Commit Graph

5505 Commits

Author SHA1 Message Date
kenmays bff867013e haiku: updated for Haiku 2022-01-12 09:32:56 -08:00
kenmays 094e94402d haiku: Remove BDirectWindow, fix OpenGL handling.
From e6cc4e7f4b8189be55dd3b0e13e54e59f73d7672 Mon Sep 17 00:00:00 2001
From: X512 <danger_mail@list.ru>
Date: Thu, 30 Jan 2020 04:01:58 +0900
Subject: libsdl2: Remove BDirectWindow, fix OpenGL handling.

* BDirectWindow changed to BWindow.
* Implemented fullscreen.
* Introduced view for non-OpenGL drawing.
* Drawing thread removed, window thread is used instead.
* Use BGLView as OpenGL context. Implement proper context switching and OpenGL
  locking. Only one context per window is supported. BGLView should be not
  deleted when window is closed, it deleted when deleting context.
2022-01-12 09:32:56 -08:00
Ozkan Sezer 5b6e2d69a5 SDL_os2messagebox.c (_makeDlg): remove unnecessary casts 2022-01-12 11:01:02 +03:00
Ryan C. Gordon 42302d0a59
x11: Let apps specify a custom _NET_WM_WINDOW_TYPE.
Fixes #5185.
2022-01-11 21:17:21 -05:00
Ryan C. Gordon f9b918ff40 opengles2: Use client-side arrays on everything but Emscripten.
Turns out they're much faster!

Fixes #5206.
2022-01-11 19:41:41 -05:00
Ozkan Sezer ea0bca573d SDL_cocoamodes.m: fix build against older SDKs.
Fixes https://github.com/libsdl-org/SDL/issues/5208
2022-01-11 14:56:56 +03:00
Ozkan Sezer 7527c8d3d7 hidapi, libusb: provide a wcsdup implementation if it is not available.
similar to mac and android versions..
2022-01-11 11:33:02 +03:00
Ozkan Sezer c6c4d4211b pthread: disable SetThreadPriority for OS/2 too 2022-01-11 11:33:02 +03:00
Sam Lantinga d8129c5698 Mark internal function as static 2022-01-10 10:50:59 -08:00
Ethan Lee 3e1b3bc344
wayland: Horizontal wheel values do not need to be inverted 2022-01-10 10:07:44 -05:00
Sam Lantinga a29d3acc9e Updated Bresenham line drawing to match software renderer output 2022-01-09 11:12:13 -08:00
Ozkan Sezer b9d98331c5 os2joystick: fix uninitialized use of local var 'maxdevs' 2022-01-09 20:33:32 +03:00
Ozkan Sezer 17da60068d os2joystick: fix -Wsequence-point issues. 2022-01-09 20:33:32 +03:00
Ozkan Sezer f14c7bb443 added missing hidapi stuff for os/2 with libusb 2022-01-09 20:33:32 +03:00
Sam Lantinga 1f32dd8edc Fixed overdraw with duplicate points, fixed not drawing single point lines 2022-01-09 06:36:18 -08:00
Ryan C. Gordon 5d07c03613
psp: Force channels to stereo if user requested anything other than mono.
Before it would only clamp to stereo if it also had to resample, which would
fail if the app specified 44100Hz and surround sound.
2022-01-09 08:13:34 -05:00
Ryan C. Gordon c275436f56
opengles2: Batching lines/points used wrong var for summing vertex counts.
Fixed this in the vitagxm backend too, but I don't know what the state of
that code is otherwise.

Reference Issue #5061.
2022-01-09 00:39:02 -05:00
Joan Bruguera 9e6249fa54 wayland: Avoid spurious key repeats when not pumping events
Previous to this commit, key repeats events were typically generated when
pumping events, based on the time of when the events are pumped. However,
if an application doesn't call `SDL_PumpEvents` for some seconds, this time
can be multiple seconds in the future compared to the actual key up event time,
and generates key repeats even if a key was pressed only for an instant.

In practice, this can happen when the user presses a key which causes the
application to do something without pumping events (e.g. load a level).
In Crispy Doom & PrBoom+, when the user presses the key bound to "Restart
level/demo", the game doesn't pump events during the "screen melt" effect,
and the level is restarted multiple times due to spurious repeats.

To fix this, if the key up event is among the events to be pumped, we generate
the key repeats there, since in the Wayland callback we receive the time when
the key up event happened. Otherwise, we know no key up event happened and we
can generate as many repeats as necessary after pumping.

Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
2022-01-08 14:10:22 -08:00
Joan Bruguera 461724d287 wayland: Refactor time fields in SDL_WaylandKeyboardRepeat
Refactorization with no functional changes.

Instead of `next_repeat_ms` containing a timestamp based on SDL ticks, we make
it zero-based relative to the key press time, and we store the key press time in
SDL ticks in a new field.

This refactorization is groundwork for future commits which need to use the
key press and release timestamps provided by the Wayland API, which are also
expressed in milliseconds, but whose base does not match the one for SDL ticks.

Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
2022-01-08 14:10:22 -08:00
Joan Bruguera fb0c3040c0 wayland: Avoid infinite loop in keyboard_repeat_handle
If `repeat_info->next_repeat_ms` overflows, many key presses will be generated.
In the worst case, `now = 0xFFFFFFFFU` and the loop will never terminate.

Rearrange the comparison in order to gracefully handle the overflow case.

Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
2022-01-08 14:10:22 -08:00
Sam Lantinga 3b083b9911 Fixed compile warning 2022-01-08 14:07:42 -08:00
Sam Lantinga b82af9dfbf Improved OpenGL point drawing performance (thanks @slime73!)
We'll do proper call batching for the SDL 2.0.22 release
2022-01-08 14:05:50 -08:00
Sam Lantinga 1a73c45a08 Fixed incorrect color in the OpenGL driver 2022-01-08 13:35:17 -08:00
Sylvain 3cdda8f8ab
PSP: use 'data' variable which is alread the driver data 2022-01-08 21:58:26 +01:00
Sam Lantinga 4ef2529bf9 More efficient calculation of render_count 2022-01-08 12:37:57 -08:00
Sam Lantinga 5346c93b62 Fixed assertion on number of points rendered 2022-01-08 12:28:43 -08:00
Sam Lantinga 4b71962031 Prevent overdraw with connected line segments 2022-01-08 12:02:30 -08:00
Sam Lantinga 09ece861d1 Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method 2022-01-08 11:36:52 -08:00
Sam Lantinga c1e6079836 As an optimization, draw horizontal and vertical lines using rectangles 2022-01-08 11:09:11 -08:00
Sam Lantinga 3da7c6305a Assert that we have drawn the expected number of points 2022-01-08 11:07:03 -08:00
Sam Lantinga 9f56faeedc Added line drawing using Bresenham's line algorithm (thanks @rtrussell!) 2022-01-08 10:59:31 -08:00
Sam Lantinga fe3a33a092 Use RenderGeometry for drawing lines at all scales 2022-01-08 10:10:18 -08:00
Sam Lantinga 1694782b2a Remove redundant work when render scale is 1.0 2022-01-08 09:32:23 -08:00
Sam Lantinga 2026a78dc2 Don't flush in RenderDraw*WithRects()
This allows these functions to be reused in the future for other primitives
2022-01-08 09:23:58 -08:00
Sam Lantinga 18e4d9fed1 Re-enable line drawing path in render drivers
This is still used for scaled line drawing in RenderDrawLinesWithRects()
2022-01-08 09:02:25 -08:00
Sam Lantinga dca281e810 Fixed getting different results for SDL_PollEvent(NULL) and SDL_PollEvent(&event) 2022-01-08 08:49:34 -08:00
Ozkan Sezer 4472b83129 PSP_RunCommandQueue: fix argument to PSP_SetBlendState()
src/render/psp/SDL_render_psp.c: In function 'PSP_RunCommandQueue':
src/render/psp/SDL_render_psp.c:1200: warning: passing argument 1 of 'PSP_SetBlendState' from incompatible pointer type
2022-01-08 11:56:56 +03:00
Ozkan Sezer df1474b46e psp/SDL_sysfilesystem.c: fixed a minor compiler warning.
src/filesystem/psp/SDL_sysfilesystem.c: In function 'SDL_GetPrefPath':
src/filesystem/psp/SDL_sysfilesystem.c:71: warning: passing argument 1 of 'free' discards qualifiers from pointer target type
2022-01-08 11:55:10 +03:00
Sam Lantinga 9294634840 Updated to version 2.0.20 for release 2022-01-07 18:29:40 -08:00
Ryan C. Gordon cc2013378d
render: Fixed some compiler warnings.
Fixes #5197.
2022-01-07 20:22:51 -05:00
Sam Lantinga 289c3fbb64 Revert "We only need to add the sentinel at the top of SDL_WaitEventTimeout()"
This reverts commit c477768e6f.

We want to add the sentinel anytime we pump inside SDL_WaitEventTimeout() to avoid pumping again the next time through, as a performance optimization.
2022-01-07 17:07:22 -08:00
Sam Lantinga 1085c317a5 Use the requested cursor size instead of the default cursor size
CopyImage() will scale based on the system accessibility settings automatically.

