Commit Graph

4813 Commits

Author SHA1 Message Date
Sam Lantinga 373216ae5b Added support for touchpads in the Linux evdev code (thanks Francisco!) 2021-10-07 18:14:16 -07:00
Sam Lantinga 16aeb8d0f5 Guarantee that we don't dispatch any mouse motion from before or including the last mouse warp 2021-10-07 15:04:06 -07:00
Sam Lantinga 649466f491 Flush any pending mouse motion when warping the mouse cursor
Fixes https://github.com/libsdl-org/SDL/issues/4165
2021-10-07 13:28:44 -07:00
Väinö Mäkelä ad5205739e wayland: Only dispatch frame events in Wayland_GLES_SwapWindow
Dispatching all events in Wayland_GLES_SwapWindow leads to resizes being
acked before the program has a chance to handle the resize. This change
reduces jumping on fullscreen transition with apps that call
SDL_PollEvent before issuing any render calls.
2021-10-07 05:12:00 -04:00
Sam Lantinga dd95c9c8a2 Moved focus click check into WIN_UpdateFocus() so we have the correct state when setting keyboard focus
Fixes https://github.com/libsdl-org/SDL/issues/4817
2021-10-06 09:09:39 -07:00
Sam Lantinga 1ec409c214 Don't warp the mouse within a window while it's minimized 2021-10-06 09:09:09 -07:00
DomGries 0d541e5a88 Revert "Fixed relative mode mouse events stopping if you click on the title bar"
This has been better fixed by b28ed02 or another related relative mouse mode change of @slouken in SDL 2.0.17 and as such can be reverted to reduce unneeded processing in WM_MOUSEMOVE
2021-10-05 15:46:12 -07:00
Sam Lantinga c542de9213 React to WM_NCACTIVATE instead of WM_SETFOCUS or WM_ACTIVATE for focus changes
See https://github.com/libsdl-org/SDL/pull/4293 and https://github.com/libsdl-org/SDL/issues/4450 for details
2021-10-05 14:09:52 -07:00
Sylvain f080273acd
PSP: add implementation for RenderGeometry 2021-10-04 22:01:11 +02:00
Ozkan Sezer e92a639b23 replaced many uses of libc calls with SDL_ counterparts in os2 sources.
TODO: core/os2 and geniconv sources _must_ be updated, as well..
2021-10-04 23:00:28 +03:00
Sylvain dd9b2daf8d
PSP: fixed build 2021-10-04 21:56:42 +02:00
Ozkan Sezer 3ea35fe5bb fix SDL_atoi()
fixes https://github.com/libsdl-org/SDL/issues/4811
2021-10-04 21:32:00 +03:00
Sam Lantinga c501d159a9 Fixed range for Steam Controller sensor values 2021-10-03 14:10:21 -07:00
Sam Lantinga ea1a2b94f2 Use the correct update rate for Steam Controller sensors 2021-10-02 09:13:29 -07:00
David Gow eadc8f9355 wayland: Cleanup some SDL_TryLockMutex() calls.
Check the result of these against 0 explicitly, so that it's obvious
we're bailing out on failure, not success.
2021-10-02 11:14:52 -04:00
David Gow 25f9e32b0e wayland: Don't let multiple threads dispatch wayland events at once
wl_display_dispatch() will block if there are no events available, and
while we try to avoid this by using SDL_IOReady() to verify there are
events before calling it, there is a race condition between
SDL_IOReady() and wl_display_dispatch() if multiple threads are
involved.

This is made more likely by the fact that SDL_GL_SwapWindow() calls
wl_display_dispatch() if vsync is enabled, in order to wait for frame
events. Therefore any program which pumps events on a different thread
from SDL_GL_SwapWindow() could end up blocking in one or other of them
until another event arrives.

This change fixes this by wrapping wl_display_dispatch() in a new mutex,
which ensures only one thread can compete for wayland events at a time,
and hence the SDL_IOReady() check should successfully prevent either
from blocking.
2021-10-02 11:03:20 -04:00
Sam Lantinga 8b74575267 Added support for the gyro and accelerometer on Steam Controllers
Fixes https://github.com/libsdl-org/SDL/issues/4577
2021-10-01 21:32:21 -07:00
Sam Lantinga db18764e41 Use correct relative include path 2021-10-01 16:27:59 -07:00
Sam Lantinga 632aca2945 Window input focus is based on WM_SETFOCUS and WM_KILLFOCUS as WM_ACTIVATE doesn't necessarily imply focus.
Hopefully resolves https://github.com/libsdl-org/SDL/issues/4450 and https://github.com/libsdl-org/SDL/pull/4293
2021-10-01 16:17:38 -07:00
Sam Lantinga 9706feacae Update length after shortening string (thanks mayraud705!)
Closes https://github.com/libsdl-org/SDL/pull/4698
2021-10-01 15:11:25 -07:00
Sylvain 77acd44f28
DirectFB: fixed creation of palette textures 2021-10-01 22:30:51 +02:00
Sylvain 83d600904b
DirectFB: add partial support for RenderGeometry
allow to fill triangles with color or texture
but only uniform vertex color is handled (not per vertex color)
2021-09-30 23:47:37 +02:00
Cameron Cawley c270949b5e Add a fast path for ARGB888->(A)BGR888 blending with pixel alpha 2021-09-28 11:27:56 -07:00
Ryan C. Gordon 114d1d46ac
direct3d: Remove unnecessary render target support check.
Direct3D 9 dictates that caps.NumSimultaneousRTs must always be at least 1,
which is to say that Direct3D 9 level hardware must always support render
targets.

