Commit Graph

5804 Commits

Author SHA1 Message Date
Ryan C. Gordon d36c7363dd Updated GL version tests for Mac OS X 10.9 ("Mavericks").
They changed the name of their GL 3.2 enum, added the GL 4.1 core profile.
2013-10-28 22:43:39 -04:00
David Ludwig ea12ff9faf WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT 2013-10-28 15:52:04 -04:00
David Ludwig 3236fc3a9f WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath 2013-10-28 15:41:22 -04:00
David Ludwig 3f8f680891 WinRT: spelling fix in SDL_hints.h 2013-10-27 23:19:35 -04:00
David Ludwig 1704af5b02 WinRT: build fixes, post SDL 2.0.1 update 2013-10-27 23:03:11 -04:00
David Ludwig 69c5d21d7d WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
David Ludwig e64e3d8c27 WinRT: fixed two bugs regarding mouse events
The first bug had mouse motion events not getting sent out on non-touch devices, if and when a mouse button wasn't pressed.

The second bug caused virtual mouse motion events to get sent out-of-order on touch devices: the motion event would get sent after the touch occurred, rather than before.
2013-10-27 14:31:57 -04:00
David Ludwig 62c781eaff WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint
To enable the Debug Layer, set the hint, SDL_HINT_RENDER_DIRECT3D11_DEBUG to '1'.

The Debug Layer will be turned off by default, both in Release and Debug builds (of SDL).
2013-10-25 20:31:43 -04:00
Sam Lantinga f570effbf5 Added tag release-2.0.1 for changeset 5755b4fad250 2013-10-23 20:58:39 -07:00
Sam Lantinga 7108aac5ac Removed tag release-2.0.1 2013-10-23 20:58:31 -07:00
Ryan C. Gordon 609b58e441 Fixed buffer overflow. 2013-10-24 00:00:10 -04:00
Sam Lantinga aa10a5d908 Added tag release-2.0.1 for changeset 37391efdb946 2013-10-23 17:46:07 -07:00
Ryan C. Gordon 72de99aed3 Initialize MEMORYSTATUSEX size before GlobalMemoryStatusEx() (thanks, Justin!).
Fixes Bugzilla #2177.
2013-10-23 19:52:14 -04:00
Sam Lantinga 51fc4b202e Added tag release-2.0.1 for changeset 51a4ba8915d8 2013-10-23 16:33:15 -07:00
Sam Lantinga fbfe090111 Updated Debian package version to 2.0.1 2013-10-23 16:32:56 -07:00
Sam Lantinga d3ad8ff4b1 Added tag release-2.0.1 for changeset 1e256bd077b2 2013-10-23 16:17:08 -07:00
Pierre-Loup A. Griffais e0771482f6 Fix regression causing crashes when running without a window manager. 2013-10-23 13:43:17 -07:00
Ryan C. Gordon 965a0da901 Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly.
Otherwise, the XInput path would always trigger it in a harmless manner.
2013-10-23 15:54:12 -04:00
Ryan C. Gordon 28aa076c8b SDL_GetPrefPath() now uses the organization on all platforms.
Even if that's not the general convention for a given platform.
2013-10-23 00:58:20 -04:00
Sam Lantinga 298d3d627a Fixed duplicate const warning 2013-10-22 21:54:52 -07:00
Sam Lantinga 30ce2bc723 SDL 2.0.0 defined __inline__ and some code relies on it now. 2013-10-22 21:53:58 -07:00
Sam Lantinga fa73a3c8f6 Testing fullscreen window in the accelerometer test. 2013-10-22 21:53:42 -07:00
Andreas Schiffler 09b3b7e78b Fix error assert for negative cases of pixels_getPixelFormatName test 2013-10-21 23:17:37 -07:00
Sam Lantinga 6a71d99233 Added patch notes for 2.0.1 2013-10-21 22:27:07 -07:00
Sam Lantinga 2348e426c7 Fixed whitespace 2013-10-21 22:08:56 -07:00
Sam Lantinga 3d1c3b19c3 Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
Sam Lantinga 06811ecf18 Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
Alex Szpakowski

I actually made a mistake when creating the previous patch file... I forgot to include a crucial line which changed.

I've attached a new patch which just changes the line I forgot, since the other part has already been applied to the repository.
I tested this one by doing a clean rebuild of SDL, and it works with the new patch.
2013-10-21 02:46:16 -07:00
Sam Lantinga 50da48eebf We don't have API changes documented yet. 2013-10-21 02:38:23 -07:00
Sam Lantinga bcf5472d16 Fixed bug 2073 - Mac: window moves unexpectedly when exiting SDL_WINDOW_FULLSCREEN_DESKTOP mode
Alex Szpakowski

In Mac OS X, when SDL_SetWindowFullscreen(window, 0) is called on a window which was in SDL_WINDOW_FULLSCREEN_DESKTOP mode, its original size is restored but its position is moved to the bottom of the screen.

I tracked down the issue to these two lines: http://hg.libsdl.org/SDL/file/fdd5cc9e9f90/src/video/cocoa/SDL_cocoawindow.m#l1034

I believe [nswindow setFrameOrigin:rect.origin] implicitly calls [nswindow constrainFrameRect:rect toScreen:screen], which will attempt to constrain the window to the screen, but at that point the window size is still full-screen rather than the restored window size, so the constrainFrameRect function operates on the wrong window size.

https://developer.apple.com/library/mac/documentation/cocoa/reference/applicationkit/classes/NSWindow_Class/Reference/Reference.html#//apple_ref/occ/instm/NSWindow/constrainFrameRect:toScreen:

I resolved the issue by swapping the order of the function calls, like so:
[nswindow setContentSize:rect.size];
[nswindow setFrameOrigin:rect.origin];
2013-10-21 02:37:03 -07:00
Sam Lantinga d08634e2c6 Better fix for bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
J?nis R?cis

Reopening as compilation with ANSI C throws lots of unnecessary warnings, both using MinGW and using Linux GCC. (BTW, what happened? MinGW is broken to all hell. sdl2-config does not even link SDLMain anymore?)

