Commit Graph

2250 Commits

Author SHA1 Message Date
Ivan Epifanov e1d9cbf65c Split mouse/kb grab 2021-03-08 09:07:12 -08:00
uyjulian 29153a1c63 SDL_vitamessagebox: rearrange if/else
Set messageboxdata and buttonid as unused variables
2021-03-08 09:07:12 -08:00
uyjulian 70a19fd5ab SDL_vitamessagebox: if/else wrap preprocessor condition instead of two if conditions 2021-03-08 09:07:12 -08:00
uyjulian c8abc88cd0 Add support for message box 2021-03-08 09:07:12 -08:00
Ivan Epifanov 3c1fe9cea6 WTF 2021-03-08 09:07:12 -08:00
Ivan Epifanov 6fab3323c3 Typo 2021-03-08 09:07:12 -08:00
uyjulian b52e9459ba Add support for open URL 2021-03-08 09:07:12 -08:00
Ivan Epifanov 23db5381a3 Fix defines 2021-03-08 09:07:12 -08:00
Ivan Epifanov e56c44512a Disable native framebuffer support 2021-03-08 09:07:12 -08:00
Ivan Epifanov 5e30d84b69 Fix display mode 2021-03-08 09:07:12 -08:00
Ivan Epifanov 10038228f9 Properly cleanup framebuffer 2021-03-08 09:07:12 -08:00
Ivan Epifanov 953101defd Oops. Fix default framebuffer color 2021-03-08 09:07:12 -08:00
Ivan Epifanov 1e2eed1a01 Native framebuffer for software renderer 2021-03-08 09:07:12 -08:00
Ivan Epifanov a7269a9ad3 Update video api to 2.0.14 2021-03-08 09:07:12 -08:00
Ivan Epifanov ca5e5d6154 VITASDK compatibility 2021-03-08 09:07:12 -08:00
Ivan Epifanov 7d89f09f74 ISO C90 fixes 2021-03-08 09:07:12 -08:00
Ivan Epifanov 0da35d3daf IME support with gxm backend 2021-03-08 09:07:12 -08:00
Ivan Epifanov 943053a922 Clean up touch a little more 2021-03-08 09:07:12 -08:00
Ivan Epifanov f61b9e7653 Cleanup touch. Fix back touchscreen 2021-03-08 09:07:12 -08:00
Ivan Epifanov bd14aa633f Autobuild 2021-03-08 09:07:12 -08:00
Ivan Epifanov ef0bbfd6c6 Include anf fix vita2d renderer 2021-03-08 09:07:12 -08:00
Ivan Epifanov dbb730d395 Separate vita piglet renderer. Add proper render initialization and window re-creation. 2021-03-08 09:07:12 -08:00
Ivan Epifanov 2d64e37e41 Initial rebase of xerpi's port 2021-03-08 09:07:12 -08:00
Cameron Cawley 391bb80bb9 Replace duplicate functions and lstrlen/lstrcat with SDL string functions 2021-03-05 12:03:58 -08:00
Ozkan Sezer dd5aff308a SDL_fillrect.c: updated SSE_BEGIN macro for windows clang-cl
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:27:56 +03:00
Sylvain e88d78462e Update SDL_blit_auto.c 2021-03-04 14:36:33 +01:00
Sylvain ab0cf42a4b
Software nearest scaling: start at the middle of pixel
so that it matches opengl GL_NEAREST mode most of the time
2021-03-04 14:33:56 +01:00
Ethan Lee 57a927e8d7 wayland: Explicitly set min/max size for xdg-shell 2021-02-28 19:37:31 -08:00
Cacodemon345 33598563b3 Fix coding style 2021-02-26 09:32:04 -08:00
Cacodemon345 69a600b00e Implement requested changes 2021-02-26 09:32:04 -08:00
Cacodemon345 0e35f0be1f Fix KMSDRM-related warnings 2021-02-26 09:32:04 -08:00
Cameron Gutman dfa64eadd3 KMSDRM: Add hint to enable the backend without DRM master
In some cases, it can be useful to have the KMSDRM backend even if it cannot
be used for rendering. An app may want to use SDL for input processing while
using another rendering API (such as an MMAL overlay on Raspberry Pi) or
using its own code to render to DRM overlays that SDL doesn't support.