(caps.NumSimultaneousRTs is meant to show if you can draw to multiple render
targets in a single draw call.)

We had already hardcoded SDL_RENDERER_TARGETTEXTURE as available earlier in
the function anyhow.

Fixes #4781.
2021-09-27 23:18:25 -04:00
Ethan Lee 0fc43504a0 wayland: Add support for XCURSOR_THEME/SIZE 2021-09-27 16:41:43 -04:00
Martin Mauersics 7c050aa60a egl: Don't fail to create a context if KHR_create_context_no_error is unsupported 2021-09-27 13:53:16 -04:00
David Gow 35d045584d video: wayland: Support displays with a 0 refresh rate
Some wayland compositors report the refresh rate as 0. Since we want to
force a minimum refresh rate of 10 frames worth, we were dividing by the
reported refresh rate, causing a divide-by-zero.

If the refresh rate is 0, instead force a frame every second if no frame
callbacks are received.

This fixes bug #4785
2021-09-27 09:26:40 -04:00
Sam Lantinga 9672d58119 Need to check structure version before setting xdg_toplevel to NULL 2021-09-26 14:22:11 -07:00
Northfear 14f225198d Use SDL_calloc for allocation of gxm_texture 2021-09-26 14:16:35 -07:00
Cacodemon345 b592e78f93 wayland: Expose xdg_toplevel to SysWM 2021-09-26 05:53:21 -04:00
Sam Lantinga 477fcf52e9 Fixed whitespace 2021-09-24 10:49:46 -07:00
Sam Lantinga db68af8032 Reduce the likelyhood that the mouse will hover over the taskbar or toast notification while in relative mode, which causes a mouse leave event.
This will still happen occasionally as the mouse is whipped around, if there is a window overlapping the game window, but it should happen less often now. This could even happen with the original code that warped the mouse every frame, so this should be a good compromise where we don't warp the mouse continously and we still keep the mouse in the safe area of the game window.

Note that notifications can be any size, so the safe area may need to be adjusted or even dynamically defined via a hint.
2021-09-24 10:49:44 -07:00
Ethan Lee 7ed415d2ed wayland: Reuse KeySymToUcs4 to replicate X11 keymap behavior 2021-09-23 11:50:47 -07:00
Ethan Lee 1a4e2e5ef7 wayland: For text, ignore key events when Ctrl is held
Fixes #4695
2021-09-23 14:34:39 -04:00
Ryan C. Gordon 0aff42a159
egl: Group data fields before function pointers in SDL_EGL_VideoData. 2021-09-23 00:03:26 -04:00
Ryan C. Gordon 0ad4956c06
egl: explicitly call eglBindAPI during SDL_GL_MakeCurrent.
The EGL API binding must be specified per-thread, per the docs.

Fixes #1820.
2021-09-23 00:03:25 -04:00
Ryan C. Gordon 3147716022
egl: make an int into an SDL_bool. 2021-09-23 00:03:25 -04:00
Sam Lantinga 4ec259a784 Fixed building on Visual Studio 2013 and older 2021-09-22 19:06:11 -07:00
Sam Lantinga 287571fb46 Limit effect of in_title_click and focus_click_pending to only blocking cursor warping; without this all relative mouse motion was getting ignored when a window was activated via a mouse button 2021-09-22 17:40:57 -07:00
Northfear 5292156398 End Scene on RunCommandQueue on Vita 2021-09-22 11:54:26 -07:00
Cameron Cawley 08ae790497 Replace calls to asprintf with SDL_asprintf 2021-09-22 11:53:46 -07:00
Cameron Cawley 25a614bc3e Add SDL_asprintf and SDL_vasprintf 2021-09-22 11:53:46 -07:00
Sam Lantinga 79b0aae86c The return value of SDL_snprintf is the number of characters that would have been written.
Fixes https://github.com/libsdl-org/SDL/issues/4762
2021-09-22 11:46:24 -07:00
Ethan Lee 9b74623be9 wayland: Woops, forgot to assign cursor theme size... 2021-09-22 13:52:36 -04:00
Ethan Lee 8e54698aa6 wayland: Add support for high-DPI cursors 2021-09-22 10:37:42 -07:00
Sam Lantinga 432ee7d8ad Fixed building SDL_dynapi.c without stdio support 2021-09-22 09:29:21 -07:00
Sam Lantinga 345c161feb Fixed some accidental uses of external C runtime functions 2021-09-22 09:06:45 -07:00
Sam Lantinga 5d455cabf9 Don't process raw input when the window is being dragged or clicked on. 2021-09-21 18:15:11 -07:00
Sam Lantinga 0fd54f91f4 Fixed using a tablet with raw input relative motion
Tested with a Wacom Cintiq Pro 16"
2021-09-21 18:15:11 -07:00
Sam Lantinga 8fee82d1fd Improve relative motion handling over RDP
CR and research: @danielj
2021-09-21 18:15:09 -07:00
Sam Lantinga eb3bf80f9c Fixed compiler warnings using Visual Studio 2019 2021-09-21 18:15:09 -07:00
Ryan C. Gordon ce11caa80f
alsa: Map 7.1 audio channels to match what Windows and macOS expect.
This matches what we did a long time ago for 5.1 audio.