Fixes https://github.com/libsdl-org/SDL/issues/5198
2022-01-07 16:45:18 -08:00
Ryan C. Gordon 6d3b5d66cd
psp: draw lines with RenderGeometry, same as with the other renderers. 2022-01-07 18:18:53 -05:00
Sylvain 9cb2c549fa Remove QueueDrawLines from D3D, D3D11 2022-01-07 14:10:23 -08:00
Sylvain b88b6b3c23 Remove QueueDrawLines from METAL 2022-01-07 14:10:23 -08:00
Sylvain 9aac55317d Remove QueueDrawLines from GL, GLES, GLES2 2022-01-07 14:10:23 -08:00
Sylvain 8ea8b2e697 Use QueueDrawLine if provided, otherwise use RenderGeometry 2022-01-07 14:10:23 -08:00
Sylvain Becker c498727471
render: Use RenderGeometry to draw lines
This patch is from @1bsyl

Fixes #5061.
2022-01-07 16:14:28 -05:00
Sam Lantinga 4b38d4c96b Leave the Metal view active on the window when recreating the Metal renderer
Fixes https://github.com/libsdl-org/SDL/issues/5140

Also move the metal tag definition to SDL_syswm.h so it can be used by applications
2022-01-07 12:38:45 -08:00
Ryan C. Gordon 88ac517df0
opengles2: Fix point drawing. 2022-01-07 15:04:04 -05:00
Sam Lantinga 957c48b4c7 Fixed detecting focus change to child dialogs
Fixes https://github.com/libsdl-org/SDL/issues/5157
2022-01-07 10:58:04 -08:00
Sam Lantinga c477768e6f We only need to add the sentinel at the top of SDL_WaitEventTimeout() 2022-01-06 18:58:30 -08:00
Cameron Gutman e9134b045a events: Only add sentinels for pumping done inside SDL_WaitEventTimeout()
We don't want to catch explicit SDL_PumpEvents() calls by the application with
our polling check to avoid stale data. If the call to SDL_PumpEvents() produced
no events, there will be a sentinel sitting in the queue that will cause
SDL_PollEvent() to immediately return 0 next time it is called.

Our SDL_WaitEventTimeout() implementation avoids this issue by always popping
an event after calling SDL_PumpEvents(). This will remove the new sentinel if
we didn't get any new events.
2022-01-06 18:35:23 -08:00
Sam Lantinga 954858846d Move special sentinel handling inside SDL_PeepEvents() 2022-01-06 14:05:22 -08:00
Sam Lantinga 2592e6219b Clarify that timeout == 0 is handled at the top of SDL_WaitEventTimeout() 2022-01-06 14:05:22 -08:00
Sam Lantinga 8ff2166855 Only return from SDL_PollEvent() if the last sentinel is consumed 2022-01-06 14:05:22 -08:00
Sam Lantinga c9ff90b949 Clarify comment
Co-authored-by: Simon McVittie <smcv@debian.org>
2022-01-06 14:05:22 -08:00
Sam Lantinga 31f8c3ef44 Fixed event pump starvation if the application frequently pushes its own events 2022-01-06 14:05:22 -08:00
Wouter Wijsman 515b5f2a39 Fix build errors in PSP port 2022-01-06 10:17:05 -08:00
Wouter Wijsman 34e34ad5a5 Remove debug code from PSP renderer 2022-01-06 10:17:05 -08:00
stdgregwar 520c89a00a cleaning 2022-01-06 10:17:05 -08:00
stdgregwar 09f4711f40 Fix LRU when destroying texture. 2022-01-06 10:17:05 -08:00
stdgregwar c3ec62d6a6 PSP lazier blend states, display mode report with 16bit option 2022-01-06 10:17:05 -08:00
stdgregwar 0f5368fe11 PSP cached blending and texturing state, ABGR1555 stencil hack 2022-01-06 10:17:05 -08:00
stdgregwar fe405eb27b fixed LRU cache code 2022-01-06 10:17:05 -08:00
stdgregwar c1f152292b Spill render targets to ram on PSP 2022-01-06 10:17:05 -08:00
stdgregwar 77d874e3c0 Attempt to make render to texture work on PSP 2022-01-06 10:17:05 -08:00
Francisco Javier Trujillo Mata f3255df9c0 Improve audio compatibility in PSP. Now it supports more formats and frequencies 2022-01-05 19:15:41 -05:00
Sam Lantinga 16f5b9e3c3 Filter jitter on Xbox One controllers when using raw input reports 2022-01-05 11:07:52 -08:00
Wouter Wijsman 6d46e30fed Remove extra / in PSP GetPrefPath 2022-01-05 08:29:35 -08:00
Wouter Wijsman 33dccbb381 Make sure GetPrefPath also works without org 2022-01-05 08:29:35 -08:00
Cameron Gutman 419ae29d90 joystick: Move WGI driver initialization after Windows driver
WGI calls SDL_DINPUT_JoystickPresent() so we need to be sure DInput remains
initialized for the lifetime of the WGI driver to avoid a crash or duplicated
joysticks between DInput and WGI.
2022-01-04 15:53:39 -08:00
Cameron Gutman d73bd0d2f6 dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed
The WGI driver will call this regardless of whether our init succeeded.
2022-01-04 15:53:39 -08:00
Ozkan Sezer 565ef63873 SDL_rwops.c: simplify `foo <= 0` checks to `!foo` with unsigned types. 2022-01-04 11:40:04 +03:00
Cameron Gutman 8f924b82d9 kmsdrm: Remove gbm_bo_get_offset()
It is not present on some older libgbm versions that we still
support and has been unused since 85e8adf.
2022-01-03 16:41:03 -06:00
Sam Lantinga 120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Sylvain 8622eda9e9
SDL_RenderGeometry / software: TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1 2022-01-02 22:34:56 +01:00
Ozkan Sezer 4b112620a3 SDL_cocoamodes.m (Cocoa_GetDisplayDPI): fix build using older toolchains
Fixes https://github.com/libsdl-org/SDL/issues/5162
2022-01-02 19:11:50 +03:00
Francisco Javier Trujillo Mata 13a9cd4797 Adding sysfilesystem driver to PSP 2022-01-02 08:06:04 -08:00
rohlem 0403fa8aa6 X11_WaitEventTimeout: remove unreachable return
If that condition was reachable, the return value should be negative to indicate that waiting for the timeout failed.
Otherwise, SDL_WaitEventTimeout would incorrectly return early.
2022-01-02 08:04:13 -08:00
e d0de4c625a Android: fixes build NDK 21d 2021-12-31 11:12:21 -08:00
Sam Lantinga 8f81699868 Only clear IME display options if SDL_HINT_IME_SHOW_UI is off (thanks opxdo!)
Fixes https://github.com/libsdl-org/SDL/issues/5153
2021-12-31 08:49:28 -08:00
Ryan C. Gordon e4000c0284
video: SDL_GL_GetAttribute needs to operate on FBO 0.
If a different FBO is bound, this would return incorrect results.

Fixes #5082.
2021-12-31 10:32:39 -05:00
Sam Lantinga ab6d0d4d50 Fixed undefined behavior in SDL_memset() (thanks andrewrk!)
Fixes https://github.com/libsdl-org/SDL/issues/5147
2021-12-28 15:58:15 -08:00
shinyquagsire23 6a7b63802c Fix macOS cursor jumping to corner on first titlebar click 2021-12-28 13:38:23 -08:00
Edward Li a35a7d2507 Fix SigSegV from displayInfoInvalidate when changing resolution 2021-12-28 09:33:44 -08:00
Edward Li 1c41b53551 macOS: Calculate correct DPI by not using backingScaleFactor 2021-12-28 09:33:44 -08:00
Alex Szpakowski 724468ae2c GL renderer uses glDrawArrays instead of glBegin/glEnd.
Also change internal colors sent to GL to use unorm8 components instead of float, for improved performance.
2021-12-27 10:52:47 -05:00
Sylvain a1e992b110
Fixed bug #5118 - [Android] PointerIcon leak in Cursor API 2021-12-21 22:07:17 +01:00
Ozkan Sezer 840339c49d SDL_utf8strlcpy: store trailing_bytes explicity as unsigned type. 2021-12-18 14:01:02 +03:00
Ozkan Sezer 507d4bcd68 SDL_utf8strlen: run bit-test explicitly on unsigned char 2021-12-18 14:01:02 +03:00
Ozkan Sezer 82fc67ae4d SDL_joystick.c: cast the arguments to nibble() to unsigned char. 2021-12-18 14:01:02 +03:00
Ozkan Sezer 47d3e96b43 SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters. 2021-12-18 14:01:02 +03:00
Sam Lantinga c31a40246d Fix audio memory leaks due to invalid init (thanks Janiszewski!)
SDL_Init(SDL_INIT_AUDIO) did not take into account that functions like
SDL_AddAudioDevice do register events, which will need final cleanup
and only gets fired when events were actually initialised.

Sample call stack of a malloc missing its free (Linux + PA):
    SDL_malloc_REAL (SDL_malloc.c:5328)
    SDL_AddEvent (SDL_events.c:445)
    SDL_PeepEvents_REAL (SDL_events.c:531)
    SDL_PushEvent_REAL (SDL_events.c:762)
    SDL_AddAudioDevice (SDL_audio.c:443)
    SourceInfoCallback (SDL_pulseaudio.c:681)
    context_get_source_info_callback (introspect.c:534)
    run_action (pdispatch.c:288)
    pa_pdispatch_run (pdispatch.c:341)
    pstream_packet_callback (context.c:349)
    do_read (pstream.c:1012)

Fixes https://github.com/libsdl-org/SDL/issues/3005
2021-12-17 19:04:39 -08:00
Erik Soma 71e3998d6c Make SDL_VideoInit cleanup when errors occur before video driver creation. 2021-12-17 18:55:49 -08:00
Francisco Javier Trujillo Mata 8ed0cc4300 Fix wrong value for thread priorities following official PSP Docs 2021-12-17 13:57:22 -08:00
Sylvain 44c84c0d8e
GLES2/Big-endian: don´t swap datas for yuv textures (Thanks 0x1F9F1 !) 2021-12-17 17:44:34 +01:00
Sylvain 3a69828e87
Fixed GLES2 back-end on Big Endian Platform (see #5093) 2021-12-17 13:15:39 +01:00
Ozkan Sezer 61107494a1 SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters. 2021-12-17 07:40:02 +03:00
Ozkan Sezer ced442cd38 SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter. 2021-12-17 07:33:10 +03:00
Ozkan Sezer 48d1ef8fad another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv. 2021-12-17 07:33:10 +03:00
Ozkan Sezer dac6516057 os2iconv.c (_createUconvObj): cast to unsigned char, to be safe. 2021-12-17 02:50:40 +03:00
Ozkan Sezer 2052b5bc3e os2messagebox: use proper UCHAR* typecast in assignment, just in case. 2021-12-17 01:10:10 +03:00
Sam Lantinga ca18bf11ee Don't compare raw mouse button state with windows message button state
When mouse buttons are swapped, right mouse button down is the same value as raw mouse button up, and conceptually the two systems use different button masks, so never cache state between the two.