This also moves the check for DRM master to an earlier point where we can fail
initialization of the backend, rather than allowing the backend to initialize
then failing the creation of a window later.
2021-02-25 18:48:36 -08:00
Cameron Gutman 8c5b7af2d2 Wayland: Fix mouse pointer hiding on Plasma Wayland
Unlike Mutter and Sway, KWin actually checks the serial passed in
wl_pointer_set_cursor(). The serial provided is supposed to be the
serial of the pointer enter event, but We were always passing 0.
This caused KWin to drop our requests to hide the cursor.

Thanks to the KDE folks for spotting this in my debug logs.

Fixes #3576
2021-02-25 18:47:12 -08:00
Cacodemon345 d2d834b990 KMSDRM: Add gamma support 2021-02-25 11:39:10 -08:00
Ozkan Sezer 72f7a10cef disable pixman ARM blitters for __aarch64__ | _M_ARM64
Closes:  https://github.com/libsdl-org/SDL/issues/4095
2021-02-25 11:38:14 -08:00
Mathieu Eyraud 8481229ff7 Fix error handling in KMSDRM_AddDisplay
Add missing `goto cleanup` and check that `dispdata` is not NULL before dereferencing it.
2021-02-22 09:01:36 -08:00
Mathieu Eyraud 2df9c15e96 Fix memory leak in KMSDRM_Vulkan_CreateSurface
Variable `device_props` is never freed.
2021-02-22 09:00:45 -08:00
Vanfanel 11cb53d2a5 [KMSDRM] Add missing break and modify comments. 2021-02-21 15:27:12 -08:00
Vanfanel 9172e413ad [KMSDRM] Fix intermitent bug in Vulkan initialization on Raspberry Pi 4. 2021-02-21 15:27:12 -08:00
Jay 0052339b66 Move handleURLEvent setEventHandler to init 2021-02-20 22:59:11 -08:00
Vanfanel e4a81a98a0 [KMSDRM] Correct indentation. 2021-02-17 17:03:42 +03:00
Alex Szpakowski 9b9d0d484d mac/iOS: allow Metal in windows created without an explicit backend
Fixes SDL_CreateWindowAndRenderer (and similar situations) not choosing a Metal backend. See #3991.

Passing an explicit backend into CreateWindow, eg SDL_WINDOW_OPENGL or SDL_WINDOW_METAL, will still prevent the window from being used with other backend types.
2021-02-15 08:43:53 -08:00
Stephan Vedder fa367cdd5c emscripten: Fix alt key being a nav key 2021-02-13 11:56:01 -05:00
Charlie Birks edaf3f9c9c emscripten: Extend the "nav key" blacklist
Add the F keys and Ctrl/Alt+*. Consistent with other naviagtion
disabling. Also, none of these generate keypress events anyway.
2021-02-13 11:56:01 -05:00
Ethan Lee a99eec7751 wayland: Minor whitespace fix 2021-02-13 02:41:29 +03:00
Ryan C. Gordon 65fbf36c9e Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
Jay Petacat f443a6fc7a Fix format string warnings for width-based integers
The DJGPP compiler emits many warnings for conflicts between print
format specifiers and argument types. To fix the warnings, I added
`SDL_PRIx32` macros for use with `Sint32` and `Uint32` types. The macros
alias those found in <inttypes.h> or fallback to a reasonable default.