Fixes #55.

(FIFTY FIVE. Bug reported 15 years, 3 months, and 11 days ago! lol)
2021-09-21 16:49:44 -04:00
pkubaj 9886d897e2 Fix AltiVec detection on FreeBSD
The previous code was not correct, because there's no PPC_FEATURE_HAS_ALTIVEC MIB.
Instead, elf vector check should be done.
2021-09-21 09:57:10 -07:00
Ryan C. Gordon c45facf2ca
alsa: clean up macro salsa a little. 2021-09-21 11:13:46 -04:00
Northfear 3b2fbb1cb7 End current scene before destroying the texture on Vita 2021-09-20 15:55:36 -07:00
Northfear fc4296c114 Use aligned stride in sceGxmColorSurfaceInit 2021-09-20 13:23:42 -07:00
Northfear 7080bc2a91 Fallback to SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE if CDRAM texture allocation fails 2021-09-20 13:23:42 -07:00
Ivan Epifanov 512355d7aa Vita: fix thread detach. Remove leftover KillThread 2021-09-20 11:03:02 -07:00
Ivan Epifanov ddcd847c8e Vita: fix thread priority Add support for thread name and stack size 2021-09-20 08:59:25 -07:00
Ryan C. Gordon 478f9eed28
x11: Don't include X11/extensions/extutil.h
We don't use it, it was a leftover from 1.2, I think, and it doesn't exist
on Solaris, so this should hopefully fix the build there.

This also means we don't need the configure/cmake checks for
SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY, so that was removed also.

Fixes #1666.
2021-09-20 10:22:50 -04:00
Ryan C. Gordon ca9a321715
render: GL/GLES now draw lines almost perfectly matching software renderer.
One place known to differ in a significant way is a single line segment that
starts and ends on the same point; the GL renderers will light up a single
pixel here, whereas the software renderer will not. My current belief is this
is a bug in the software renderer, based on the wording of the docs:

"SDL_RenderDrawLine() draws the line to include both end points."

You can see an example program that triggers that difference in Bug #2006.

As it stands, the GL renderers might _also_ render diagonal lines differently,
as the the Bresenham step might vary between implementations (one does three
pixels and then two, the other does two and then three, etc). But this patch
causes those lines to start and end on the correct pixel, and that's the best
we can do, and all anyone really needs here.

Not closing any bugs with this patch (yet!), but here are several that it
appears to fix. If no other corner cases pop up, we'll call this done.

Reference Bug #2006.
Reference Bug #1626.
Reference Bug #4001.
...and probably others...
2021-09-19 15:47:24 -04:00
Ryan C. Gordon 857cc7c0c9
render: constified some local variables in SDL_AllocateRenderVertices. 2021-09-19 00:38:06 -04:00
Ryan C. Gordon 5faea84c63
render: Mark viewport/cliprect dirty when window is resized.
Fixes #4751.
2021-09-18 11:54:25 -04:00
Cameron Gutman 5dccffd7e4 Allow usage of the new Condition Variable code with Critical Sections
Vista and later provide the SleepConditionVariableCS() function for this.

Since SDL_syscond_srw.c doesn't require SRW locks anymore, rename it to
SDL_syscond_cv.c which better reflects the implementation of condition
variables rather than the implementation of mutexes.

Fixes #4051.
2021-09-17 19:38:09 -04:00
Alex R ebdfd0e175 atomic: detect clang separately 2021-09-16 17:33:52 -07:00
Ivan Epifanov 8d1e0ca324 Vita: add support for disabling 'screensaver' (screen dimming and suspend) 2021-09-16 09:03:17 -07:00
Ivan Epifanov 79ec8986d3 Vita: refactor gxm texture render and add SDL_RenderGeometry support 2021-09-16 09:03:17 -07:00
Zach Reedy 2a8938f2bf
Fixed: Whitespace being striped from the end of IME strings incorrectly + Regression with SDL_SetTextInputRect (#4752)
* Fixed: Whitespace being striped from the end of IME strings incorrectly

* Fixed: Google IME Candidate Window not placing correctly

* Why are PostBuild events stored in the vcxproj and not a user file?

* Revert SDL.vcxproj properly...

* Remove whitespace as per code review

* Fix Werror=declaration-after-statement error in code
2021-09-15 09:40:22 -07:00
Ivan Epifanov ce177049f7 Vita: Allow completely skipping pvr init to override apphint from app 2021-09-14 16:20:50 -07:00
Misa 4a9947336c `SDL_RenderSetVSync()`: Restrict `vsync` to 0 or 1
In the future, we might want to support special swap intervals. To
prevent applications from expecting nonzero values of vsync to be the
same as "on", fail with SDL_Unsupported() if the value passed is neither
0 nor 1.
2021-09-14 16:18:02 -07:00
Misa 4549769d7d Add `SDL_RenderSetVSync()`
Currently, if an application wants to toggle VSync, they'd have to tear
down the renderer and recreate it. This patch fixes that by letting
applications call SDL_RenderSetVSync().

