Sam Lantinga
404ba5eea8
Fixed bug 4229 - Add support for ABGR format in DirectFB renderer
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Alexandre
DirectFB supports 32-bit ABGR pixel format via DSPF_ABGR, but SDL doesn't map SDL_PIXELFORMAT_ABGR8888 to DSPF_ABGR.
A patch is attached and should add support for ABGR pixel format devices.
2018-08-28 13:37:11 -07:00
Andreas M?ller
87bc1fb552
GLES2: Get sin/cos out of vertex shader
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The only place angle is activated and causes effect is RenderCopyEx. All other
methods which use vertex shader, leave angle disabled and cause useless sin/cos
calculation in shader.
To get around shader's interface is changed to a vector that contains results
of sin and cos. To behave properly when disabled, cos value is set with offset
-1.0 making 0.0 default when deactivated.
As nice side effect it simplifies GLES2_UpdateVertexBuffer: All attributes are
vectors now.
Additional background:
* On RaspberryPi it gives a performace win for operations. Tested with
[1] numbers go down for 5-10% (not easy to estimate due to huge variation).
* SDL_RenderCopyEx was tested with [2]
* It works around left rotated display caused by low accuracy sin implemetation
in RaspberryPi/VC4 [3]
[1] https://github.com/schnitzeltony/sdl2box
[2] https://github.com/schnitzeltony/sdl2rendercopyex
[3] https://github.com/anholt/mesa/issues/110
Signed-off-by: Andreas M?ller <schnitzeltony@gmail.com>
2018-08-28 12:57:51 -07:00
Sam Lantinga
044b00dcae
Fixed the DirectFB renderer not being enabled in autoconf builds
2018-08-27 11:51:05 -07:00
Sam Lantinga
a1ca84411e
Update the cursor clipping each frame, in case it was stolen by another application.
2018-08-26 20:37:23 -07:00
Sam Lantinga
15b3794f11
Only reset the clip rect if it's currently the rect we previously clipped.
...
This prevents us from clearing the clip rect globally when another application has set it.
There's also an experimental change to regularly update the clip rect for a window defensively, in case someone else has reset it. It works well, but I don't know if it's cheap enough to call as frequently as it would be called now, and might have other undesirable side effects.
Also fixed whitespace and SDL coding style
2018-08-26 10:34:23 -07:00
Sam Lantinga
09ab752aa3
Implement SDL_HapticStopEffect on Android (thanks Rachel!)
2018-08-24 10:41:57 -07:00
Jeremy Ong
a794126d56
vulkan: SDL_Vulkan_GetInstanceExtensions should accept a NULL window.
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Fixes Bugzilla #4235 .
2018-08-24 09:49:48 -04:00
Sam Lantinga
a003fa0a05
Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!)
2018-08-23 14:05:25 -07:00
Ryan C. Gordon
df5d565f48
cmake: add sensor subsystem to the build.
2018-08-23 14:32:30 -04:00
Sam Lantinga
8adadf8f0e
Added documentation for additional Android sensors
2018-08-23 10:51:54 -07:00
Sam Lantinga
de5367a612
Added display event files to the Visual Studio projects
2018-08-23 02:48:47 -07:00
Sam Lantinga
5901fe466b
Added display event files to the Mac OS X project
2018-08-23 02:24:31 -07:00
Sam Lantinga
50d5002533
Fixed build
2018-08-23 02:21:17 -07:00
Sam Lantinga
088070e5a8
Moved display orientation handling on iOS out to a separate function for Qt apps
2018-08-22 23:47:29 -07:00
Sam Lantinga
f225af0c1e
Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
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Documented the values returned by the accelerometer and gyroscope sensors
2018-08-22 21:48:28 -07:00
Sam Lantinga
f1bc1c1274
Fixed crash trying to open HIDAPI controller as a haptics device on Windows
2018-08-22 17:44:28 -07:00
Sam Lantinga
38ae49880f
Updated required Android SDK to API 26, to match Google's new App Store requirements
2018-08-21 20:46:25 -07:00
Sam Lantinga
7f4860e2be
Doh.. __IPHONEOS__ is defined on tvOS
2018-08-21 20:38:22 -07:00
Sam Lantinga
74e99f7416
Don't use CoreMotion on tvOS
2018-08-21 20:34:09 -07:00
Sam Lantinga
b8ae2c1860
Fixed UWP build
2018-08-21 20:20:54 -07:00
Sam Lantinga
6f758ad25f
Moved SDL_IsTablet() to a cross-platform API function
2018-08-21 20:03:54 -07:00
Sam Lantinga
e9f6805fc6
Removed dependency on C++ runtime on iOS
2018-08-21 19:42:19 -07:00
Sam Lantinga
c6647bf9c9
Added the iOS sensor implementation
2018-08-21 17:24:12 -07:00
Sam Lantinga
bdbc06b027
Fixed bug 4228 - Clean-up Xcode projects
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C.W. Betts
This cleans up the Xcode project by setting the Xcode groups to the corresponding directories. This also removes the Resources folder in OS X's Products group and adds the CoreBluetooth framework to the iOS tests (this is needed due to the addition of hidapi.