As an alternative, print arguments could be cast to plain old integers.
I opted slightly for the current solution as it felt more technically correct,
despite making the format strings more verbose.
2021-02-11 19:41:41 -08:00
Ethan Lee cad67082f3 wayland: Check for both _WAYLAND_CLIENT_H and WAYLAND_CLIENT_H 2021-02-11 14:27:08 -08:00
Sam Lantinga 629334f283 Fixed bug 5543 - Wayland: Fix waylandvideo.h warnings
wahil1976

This patch fixes the warnings seen when compiling the Wayland backend. This will also be required in the future to avoid issues with compilation.
2021-02-10 10:22:20 -05:00
Sam Lantinga d9ba20442e Backed out changeset 852a7bdbdf4b
This causes a use-after-free memory error
2021-02-10 10:22:20 -05:00
Christian Rauch 4183211a54 free the 'display' after it was added to global list 2021-02-10 10:22:20 -05:00
Manuel Alfayate Corchete 005e2c59a7 [KMS/DRM] Bugfix number #5535: Improve reliability, by wahil1976. 2021-02-10 10:22:20 -05:00
Manuel Alfayate Corchete 19fa85d8af [KMS/DRM] Fix build warning. 2021-02-10 10:22:19 -05:00
Manuel Alfayate Corchete 6ee53258cd [KMS/DRM] Replace indent tabs with spaces, as intended. 2021-02-10 10:22:19 -05:00
Manuel Alfayate Corchete 59cd46c24a [KMS/DRM] Merge patch for bug #5532: No need to correct cursor position now that all windows are fullscreen. Link: https://bugzilla.libsdl.org/show_bug.cgi?id=5519. 2021-02-10 10:22:19 -05:00
Manuel Alfayate Corchete 538f7ad6b7 [KMS/DRM] Remove redundant SDL_SendWindowEvent() call. 2021-02-10 10:22:19 -05:00
Manuel Alfayate Corchete 7beba05013 [KMS/DRM] Restore all-windows-are-fullscreen functionality, since there is no window manager in KMSDRM. 2021-02-10 10:22:19 -05:00
Sam Lantinga ff297753db Fixed compiler warning 2021-02-10 10:22:19 -05:00
Sam Lantinga a60af1e4d0 Backed out changeset 1cde3dd0f44d - this breaks windows which are created and then set to FULLSCREEN_DESKTOP 2021-02-10 10:22:19 -05:00
Sam Lantinga e404b525f1 KMSDRM doesn't have a window manager, so all windows are fullscreen 2021-02-10 10:22:19 -05:00
Sylvain Becker 549bc13362 SDL_vulkan_utils: minor code clean-up 2021-02-10 10:22:19 -05:00
Sylvain Becker c0166a29b7 SDL_ConvertColorkeyToAlpha: remove and clarify a FIXME
This function doesn't handle bpp 1 or 3 case, because those formats never have an alpha channel
2021-02-10 10:22:19 -05:00
Sebastian Krzyszkowiak e862856e6f wayland: Don't crash when the properties of already existing wl_output change 2021-02-10 10:22:18 -05:00
Sam Lantinga cef198c9cb Fixed bug 5524 - Pass NSString to NSLog()
Hiroyuki Iwatsuki

If you pass the C string directly to NSLog(), it will be garbled with Japanese and probably other language strings, or no log will be output at all.

NSLog("Hello, World!"); // => "Hello, World!"
NSLog("こんにちは、世界!"); // => No output...

Therefore, you need to convert the string to an NSString before passing it to NSLog().

NSString *str = [NSString stringWithUTF8String:"こんにちは、世界!"];
NSLog(@"%@", str); // => "こんにちは、世界!"