This is the same as the patch in #3673, except it applies to all
renderers (including PSP, even thought it seems that the VSync flag is
disabled for that renderer). Furthermore, the renderer flags also change
as well, which #3673 didn't do. It is also an API instead of using hint
callbacks (which could be potentially dangerous).

Closes #3673.
2021-09-14 09:56:29 -07:00
Ivan Epifanov b2504b5da6 Fix typos 2021-09-11 20:40:50 +03:00
Jaylon Gowie e455659467 Simplify Backspace and Enter 2021-09-10 19:49:47 -07:00
Jaylon Gowie f162d9ee23 Fix Indentation 2021-09-10 19:49:47 -07:00
Jaylon Gowie 058c4d36b2 Add envvar to disable touchpads independently 2021-09-10 19:49:47 -07:00
Jaylon Gowie 4435543db1 Add PVR On Screen Keyboard Support 2021-09-10 19:49:47 -07:00
Ivan Epifanov 10d3df44f1 Vita: fix copyright dates 2021-09-09 07:22:01 -07:00
Ivan Epifanov 2a83686071 Fix default path 2021-09-09 07:22:01 -07:00
Ivan Epifanov 134dd46819 Add pvr gles/gles2 context support 2021-09-09 07:22:01 -07:00
Sam Lantinga ff85d4fbe5 Fixed Xbox Series X controller being detected by both IOKit and GCController on macOS 2021-09-08 17:51:47 -07:00
Sam Lantinga 9f8552588d Added mapping for Xbox One S controller with newer firmware on macOS 2021-09-08 17:50:17 -07:00
Sam Lantinga bf97c5a22f Make sure SDL file descriptors don't leak into child processes 2021-09-08 14:47:40 -07:00
Ryan C. Gordon d49d955d73
render: SDL_RenderGeometry should still render when hidden, in most cases.
(otherwise render targets may fail, etc...the check is a legacy helper for
iOS apps that crash if you try to use OpenGL while in the background.)
2021-09-08 11:44:17 -04:00
Sam Lantinga 7d66fa209a Fixed double-copy of the report in BlueZ >= 5.56 2021-09-07 17:38:26 -07:00
Sam Lantinga 7ed7644a26 Fixed compiling HIDAPI Steam Controller support with C89 compiler 2021-09-07 17:37:47 -07:00
Sam Lantinga 27a48b142b Check the pathname first, as that's a faster check for XInput devices 2021-09-07 15:50:21 -07:00
Zach Reedy 6f97205229 Added: Support for showing the IME Candidate Window on Windows 2021-09-02 02:28:54 -10:00
Sylvain 183eb0673b
Fixed bug #4711: prevent opengl SDL_renderer from crashing if GL_ARB_multitexture isn't supported 2021-09-01 15:46:32 +02:00
Rokas Kupstys 515b7e93b5 Fix horizontal wheel scroll direction of X11. 2021-09-01 03:25:49 -10:00
David Gow a1ffeda0ed Add SDL_HINT_APP_NAME and DBUS inhibition hint
See SDL bug #4703. This implements two new hints:
- SDL_APP_NAME
- SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME

The former is the successor to SDL_HINT_AUDIO_DEVICE_APP_NAME, and acts
as a generic "application name" used both by audio drivers and DBUS
screensaver inhibition. If SDL_AUDIO_DEVICE_APP_NAME is set, it will
still take priority over SDL_APP_NAME.

The second allows the "activity name" used by
org.freedesktop.ScreenSavver's Inhibit method, which are often shown in
the UI as the reason the screensaver (and/or suspend/other
power-managment features) are disabled.
2021-08-30 09:15:11 -04:00
Lee Salzman 9fae8f7088 Treat empty SDL_VIDEODRIVER var to check all video drivers. 2021-08-30 05:00:51 +03:00
Lee Salzman 7d90df0ece Restore previous behavior of empty SDL_AUDIODRIVER trying all drivers.
The recent change to make SDL_AUDIODRIVER support comma-separated lists
broke the previous behavior where an SDL_AUDIODRIVER that was empty
behaved the same as if it was not set at all. This old behavior was
necessary to paper over differences in platforms where SDL_setenv may
or may not actually delete the env var if an empty string is specified.
This patch just adds a simple check to ensure SDL_AUDIODRIVER is not
empty before using it, restoring the old interpretation of the empty
var.
2021-08-30 05:00:51 +03:00
Sam Lantinga 8b1f8b6ec5 Use the high speed alternate setting on new Microsoft Xbox controllers 2021-08-27 11:14:09 -07:00
Sylvain 1fe9ad04be
SDL_ConvertSurface: add an intermediate variable to remove static analysis false positive (see bug #4600) 2021-08-27 14:09:47 +02:00
Sylvain be6bee0b5a
SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600) 2021-08-27 07:47:28 +02:00
Sylvain 54ca1d190e
SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600) 2021-08-27 07:44:03 +02:00
Sylvain b17aa5d080
SW_RenderGeometry: remove a few static analysis false positives (see bug #4600) 2021-08-27 07:16:40 +02:00
David Gow 3261f7f6ce audio: Support "pulse" as an alias for "pulseaudio"
Originally, SDL 1.2 used "pulse" as the name for its PulseAudio driver.
While it now supports "pulseaudio" as well for compatibility with SDL
2.0 [1], there are still scripts and distro packages which set
SDL_AUDIODRIVER=pulse [2]. While it's possible to remove this in most
circumstances or replace it with "pulseaudio" or a comma-separated list,
this may still conflict if the environment variable is set globally and
old binary builds of SDL 1.2 (e.g. packaged with older games) are being
used.

