022-09-26 20:49:26 -07:00
Sam Lantinga 67db8a9103 Wait for input before reconnecting a Bluetooth device
On Windows, the Bluetooth device can remain in a connected state if the controller just shut down. It won't return any errors, but it also won't generate any input reports in this state, so wait until we know for sure that the Bluetooth controller is sending data before letting the application know it's available.
2022-09-26 20:43:46 -07:00
Cameron Gutman 71fb91f7e4 evdev: Fix build with libudev and joystick subsystem disabled 2022-09-26 21:38:09 -05:00
Sam Lantinga 2cc9176137 Removed debug logging 2022-09-26 18:52:26 -07:00
Sam Lantinga 2c98c8af01 Use better default values for Switch controller calibration 2022-09-26 18:39:47 -07:00
Sam Lantinga a205c5e26c Use separate extents for simple and advanced reports 2022-09-26 18:39:47 -07:00
Anonymous Maarten 2f9c9b5f80 cmake: make sure check_* uses 2 different variables for clock_gettime 2022-09-27 03:47:20 +03:00
Anonymous Maarten 81d3266766 cmake: make sure check_* uses 2 different variables in CheckX11 2022-09-27 03:47:20 +03:00
Anonymous Maarten a9524ffa9d cmake: make sure check_c_source_compiles uses 2 different variables in CheckOSS 2022-09-27 03:47:20 +03:00
Anonymous Maarten bfecd78159 cmake: use check_symbol_exists to check dlopen + need for dl library 2022-09-27 03:47:20 +03:00
Sam Lantinga 4e375996d3 Added a hint to return the version in the old format
Workaround for https://github.com/libsdl-org/SDL/issues/6177 for games that can't be updated.
2022-09-26 17:06:18 -07:00
Sam Lantinga b7fddb4c0e Minor tweaks 2022-09-26 14:39:51 -07:00
Sam Lantinga 39adcc0a6b Prefer USB input over Bluetooth for PS5/PS5/Switch controllers
Nintendo Switch controllers will automatically turn off Bluetooth when connected over USB, but this takes care of that a little more quickly.

PS4 and PS5 controllers will happily send reports over both Bluetooth and USB, so we'll prefer USB if connected and switch back to Bluetooth if USB is disconnected.
2022-09-26 14:20:34 -07:00
Sam Lantinga 17d7d03adf Added detection of the joystick type for third party PS4 and PS5 controllers 2022-09-26 08:12:35 -07:00
Ozkan Sezer 6b75a592a4 autotools: revised and silenced esound detection a bit. 2022-09-24 20:01:04 +03:00