Fixes https://github.com/libsdl-org/SDL/issues/5108
2021-12-16 12:01:18 -08:00
Sylvain 3d5fcb5da6 Fix warning 2021-12-16 09:19:53 -08:00
Sylvain 4342e6bd21 SDL_render.c: lighten the cast syntax 2021-12-16 09:19:53 -08:00
Sylvain 50d49c63ed GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid 2021-12-16 09:19:53 -08:00
Ethan Lee 4c9966eed6
wayland: Add a note for why we check 0,0 for fullscreen configurations 2021-12-16 10:22:27 -05:00
Sylvain 6101499c7c
BigEndian: fix code that generates illegal instruction with gcc-4.9.2 on powerpc
Program received signal SIGILL, Illegal instruction.
X11_InitKeyboard (_this=0x1001f8f0)
    at /home/sdl/SDL_git/src/video/x11/SDL_x11keyboard.c:273
273	    XKeyboardState values = { .global_auto_repeat = AutoRepeatModeOff };
2021-12-16 09:07:31 +01:00
stdgregwar 0b7b0977fc fix PSP texure artifacts 2021-12-15 18:00:28 -08:00
Francisco Javier Trujillo Mata 996f30b0e4 Use lightweight mutex 2021-12-15 13:59:08 -08:00
Francisco Javier Trujillo Mata 0341ec93fe Improve performance when vsync is enabled and the game is not reaching the 60 FPS 2021-12-15 11:29:49 -08:00
Sam Lantinga 67c4b99639 Fixed enabling udev hotplug detection on Linux 2021-12-15 10:39:42 -08:00
Sam Lantinga c326ff7c6f Re-enabled the O_CLOEXEC definition so config headers can be fixed 2021-12-14 12:42:39 -08:00
Alex Szpakowski 3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. 2021-12-14 12:19:16 -08:00
Sam Lantinga 086c74556d Fixed build warning on iOS 2021-12-14 12:08:36 -08:00
Sam Lantinga b08e57e926 Don't try to create a vbo if we aren't using any vertices 2021-12-14 09:32:05 -08:00
Sylvain b7885abc44
Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color* 2021-12-14 10:31:55 +01:00
Alex Szpakowski 323ba6c008 d3d11 renderer: reduce vertex bandwidth and calculations. 2021-12-13 15:14:33 -08:00
thfrwn 2b6b69fb12 fix assertion failure in sndio audio caused by the recent hotplugging support 2021-12-13 11:26:35 -08:00
Sylvain 8927d73b1c
RenderGeometry: simplify casting (Thanks Daniel Gibson) 2021-12-12 09:55:23 +01:00
Sylvain d7f66ba1ec
Remove strict aliasing warning in opengles2 backend 2021-12-11 20:04:53 +01:00
Sylvain 3e43d6e34b
SDL_RenderGeometry: remove some warning "dereferencing type-punned pointer might break strict-aliasing" 2021-12-11 17:19:00 +01:00
David Redondo e2ade2bfc4 Fix build against wayland 1.20
Fixes #5088
2021-12-10 08:59:20 -08:00
David Gow 9da93d074b video: x11: Set XImage's byte_order field (fix #5081)
If the X server's byte order is different from the client, things might
display in the wrong colour.

Apparently we can just set the byte_order field to the client's byte
order, and the X server will adjust everything automatically:
https://xorg.freedesktop.narkive.com/GbSD1aPq/ximage-s-byte-order-field
2021-12-09 20:40:12 -08:00
Hanseul Jun e7f84c20bc Fix a typo in comment. 2021-12-09 11:05:23 -08:00
Hanseul Jun 66fbf00e7d Temporarily ignore gl_config.driver_loaded check in Cocoa_GLES_SetupWindow. 2021-12-09 11:05:23 -08:00
Valentin Hăloiu cb8fa5f9c3 wayland: fix keycodes of swapped xkb modifier keys 2021-12-09 09:30:58 -08:00
Ozkan Sezer 615f7b4453 more updates to os2 makefile for libiconv 2021-12-08 23:51:56 +03:00
Ozkan Sezer 8d14e6ea44 replaced use of _MAX_PATH with CCHMAXPATH in os/2 code,
it now compiles without HAVE_LIBC
2021-12-08 14:01:02 +03:00
Sylvain 1940d289bf
SW Renderer: fix invalid read if VSYNC hint is initially set with an empty value (eg "")
because:
- GeHint return a value pointer.
- SetHint free internally the pointer
- The -now invalid- pointer is re-read

==9363== Invalid read of size 1
==9363==    at 0x4946860: SW_CreateRenderer (SDL_render_sw.c:1044)
==9363==    by 0x48F0EC3: SDL_CreateRenderer_REAL (SDL_render.c:938)
==9363==    by 0x48C5921: SDL_CreateRenderer (SDL_dynapi_procs.h:332)
==9363==    by 0x401584: main (main.c:421)
==9363==  Address 0x9c24040 is 0 bytes inside a block of size 1 free'd
==9363==    at 0x484621F: free (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so)
==9363==    by 0x494E403: SDL_free_REAL (SDL_malloc.c:5432)
==9363==    by 0x48A6153: SDL_SetHintWithPriority_REAL (SDL_hints.c:76)
==9363==    by 0x48A6254: SDL_SetHint_REAL (SDL_hints.c:101)
2021-12-08 09:41:33 +01:00
Ozkan Sezer 9409642e08 fix some warnings from vita builds (missing includes)
also some tidy-up to whitespace.
2021-12-07 21:24:24 +03:00
stdgregwar 21d46b7e0c PSP renderer fixed 2021-12-07 20:55:04 +03:00
Sergio Padrino 6f6382f8d0 Fix SDL_GameController API for PSP (#3)
- Add missing mapping
- Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
2021-12-07 09:04:05 -08:00
Cameron Gutman da0f76de6d cocoa: Don't round scroll deltas from trackpads
Rounding the scroll deltas from trackpads causes jerky scrolling behavior
by artificially amplifying the effects of very small scroll movements.

We should only round events from devices with discrete scroll wheels,
because we know the smallest unit of movement there is a single tick.
2021-12-07 09:02:35 -08:00
Ozkan Sezer 8cee50eea5 removed stdlib.h from SDL_psp_main.c now that exit() is gone. 2021-12-07 19:32:56 +03:00
Ozkan Sezer 00014dc2ac fix some warnings from psp builds (missing includes.) 2021-12-07 18:47:10 +03:00
Wouter Wijsman da5dbb4763
Fix SDL2main on PSP (#5076)
- Fix SDL2main on PSP
  SDL2main was not working for PSP, because it wasn't being activated and
  it wasn't unsetting the main. Besides that a debug screen being started
  was causing issues with joystick input and the sceKernelExitGame calli
  is no longer needed with the current PSPDEV SDK.
- Clean up imports in PSP main
- Set PSP GPU and user modes in main
- Fix exit callback in PSP main
2021-12-07 18:43:50 +03:00
Cameron Gutman 2d673e5b56 evdev: Add support for REL_WHEEL_HI_RES and REL_HWHEEL_HI_RES
If supported, these come alongside the regular REL_WHEEL and REL_HWHEEL
events so it's important that we only process one or the other.
2021-12-07 07:00:31 -08:00
Ozkan Sezer f266d92286 psp/SDL_sysjoystick.c: fix -Wshadow warnings. 2021-12-07 14:04:32 +03:00
Ozkan Sezer 801dcbc5ef SDL_render_sw.c: fix -Wshadow warnings. 2021-12-07 14:04:10 +03:00
Wouter Wijsman e17a3154ed Fix build issue 2021-12-07 14:03:00 +03:00
Wouter Wijsman 7266cf66c7 Clean up PSP render code to fit C standard used better 2021-12-07 14:03:00 +03:00
Wouter Wijsman 07608bf45f Fix ISO C90 violations in psp render code 2021-12-07 14:03:00 +03:00
Wouter Wijsman a79b642638 Make SDL2 able to build or PSP with cmake 2021-12-07 14:03:00 +03:00
Wouter Wijsman 21fd0047e3 Initial for building PSP version with CMake 2021-12-07 14:03:00 +03:00
Sylvain d09f80ef18
SDL_DrawPointsF: fix error message typo 2021-12-07 11:31:57 +01:00
Sylvain 6dafc85017
SDL_DrawLines: minor simpification:
- scale is  1.0f, don't need to multiply
- typo in error message
- remap SDL_DrawLines to SDL_DrawLinesF
2021-12-07 10:44:12 +01:00
Sylvain a0818a63e3
Fixed bug #5071 - Float conversion warnings in SDL_render.c (see also #5003) 2021-12-07 10:07:15 +01:00
Cameron Gutman 9ae56cb353 events: Add logging for SDL_MOUSEWHEEL preciseX/Y fields 2021-12-06 21:18:23 -06:00
Ozkan Sezer 03019c912a autotools, cmake: tighten Xfixes check && explicitly test BarrierEventID
Apparently the older versions of libXi doesn't have it.  Fixes the build
break issue reported at:
4b42c05ba1 (commitcomment-61427659)
2021-12-06 20:37:52 +03:00
David Gow a709b5b602 video: wayland: Handle 0x0 xdg_toplevel_configure in fullscreen
The xdg_shell spec seems to state[1] that xdg_toplevel_configure events can
always provide a 0×0 width/height to signal that the compositor doesn't
care. SDL previously assumed the provided width/height was always valid
for fullscreen windows, and so applied it as-is.