To fix this on SDL 2.0, add a hardcoded check for "pulse" as an audio
driver name, and replace it with "pulseaudio". This mimics what SDL 1.2
does (but in reverse). Note that setting driver_attempt{,_len} is safe
here as they're reset correctly based on driver_attempt_end on the next
loop.

[1] d951409784
[2] https://bugzilla.opensuse.org/show_bug.cgi?id=1189778
2021-08-25 22:43:32 -10:00
Sam Lantinga 503ea8e89f Don't modify the Nintendo Switch home LED state by default 2021-08-25 14:42:16 -07:00
Vanfanel b1e492d1fc Search for an appropiate plane instead of simply using the first one. 2021-08-25 10:51:26 -10:00
Eric Engestrom 23ffa3d914 Update SDL's copy of the EGL headers from Khronos 2021-08-25 10:50:21 -10:00
Ethan Lee 524964f966 Add SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY 2021-08-25 16:40:02 -04:00
Eric Engestrom 5113fedfa0 video/wayland: use EGL_EXT_present_opaque when available 2021-08-25 16:40:02 -04:00
Sam Lantinga 130b6bebae Manually scan for Linux joysticks before udev scan runs
This allows us to have joysticks sorted by insert time at startup, fixing https://github.com/libsdl-org/SDL/issues/4688
2021-08-24 17:03:19 -07:00
Sam Lantinga cbccf5bb50 Use SDL_GetHint() instead of SDL_getenv() for Linux joystick hints 2021-08-24 17:03:19 -07:00
Shawn Ellis 0ae2a9f8c3 Fixed the Atari gamecontroller mappings and added Atari Xbox 360
This change corrects the mappings for the Atari gamecontroller and
adds support for the Atari Xbox 360 compatible gamecontroller. The Atari
game controller can switch between Atari and Xbox 360 mappings.
2021-08-24 13:06:27 -10:00
Ryan C. Gordon d5fe9c308a x11: Log a warning if we decide to use XVidMode.
Reference issue #1782.
2021-08-24 14:29:39 -04:00
Ryan C. Gordon 9504bb121d
pulseaudio: Fix some function signatures that expect const pointers.
This might have changed at some point in the Pulse API, or this might have
always been wrong, but we didn't notice because the dynamic loading code
hides it by casting things to void *. The static path, where it
assigns the function pointer directly, puts out a clear compiler warning,
though.
2021-08-23 00:47:25 -04:00
Sylvain e426bb80cb
Fixed bug #4671 - D3D_QueueGeometry: use "count / 3" (Thanks alittlesail!) 2021-08-20 07:50:30 +02:00
Oschowa 70c23b25f0 audio: pipewire: Reset hotplug atomic variables on deinit. 2021-08-19 22:26:25 -04:00
Sylvain ae5336a3d2
Fixed bug #4669: D3D_QueueGeometry: -0.5f offset position of vertexs
This similar to D3D_QueueCopy positions
2021-08-19 14:03:10 +02:00
Ozkan Sezer 8270172e74 fix -Wshorten-64-to-32 warnings in android builds.
see: https://github.com/libsdl-org/SDL/pull/4195#issuecomment-901506386
2021-08-19 12:11:10 +03:00
Ozkan Sezer ccb06296b9 SDL_windowsevents.c: fix build against older SDKs. 2021-08-19 03:15:02 +03:00
Sylvain 154384a776 Add (uintptr_t) casts 2021-08-19 00:10:59 +02:00
Sylvain 08d6a4653e Fix dynapi prototypes 2021-08-19 00:10:59 +02:00
Sylvain 1670104ad8 Change 'size_indice' to 'size_indices' 2021-08-19 00:10:59 +02:00
Sylvain a8f89a01aa Change 'size_indice' to 'size_indices' 2021-08-19 00:10:59 +02:00
Sylvain 47db47c1cc Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support 2021-08-19 00:10:59 +02:00
Sylvain b9bd9da78f OpenGLES2: transfert color as 4 bytes, instead of 4 floats 2021-08-19 00:10:59 +02:00
Sylvain Becker c6ceaaeb4b METAL: use Uchar4Normalized format to transfert color as 4 bytes, instead of 4 floats 2021-08-19 00:10:59 +02:00
Sylvain eff840bb9b Add OpenGLES implementation 2021-08-19 00:10:59 +02:00
Sylvain 32e7910135 Fix warnings 2021-08-19 00:10:59 +02:00
Sylvain 6e47f53869 Fix warnings 2021-08-19 00:10:59 +02:00
Sylvain 4869a3d294 Add Direct3D9 implementation (not tested) 2021-08-19 00:10:59 +02:00
Sylvain 4ba3763897 Save and restore SDL renderer state after transforming triangles to rect 2021-08-19 00:10:59 +02:00