Thank you.
2021-02-10 10:22:18 -05:00
Christian Rauch 0ed16ceddb free 'outputs' in 'Wayland_DestroyWindow' 2021-02-10 10:22:18 -05:00
Christian Rauch a44678465f free the 'data_device_manager' 2021-02-10 10:22:18 -05:00
Sebastian Krzyszkowiak 3ae2ec34fa wayland: Fix transform and scale handling when setting display mode 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete 2c76433151 [KMS/DRM] Merge patch for bug 5522#: Implement KMSDRM_GetWindowWMInfo(). 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete bfa51c3845 [KMS/DRM] Fix for bug #5518: only do async pageflips when hardware supports them. 2021-02-10 10:22:18 -05:00
Sylvain Becker 9d70711342 Revert checks on destination scaling size (see bug #5510) 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete 088fb52579 [KMS/DRM] Correct small omission on bugfix #5513: y-coord correction has to be done on WarpMouseGlobal, too. 2021-02-10 10:22:18 -05:00
Sylvain Becker d6a6662fa1 Remove checks on destination scaling size (see bug #5510) 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete 8d95aba174 [KMS/DRM] Remove unused KMSDRM_SetWindowGrab prototype in header file. 2021-02-10 10:22:18 -05:00
Manuel Alfayate Corchete b17c49509b [KMS/DRM] Patch for bug #5513. KMSDRM backend can now manage and use several displays. 2021-02-10 10:22:18 -05:00
Cameron Gutman a78bce9e38 Properly handle keys already down when the hook is installed
For keys that are already down when we install the keyboard hook, we need to
allow the WM_KEYUP/WM_SYSKEYUP message to be processed normally. This ensures
that other applications see the key up, which prevents the key from being stuck
down from the perspective of other apps when our grab is released.
2021-02-10 10:22:18 -05:00
Sylvain Becker ebb814310a Add checks for maximun scaling size (see bug #5510) 2021-02-10 10:22:18 -05:00
Sylvain Becker d59f8dafe4 Fixed bug 5510 - simplify the scaling functions blit auto (generated file) 2021-02-10 10:22:17 -05:00
Sylvain Becker 0b338bffe6 Fixed bug 5510 - simplify the scaling functions 2021-02-10 10:22:17 -05:00
Sylvain Becker dd6e02df63 SDL_stretch: remove un-used vars, same notation as blit functions 2021-02-10 10:22:17 -05:00
Cameron Gutman 808249a5ca X11: Ungrab the keyboard when the mouse leaves the window
GNOME Mutter requires keyboard grab for certain important functionality like
window resizing, interaction with the application context menu, and opening the
Activites view. To allow Mutter to grab the keyboard as needed, we'll ungrab
when the mouse leaves our window.

To be safe, we'll do this for all WMs since forks of Mutter and Matacity (and
possibly others) may have the same behavior, and we don't want to have to keep
track of those.
2021-02-10 10:22:17 -05:00
Ozkan Sezer 87f0900701 SDL_LowerSoftStretchLinear: assign result from scale_mat() to ret.
otherwise it would always return -1 when SSE and NEON instrinsics
are absent.
2021-02-10 10:22:17 -05:00
Sam Lantinga 24d6fda2c3 Fixed bug 3816 - asm code in video/SDL_stretch.c
Sylvain

I propose this new version for SDL_stretch.c that drops mprotect and asm

Code is similar to the StretchLinear, but the steps computation are kept similar to the nearest.
so that:
- it's pixel perfect with nearest
- as fast as asm I think
- no asm, nor mprotect
- benefit for all archicture
2021-02-10 10:22:17 -05:00
Sam Lantinga 06ad887f44 Fixed bug 3816 - asm code in video/SDL_stretch.c
Ozkan Sezer

- adds MSVC __declspec(align(x)) support,
- disables asm if PAGE_ALIGNED no macro is defined,
- still disables asm for gcc < 4.6, need more info,
- drops Watcom support.
2021-02-10 10:22:17 -05:00
Sylvain Becker 5e3cf0d1f4 SDL_SoftStretch: disable asm path if mprotect isn't available (see bug #3816) 2021-02-10 10:22:17 -05:00
Cameron Gutman 6b057c6783 Expose separate keyboard and mouse grab support
This adds SDL_SetWindowKeyboardGrab(), SDL_GetWindowKeyboardGrab(),
SDL_SetWindowMouseGrab(), SDL_GetWindowMouseGrab(), and new
SDL_WINDOW_KEYBOARD_GRABBED flag. It also updates the test harness to exercise
this functionality and makes a minor fix to X11 that I missed in
https://hg.libsdl.org/SDL/rev/02a2d609369b