2018-08-21 16:47:44 -07:00
Sam Lantinga
c5bcefa7e8
Fixed duplicate definition of SDL_JoystickID
2018-08-21 13:44:11 -07:00
Sam Lantinga
7749ee2a43
Added the dummy sensor driver to the Visual Studio projects
2018-08-21 13:42:44 -07:00
Sam Lantinga
3e5dbc694a
Added a dummy sensor driver
2018-08-21 13:29:21 -07:00
Sam Lantinga
7c3040e08a
First pass on the new SDL sensor API
2018-08-21 12:11:34 -07:00
Sam Lantinga
c2791fc60d
Don't crash if the app doesn't have Bluetooth permissions
2018-08-21 11:59:13 -07:00
Sam Lantinga
2a4999b4bb
By default just build for 32-bit ARM and x86
2018-08-21 11:44:08 -07:00
Sam Lantinga
109544ca04
Add SDL_IsTablet() to Android and iOS SDL.
2018-08-21 11:23:47 -07:00
Sam Lantinga
b09b25f6e4
Don't crash if the app doesn't have Bluetooth permissions
2018-08-21 11:07:56 -07:00
Sam Lantinga
ad1e3c2a4c
Fixed Android build error
2018-08-21 10:37:26 -07:00
Sam Lantinga
0d22559e30
Fixed Android build error
2018-08-21 10:25:30 -07:00
Sam Lantinga
5dfa4043a3
Fixed warnings building on Mac OS X 64-bit
2018-08-20 21:19:17 -07:00
Sam Lantinga
6b3f11e2a3
Fixed code style
2018-08-20 21:18:56 -07:00
Ryan Speets
aeea6b9b1f
Emscripten: Fixed SDL_SYSTEM_CURSOR_SIZEALL
2018-08-18 12:30:04 +01:00
Ozkan Sezer
90454b1ece
SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined
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it still needs a Vista or newer Platform SDK to build, though.
2018-08-16 11:01:02 +03:00
Sam Lantinga
7d3a7ef827
Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
2018-08-15 23:35:54 -07:00
Sam Lantinga
a2add1f683
Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
2018-08-15 23:14:45 -07:00
Sam Lantinga
3f5ff751fe
Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
2018-08-15 23:14:43 -07:00
Sam Lantinga
aad340eb86
Added Windows Xbox controller state packet handling, for completeness.
2018-08-15 19:53:36 -07:00
Sam Lantinga
63107524f6
Fixed input from the Steam Virtual Gamepad on Mac OS X
2018-08-15 19:53:34 -07:00
Sam Lantinga
0903e83553
Use SDL specific window class to avoid conflicting with Steam
2018-08-15 19:53:31 -07:00
Sam Lantinga
c88666580e
Catch device removal as well as device arrival on Windows
2018-08-15 19:53:30 -07:00
Sam Lantinga
641c674f2a
Turned off debug messages
2018-08-15 19:53:28 -07:00
Sam Lantinga
51902010c6
Remove the HIDAPI device if we get a read error from it
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This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
2018-08-15 19:53:26 -07:00
Sam Lantinga
dfbd7f65a9
Fixed Mac OS X build
2018-08-15 19:53:24 -07:00
Sam Lantinga
ec74c318b9
Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice.
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We'll only enumerate devices when we get notification that the system devices have changed
2018-08-15 19:53:22 -07:00
Ryan C. Gordon
2dc04b4c11
libm: one more static analysis fix.
2018-08-10 15:22:02 -04:00