Sylvain cd0663e053 Fix declaration-after-statement and remove tabs 2021-08-19 00:10:59 +02:00
Sylvain Becker cd4663dfcb Update D3D11 for SDL_RenderGeometryRaw 2021-08-19 00:10:59 +02:00
Sylvain Becker 9f59170743 Update METAL backend for SDL_RenderGeometryRaw 2021-08-19 00:10:59 +02:00
Sylvain 61d9e9164f For the software renderer, try to reinterpret triangles as SDL_Rect
With Dear ImGui + software renderer, it draws:
- by default at 250 fps
- drops to 70 fps if you show the color picker
- drops to 10 fps if put the color picker fullscreen
2021-08-19 00:10:59 +02:00
Sylvain cc37c38e30 Add SDL_RenderGeometry based on SDL_RenderGeometryRaw 2021-08-19 00:10:59 +02:00
Sylvain e481261173 Move to SDL_RenderGeometryRaw prototype with separate xy/uv/color pointer parameters 2021-08-19 00:10:59 +02:00
Sylvain 111c70e141 Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles 2021-08-19 00:10:59 +02:00
Sylvain f73c1eff10 Use normalized texture coordinates 2021-08-19 00:10:59 +02:00
Sylvain 5828cc415a Update METAL backend: fix a typo in drawline 2021-08-19 00:10:59 +02:00
Sylvain 9eab5195fe Update dynapi files 2021-08-19 00:10:59 +02:00
Sylvain Becker 9a8a8e65b8 Update SDL_render_d3d11.c
Fix D3D11 compilation
2021-08-19 00:10:59 +02:00
Sylvain Becker 121114d061 Update METAL compiled shaders 2021-08-19 00:10:59 +02:00
Sylvain Becker 2d01573bb9 Add METAL shaders 2021-08-19 00:10:59 +02:00
Sylvain Becker 1e77dae7b7 Add METAL implementation 2021-08-19 00:10:59 +02:00
Sylvain 1ebef0732a Add D3D11 implementation (not yet tested) 2021-08-19 00:10:59 +02:00
Sylvain 3ee511d71c Add software renderer implementation 2021-08-19 00:10:59 +02:00
Sylvain 37f78fc1cc Add OpenGL implementation 2021-08-19 00:10:59 +02:00
Sylvain faded41ab1 Add OpenGLES2 implementation 2021-08-19 00:10:59 +02:00
Sylvain 6e26d320c6 Add sysrender interface 2021-08-19 00:10:59 +02:00
Sylvain 53a2608bd2 Renderer opengles2: turn color Uniform into Attribute.
all attributes are copied interleaved (based on rmg-nik initial patch+
+ minor clean up of data structure
+ add check for colorswap
2021-08-19 00:10:59 +02:00
Oschowa bfa159313b audio: pipewire: Set PW_KEY_NODE_RATE to suggest a rate.
This can be used by recent pipewire to avoid resampling.
2021-08-18 12:40:13 -04:00
Aleksey Rybalkin 402b86f2a8 waylandevents: prevent segfault if xkb compose table is not found
this can happen e.g. on pure wayland system where there is no X11
locales for xkbcommon to find.
2021-08-15 10:11:19 -04:00
Jānis Rūcis 454943cf3e emscripten: Don't flag window fullscreen on external requests
Also, the condition was always true.
2021-08-14 17:04:46 +01:00
Joseph Kogut 55af8dcad9 emscripten: use emscripten_set_window_title api 2021-08-14 17:04:46 +01:00
Joseph Kogut d8baad7e48 emscripten: use emscripten_get_screen_size api 2021-08-14 17:04:46 +01:00
Charlie Birks abc04270b7 emscripten: Fix framebuffer array creation optimisation 2021-08-14 17:04:46 +01:00
Charlie Birks b4f11a3669 emscripten: Drop commented out code from the dummy driver 2021-08-14 17:04:46 +01:00
David Gow fbc364908a Use the new SDL_clamp() macro where sensible
There were a few places throughout the SDL code where values were
clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp()
macro, use this instead.
2021-08-14 09:01:14 -07:00
Charlie Birks 07a2d71e90 emscripten: Feed silence to device when paused 2021-08-14 12:24:35 +01:00
Sam Lantinga dcc5eef0e2 Clarify that one of the PIDs of the Xbox Elite Series 2 controller is used in Bluetooth mode 2021-08-14 00:31:46 -07:00
Sam Lantinga 91a55a02de Relative mouse motion is delivered to the window with keyboard focus
This was the original intent (note SDL_UpdateWindowGrab() in SDL_OnWindowFocusGained() and SDL_OnWindowFocusLost()) and fixes a bug where relative motion unexpectedly stops if the task bar is covering the bottom of the game window and the mouse happens to move over it while relative mode is enabled.

