Sylvain Becker
0f871c033c
Fixed bug 4843 - Passing NULL to memset in SDL_PrivateLoadButtonMapping
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(Thanks!)
2019-10-23 09:53:23 +02:00
Ozkan Sezer
7a47c292c0
Fix bug 4746 - introduce SDL_zeroa macro.
2019-07-31 01:22:02 +03:00
Jimb Esser
0f148eb651
Fix polling left trigger reporting right trigger's values.
2019-03-16 18:12:26 -07:00
Sylvain Becker
82b2c849f0
Fixed bug 4024 - GameController error "Unexpected controller element"
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If mapping string is terminated with a comma, there is no more values to parse.
2019-01-21 23:41:43 +01:00
Sam Lantinga
7b354dda76
Fixed compiler warning
2019-01-20 13:53:16 -08:00
Sylvain Becker
ede0fc4f4c
Fixed bug 4024 - remove trailing comma of Controller mappings
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because it reports an error "Unexpected controller element"
2019-01-16 14:03:35 +01:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
98829d37e8
Handle both "Sony Interactive Intertainment" and "Sony Computer Entertainment" when ignoring motion sensors
2018-12-11 19:50:58 -08:00
Sam Lantinga
70ce0f2e06
Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings
2018-12-07 12:02:08 -08:00
Sam Lantinga
db320e460a
Fixed the PS4 motion controls showing up as a separate game controller on Linux
2018-12-04 14:21:29 -08:00
Ryan C. Gordon
62494a2e27
Merge SDL-ryan-batching-renderer branch to default.
2018-10-31 15:03:41 -04:00
Sam Lantinga
14329256cb
Generalized the XInput user index into a player index
2018-10-25 16:53:14 -07:00
Ryan C. Gordon
b262b0ebc9
Small stack allocations fall back to malloc if they're unexpectedly large.
2018-10-22 20:50:32 -04:00
Sam Lantinga
96259f1f85
Don't overwrite the default binding when changing the binding for a controller that was using the default.
2018-09-05 12:16:01 -07:00
Sam Lantinga
41ee51b9a8
Fixed updating bindings for controllers using the wildcard mappings
2018-10-04 15:23:42 -07:00
Sam Lantinga
d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
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Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Sam Lantinga
5febdfcece
Fixed whitespace
2018-09-24 11:49:25 -07:00
Sam Lantinga
59a2d12cc3
Fixed creating an Android game controller mapping for HIDAPI devices on initialization
2018-09-17 11:35:22 -07:00
Sam Lantinga
6a7b0c27af
Fixed crash launching under Steam on Mac OS X
2018-09-14 12:41:29 -07:00
Sam Lantinga
361043a5f6
Actually left trigger is motion axis 17 and right trigger is motion axis 18, which will map in that order to SDL axes.
2018-05-23 17:15:33 -07:00
Sam Lantinga
c07656dbcb
Fixed default mapping for Android controller triggers (they were reversed)
2018-05-23 16:00:19 -07:00
Sam Lantinga
999af8099b
Merged latest changes from Steam Link app
2018-05-18 13:09:30 -07:00
Sam Lantinga
b41b9d34c7
Fixed return value
2018-03-19 14:52:53 -07:00
Sam Lantinga
8e062f6925
Generalized the handling of instantaneous guide button presses so there's a minimum of 100 ms between guide button press and release.
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This happens with at least the following controllers: All Apple MFI controllers, ASUS Gamepad, XiaoMi Bluetooth Controller
2018-03-19 14:42:51 -07:00
Sam Lantinga
a8ac588549
Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
2018-03-07 13:30:40 -08:00
Sam Lantinga
9e651b6915
Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
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Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
2018-03-06 14:51:50 -08:00
Sam Lantinga
003c0dce9c
Use the real controller name for game controllers on iOS and Apple TV
2018-03-02 10:56:21 -08:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
fee2469c65
Fixed bug 4005 - Android, SDL_IsGameController() crashes is index is out of range
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Sylvain
On Android, if you give an invalid index to SDL_IsGameController(), it will crash in SDL_SYS_IsDPAD_DeviceIndex().
2017-12-19 10:48:29 -08:00
Sam Lantinga
e5cfa24182
Fixed default Android D-PAD mapping so the back button is treated as B
2017-12-16 10:40:47 -08:00
Sam Lantinga
a7d2d12c64
Fixed building on non-Android platforms
2017-11-01 10:07:04 -07:00
Sam Lantinga
a90be440e8
Added controller mapping for Android TV remotes
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Also fixed the back button on the remote exiting the application
2017-11-01 10:06:58 -07:00
Sam Lantinga
d90fce3c9e
Exposed the joystick locking functions for multi-threaded access to the joystick API
2017-10-10 11:10:15 -07:00
Sam Lantinga
2657dfae49
Fixed crash in SDL_IsGameController() on Windows if called when a controller is being removed
2017-10-09 11:45:15 -07:00
Sam Lantinga
d828647944
Added stubs for simple Steam Controller support
2017-09-22 08:30:52 -07:00
Sam Lantinga
de91b1248f
Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
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Patches contributed by Ozkan Sezer
2017-08-14 06:28:21 -07:00
Sam Lantinga
ca5c304814
Fixed bug 3744 - missing SDLCALL in several functions
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Ozkan Sezer
The attached patch adds missing SDLCALL to several functions, so that
they properly match the headers as intended.
2017-08-13 21:06:52 -07:00
Sam Lantinga
ea9bc659f5
Added check for XBOX in addition to Xbox and X-Box
2017-08-13 20:39:00 -07:00
Sam Lantinga
b425050baf
Fixed compiler warnings on Visual Studio 2013
2017-08-12 00:04:46 -07:00
Sam Lantinga
03250690d6
Added a private hint for Steam to bypass the controller filtering for the Steam virtual gamepad
2017-08-09 12:38:20 -07:00
Sam Lantinga
f15dbc8f63
Fixed Linux build
2017-08-09 12:11:59 -07:00
Sam Lantinga
c49fa37c5b
Added SDL hints to filter the set of game controllers reported by SDL
2017-08-09 11:59:29 -07:00
Ryan C. Gordon
ca0bf151d5
Fix some more compiler warnings on armcc.
2017-03-03 16:38:17 -05:00
Philipp Wiesemann
1e4820951f
Fixed comments.
2017-01-14 21:36:06 +01:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Philipp Wiesemann
af26379881
Fixed crash if allocating memory for game controller failed.
2016-12-28 20:10:48 +01:00
Sam Lantinga
cb8685c022
Fixed comment style
2016-12-27 02:04:38 -08:00
Sam Lantinga
6d7da0887d
Split controller axes into positive and negative sides so each can be bound independently.
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Using this a D-Pad can be mapped to a thumbstick and vice versa.
Also added support for inverted axes, improving trigger binding support
2016-12-27 01:39:07 -08:00
Sam Lantinga
b4e069e7f8
Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
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felix
Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:
/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
^~~~~~
It seems there is a missing 'void' between the parentheses.
2016-12-26 02:12:21 -08:00
Sam Lantinga
ca019dada5
Fixed issue where the throttle and other axes on racing wheels don't start at zero and show up as immediate input when the wheel is turned for the first time. Wait until they are actually moved before generating input from them.
2016-12-22 17:33:45 -08:00