Ryan C. Gordon
67a48ad13a
haiku: Patched to compile with new joystick interfaces.
2018-08-10 15:04:08 -04:00
Ryan C. Gordon
e1ac643b32
bsd: Patched to compile.
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(I think.)
2018-08-10 14:54:26 -04:00
Ryan C. Gordon
67764070f0
bsd: Update joystick code for new interfaces.
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(this is an untested push to see if buildbot likes it.)
2018-08-10 14:42:40 -04:00
Ryan C. Gordon
b692c35237
emscripten: Patched to compile with new joystick interfaces.
2018-08-10 14:32:30 -04:00
Ryan C. Gordon
941f8ecffd
joystick: define inline to SDL_INLINE
2018-08-10 14:10:47 -04:00
Ryan C. Gordon
0b2863d45e
joystick: #if 0'd out some things that aren't currently used.
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Fixes some compiler warnings.
2018-08-10 14:09:44 -04:00
Ozkan Sezer
a7c3d2af81
SDL_hidapi_ps4.c: lowercase windows header names.
2018-08-10 11:50:55 +03:00
Sam Lantinga
4f41f07d43
Added missing files from previous commits
2018-08-09 16:05:48 -07:00
Sam Lantinga
31b0224397
Added notes that this code was contributed by Valve
2018-08-09 16:04:45 -07:00
Sam Lantinga
99759bac82
There's no controller that's supported by both XInput and HIDAPI
2018-08-09 16:04:34 -07:00
Sam Lantinga
ab07ce1166
Don't update the device list for devices we know aren't supported
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This should reduce HID enumeration (hitting the USB bus) if for some reason we're getting spammed with false device insert/removal events
2018-08-09 16:04:30 -07:00
Sam Lantinga
28e0c0eef7
Sam Lantinga <slouken@libsdl.org> 2018-08-06 13:00 -0700
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Backed out changeset 794a209b2270
http://hg.libsdl.org/SDL/rev/2e2ecdac957c
2018-08-09 16:04:21 -07:00
Sam Lantinga
25a952e76f
Sam Lantinga <slouken@libsdl.org> 2018-08-06 11:58 -0700
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Removed mapping for VID/PID 0x0079/0x0006, which is a generic PCB used in many different devices
http://hg.libsdl.org/SDL/rev/794a209b2270
2018-08-09 16:04:18 -07:00
Sam Lantinga
888bf1af69
Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
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The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows
2018-08-09 16:03:50 -07:00
Sam Lantinga
f35e97ba8a
Fixed Windows build
2018-08-09 16:03:29 -07:00
Sam Lantinga
d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
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Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Sam Lantinga
a37d3e0b1e
Backed out changeset 794a209b2270
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It turns out the mapping is correct, just the name was confusing
2018-08-06 13:00:11 -07:00
Sam Lantinga
cc682f2013
Removed mapping for VID/PID 0x0079/0x0006, which is a generic PCB used in many different devices
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Different device with same vid/pic that is kind of a Saitek shape:
https://www.trust.com/en/product/17416-gxt-24-runa-compact-gamepad
n64 with same ID
https://bbs.archlinux.org/viewtopic.php?id=163488
PS shaped with numbers for buttons
https://pineight.com/mw/index.php?title=USB_game_controller#DragonRise_Inc._Generic_USB_Joystick
fightstick with same vid/pid
https://retropie.org.uk/forum/topic/7594/bartop-2-player-zero-delay-encoders-not-working
2018-08-06 11:58:08 -07:00
Ryan C. Gordon
862aa4b47d
windows: Fixed some Visual Studio warnings about shadowed variables.
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Fixes Bugzilla #4118 .
2018-07-22 19:28:27 -04:00
Sam Lantinga
48f7e7f34d
Corrected PS4 controller entry
2018-09-30 22:43:12 -07:00
Ozkan Sezer
5454765a22
replace bool stuff in controller_type.h with SDL_bool.
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remove bool<->SDL_bool dance in SDL_joystick.c:SDL_IsJoystickSteamController()
after the controller_type.h change.
2018-09-28 17:01:24 +03:00
Ozkan Sezer
fde82e5972
SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code.
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this makes it build with my old toolchain with mingw-w64 1.0.10 headers
2018-09-28 14:01:40 +03:00
Sam Lantinga
9aa8a75d26
Fixed building with Xcode 10.0
2018-09-28 01:18:54 -07:00
Sam Lantinga
f964ce03b4
Fixed mingw-w64 build
2018-09-28 01:00:47 -07:00
Sam Lantinga
aa9683bb6f
Added 8bitdo SF 30 PRO controller support for Linux / DInput mode (thanks Frank Hartung)
2018-09-25 19:41:33 -07:00
Ozkan Sezer
870c44bfed
safer this way, just in case..