Another alternative would be to confine the mouse when relative mode is enabled, but that generates mouse motion which would need to be ignored, and it's possible for the user moving the mouse to combine with the mouse moving into the confined area so you can't easily tell whether to ignore the mouse motion. See https://github.com/libsdl-org/SDL/issues/4165 for a case where this is problematic.
2021-08-14 00:00:57 -07:00
Sam Lantinga 694771513c Get the window size for the window receiving the mouse motion
This is the mouse focus except in the case where relative motion is enabled and the mouse is over a window floating on top of the application window (e.g. the taskbar)
2021-08-14 00:00:57 -07:00
Sam Lantinga 6a1e1ed9ae Relative mouse mode grab is based on the window with the input focus
This fixes restoring the cursor clip rectangle after the mouse has moved off of the window.

Also try to better synchronize cursor visibility with mouse position changes when changing relative mode. This doesn't work perfectly, but it seems to improve things on Windows.
2021-08-14 00:00:57 -07:00
Sam Lantinga e42e9a12de Fixed build 2021-08-13 20:48:56 -07:00
Sam Lantinga 441fbcaa3d Added HIDAPI support for the Xbox Adaptive Controller 2021-08-13 20:48:54 -07:00
Sam Lantinga b5e5c1ef48 Added Ctrl-T to toggle topmost mode in test programs 2021-08-13 17:53:39 -07:00
Sam Lantinga 4d9efcb55c Fixed flag test for boolean correctness 2021-08-13 11:52:25 -07:00
Sam Lantinga b28ed02803 Don't warp the mouse for relative mode when the window doesn't have focus 2021-08-13 11:39:41 -07:00
Sam Lantinga 629e9f820a Fixed return value of SDL_GetGrabbedWindow() when we have an internal grab because of mouse relative mode 2021-08-13 11:06:43 -07:00
Sam Lantinga 6aa1498b98 This assert wasn't correct, we set the internal grab for mouse relative mode as well. 2021-08-13 11:03:19 -07:00
Sam Lantinga 907943a236 Added support for the Xbox One S Controller with 5.x series firmware 2021-08-12 17:51:08 -07:00
Joshua Root 1e92135297 Improve portability of SDL_Convert51ToStereo_AVX
Don't rely on checking __clang_major__ since it is not comparable
between different vendors. Don't use "#pragma clang attribute" since it
is only available in relatively recent versions, there's no obvious way
to check if it's supported, and just using __attribute__ directly (for
gcc as well) results in simpler code anyway.
2021-08-12 16:04:35 -07:00
Ozkan Sezer 7aec0b90ee SDL_hidapi_xboxone.c: fix bogus 'uninitialized' warning from clang.
The last 'size == 50' check is always true anyway.
2021-08-13 01:56:56 +03:00
Sam Lantinga cec5a129f5 Fixed libudev hotplug notifications in the HIDAPI driver 2021-08-12 15:49:33 -07:00
Sam Lantinga 6eb4ebb502 Simplified the HIDAPI Xbox One controller initialization 2021-08-12 15:49:33 -07:00
Simon McVittie 25cd749adb x11: Don't change mode if we are already in the correct mode
If we are already in the desired mode, changing it is a no-op at best,
and harmful at worst: on Xwayland, it sometimes happens that we disable
the crtc and cannot re-enable it.