This broke SDL applications on KDE/KWin 5.23, which now sends 0×0
configure events (and, in 5.23.3, 1×1 events for some reason), breaking
all SDL applications in fullscreen[2].

[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/6
[2]: https://bugs.kde.org/show_bug.cgi?id=444962#c6
2021-12-06 09:09:37 -08:00
ALittleDruid 2f0edc2906 IAudioClient::SetEventHandle Parameter eventHandle Should not be NULL 2021-12-06 09:02:31 -08:00
Ozkan Sezer a887b8e28b SDL_test_common.c: replaced all printf() calls with SDL_Log()
Otherwise, if one builds libSDL2_test using a new mingw but builds
the test programs using an older mingw, a link failure happens:

/opt/local/x86_64-w64-mingw32/lib/libSDL2_test.a(SDL_test_common.o): In function `printf':
/opt/local/x86_64-w64-mingw32/include/stdio.h:372: undefined reference to `__imp___acrt_iob_func'
collect2: ld returned 1 exit status
2021-12-03 20:03:10 +03:00
Weng Xuetian 5056b29b0f Fix the wrong int size for fcitx capability. 2021-12-03 04:31:24 -08:00
Sylvain e14d10263c Change viewport and cliprect to float version: from SDL_Rect to SDL_FRect 2021-12-02 10:01:50 +01:00
Sylvain 7828362da9 SDL_Renderer software, D3D11: don't use "renderer->viewport" in back-ends, but use the one from SETVIEWPORT cmd 2021-12-02 10:01:50 +01:00
Ozkan Sezer a2b13e585c SDL_iconv_string: avoid memory leak if realloc() fails. 2021-12-02 02:28:24 +03:00
Ozkan Sezer f14a8bfa4e fix whitespace. 2021-12-01 21:33:02 +03:00
Ozkan Sezer b71bfdaafb SDL_iconv.c (encodings): mark "WCHAR_T" as ENCODING_UTF16LE for OS/2 too
whcar_t is unsigned short in os/2, like windows
2021-12-01 20:50:40 +03:00
Davis Mosenkovs 66b0a6ee15 workaround for libmali gbm_device_get_fd()
gbm_device_get_fd() in at least some libmali versions duplicates handle.
Other implementations do not do duplication. To prevent handle leak save
drm_fd in SDL_DisplayData.
2021-11-30 16:20:24 -08:00
Ozkan Sezer 662ea5abe4 minor correction after previous patch and minor tidy-up. 2021-12-01 01:40:24 +03:00
Ozkan Sezer 70c5e91d0f os/2 optionally builds against libiconv. 2021-12-01 01:20:10 +03:00
Ozkan Sezer b20484e803 minor os/2 reorganization for iconv 2021-12-01 01:20:02 +03:00
Sam Lantinga 8c91cf7dba Always create a full 256-entry map in case color values are out of range
Fixes https://github.com/libsdl-org/SDL/issues/5042
2021-11-30 12:37:39 -08:00
Sam Lantinga a4c04ad230 Fixed building with iOS SDK prior to 13.0
Fixes https://github.com/libsdl-org/SDL/pull/5045
2021-11-30 10:32:39 -08:00
Sam Lantinga 8589134f16 Fixed potential buffer overflow in YUV conversion
Fixes https://github.com/libsdl-org/SDL/issues/5043
2021-11-30 10:23:21 -08:00
Ozkan Sezer 09465a9083 hidapi, windows: replace a strncpy() with plain memcpy()
mainstream has a similar change, already.
2021-11-30 21:10:10 +03:00
Sam Lantinga 5fc901d4f3 Updated to version 2.0.19 for development 2021-11-30 09:58:21 -08:00
Cameron Gutman 715d481271 windows: Fix GUI key state when grabbing the keyboard
When our keyboard grab hook is installed, GetKeyState() will return 0 for the
GUI keys even when they are pressed. This leads to spurious key up events when
holding down the GUI keys and the inability to use any key combos involving
those modifier keys.
2021-11-29 20:07:19 -08:00
Sam Lantinga b6bc3a6b0e Added a mapping for the PS4 touchpad button on Windows
Fixes https://github.com/libsdl-org/SDL/issues/5035
2021-11-29 09:00:54 -08:00
David Gow f6fdbc1e37 video: x11: Fix an invalid SDL_LogError() call
This fixes a compile warning — and possible invalid memory read —
introduced in 9c03d255 ("Add back X11 legacy WM_NAME encodings"), which
was part of PR #5029, fixing Bug #4924.

The issue is with one of the added warnings in X11_GetWindowTitle().
Basically, the "title" variable passed to SDL_LogError() hasn't been
initialised yet: we could pass propdata in directly, but it's better to
move the SDL_LogError() call until after title is set, IMHO.

This fixes the following warning from gcc (SUSE Linux) 11.2.1:
In file included from /home/david/Development/SDL/src/video/x11/../../SDL_internal.h:45,
                 from /home/david/Development/SDL/src/video/x11/SDL_x11window.c:21:
/home/david/Development/SDL/src/video/x11/SDL_x11window.c: In function 'X11_GetWindowTitle':
/home/david/Development/SDL/src/video/x11/../../dynapi/SDL_dynapi_overrides.h:33:22: warning: '%s' directive argument is null [-Wformat-overflow=]
   33 | #define SDL_LogDebug SDL_LogDebug_REAL
/home/david/Development/SDL/src/video/x11/SDL_x11window.c:720:13: note: in expansion of macro 'SDL_LogDebug'
  720 |             SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "Failed to convert WM_NAME title expecting UTF8! Title: %s", title);
      |             ^~~~~~~~~~~~
2021-11-29 07:13:25 -08:00
Sam Lantinga 3ba9276aff Don't fail the sensor init if we couldn't create a sensor manager (i.e. we're running on Wine)
Fixes https://github.com/libsdl-org/SDL/issues/5031
2021-11-28 21:14:02 -08:00
Sam Lantinga 6872cb12e6 null-terminate the message buffer if FormatMessage() fails 2021-11-28 21:10:46 -08:00
Fredrick Brennan b5d47aa297 Fix comment style for old compilers (`//`⇒`/**/`) 2021-11-28 21:00:29 -08:00
Fredrick Brennan 367684b0c2 Add patches suggested by @slouken in round 1 review 2021-11-28 21:00:29 -08:00
Fredrick Brennan 9c03d25543 Add back X11 legacy WM_NAME encodings
Closes #4924.

Based on patches of the past, such as this work by James Cloos in July
2010:
d7d98751b7,
as well as code comments in the Perl module X11::Protocol::WM
(https://metacpan.org/pod/X11::Protocol::WM) and even the code to Xlib
itself, which taught me that we should never have been using
`XStoreName`, all it does is call `XChangeProperty`, hardcoded to
`XA_STRING`!

What can I say, when the task is old school, the sources are too 😂
2021-11-28 21:00:29 -08:00
Ethan Lee 72e53e4b87 wayland: Clear driverdata before calling ResetDisplayModes 2021-11-28 19:25:22 -05:00
Sam Lantinga 942973dd86 Use mouse ID 0 for raw mouse events
We don't track state for each mouse individually, so we should just use the global mouse ID for all events.

Fixes https://github.com/libsdl-org/SDL/issues/5026
2021-11-28 09:27:28 -08:00
Sam Lantinga dd2f91118e Fixed warnings with Windows SDK 10.0.19041
Fixes https://github.com/libsdl-org/SDL/issues/4998
Also breaks https://github.com/libsdl-org/SDL/issues/4998 for older SDKs, but we're going to ignore them, they're just incorrect.
2021-11-27 20:18:29 -08:00
Sam Lantinga c2904c8ce7 Fixed compile warnings and errors
Fixes https://github.com/libsdl-org/SDL/issues/4998
2021-11-27 11:16:15 -08:00
Ozkan Sezer 8f17af5e21 hidapi: mark libusb function pointers with LIBUSB_CALL. 2021-11-27 11:02:04 -08:00
Sam Lantinga a6cbe0ab87 Controllers are always centered at zero using XInput and WGI 2021-11-27 10:58:12 -08:00
Sam Lantinga 09b7ca27d6 Get the current WGI controller list at startup
On Win32 this list is empty and we always get controller added events. On UWP, this list is populated and we don't get controlle added events for currently connected controllers.
2021-11-27 10:53:20 -08:00
Sam Lantinga 12895eca1a Fixed WGI initialization on Win32 2021-11-27 10:52:58 -08:00
Sam Lantinga 110e4e1334 Use WGI instead of XInput for Windows 10 UWP apps
Fixes https://github.com/libsdl-org/SDL/issues/5017
2021-11-27 10:24:32 -08:00
Sam Lantinga e04a0221e3 Fixed crash running SDL test programs on UWP 2021-11-27 10:22:37 -08:00
Ozkan Sezer 5a0ea7fb17 Check for O_CLOEXEC definition in fcntl.h at configuration time,
If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
2021-11-27 19:23:10 +03:00
Cameron Gutman f903a39e13
haptic: Fix SDL_MouseIsHaptic() always returning SDL_TRUE on Android 2021-11-27 19:18:41 +03:00
Sam Lantinga 11a9cd6344 Fixed building SDL on UWP 2021-11-27 08:14:50 -08:00
Mathieu Eyraud 02021ae753 Return capabitlities from RawInput joystick 2021-11-27 07:26:10 -05:00
Eric Wasylishen b786c10013 SDL_render_gl.c: GL_RunCommandQueue: always set viewport_dirty on macOS
Without this, moving the window changes the viewport and causes contents
to render stretched.