2018-09-25 09:20:56 +03:00
Sam Lantinga
cd90e2ca58
Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols
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Ozkan Sezer
hidapi dynamic udev initial patch
2018-09-24 16:33:14 -07:00
Sam Lantinga
5febdfcece
Fixed whitespace
2018-09-24 11:49:25 -07:00
Sam Lantinga
d07fe7ad95
Removed button logging message
2018-09-21 09:41:21 -07:00
Sam Lantinga
e8b0859f17
Added missing call to WindowsDeleteString()
2018-09-20 15:55:52 -07:00
Sam Lantinga
600126c90e
Added experimental support for Windows.Gaming.Input
2018-09-19 10:03:40 -07:00
Sam Lantinga
59a2d12cc3
Fixed creating an Android game controller mapping for HIDAPI devices on initialization
2018-09-17 11:35:22 -07:00
Sam Lantinga
6a7b0c27af
Fixed crash launching under Steam on Mac OS X
2018-09-14 12:41:29 -07:00
Ozkan Sezer
33381d3d10
hidapi/SDL_hidapijoystick.c: fix build in C90 mode:
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src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_InitializeDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: (Each undeclared identifier is reported only once
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: for each function it appears in.)
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_UpdateDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:339: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:341: error: ISO C90 forbids mixed declarations and code
2018-09-07 11:03:24 +03:00
Sam Lantinga
864b8f89fa
Merged in community contributed controller mappings from https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
2018-06-12 01:04:26 -07:00
Sam Lantinga
1205978244
Added common controllers used with Steam Big Picture
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These are entirely untested
Several USB ids refer to multiple packaged products. In those cases I tried to use the most common name, or a general name (e.g. PS3 Controller), or a completely generic name (e.g. USB gamepad) if it wasn't clear what type of controller it was.
Patches welcome!
2018-06-12 00:18:10 -07:00
Sam Lantinga
db86e7a633
Added support for the PS3 controller driver in PlayStation Now
2018-06-07 10:54:54 -07:00
Sam Lantinga
ff6aebc4a1
Added a new GUID for DS3 controller connected over bluetooth, for both Sony and Shanwan (thanks William!)
2018-05-29 08:03:44 -07:00
Sam Lantinga
b3173d9d3b
Added support for the NVIDIA SHIELD handheld gaming device
2018-05-23 17:15:37 -07:00
Sam Lantinga
361043a5f6
Actually left trigger is motion axis 17 and right trigger is motion axis 18, which will map in that order to SDL axes.
2018-05-23 17:15:33 -07:00
Sam Lantinga
4d9a346927
Added additional supported Android controllers
2018-05-23 16:00:21 -07:00
Sam Lantinga
c07656dbcb
Fixed default mapping for Android controller triggers (they were reversed)
2018-05-23 16:00:19 -07:00
Sam Lantinga
999af8099b
Merged latest changes from Steam Link app
2018-05-18 13:09:30 -07:00
Sam Lantinga
b7228bc51f
Added support for the GameSir G3w
2018-04-11 18:28:03 -07:00
Sam Lantinga
b41b9d34c7
Fixed return value
2018-03-19 14:52:53 -07:00
Sam Lantinga
8e062f6925
Generalized the handling of instantaneous guide button presses so there's a minimum of 100 ms between guide button press and release.
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This happens with at least the following controllers: All Apple MFI controllers, ASUS Gamepad, XiaoMi Bluetooth Controller
2018-03-19 14:42:51 -07:00
Sam Lantinga
d529b001bc
Added mapping for the ASUS Gamepad removing the guide button, which doesn't generate events even though it's reported in the Android APIs.
2018-03-19 13:16:11 -07:00
Sam Lantinga
129431b4f4
Delay delivery of the pause button release on MFI controllers so it doesn't happen in the same frame as the button press
2018-03-08 16:32:22 -08:00
Sam Lantinga
92847022f5
Added a mapping for the latest firmware for the Xbox One S controller on Android
2018-03-07 18:10:01 -08:00
Sam Lantinga
a2c1d83c02
Include a USB VID/PID for Apple MFI controllers
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This is just placeholder VID/PID, but allows code that works with VID/PID to identify the MFI controllers easily.
2018-03-07 18:09:58 -08:00