Ryan C. Gordon
e061a92dc9
Some drag'and'drop improvements.
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First: disable d'n'd events by default; most apps don't need these at all, and
if an app doesn't explicitly handle these, each drop on the window will cause
a memory leak if the events are enabled. This follows the guidelines we have
for SDL_TEXTINPUT events already.
Second: when events are enabled or disabled, signal the video layer, as it
might be able to inform the OS, causing UI changes or optimizations (for
example, dropping a file icon on a Cocoa app that isn't accepting drops will
cause macOS to show a rejection animation instead of the drop operation just
vanishing into the ether, X11 might show a different cursor when dragging
onto an accepting window, etc).
Third: fill in the drop event details in the test library and enable the
events in testwm.c for making sure this all works as expected.
2018-08-02 16:03:47 -04:00
Ryan C. Gordon
8f0cc4a4b7
Backed out changeset 2e42ec46061e.
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This change isn't correct. See comments in Bugzilla #4183 .
2018-07-22 19:42:08 -04:00
Ryan C. Gordon
1089944bee
libm: Fixed signature mismatches for __ieee754_rem_pio2 and __kernel_rem_pio2.
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Fixes Bugzilla #4201 .
2018-07-22 19:40:42 -04:00
Ryan C. Gordon
862aa4b47d
windows: Fixed some Visual Studio warnings about shadowed variables.
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Fixes Bugzilla #4118 .
2018-07-22 19:28:27 -04:00
Marc Di Luzio
c3178e67ca
Ensure we still clear the X locale modifiers even if not compiled with ibus or fcitx support
2018-07-12 16:52:45 +01:00
Ryan C. Gordon
b5a420cb11
dbus: Deal with undefined behavior with va_args.
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Parse out a copy of the varargs ourselves to get to the reply portion, since
the original passed to D-Bus might modify or not modify the caller's copy,
depending on system ABI.
2018-07-13 17:53:24 -04:00
Sam Lantinga
df0d3f1364
More controller drivers support CARTESIAN coordinates.
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This fixes rumble on the Saitek Cyborg V.3 Rumble Pad
2018-07-12 13:28:15 -07:00
Sam Lantinga
ff8c9538bc
Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
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Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
2018-07-12 13:28:13 -07:00
Wohlstand
ff8c62f227
Fixed bug 4210 - SSE2-based converter makes junk result of S32 -> Float
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At the HG state abdd17144682, 64-bit assemblies are using SSE2-based resampler, produces junk sound when converting the S32 -> Float32 -> S16 chain. The `NEED_SCALAR_CONVERTER_FALLBACKS` thing works perfectly.
If I will find a reason that caused this mistake, I'll send a patch by myself.
2018-07-02 03:53:57 +03:00
Ozkan Sezer
013b146de9
SDL_windowstaskdialog.h (struct _TASKDIALOGCONFIG): make unions anonymous
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otherwise build fails. (at least with my VS2005. and the code accesses the
arms of the unions anonymously anyway.)
2018-06-30 20:55:51 +03:00
Ozkan Sezer
949b8bd8c5
correct the comment correction..
2018-06-30 20:10:40 +03:00
Ozkan Sezer
67f18a1973
comment correction
2018-06-30 20:04:01 +03:00
Ryan C. Gordon
7c2028f8e9
Attempt to fix "cast from pointer to integer of different size" warnings.
2018-06-29 16:56:11 -04:00
Ryan C. Gordon
52857de251
Corrected a comment.
2018-06-29 16:55:55 -04:00
Ryan C. Gordon
3b173f818d
Patched to compile on Visual Studio (typo).
2018-06-25 23:00:38 -04:00
Ryan C. Gordon
58168a8c3c
atomic: Fight with all the assemblers that don't like REP NOP. :/
2018-06-25 16:34:16 -04:00
Ryan C. Gordon
5f123e31a3
atomic: Spin locks now try to use the x86 PAUSE instruction for short waits.
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Fixes Bugzilla #4151 .
2018-06-25 15:58:35 -04:00
Ryan C. Gordon
5a8ecf4e79
yuv: Patched to make static analysis happy (warned about unused variable).
2018-06-25 13:14:52 -04:00
Ryan C. Gordon
4773690d0f
Deal with possible malloc(0) calls, as pointed out by static analysis.
2018-06-25 12:55:23 -04:00
Ryan C. Gordon
915a7e0341
gles2: Whoops, overzealous copy/paste on my part. :)
2018-06-25 01:57:28 -04:00
Ryan C. Gordon
c8ac909674
wayland: Implemented xdg-wm-base support.
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This is just in parity with the existing zxdg-shell-unstable-v6 code. Making
the Wayland target robust (and uh, with title bars) is going to take a lot
of work on top of this.
2018-06-24 22:42:36 -07:00
Ethan Lee
0a7faa4ae5
Fix Linux haptic scaling, add 2.1 FIXME
2018-05-04 21:58:39 -04:00
Ethan Lee
de9f5415b3
Filter both SIZE_CHANGED and RESIZED on any SIZE_CHANGED
2018-08-13 12:52:52 -04:00
Sam Lantinga
95579f5f19
Fixed bug 4220 - SDL_GL_CONTEXT_DEBUG_FLAG can fail silently on some Android devices
2018-10-01 09:40:58 -07:00
Sam Lantinga
48f7e7f34d
Corrected PS4 controller entry
2018-09-30 22:43:12 -07:00
Sam Lantinga
f8b4cd410b
Re-enable drag-and-drop events by default
2018-09-30 19:53:26 -07:00
Alex Szpakowski
fb485986eb
macOS: Fix a crash when the video subsystem quits, if SDL_MAC_NO_SANDBOX was defined when SDL was compiled.