To fit in with this new support, SDL_WINDOW_INPUT_CAPTURE has been renamed to
SDL_WINDOW_MOUSE_CAPTURE with the old name remaining as an alias for backwards
compatibility with older code.
2021-02-10 10:22:17 -05:00
Sylvain Becker ff827fc767 SDL_SoftStretch: re-enable USE_ASM_STRETCH path for gcc >= 4.6 2021-02-10 10:22:17 -05:00
Cameron Gutman a1d288bea1 DirectFB: Split input grab handling into keyboard and mouse parts
The grabbed_window field is superfluous now since SDL added the
SDL_GetGrabbedWindow() function, so it can be removed.

DirectFB_SetWindowMouseGrab() is also simplified because SDL handles ungrabbing
any previously grabbed window prior to calling SetWindowMouseGrab() now.

Compile-tested only.
2021-02-10 10:22:16 -05:00
Sam Lantinga f23022ef97 Removed non-functional window grab implementations 2021-02-10 10:22:16 -05:00
Cameron Gutman a0d3c6c63c Rename SetWindowGrab() to SetWindowMouseGrab() 2021-02-10 10:22:16 -05:00
Cameron Gutman d133a5f6f7 wayland: cancel key repeat when keyboard focus is lost
SDL_SetKeyboardFocus(NULL) will lift any keys still pressed when keyboard focus
leaves the window, but then key repeat comes behind our backs and presses the
key down again. This results in an infinite stream of SDL_KEYDOWN events when
focus leaves the window with a key down (particularly noticeable with Alt+Tab).
2021-02-10 10:22:16 -05:00
Cameron Gutman 2793c9cfb0 Fix grabbing Alt+Tab and Alt+Esc on Windows 7 2021-02-10 10:22:16 -05:00
Cameron Gutman e1f73e642b Refactor keyboard grab to be managed by the video core
This gives us flexibility to add others hints to control keyboard grab behavior
without having to touch all of the backends. It also allows us to possibly
expose keyboard grab separately from mouse grab for applications that want to
manage those independently.
2021-02-10 10:22:16 -05:00
Brandon DeRosier 141f441633 fix build failure due to -Werror=declaration-after-statement (bug #5500) 2021-02-10 10:22:16 -05:00
Manuel Alfayate Corchete 8e1005f8b0 [KMS/DRM] Bugfix for #5489: Non-FULLSCREEN windows incorrecty use videomode changing to look fullscreen. 2021-01-24 00:51:26 -05:00
Ethan Lee e787282ba8 Implement Wayland_SetWindowResizable 2021-01-24 00:51:26 -05:00
Simon McVittie c16cfc0e92 waylandtouch: Don't export interface structs
These are explicitly written in C code rather than generated at build
time, so they weren't affected by changing how we invoke
wayland-scanner.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2021-01-24 00:51:26 -05:00
Cameron Gutman bd553ea868 Implement support for inhibiting the screensaver on Wayland
We support both the org.freedesktop.ScreenSaver D-Bus API (same as the X11
backend) and the Wayland idle_inhibit_unstable_v1 protocol.

Some Wayland compositors only support one or the other, so we need both to
for broad compatibility.
2021-01-24 00:51:25 -05:00
Cameron Gutman 7ff3832e4d Fix continuous scrolling speed on Wayland
Wayland compositors seem to have standardized on 10 units per "wheel tick" for
continuous scroll events, so we need to convert these axis values to ticks by
dividing by 10 before reporting them in SDL_MOUSEWHEEL events.
2021-01-24 00:51:25 -05:00
Cameron Gutman 8c921d8201 Implement keyboard grab support for Windows
This is implemented via a low-level keyboard hook. Unfortunately, this is
rather invasive, but it's how Microsoft recommends that it be done [0].
We want to do as little as possible in the hook, so we only intercept a few
crucial modifier keys there, while leaving other keys to the normal event
processing flow.