Fixes #1504
2021-11-27 07:12:34 -05:00
Sam Lantinga 4f683f01d4 Fixed potentially truncated entry in stack trace 2021-11-26 17:27:07 -08:00
Sam Lantinga 4e5839a5f4 Fixed compiling for Raspberry Pi 2021-11-26 13:45:08 -08:00
Ryan C. Gordon 86c0cf2bb1
software: Draw a single pixel for a line with the same start/end point.
Otherwise it would drop it, which seems like a bug to me, as it normally
fills the endpoint on lines.

Reference #2006.
2021-11-26 14:34:51 -05:00
Sam Lantinga a2e8565230 The Google Pixel fingerprint sensor isn't actually a joystick
Fixes https://github.com/libsdl-org/SDL/issues/4971
2021-11-26 11:04:15 -08:00
Sam Lantinga 67b5de5b41 Fixed build warnings 2021-11-26 10:18:08 -08:00
Sam Lantinga 2ca2ad76da Fixed build warnings 2021-11-26 10:13:45 -08:00
Sam Lantinga f90164a62f Fixed mapping for the G-Shark GS-GP702
Fixes https://github.com/libsdl-org/SDL/issues/5006
2021-11-26 09:02:12 -08:00
Sam Lantinga 7242075b2b Updated version to 2.0.18 for release 2021-11-26 08:12:45 -08:00
Sam Lantinga d861820465 SDL_JoystickGetAttached() doesn't need to be noisy for NULL joystick
Fixes https://github.com/libsdl-org/SDL/issues/5008
2021-11-26 07:57:48 -08:00
Sam Lantinga 30f04d63e6 HIDAPI is only reliable on Android 4.3 and newer
Fixes https://github.com/libsdl-org/SDL/issues/4955
2021-11-26 07:15:46 -08:00
Ryan C. Gordon d713a68071
pulseaudio: wait until at least 1/8th (!) of the mixbuffer is available.
This is to workaround systems where we hang in playback because the buffer
does not report the space for whatever reason. The system will instead block
in PlayDevice, which always immediately follows WaitDevice in modern times
so this works out, and it seems to keep the device moving forward.

For a future revision, we are either going to clean this up more properly,
or attempt to move to PulseAudio's pa_stream_set_write_callback() API, but
this will do for SDL 2.0.18.

Reference #4387 for discussion and further information.
2021-11-25 22:32:40 -05:00
Ozkan Sezer 53aa8eec5f minor cleanup for watcom _inline keyword. 2021-11-25 17:00:24 +03:00
Sylvain d5813776db Release UDEV ressources 2021-11-25 07:24:18 -05:00
Cameron Gutman b99510836e SDL_mfijoystick.m: Fix -Wshadow warning 2021-11-24 13:04:50 -06:00
DarkContact e77cfb9a11 Fixed d3d11 renderer creation 2021-11-24 10:11:35 -05:00
Sam Lantinga 57366285d8 Only send display events for hotplugged displays, not the initial state 2021-11-23 20:14:18 +00:00
Sam Lantinga a3c05d2f34 Added debug output for display connect/disconnect events 2021-11-23 19:43:01 +00:00
Ozkan Sezer f8900583e5 removed windows winmm joystick driver 2021-11-23 17:04:40 +03:00
Sylvain 381f99a3fd
Fix warnings: re-add enum forward declaration 2021-11-23 10:58:04 +01:00
Sylvain dd6817b3b7
Fix warnings: static function, {} initializier, un-needed enum forward declaration 2021-11-23 10:47:34 +01:00
Sylvain fae7034901
Fix warnings: static, include, un-initialized vairables 2021-11-23 10:33:12 +01:00
Sylvain 2a24418bd3
More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995) 2021-11-23 09:44:37 +01:00
Sylvain 9c72adc86c
More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995) 2021-11-23 09:41:01 +01:00
Sylvain 8dd6edec00
Fixed bug #3232 - Integer overflow generates Illegal instruction under sanitizers + see bug #4995 2021-11-23 09:30:42 +01:00
Ozkan Sezer e18be04bc6 Fixed undefined behavior in QueueCmdSetDrawColor()
Fixes https://github.com/libsdl-org/SDL/issues/4995
Patch from Andrew Kelley
2021-11-23 08:01:02 +03:00
Sylvain c878d9a0aa Haiku: comment this should not be SDL_free() 2021-11-22 08:38:46 -08:00
Sylvain aef7105408 Use SDL_free 2021-11-22 08:38:46 -08:00
Sylvain 2004aaf3bb SDL_wave: use SDL_free 2021-11-22 08:38:46 -08:00
Sylvain 0445c13aae Remove 'malloc' from comment 2021-11-22 08:38:46 -08:00
Sylvain 155db97d14 Remove 'malloc' from comment 2021-11-22 08:38:46 -08:00
Sylvain c3633d2c99 Haiku: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain 79b37cc55f Pandora: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain 10ffcbb115 QNX: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain e72beeb2a0 Remove 'malloc' from comment 2021-11-22 08:38:46 -08:00
Sylvain 38cfe25bc5 Remove 'malloc' from comment 2021-11-22 08:38:46 -08:00
Sylvain 4d566e5d5d VITA, PSP: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain 9fcc630fb3 X11: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain 19bf36db15 DirectFB: use SDL_malloc 2021-11-22 08:38:46 -08:00
Sylvain 8fb19d212e Vita: unneeded include 2021-11-22 08:38:46 -08:00
Sylvain e702a4e520 PSP: un needed include 2021-11-22 08:38:46 -08:00
Sylvain 8e851a277d Remove malloc from comment 2021-11-22 08:38:46 -08:00
Sylvain 0ef9d26622 cpuinfo: remove malloc from comments 2021-11-22 08:38:46 -08:00
Sylvain 30338beb61 Minor comment 2021-11-22 08:38:46 -08:00
Sylvain fb218e582a PSP: use SDL_malloc/SDL_free 2021-11-22 08:38:46 -08:00
Sylvain 5a7a7ba570 Don't use "realloc" in comment so that it doesn't show up 2021-11-22 08:38:46 -08:00
Sylvain b4aeaa30a1 Use SDL_calloc / SDL_free 2021-11-22 08:38:46 -08:00
Sylvain cb9f85e8d0 Don't use "round", so that it's doesn't show up while searching for the function 2021-11-22 08:38:46 -08:00
Sylvain 6fb50bd0a6 Don't use "exp" as a name so that it's doesn´t show up with searching for the function 2021-11-22 08:38:46 -08:00
Sylvain 161dd83c9a Don´t use "trunc" as var name, since it's also a function 2021-11-22 08:38:46 -08:00
Sylvain d31251b014 use SDL's functions version inplace of libc version 2021-11-22 08:38:46 -08:00
Ozkan Sezer ee2afa00ba SDL_mfijoystick.m: fix build using older toolchains
Fixes https://github.com/libsdl-org/SDL/issues/4992
Fixes https://github.com/libsdl-org/SDL/issues/4958
2021-11-22 05:11:10 +03:00
Sam Lantinga c97b721868 Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels 2021-11-21 12:18:10 -08:00
Sylvain 49369142bd
Fixed bug #4625: with integer scale, viewport (as reported by SDL_RenderGetViewport) becomes -2147483648x-2147483648
0 isn't valid scale. Min integer scale is 1.0f
2021-11-21 17:40:48 +01:00
Sylvain a0cb079a42
Fixed bug #4982 - Failed to open audio_device on OpenSLES / Android 5.x with freq 96khz+ 2021-11-21 15:45:08 +01:00
Ryan C. Gordon ceb9e9a809 cocoa: Removed a debug printf call. 2021-11-21 00:21:41 -05:00
Ryan C. Gordon 18715acb55 cocoa: Position non-left mouse button events in background windows correctly.
Fixes #4828.
2021-11-21 00:14:18 -05:00
Cameron Gutman 343fa61215 hid: fix inconsistent indentation 2021-11-20 13:17:59 -06:00
Cameron Gutman db60b27188 hid: Only enumerate IOHIDDevices that are likely to be joysticks
Touching HID devices with keyboard usages will trigger a keyboard capture
permission prompt on macOS 11+. See #4887

Like the IOKit joystick backend, we accept HID devices that have joystick,
gamepad, or multi-axis controller usages. We also allow the Valve VID for
the Steam Controller, just like the Windows HIDAPI implementation does.
2021-11-20 13:13:17 -06:00
Ryan C. Gordon 23b7bdef87
offscreen: Don't fail to create a window because of driver_loaded politics.
Fixes #4922.
2021-11-20 14:12:11 -05:00
Ozkan Sezer 504e7aa59b minor tidy-up for ifdefs & co. 2021-11-20 21:51:10 +03:00
Sylvain b6e8651ae9
Audio 6.1 should be allowed now (see #4974) 2021-11-20 15:31:21 +01:00
Ozkan Sezer 990fb668f7 tests: several -Wwrite-strings fixes. 2021-11-20 01:02:02 +03:00
Sam Lantinga 665865eda2 If the hardware is in an error state, the final page flip may not come.
We should either put a timeout on the wait when destroying the window, or skip it entirely.
2021-11-19 09:58:13 -08:00
Sam Lantinga 6828955ddf Trim any extra platform strings from mappings when they're returned to the application 2021-11-19 09:58:11 -08:00
Cameron Gutman 881a674926 rawinput: Only access SDL_RAWINPUT_mutex if initialized
We can also ditch the lock in RAWINPUT_JoystickQuit() now that the joystick
subsystem quits drivers in reverse order. There's no chance of a racing call
to RAWINPUT_WindowProc() anymore.
2021-11-19 08:19:30 -06:00
Cameron Gutman 1237142be3 joystick: Quit drivers in reverse order to ensure dependencies are not broken
SDL_WINDOWS_JoystickDriver depends on callbacks in SDL_RAWINPUT_JoystickDriver
and SDL_HIDAPI_JoystickDriver being available. It also manages the common
WindowProc used for joystick detection in both WINDOWS and RAWINPUT drivers.