2018-09-30 11:26:41 -03:00
Ryan C. Gordon
56ec349d2a
audio: disable NEON converters for now.
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To be revisited after 2.0.9 ships!
(doesn't fix Bugzilla #4186 , but stops the regression for the time being.)
2018-09-29 16:48:15 -04:00
Sam Lantinga
9e8e0fb7b1
Fixed bug 4283 - SDL's version of memset is different from libc's
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janisozaur
memset's documentation reads:
* The memset() function shall copy c (converted to an unsigned char) into each of the first n bytes of the object pointed to by s. (http://pubs.opengroup.org/onlinepubs/9699919799/functions/memset.html )
* Sets the first count characters of dest to the character c. (https://msdn.microsoft.com/en-us/library/1fdeehz6.aspx )
* write a byte to a byte string (https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man3/memset.3.html )
The highlight here is they all mean a single _byte_, even though memset receives a parameter of type int, which can hold more data than a single byte. SDL's implementation of memset, however, does not clear any of the higher bits, causing an erroneous behaviour when passed an argument bigger than 0xff.
2018-09-28 20:48:18 -07:00
Sam Lantinga
74638ea3c5
Ensure we wait on the surface resize before returning from setting fullscreen mode.
2018-09-28 20:39:57 -07:00
Ozkan Sezer
31596f23ce
SDL_vsnprintf: implemented '+' flag for signed integers printing.
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it is, of course, ignored for %u, %x, %o and %p.
2018-09-29 01:24:10 +03:00
Ozkan Sezer
49803c8660
SDL_vsnprintf: fix numerics if both zero-padding and a field are given.
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it used to place zeroes between the sign and the number. (space-padding
from within SDL_PrintString() seems OK: spaces are added before sign.)
also fixed the maxlen handling if the number has a sign.
2018-09-29 00:51:24 +03:00
Ozkan Sezer
5454765a22
replace bool stuff in controller_type.h with SDL_bool.
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remove bool<->SDL_bool dance in SDL_joystick.c:SDL_IsJoystickSteamController()
after the controller_type.h change.
2018-09-28 17:01:24 +03:00
Ozkan Sezer
fde82e5972
SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code.
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this makes it build with my old toolchain with mingw-w64 1.0.10 headers
2018-09-28 14:01:40 +03:00
Ozkan Sezer
cf7d64f266
hidapi/windows/hid.c: comment out ntdef.h include after windows.h.
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not necessary and can cause redefinition errors in some toolchains.
2018-09-28 13:44:10 +03:00
Sam Lantinga
9aa8a75d26
Fixed building with Xcode 10.0
2018-09-28 01:18:54 -07:00
Ozkan Sezer
283680f2c1
hidapi/windows/hid.c: fix misplaced #if 0
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VendorID && ProductID are only used by the test main(),
otherwise they are unwanted globals.
2018-09-28 11:04:55 +03:00
Sam Lantinga
f964ce03b4
Fixed mingw-w64 build
2018-09-28 01:00:47 -07:00
Sam Lantinga
20dfda4489
Fixed mingw-w64 build
2018-09-28 00:40:35 -07:00
Sam Lantinga
7df0f4fdac
Fixed bug 4277 - warnings patch
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Sylvain
Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command
They are automatically enabled with -Wall
2018-09-27 14:56:29 -07:00
Ozkan Sezer
d9fb77a3c1
SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm.
2018-09-27 11:55:02 +03:00
Ozkan Sezer
bb5516ac8e
SDL_vsnprintf() updates for zero-padding:
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- remove force-enabling of pad_zeroes for %u for compatibility
(was added in https://hg.libsdl.org/SDL/rev/701f4a25df89 )
- ignore pad_zeroes for %s and %S
- ignore pad_zeroes for %d, %i and %u if a precision is given
2018-09-27 09:37:36 +03:00
Ryan C. Gordon
7689162ca0
cocoa: Force an OpenGL context update when the window becomes key.
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Fixes missing rendering on macOS 10.14 ("Mojave").
Fixes Bugzilla #4272 .
2018-09-26 20:10:32 -04:00
Ozkan Sezer
6eeb8593ba
SDL_string.c (SDL_PrintString): avoid MSVC signed/unsigned mismatch warning
2018-09-27 01:10:50 +03:00
Ozkan Sezer
5342ae2bba
SDL_string.c (SDL_IntPrecisionAdjust): avoid MSVC generating a memset()
2018-09-27 01:00:50 +03:00
Ozkan Sezer
d2131ac165
SDL_vsnprintf: implement precision for the integral value printers.
2018-09-27 00:32:15 +03:00
Sam Lantinga
55b24b93b4
Fixed bug 4265 - SDL window falls to the bottom of the screen when dragged down and stuck there
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Alexei
On WM_WINDOWPOSCHANGED event, WIN_UpdateClipCursor() is called. SDL_WINDOW_INPUT_FOCUS is set even when the mouse pointer is not inside the SDL window and therefore ClipCursor(&rect) is called. When dragging the window and rect.bottom=800 (i.e. the bottom edge of the screen) the SDL window is clipped to the bottom of the screen and it is not possible to move it back to the center of the screen.
2018-09-26 11:17:43 -07:00
Ozkan Sezer
ffc19ee255
SDL_string.c: added comments to three SDL_FormatInfo members.
2018-09-26 20:47:34 +03:00
Sam Lantinga
bc6c199790
Updated version to 2.0.9
2018-09-26 10:08:14 -07:00
Ozkan Sezer
8743e9759e
SDL_vsnprintf: when '.' is specified, take precision as 0 if it is < 0.
2018-09-26 17:11:40 +03:00