We will only install this hook if SDL_HINT_GRAB_KEYBOARD=1, which is not
the default. This will reduce any compatibility concerns to just the SDL
applications that explicitly ask for this behavior.

We also remove the hook when the grab is terminated to ensure that we're
not unnecessarily staying involved in key event processing when it's not
required anymore.

[0]: https://docs.microsoft.com/en-us/windows/win32/dxtecharts/disabling-shortcut-keys-in-games
2021-01-24 00:51:25 -05:00
Cameron Gutman 19236b462a Implement support for minimizing windows on Wayland
This required a bit of extra code to deal with the transition from minimized
back to fullscreen
2021-01-24 00:51:25 -05:00
Cameron Gutman cf84ec441f Improve reliability of cursor hiding on GNOME Wayland
Hiding the cursor doesn't appear to work reliably on GNOME when another window
steals mouse focus right as we call SDL_ShowCursor(SDL_DISABLE). This can happen
when the keyboard shortcut inhibition permission prompt appears in response to a
call to SDL_SetRelativeMouseMode() with SDL_HINT_GRAB_KEYBOARD=1. The result is
that the default cursor is stuck locked in position and visible on screen
indefinitely.

By redrawing the cursor on pointer focus enter, the cursor now disappears upon
the first mouse motion event. It's not perfect but it's way better than the
current behavior.
2021-01-24 00:51:25 -05:00
Ozkan Sezer b6ae9a7cba renamed my_gradd.h to SDL_gradd.h 2021-01-24 00:51:24 -05:00
Cameron Gutman d789ba8332 Implement keyboard grab support for Wayland
Use zwp_keyboard_shortcuts_inhibit_manager_v1 to allow SDL applications
to capture system keyboard shortcuts like Alt+Tab when keyboard grab is
enabled via SDL_HINT_GRAB_KEYBOARD.
2021-01-24 00:51:24 -05:00
Manuel Alfayate Corchete ee93f0edee [KMS/DRM] Revert unaproved fix for bug #5465. 2021-01-24 00:51:24 -05:00
Manuel Alfayate Corchete e1d932f8b6 [KMS/DRM] Fix for bug #5468: corruption on dynamic cursor changing caused by wrong buffer size. 2021-01-24 00:51:24 -05:00
Manuel Alfayate Corchete 99facb1df3 [KMS/DRM] Fix for bug #5470: ratio correction for fullscreen windows with no matching resolution. Correct bracket position in else statements so they follow the coding style. 2021-01-24 00:51:24 -05:00
Manuel Alfayate Corchete 03665004d0 [KMS/DRM] Small fix to KMSDRM_Waitpageflip(). More comments on how it works. 2021-01-24 00:51:23 -05:00
Sam Lantinga 6a342954e8 Fixed bug 5451 - Can't create EGLSurface in Wayland from SDLWindow (no EGLNativeWindow pointer)
sashikknox

In some cases, need create EGLWindow with SDLWindow. In X11 i can get pointer to NativeWindow from **struct SDL_SysWMinfo wmInfo**
```C++
struct SDL_SysWMinfo wmInfo;
SDL_GetWindowWMInfo(ptSDLWindow, &wmInfo)
#if defined(__unix__) && defined(SDL_VIDEO_DRIVER_X11)
nativeWindow=(EGLNativeWindowType)wmInfo.info.x11.window;
nativeDisplay=(EGLNativeDisplayType)wmInfo.info.x11.display;
#endif
```
than i can create EGLSurface
```
eglCreateWindowSurface(nativeDisplay, EGL_CONFIG, nativeWindow, SURFACE_ATTRIBUTES);
```
in Wayland i can do it with same way, just need pointer to **EGLWindow**, we already have pointer to **wl_display** from **SDL_sysWMInfo**, need add to **wl** struct in SDL_SysWMInfo another pointer to **struct wl_egl_window *egl_window;**. And in wayland backend, in function **Wayland_GetWindowWMInfo** return pointer to **egl_window** from **SDL_WindowData**
Now i use patched statically built SDL2 in port of Quake 2 GLES2 for SailfishOS (it use QtWayland):
link to SDL2 commit and changed string for patch:
- 6858a618cd
- b1e29e87b9/SDL2/src/video/wayland/SDL_waylandwindow.c (L463)