If we don't tear them down backwards, there's a window of time where we could
invoke RAWINPUT_WindowProc() after RAWINPUT_JoystickQuit() was called.
2021-11-19 08:19:30 -06:00
Ozkan Sezer b67965979a SDL_hidapi.c: fix SDL_udev.h include path
fixes https://github.com/libsdl-org/SDL/issues/4981
2021-11-19 11:55:50 +03:00
Ethan Lee a7a54e6452 wayland: Add support for display connect/disconnect events 2021-11-18 00:44:08 -05:00
Sylvain 5be8a22113 Add audio conversion from/to 61 2021-11-17 16:04:54 -08:00
Ozkan Sezer d2cf191936 hidapi, linux: merged a minor warning + code style fix from mainstream. 2021-11-17 10:00:10 +03:00
Ethan Lee 5cc23868ed wayland: Add support for SDL_DisplayOrientation 2021-11-16 11:58:23 -08:00
Sam Lantinga 40d808620d SDL_classic_joysticks defaults off 2021-11-15 20:17:14 -08:00
Sam Lantinga 66058bbbd5 Fixed exception accessing Bluetooth devices on Android 12
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()

Fixes https://github.com/libsdl-org/SDL/issues/4952
2021-11-15 16:52:56 -08:00
Sam Lantinga be5b4d980d Added nativeGetHintBoolean for Java code 2021-11-15 16:52:54 -08:00
Sam Lantinga 9ec2b35147 Fixed the GLES2 shader count to be in sync with the enum 2021-11-15 13:45:53 -08:00
Sylvain b649314d62
Add comment to audio clipping (see bug #4104) 2021-11-15 13:43:40 +01:00
Sylvain d4df5d33c5
GLES2: prevent batching if blend mode changes (see bug #4964) 2021-11-15 09:43:44 +01:00
Sylvain 92f2fdfc84
GLES2: batch non joined lines (see #4964) 2021-11-15 09:36:18 +01:00
Sylvain 17f156fae5
Fixed bug #4964 - opengles2 & batching = conjoined lines
put back the initial switch case because groups of joined lines cannot be batched.
2021-11-15 09:08:09 +01:00
Sylvain d8888e468e
Fixed bug #4964 - opengles2 & batching = conjoined lines 2021-11-15 08:37:49 +01:00
Sam Lantinga cc094f4d7c Fixed building with the macOS 10.8 SDK 2021-11-14 20:15:48 -08:00
Cameron Gutman d7d67af441 mouse: Fix Y value in motion events when confinement is active 2021-11-14 17:52:41 -06:00
Zack Middleton 1cd3e83756 cocoa: Fix abort on touch event types without a subtype
macOS 10.6 has some touch NSEvents which do not have a subtype
(Begin/EndGesture, Magnify, Rotate, Swipe) and cause an uncaught
exception which triggers SIGABRT and the program exits.

As it is, none of the macOS 10.6 touch events are detected as a
trackpad (including Gesture due to using different subtypes).
2021-11-14 15:21:51 -08:00
Ozkan Sezer 781caec2b2 SDL_waylandevents.c (keyboard_handle_keymap): silenced -Wwrite-strings . 2021-11-15 00:55:24 +03:00
Ozkan Sezer 5c067906ba wasapi: AvSetMmThreadCharacteristicsW takes an LPCWSTR param, not LPWSTR 2021-11-15 00:55:04 +03:00
Ozkan Sezer 3eb9bfac7a win32 rawinput & wgi joystick: avoid -Werror=declaration-after-statement 2021-11-14 22:22:50 +03:00
Sam Lantinga c55ab9631f Added a hint for alternate OpenGL NV12 data format 2021-11-13 22:21:57 -08:00
Ozkan Sezer 8a6e48d46d constified SDL_RegisterApp() 2021-11-14 04:40:50 +03:00
Ozkan Sezer 7dfd22ac5e fix XGetDefault signature - its first and second params are _Xconst 2021-11-14 02:32:00 +03:00
Ozkan Sezer c7aa04d03e SDL_test_harness.c: avoid -Wwrite-strings 2021-11-14 02:31:20 +03:00
Ozkan Sezer be7b663c2c audio/winmm/SDL_winmm.c (SetMMerror): constify. 2021-11-14 02:30:56 +03:00
Ozkan Sezer e4aa608a5c change (char*) casts to (const char*) in WIN_UTF8 macros 2021-11-14 02:30:34 +03:00
Cameron Gutman 674f361dec wayland: Fix memory leaks in clipboard code 2021-11-13 11:44:36 -06:00
Cameron Gutman c8061ed2d1 alsa: Fix possible uninitialized string 2021-11-13 10:33:37 -06:00
Ozkan Sezer a2c27d39cf SDL_hidapi_switch.c (ConstructSubcommand): lose use of '&' on rumbleData
SwitchCommonOutputPacket_t->rumbleData is an array.
2021-11-13 17:56:28 +03:00
Ozkan Sezer 6ad0fb8462 SDL_hidapi_ps4.c, SDL_hidapi_ps5.c: use SDL_zeroa() 2021-11-13 17:55:10 +03:00
Sylvain 70c8d20a46
Revert previous commit a50ca98e2b (see bug #4625) 2021-11-13 15:04:19 +01:00
Sylvain a50ca98e2b
Fixed bug #4625 - SDL_RenderSetLogicalSize issues
viewport becomes -2147483648x-2147483648 when logical_w/h is greater than window size.
division should be done with floats
2021-11-13 14:48:36 +01:00
Ozkan Sezer a948ff8494 SDL_hidapijoystick.c: worked around a bogus 'unreachable code' warning. 2021-11-13 11:50:02 +03:00
Cameron Gutman eb3f1462b8 x11: Fix memory leak in X11_CreatePixmapCursor() 2021-11-12 18:26:26 -06:00
Cameron Gutman 704edf6323 audio: Fix crash calling SDL_OpenAudio() after SDL_AudioInit() fails
The SDL_WasInit() checks don't work when using SDL_AudioInit() directly,
which is exactly what audio_initOpenCloseQuitAudio() in testautomation
does.
2021-11-12 17:07:22 -06:00
Cameron Gutman 78013aeef9 alsa: Fix use-after-free when reinitializing 2021-11-12 16:57:24 -06:00
Ozkan Sezer 3dc7813ae4 more whitespace tidy-ups in SDL_os2messagebox.c 2021-11-12 20:47:02 +03:00
Sam Lantinga c2dd50a9a0 Fixed whitespace 2021-11-12 08:28:02 -08:00
Sam Lantinga 074e613bbb Fixed typo 2021-11-12 03:04:11 -08:00
Sam Lantinga 35d90f17e1 Better implementation of SDL_SetWindowMouseGrab() and SDL_SetWindowMouseRect() on macOS 2021-11-12 03:04:11 -08:00
Mathieu Eyraud 5fc7a90a8b Fix refcounting in SDL_hid_exit 2021-11-12 01:25:15 -08:00
Sam Lantinga 162772aa63 Fixed build warnings on Android 2021-11-11 20:50:54 -08:00
Cameron Gutman 50971577e4 dinput: Fix memory leak when SDL_DINPUT_JoystickPresent() returns true 2021-11-11 22:35:41 -06:00
Misa 3bf7994fe2 Add and use `SDL_FALLTHROUGH` for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.

So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).

Clang before Clang 10 and GCC before GCC 7 have problems with using
__attribute__ as a sole statement and warn about a "declaration not
declaring anything", so fall back to using the /* fallthrough */ comment
if we are using those older compiler versions.

Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).

All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
2021-11-12 07:26:14 +03:00
Sam Lantinga 9c3bcf8e8a Added SDL_hid_ble_scan() for pairing Steam Controllers on iOS and tvOS 2021-11-11 17:31:14 -08:00
Sam Lantinga abc12a832c Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs"
This reverts commit 66a08aa391.

This causes problems with older compilers:
https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
2021-11-11 15:58:44 -08:00
Sam Lantinga 36b2690e40 Moved SDL HIDAPI functions into a single block for the ABI 2021-11-11 15:48:56 -08:00
Cameron Gutman fe09a4930a joystick: Add APIs to query rumble support 2021-11-11 15:10:08 -08:00
Cameron Gutman afccabb881 joystick: Add capability flags for rumble and trigger rumble
When API limitations force us to guess, we favor a false positive (reporting
support when it doesn't exist) compared to a false negative.
2021-11-11 15:10:08 -08:00
Cameron Gutman 1ccfbf963e joystick: Convert HasLED() into a generic GetCapabilities() function 2021-11-11 15:10:08 -08:00
Sam Lantinga 911d91c55c Retry hid_send_feature_report() if the ioctl() fails with EPIPE (e.g. the device stalled) 2021-11-11 14:36:05 -08:00
Sam Lantinga b15e880e73 Fixed open functions in the SDL_hidapi.h header 2021-11-11 13:50:16 -08:00
Sam Lantinga b9b0df40bf Fixed Linux build 2021-11-11 12:52:40 -08:00
Sam Lantinga c9ada1c142 Made HIDAPI device change notifications available via SDL_hid_device_change_count() 2021-11-11 12:46:10 -08:00
Ethan Lee 63ae103cd1 wayland: QTWAYLAND_CONTENT_ORIENTATION can support multiple values as bitmasks 2021-11-11 13:16:34 -05:00
Sam Lantinga ebed961cb2 Fixed build with older Linux kernel headers 2021-11-11 09:51:39 -08:00
Sam Lantinga 11ae43ca16 Only lock the pointer for mouse relative mode, there isn't really a concept of grab and confinement on iOS
Locking the pointer prevents the on-screen cursor from moving, which isn't what we want with a grab behavior.