I think this may have been lost somewhere, so again: GCC supports inlining via __inline__ in all known versions of GCC, regardless of the C standard in use. Please don't assume that __STRICT_ANSI__ implies no inlining support.
2013-10-21 02:32:34 -07:00
Sam Lantinga c10389cf5b Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework 2013-10-21 02:20:39 -07:00
Sam Lantinga b8b9bfbe5b Fixed some warnings building for 64-bit Windows 2013-10-21 01:16:16 -07:00
Sam Lantinga 11d38d696e Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function
Nitz 2013-08-06 03:53:41 UTC

In function SDLTest_ScreenShot() surface pointer getting leak while return
2013-10-21 00:30:05 -07:00
Sam Lantinga 80930559a3 Fixed bug 2012 - Algorithm logic getting wrong in ComputeOutCode
Nitz

I was going through the SDL_IntersectRectAndLine function and wondered to see the ComputeOutCode function implementation.

The problem in this algo is, x and y axis are getting check with respect to 0, Which is wrong, it should be get checked with respect to rectangle x and y axis.
2013-10-21 00:25:43 -07:00
Sam Lantinga 6f76bc290a Fixed bug 2061 - SDL_filesystem API not built using cmake
Marcus von Appen

The SDL_filesystem API does not get built properly on Unix and BeOS using cmake due to not including the correct C files.
2013-10-21 00:22:07 -07:00
Sam Lantinga deb8086b08 Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation]
C.W. Betts

The recommended way of getting a file name that POSIX file APIs can open in OS X when using an NSString is -[NSString fileSystemRepresentation]. However, the current filesystem API in hg uses -[NSString UTF8String].
2013-10-21 00:20:27 -07:00
Sam Lantinga 360c3d853a Better cleanup if OpenGL initialization fails 2013-10-21 00:15:24 -07:00
Sam Lantinga 5697089d98 Fixed bug 2156 - Android: Accelerometer values fed to joystick driver are inverted for the X axis and wrong for Z
Denis Bernard

Background information: http://developer.android.com/reference/android/hardware/SensorEvent.html#values

Steps to reproduce: compile testjoystick.c as an android app (change screen size according to your device). While running the app, also run:

adb logcat -c; adb logcat -s 'SDL:*' 'SDL/APP:*'

When tilting the device left/right, the joystick moves in the opposite direction of what one would expect. Or at least, the behaviour is not consistent with the Y axis.

Also when the device sits on a table (obviously not moving), the Z axis value oscillates between -32000 and +32000 (by overflow):

I/SDL/APP ( 1994): Joystick 0 axis 2 value: 32511
I/SDL/APP ( 1994): Joystick 0 axis 2 value: 32575
I/SDL/APP ( 1994): Joystick 0 axis 2 value: 32383
I/SDL/APP ( 1994): Joystick 0 axis 2 value: -32386
I/SDL/APP ( 1994): Joystick 0 axis 2 value: -32450
I/SDL/APP ( 1994): Joystick 0 axis 2 value: -32578

This is caused by the accelerometer yielding a constant value around 9.81 for Z and feeding something like 0.9 to 1.1 to the joystick driver, resulting in the overflow.

Proposed fix in SDLActivity.java (swap X and subtract G from Z reading)
2013-10-20 23:52:02 -07:00
Sam Lantinga a503dabe01 Fixed a crash initializing Android touch IDs 2013-10-20 23:23:25 -07:00
Sam Lantinga f8c11bb955 Fixed the status bar visibility in iOS 7 2013-10-20 23:05:53 -07:00
Sam Lantinga 85c2e2367c Fixed Y axis inversion on iOS; positive is up, negative is down. 2013-10-20 22:23:09 -07:00
Sam Lantinga 08fa8da77c Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
Andreas Ertelt

The problem in question is caused by changeset 7771 (http://hg.libsdl.org/SDL/rev/5486e579872e / https://bugzilla.libsdl.org/show_bug.cgi?id=2121)

The redefinition of __inline__ (introduced by the addition of begin_code.h:128's "|| __STRICT_ANSI__") results in mingw's gcc throwing multiple

   warning: always_inline function might not be inlinable [-Wattributes]

as well as a whole bunch of redefinitions of mingw internals which break linking of projects including the SDL2 headers.
2013-10-20 21:56:15 -07:00
Sam Lantinga 4ca34ad4a4 Prevent conflicts when linking both SDL2 and SDL2_gfx 2013-10-20 21:34:38 -07:00
Sam Lantinga aa86e05d21 Fixed windows compile 2013-10-20 20:49:36 -07:00
Sam Lantinga f5fa492e26 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
2013-10-20 20:42:55 -07:00
Sam Lantinga 04e170ceb7 Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms 2013-10-20 20:41:30 -07:00
Ryan C. Gordon d710399671 Fix some edge cases in XInput haptic timing. 2013-10-20 23:38:19 -04:00
Ryan C. Gordon dddb878761 Disable Win32 thread naming again. See Bugzilla #2089. 2013-10-20 23:08:45 -04:00
Ryan C. Gordon 0e699eb5bb Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
Fixes Bugzilla #1985.
2013-10-20 21:18:05 -04:00
Ryan C. Gordon d1bde399af Backed out changeset 737771c47c6f, done testing Buildbot changes. 2013-10-20 20:24:00 -04:00