Commit Graph

65 Commits

Author SHA1 Message Date
Simon McVittie cd7c2f1de7 Switch versioning scheme to be the same as GLib and Flatpak
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.

For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Sam Lantinga e551384a99 Added functions to get the platform dependent name for a joystick or game controller 2022-04-26 14:54:14 -07:00
Eddy Jansson 8c1584e8e8 WhatsNew: Start block for 2.0.24 2022-04-26 09:21:40 -07:00
Eddy Jansson 5d4a1f8356 WhatsNew.txt: Add SDL_FRectEqualsEpsilon() 2022-04-20 08:38:53 -07:00
Simon McVittie c36bd78474 WhatsNew.txt: Document new dependency on libwayland-client 1.18.0
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-04-13 10:14:29 -04:00
Ethan Lee 46616af722
WhatsNew.txt: Added SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR 2022-04-12 11:53:40 -04:00
Sam Lantinga a256e6ba7f Updated the patch notes with API changes for 2.0.22 2022-04-08 18:10:56 -07:00
Sam Lantinga 18032979d8 Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
2022-02-15 13:07:51 -08:00
Sam Lantinga 9f1e609aa0 Document SDL_HINT_RENDER_LINE_METHOD in the release notes 2022-01-08 12:42:36 -08:00
Sam Lantinga 9294634840 Updated to version 2.0.20 for release 2022-01-07 18:29:40 -08:00
Cameron Gutman b7a0200aab Update 2.0.18 release notes with CMake prefix change 2021-12-03 09:35:47 -08:00
Sam Lantinga 2e9821423a Aded a patch note for relative mouse mode over RDP 2021-11-29 20:20:07 -08:00
Sam Lantinga aa1d76e829 Added a patch note about WinRT/UWP WGI support 2021-11-27 10:55:54 -08:00
Sam Lantinga b6c1cfb93a Added API changes in 2.0.18 2021-11-26 09:37:27 -08:00
Sam Lantinga c97b721868 Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels 2021-11-21 12:18:10 -08:00
Sam Lantinga 66058bbbd5 Fixed exception accessing Bluetooth devices on Android 12
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()

Fixes https://github.com/libsdl-org/SDL/issues/4952
2021-11-15 16:52:56 -08:00
Sam Lantinga 1c78b08007 Added support for /dev/input/js* on Linux
Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices

Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices t
hat will be opened in addition to the normal joystick detection

Fixes https://github.com/libsdl-org/SDL/issues/1314
Fixes https://github.com/libsdl-org/SDL/issues/1727
Fixes https://github.com/libsdl-org/SDL/issues/1981
Closes https://github.com/libsdl-org/SDL/pull/4727
2021-11-10 20:02:25 -08:00
Sam Lantinga dca5ce4ea3 Clarified that AAudio is only used on Android 8.1 and newer 2021-11-10 10:15:47 -08:00
Sam Lantinga 19c129faba Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true
in your application's Info.plist in order to get real Bluetooth mouse events.
2021-11-09 20:32:16 -08:00
Sam Lantinga 6810399352 Enable AAUDIO driver for Android
I thought this was already enabled for 2.0.16, but apparently not.

Fixes https://github.com/libsdl-org/SDL/issues/3710
2021-08-10 14:50:43 -07:00
Cameron Gutman f5bc58bf57 Add note about keyboard grab to WhatsNew.txt for 2.0.16 2021-08-04 09:03:28 -07:00
Sam Lantinga d784dd20b6 Updated WhatsNew with major changes for 2.0.16 2021-07-31 17:53:07 -07:00
Sam Lantinga d3d2aee7f4 Fixed the name of the PS5 hint 2020-12-09 10:39:36 -08:00
Sam Lantinga a2098a47b6 Updated SDL to 2.0.14 in preparation for release candidate 2020-12-08 18:56:06 -08:00
Sam Lantinga f00ddd0a38 Updated WhatsNew.txt with SDL 2.0.12 release notes 2020-03-02 11:39:44 -08:00
Sylvain Becker 1ae61f1009 Added a helper function SDL_LockTextureToSurface()
Similar to SDL_LockTexture(), except the locked area is exposed as a SDL surface.
2019-09-30 20:58:44 +02:00
Sam Lantinga 972bdfb47f Made it more explicit that 2.0.10 and newer are required for the SDL_RW* functions 2019-07-01 09:05:15 -07:00
Sam Lantinga 60606dfb31 Documented that the SDL_RW* macros no longer exist, and you can't use an older SDL library if you build with SDL 2.0.10. 2019-07-01 09:02:04 -07:00
Sam Lantinga 63506ae195 Added a patch note about batched rendering 2019-06-18 08:35:31 -07:00
Sam Lantinga e89789bb4b Added patch notes for 2.0.10 2019-06-18 07:55:30 -07:00
Sylvain Becker 05333a6e9f Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
to set whether the event loop will block itself when the app is paused.
2019-04-05 09:16:30 +02:00
Sylvain Becker b470cd9b09 Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour 2019-04-05 08:36:31 +02:00
Sylvain Becker 6f732d4ee8 Update WhatsNew.txt 2019-04-04 20:24:22 +02:00
Sylvain Becker 458c60e6a4 Update WhatsNew.txt 2019-04-04 20:10:55 +02:00
Sam Lantinga 91da4963d3 Added patch note for SDL_GameControllerGetPlayerIndex() and friends 2018-10-26 09:49:27 -07:00
Sam Lantinga 88f9f0307d Added patch notes for SDL 2.0.9 2018-09-27 23:54:40 -07:00
Sam Lantinga a8ac588549 Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened 2018-03-07 13:30:40 -08:00
Sam Lantinga e9fc66a038 Added patch note for Android Studio support 2018-03-01 08:26:10 -08:00
Sam Lantinga eac3766698 Added a patch note for OpenGL ES support on Mac 2018-03-01 08:08:20 -08:00
Sam Lantinga 99683f7c04 Added patch note about the Vulkan Mac SDK 2018-02-26 08:39:25 -08:00
Sam Lantinga cbfee82dff Moved Android patch note into the Android section 2018-02-24 09:09:20 -08:00
Sam Lantinga 8e4afb556a Added patch note for Ryan's work 2018-02-24 08:42:04 -08:00
Sam Lantinga 5adc1b7d3e Updated documentation with API changes in SDL 2.0.8 2018-02-24 08:18:09 -08:00
Sam Lantinga baae74c857 Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!) 2017-12-10 09:10:02 -08:00
Sam Lantinga 2c5724ef5d Updated version to 2.0.8 since SDL_image depends on it 2017-11-04 21:58:48 -07:00
Sam Lantinga 7a6cf53aea Added SDL_AudioStreamFlush() to the list of new audio stream functions 2017-10-20 10:45:38 -07:00
Sam Lantinga 80f8464d97 Added audio stream conversion functions:
SDL_NewAudioStream
    SDL_AudioStreamPut
    SDL_AudioStreamGet
    SDL_AudioStreamAvailable
    SDL_AudioStreamClear
    SDL_FreeAudioStream
2017-10-18 15:54:05 -07:00
Sam Lantinga 9c580e14c9 Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
    SDL_SetMemoryFunctions()
    SDL_GetNumAllocations()
2017-10-12 13:44:28 -07:00
Sam Lantinga 0e495e83dd Updated WhatsNew.txt for 2.0.7 changes 2017-10-10 20:16:52 -07:00
Sam Lantinga c08a7a74a5 Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category,
determining whether the phone mute switch affects the audio
2017-09-15 17:27:32 -07:00