Fixes https://github.com/libsdl-org/SDL/issues/4941
2021-11-11 07:51:34 -08:00
Misa 66a08aa391 Add and use `SDL_FALLTHROUGH` for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.

So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).

Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).

All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
2021-11-11 07:23:25 -08:00
Sam Lantinga 828a0a4a10 Fixed mapping for PS4 controller when using the classic Joystick
interface on Linux
2021-11-11 07:13:29 -08:00
Sam Lantinga dc9de1e2bd Get the correct USB VID/PID information for /dev/input/js* devices 2021-11-11 07:03:30 -08:00
Sam Lantinga bd92a95f22 Cleanup for the /dev/js* support (thanks @meyraud705) 2021-11-11 06:30:36 -08:00
Mathieu Eyraud 3090812e1e Convert last SDL_IOReady()'s 2nd parameter to flags
Conversion missed in https://github.com/libsdl-org/SDL/pull/4897
2021-11-11 06:17:26 -08:00
Sam Lantinga 1c78b08007 Added support for /dev/input/js* on Linux
Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices

Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices t
hat will be opened in addition to the normal joystick detection

Fixes https://github.com/libsdl-org/SDL/issues/1314
Fixes https://github.com/libsdl-org/SDL/issues/1727
Fixes https://github.com/libsdl-org/SDL/issues/1981
Closes https://github.com/libsdl-org/SDL/pull/4727
2021-11-10 20:02:25 -08:00
Sam Lantinga 65a50b2430 Re-enable udev joystick enumeration by default 2021-11-10 16:15:22 -08:00
Sam Lantinga dfb834d3d4 Track button state for each mouse input source separately
This way we'll get button down and up events for each mouseID
individually.

Fixes https://github.com/libsdl-org/SDL/issues/4518
2021-11-10 13:44:29 -08:00
Sam Lantinga eda4c40732 Make sure the X event is an Xkb event before checking the Xkb event type 2021-11-10 12:48:09 -08:00
Sam Lantinga 98c9836287 Don't clobber the error in SDL_ShowMessageBox() if one has been set at
the platform level

Fixes https://github.com/libsdl-org/SDL/issues/4760
2021-11-10 11:04:51 -08:00
Sam Lantinga dc4c7d9539 Fixed infinite loop in SDL_vsnprintf() if the format string is too large for the output buffer
Fixes https://github.com/libsdl-org/SDL/issues/4940
2021-11-10 09:48:49 -08:00
Sam Lantinga d5032582e0 Use consistent language between SDLTest_AssertPass() and SDLTest_AssertCheck() 2021-11-10 09:45:56 -08:00
Sam Lantinga 6c4b4ee7a6 Don't assert on API parameters
This causes lots of spam in test automation and it's not clear it's useful to developers. If we need this level of validation, we should add a log category for it.
2021-11-10 09:41:43 -08:00
Sam Lantinga fed857787a Update the orientation and display modes when the display settings change on Windows
Fixes https://github.com/libsdl-org/SDL/issues/1061
2021-11-10 08:47:39 -08:00
Sam Lantinga c0f1109bd0 Implemented querying the orientation of displays on Windows 2021-11-10 06:03:01 -08:00
Sam Lantinga 3a31a45028 End the scene before resetting the D3D device, since we'll start with BeginScene after that.
If we don't do this, we'll end up with unbalanced Begin/End scene pairs which causes D3DERR_INVALIDCALL in the present.

Fixes https://github.com/libsdl-org/SDL/issues/4933
2021-11-10 05:24:31 -08:00
Cameron Gutman 6b64c47b69 haptics: Enumerate XInput/DInput joysticks after haptic init
Since the haptic subsystem is usually initialized after the joystick subsystem,
the initial calls to HapticMaybeAddDevice() from inside SDL_JoystickInit() will
arrive too early to be handled by the haptic subsystem. We need to add those
haptic devices for those already present joysticks ourselves.
2021-11-09 23:46:34 -06:00
Eric Wasylishen 0d98793693
testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936)
* SDLTest_CommonDrawWindowInfo: log SDL_RenderGetScale, SDL_RenderGetLogicalSize

* testwm2: fix video modes menu hit detection in High DPI cases

- also when logical size is specified, e.g.
  `--logical 640x480 --resizable --allow-highdpi`

* add function to determine logical coordinates of renderer point when given window point

* change since to the targeted milestone

* fix typo

* rename for consistency

* Change logical coordinate type to float, since we can render with floating point precision.

* add function to convert logical to window coordinates

* testwm2: use new SDL_RenderWindowToLogical

* SDL_render.c: alternate SDL_RenderWindowToLogical/SDL_RenderLogicalToWindow

Co-authored-by: John Blat <johnblat64@protonmail.com>
Co-authored-by: John Blat <47202511+johnblat64@users.noreply.github.com>
2021-11-09 21:03:42 -08:00
Sam Lantinga 27ce914463 Send absolute mouse motion when in normal mouse mode and relative mouse motion when in relative mode on iOS
This keeps the SDL cursor in sync with the visible cursor when in normal mouse mode.
2021-11-09 20:51:42 -08:00
Sam Lantinga 19c129faba Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true
in your application's Info.plist in order to get real Bluetooth mouse events.
2021-11-09 20:32:16 -08:00
Sam Lantinga 7681929cb4 Don't send the initial joystick axis event if the application is in the background 2021-11-09 12:30:37 -08:00
Sam Lantinga d31f90d9e1 Don't send game controller touchpad or sensor events unless the application has focus
Fixes https://github.com/libsdl-org/SDL/issues/4891
2021-11-09 12:09:01 -08:00
Sam Lantinga d2f756360e When making the window centered it should use windowed mode size since it doesn't affect fullscreen windows
Fixes bug https://github.com/libsdl-org/SDL/issues/4750
2021-11-09 11:55:02 -08:00
Susko3 1fc25bd839 Properly position the IME window(s) on windows 2021-11-09 11:00:46 -08:00
Ryan C. Gordon 04f42e0468 metal: Deal better with -[CAMetalLayer nextDrawable] returning nil.
Fixes #4863.
2021-11-09 12:03:12 -05:00
Sam Lantinga 0f2bf62935 Fixed building hidapi when libusb is available 2021-11-09 06:20:46 -08:00
Sylvain e8731933cc
Fixed warning: macro is not used 2021-11-09 13:33:25 +01:00
Sylvain c7065bf42f
Fix warning: declaration shadows a local variable 2021-11-09 13:33:24 +01:00
Cameron Gutman 715e7bda22 haptic: Don't enumerate joysticks if the joystick subsystem is active
The joystick subsystem has complex precedence logic to deal multiple competing
backends like XInput, RawInput, and WGI. Let it fire the MaybeAdd callbacks
for joystick devices, since it knows which backend will end up managing them.

This resolves a situation where the RawInput joystick backend would take
control of an XInput device but the XInput haptic backend would still create
a haptic device. Since the XInput joystick backend didn't own the underlying
joystick device, we'd end up with an orphaned haptic device that didn't work
with SDL_HapticOpenFromJoystick() on the associated joystick device.
2021-11-09 01:43:44 -06:00
Ethan Lee ae67c7d2da Implemented SDL_SetWindowMouseRect() on Wayland 2021-11-09 01:34:02 -05:00
Sam Lantinga 18e69827aa Fixed Linux build 2021-11-08 22:29:02 -08:00
Yufei Huang 881f747d5c Always destroy icon 2021-11-08 22:20:50 -08:00
Yufei Huang 7fea557b99 SDL_windowsmouse.c: Remove LR_COPYDELETEORG flag 2021-11-08 22:20:50 -08:00
Sam Lantinga 67c42cb44c Fixed Windows build 2021-11-08 22:16:01 -08:00
Sam Lantinga fd79607eb0 Added SDL_GetWindowMouseRect()
Also guarantee that we won't get mouse movement outside the confining area, even if the OS implementation allows it (e.g. macOS)
2021-11-08 21:34:48 -08:00
Sam Lantinga 4db546b092 Implemented SDL_SetWindowMouseRect() on macOS 2021-11-08 20:35:56 -08:00
Cameron Gutman 9c95c2491c x11: Use XCheckIfEvent() instead of XNextEvent() for thread-safety
A racing reader could read from our fd between SDL_IOReady()/X11_Pending()
and our call to XNextEvent() which will cause XNextEvent() to block for
more data. Avoid this by using XCheckIfEvent() which will never block.

This also fixes a bug where we could poll() for data, even when events were
already read and pending in the queue. Unlike the Wayland implementation,
this isn't totally thread-safe because nothing prevents a racing reader
from reading events into the queue between our XCheckIfEvent() and
SDL_IOReady() calls, but I think this is the best we can do with Xlib.
2021-11-08 19:17:18 -08:00
Sam Lantinga 2d23d66a61 Fixed SetWindowMouseRect return value on Windows 2021-11-08 16:33:50 -08:00
Sam Lantinga 7d21322df1 Implemented SDL_SetWindowMouseRect() on Windows 2021-11-08 16:29:19 -08:00
Ethan Lee 4b42c05ba1 video: Add SDL_SetWindowMouseRect.
This API and implementation comes from the Unreal Engine branch of SDL, which
originally called this "SDL_ConfineCursor".