Resolves: https://github.com/libsdl-org/SDL/issues/4630
Signed-off-by: Simon McVittie <smcv@collabora.com>
2021-08-12 12:23:40 -07:00
Sam Lantinga 584b89abe6 Added support for the color LED on the Xbox Elite Series 2 controller 2021-08-12 08:17:10 -07:00
Sam Lantinga 64882b2466 Added support for the Xbox One Elite 2 Controller with 5.x series firmware 2021-08-12 08:17:08 -07:00
Ozkan Sezer ed6eb07e79 SDL_wasapi.c: fixed build against older SDKs. 2021-08-12 01:40:50 +03:00
Andrei Alexeyev 68ca35c318 wayland: fix memleak in output listener 2021-08-11 14:11:52 -07:00
Andrei Alexeyev e9179314c4 joystick/linux: fix memleaks; streamline joylist item removal 2021-08-11 14:11:52 -07:00
Ozkan Sezer 44a76710d1 Don't disable clang avx instrinsics on win32 if __AVX__ is defined.
C.f.: https://github.com/libsdl-org/SDL/issues/4533
2021-08-11 08:47:52 -07:00
Ethan Lee ae7ee2a59c wayland: Ignore stateless/sizeless configs when starting in fullscreen mode 2021-08-11 11:02:33 -04:00
Sam Lantinga ac32c522ad Try using the built-in WASAPI audio rate conversion
Fixes https://github.com/libsdl-org/SDL/issues/4608
2021-08-10 18:11:09 -07:00
Sam Lantinga cb1e20b058 Added KMOD_SCROLL to track the scroll lock state
Fixes https://github.com/libsdl-org/SDL/issues/4566
2021-08-10 17:50:17 -07:00
Sam Lantinga f5794f9eeb Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate a user-specified pointer with an SDL texture 2021-08-10 15:17:59 -07:00
Sam Lantinga a0af7ce731 OSS is no longer the preferred audio backend on modern UNIX systems
Fixes https://github.com/libsdl-org/SDL/issues/4207
2021-08-10 15:05:49 -07:00
Sam Lantinga 3f6ebffff4 Updated to version 2.0.17 for development 2021-08-10 15:02:36 -07:00
Sam Lantinga 016b02f24c Fixed build, C89 doesn't allow non-constant static initializers 2021-08-10 12:17:37 -07:00
Ozkan Sezer 77c8d11137 configuration updates for dlopen:
- cmake, configure (CheckDLOPEN): --enable-sdl-dlopen is now history..
  detach the dl api discovery from SDL_LOADSO_DLOPEN functionality.
  define HAVE_DLOPEN. also define DYNAPI_NEEDS_DLOPEN (CheckDLOPEN is
  called only for relevant platforms.)
- update SDL_config.in and SDL_config.cmake accordingly.
- SDL_dynapi.h: set SDL_DYNAMIC_API to 0 if DYNAPI_NEEDS_DLOPEN is
  defined, but HAVE_DLOPEN is not.
- pthread/SDL_systhread.c: conditionalize dl api use to HAVE_DLOPEN
- SDL_x11opengl.c, SDL_DirectFB_opengl.c, SDL_naclopengles.c: rely
  on HAVE_DLOPEN, not SDL_LOADSO_DLOPEN.
- SDL_config_android.h, SDL_config_iphoneos.h, SDL_config_macosx.h,
  SDL_config_pandora.h, and SDL_config_wiz.h: define HAVE_DLOPEN.

Closes: https://github.com/libsdl-org/SDL/pull/4351
2021-08-10 12:07:32 -07:00
hgs3 cb0fd05eeb Adding a clarifying comment in case a programmer unfamiliar with UTF-16 and UTF-32's relationship chances upon the code. 2021-08-10 12:07:11 -07:00
Henry G. Stratmann III 3470112969 Optimizing the implementation. 2021-08-10 12:07:11 -07:00
Henry G. Stratmann III 712e0d1f06 Fixing WM_CHAR event handling for Unicode characters outside the Basic Multilingual Plane. 2021-08-10 12:07:11 -07:00
Sam Lantinga fcfd19db86 Added support for SDL_RENDERER_PRESENTVSYNC to the software renderer
This fixes https://github.com/libsdl-org/SDL/issues/4612
2021-08-10 12:02:59 -07:00
Sebastian Krzyszkowiak 25f9ed87ff audio: Fix false positives in driver name comparison
Without this change, driver names don't get matched correctly;
for example "a" can get matched with "alsa" since it only checks
whether the string matches up to the length of the requested
driver name.
2021-08-10 08:34:07 -07:00
Sebastian Krzyszkowiak b3a989d0df video: Fix false positives in driver name comparison
Without this change, driver names don't get matched correctly;
for example "x" can get matched with "x11" since it only checks
whether the string matches up to the length of the requested
driver name.
2021-08-10 08:34:07 -07:00
Sam Lantinga de6ba40d9e Added support for the Flydigi Vader 2 controller in 2.4G Android mode 2021-08-09 11:38:22 -07:00
Sam Lantinga 3f440daad9 Added support for the Flydigi Vader 2 controller in Bluetooth mode 2021-08-09 10:40:36 -07:00
Cameron Gutman 6ae227d011 x11/wayland: fix screensaver suspension via D-Bus
b08b1bde introduced a subtle bug. Despite not using D-Bus types directly,
the code used the SDL_USE_LIBDBUS definition set by SDL_dbus.h to conditionally
compile calls SDL_DBus_ScreensaverTickle() and SDL_DBus_ScreensaverInhibit().
As a result, it still compiled without SDL_dbus.h included, but screensaver
suspension silently failed to work.

The D-Bus stuff could probably use some tweaks to be harder to accidentally
break, but for now just restore the header includes.
2021-08-08 23:47:42 -05:00
Sebastian Krzyszkowiak 2e6dac870f wayland: Add a hint to allow disabling libdecor use
Useful for testing xdg-shell path with compositors like Weston.
2021-08-08 18:05:47 -07:00
Cameron Gutman 092a20d945 wayland: Avoid busy waiting for vsync 2021-08-08 18:04:08 -07:00
Cameron Gutman 791d9d3ff6 Fixed DInput mapping for NVIDIA Virtual Gamepad 2021-08-07 14:20:43 -07:00
Ethan Lee 7be970db31 wayland: Avoid setting floating width/height when re-entering fullscreen 2021-08-06 19:51:27 -04:00
Sam Lantinga bec783571b Better fix for compiling using clang on Windows
This fixes https://github.com/libsdl-org/SDL/issues/4533
2021-08-06 14:20:55 -07:00
Sam Lantinga a91ab883e9 Fixed building on Windows with cmake, ninja, and clang 2021-08-06 12:28:24 -07:00