Some minor cleanup and changes for consistency with the rest of SDL_video, but
there are two major changes:

1. The coordinate system has been changed so that `rect` is _window_ relative
   and not _screen_ relative, making it easier to implement without having
   global access to the display.
2. The UE version unset all rects when passing `NULL` as a parameter for
   `window`, this has been removed as it was an unused feature anyhow.

Currently this is only implemented for X, but can be supported on Wayland and
Windows at minimum too.
2021-11-08 14:16:54 -08:00
Sam Lantinga a3e8fd49e6 Cancel any accumulated mouse wheel motion in the opposite direction when the wheel direction changes
Fixes https://github.com/libsdl-org/SDL/issues/2912
2021-11-08 09:58:11 -08:00
Sam Lantinga 5dbbc8e61f Added mouse wheel deltas with floating point precision
Fixes https://github.com/libsdl-org/SDL/issues/4888
2021-11-08 09:44:31 -08:00
Sam Lantinga d95a52c9a5 Fixed comment typo 2021-11-08 09:39:21 -08:00
Ethan Lee fc998b8ec9
wayland: Return true for HasScreenKeyboardSupport only if no physical keyboard exists 2021-11-08 12:37:10 -05:00
Sam Lantinga b8327a4a48 Added SDL_HIDAPI_DISABLED so it can be disabled like other SDL subsystems 2021-11-08 07:19:45 -08:00
Sam Lantinga 2a6feb5011 Removed accidental debugging commit (thanks @DomGries!) 2021-11-08 07:10:38 -08:00
Sam Lantinga 6c56e27511 Set both _NET_WM_NAME and WM_NAME so SDL windows can be shared in the browser.
Fixes https://github.com/libsdl-org/SDL/issues/4924
2021-11-08 07:05:17 -08:00
Yufei Huang 301819cd1d SDL_windowsmouse.c: Fix WIN_CreateCursor does not scale with system cursor size preference 2021-11-08 06:59:36 -08:00
Sam Lantinga f61b10dcf1 Do more robust validation of devices passed to the SDL HIDAPI functions 2021-11-08 06:34:32 -08:00
Ozkan Sezer dd8c354843 SDL_hidapi.c: avoid possible NULL pointer dereferences. 2021-11-08 17:00:56 +03:00
Sam Lantinga 5b646cd19e Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
2021-11-07 23:00:59 -08:00
Thomas Ballinger 94c1276a5f
emscripten: Decrease vertical scroll speed by using deltaMode
Reference issue #4623.
2021-11-07 20:50:07 -05:00
Cameron Gutman f6dc47caef WGI/DInput: Fix SDL_IsXInputDevice() checks when RawInput is enabled
Enabling the RawInput backend causes SDL_XINPUT_Enabled() to return false.
That causes WGI and DInput backends to take ownership of XInput-compatible
controllers, because they think there's no XInput-specific backend enabled.

In WGI's case, it will actually race with RawInput to open the device. By
properly excluding XInput devices from WGI, we can ensure that the sets of
devices managed by WGI and RawInput don't intersect. This makes the race
harmless, since they'll never both go after the same device.
2021-11-07 16:14:33 -06:00
Sam Lantinga 301389cecc Fixed iOS build 2021-11-07 13:53:12 -08:00
Cameron Gutman b3e909dc41 WGI: Fix SDL_IsXInputDevice() for Xbox One controllers
The Xbox One driver stack doesn't propagate the VID/PID down to the
HID devices that end up in the GetRawInputDeviceList() output. This
means we end up matching against the wrong VID/PID and can't properly
exclude Xbox One controllers from WGI.

Fortunately, it is possible to walk back up the device tree to find
the parent with the matching VID/PID.
2021-11-07 13:33:18 -08:00
Sam Lantinga b8c00bf914 Allow opening joysticks that are read-only on Linux
Fixes https://github.com/libsdl-org/SDL/issues/4713
2021-11-07 13:11:29 -08:00
Sam Lantinga 0323d983c6 Add the platform to the game controller mapping so it can be read back in without changes
Fixes https://github.com/libsdl-org/SDL/issues/4848
2021-11-07 12:52:48 -08:00
Charlie Birks d950b9e2d9
emscripten: Make timers work (if used with emscripten_set_main_loop)
Co-authored-by: aidanhs <aidanhs@cantab.net>
2021-11-07 15:40:54 -05:00
Sam Lantinga fe2fe29049 Backed out accidentally committed PR https://github.com/libsdl-org/SDL/pull/4849 2021-11-07 11:48:16 -08:00
Sam Lantinga 86bc65a741 Fixed non-Apple builds 2021-11-07 11:35:12 -08:00
Sam Lantinga 637bcd0b72 Fixed build warnings 2021-11-07 11:19:07 -08:00
Sam Lantinga e14358265e Cleanup sfSymbolName support and add them to the dynamic API functions 2021-11-07 11:16:48 -08:00
Patrick Hogan 149e5c656a Support returning sfSymbolsName for gamepad controls on macOS / iOS / tvOS 2021-11-07 10:58:37 -08:00
Ryan C. Gordon 3acb172531 stdlib: SDL_snprintf now adds decimal places for ("%f", 0.0).
This patch was from @Markvy (thanks!).

Fixes #4795.
2021-11-07 09:34:55 -08:00
Eric Wasylishen 2008f2a8a6 SDL_test_font.c: fix type of SDLTest_CharTextureCacheList 2021-11-07 08:42:09 -08:00
Eric Wasylishen a0e055a7f9 testwm2: add mode menu, click on a mode to call SDL_SetWindowDisplayMode 2021-11-07 08:42:09 -08:00
Eric Wasylishen 70f7ebe635 SDL_test_font.c: add ability to draw on different SDL_Renderers
fixes `testwm2 --windows 2`
2021-11-07 08:42:09 -08:00
Cameron Gutman 6312aaea0f WGI: Add workaround for delayed callbacks after WGI_JoystickQuit() 2021-11-06 21:35:01 -07:00
Sam Lantinga 2248a54937 Update the focus in case we changed focus to a child window and then away from the application
In this case we'll get WM_KILLFOCUS when the child window is focused, but we'll retain focus on the top level window, but when we Alt-Tab away, we won't get another WM_KILLFOCUS or WM_NCACTIVATE, we get WM_ACTIVATE instead, so we need to check for focus updates in response to that as well.
2021-11-05 22:52:18 -07:00
Ozkan Sezer 6407d4b0a8 remove unnecessary parentheses from SDL_abs() 2021-11-05 17:10:02 +03:00
Kevin Colour 6cbee0634e include: Swap parameter names in atan2 functions 2021-11-05 17:04:00 +03:00
Cameron Gutman 2371b247ff windows: improve feature detection consistency between CMake and non-CMake builds 2021-11-03 08:41:36 -07:00
superzazu 839ca0ea64
SDL_OpenURL (macOS): try to open path if the url cannot be opened (#4830)
* SDL_OpenURL (macOS): try to open path if the url cannot be opened

* SDL_OpenURL (macOS): use CFURLCreateWithBytes & LSOpenCFURLRef to correctly escape input

* fix type casting + indentation
2021-11-03 08:35:24 -07:00
Sam Lantinga 8593076da7 Fixed whitespace 2021-11-02 16:04:36 -07:00
Brick 62629c2b5d Fix 64-bit timeval/timespec delta calculations 2021-11-02 16:02:18 -07:00
Sam Lantinga 6d5edfa733 Fixed crash on Android 8, due to bugs in AAudio implementation 2021-11-02 15:59:26 -07:00
Frank Praznik 43ddc59fa8
Export SDL_LinuxSetThreadPriorityAndPolicy() function (#4877)
It's marked as being a public symbol internally, however, it was missing from the header files and not visible in the shared library.  This adds it to the necessary headers and to the DynAPI list to expose it for use by applications.

Co-authored-by: Frank Praznik <frank.praznik@oh.rr.com>
2021-11-02 13:56:14 -07:00
Ivan Epifanov 848d7b1254 Vita: Implement command batching 2021-11-02 13:43:22 -07:00
Ivan Epifanov 3f7a94fc94 Vita: Remove FillRects 2021-11-02 13:43:22 -07:00
Cameron Gutman f73376ae24 events: Add logging for SDL_CONTROLLERTOUCHPAD*, SDL_CONTROLLERSENSORUPDATE, and SDL_SENSORUPDATE events 2021-11-02 00:31:25 -05:00
Ryan C. Gordon 2379c52849 os/2: Don't try to be clever with the 32-bit GetTicks fallback. 2021-11-01 14:28:00 -04:00
Ryan C. Gordon cca79d32a2 android: Patched SDL_GetTicks64() to compile. 2021-11-01 14:28:00 -04:00
Ryan C. Gordon affb183ea4 unix: Fixed SDL_GetTicks64 function signature. 2021-11-01 14:28:00 -04:00
Ryan C. Gordon 99c9727dc0 timer: Added SDL_GetTicks64(), for a timer that doesn't wrap every ~49 days.
Note that this removes the timeGetTime() fallback on Windows; it is a
32-bit counter and SDL2 should never choose to use it, as it only is needed
if QueryPerformanceCounter() isn't available, and QPC is _always_ available
on Windows XP and later.

OS/2 has a similar situation, but since it isn't clear to me that similar
promises can be made about DosTmrQueryTime() even in modern times, I decided
to leave the fallback in, with some heroic measures added to try to provide a
true 64-bit tick counter despite the 49-day wraparound. That approach can
migrate to Windows too, if we discover some truly broken install that doesn't
have QPC and still depends on timeGetTime().

Fixes #4870.
2021-11-01 14:28:00 -04:00
Northfear fba82ad1cb Remove sceGxmFinish from RenderPresent on Vita. Make sure that rendering is finished on render texture during locking 2021-10-31 09:17:13 -04:00