link to use in Quake2 port:
1. here i get pointer to EGLNativeWindowType:  6d94fedb1b/Engine/Sources/Compatibility/OpenGLES/EGLWrapper.c (L319)
2. then use it for create EGLSurface: 6d94fedb1b/Engine/Sources/Compatibility/OpenGLES/EGLWrapper.c (L391)
2021-01-14 14:42:53 -08:00
Sam Lantinga 82aafa9aa8 Fixed bug 5461 - Add rewritten WSCONS driver for OpenBSD
wahil1976

This patch adds a written-from-scratch WSCONS driver for OpenBSD. It does not have hardcoded keymaps, and it features mouse support when wsmux is available.

For this to work, it needs access to the /dev/wskbd* devices which are not available to non-root users by default. Access to those can be granted by changing /etc/fbtab to give the logging user the ownership of those devices.
2021-01-14 14:32:11 -08:00
Manuel Alfayate Corchete 1adadc7702 [KMS/DRM] Adjust come return values. Improve comments. 2021-01-14 10:18:40 +01:00
Manuel Alfayate Corchete 57661e42c3 [KMS/DRM] Remove unused header. 2021-01-13 20:17:50 +01:00
Manuel Alfayate Corchete ead3c406a2 [KMS/DRM] Refactor, improve and re-comment async pageflips code. 2021-01-13 20:11:01 +01:00
Manuel Alfayate Corchete aac74db685 [KMS/DRM] Enable async pageflips. 2021-01-13 15:54:26 +01:00
Manuel Alfayate Corchete 9384e59561 [KMS/DRM] Add warning comentary to avoid future experiments with scaling. 2021-01-12 20:15:37 +01:00
Manuel Alfayate Corchete 8442754912 [KMS/DRM] Refactor KMSDR_CreateSurface to group all non-Vulkan stuff in a block. 2021-01-12 00:22:58 +01:00
Manuel Alfayate Corchete 87eb734c4e [KMS/DRM] Don't ask SDL to scale image when in Vulkan mode. 2021-01-11 23:59:40 +01:00
Manuel Alfayate Corchete 85e8adf78d [KMS/DRM] Unused code cleaning. 2021-01-11 22:28:27 +01:00
Manuel Alfayate Corchete 5105ecf8b1 [KMS/DRM] Move surface size info to window driverdata, for coherency. 2021-01-11 21:02:07 +01:00
Manuel Alfayate Corchete 2067a7db8e [KMS/DRM] Fix fullscreen to windowed transition. Fix aspect ratio correction without using planes. 2021-01-11 20:29:09 +01:00
Manuel Alfayate Corchete 850d9c8c0d [KMS/DRM] Cleanup remainings from plane/scaling usage. 2021-01-09 02:25:13 +01:00
Manuel Alfayate Corchete 2aeb317743 [KMS/DRM] Fix vkQuake3 in OpenGL mode. 2021-01-08 22:00:28 +01:00
Sam Lantinga 8746788fea KMSDRM_LEGACY is no longer legacy 2021-01-08 11:08:23 -08:00
Manuel Alfayate Corchete b24494734b [KMS/DRM] Go back to the LEGACY interface only because using planes breaks compatibility with HW, so no advantage on using ATOMIC. 2021-01-08 18:57:12 +01:00
Manuel Alfayate Corchete 940e1b8dd9 [KMS/DRM] Small readability changes. 2021-01-08 16:33:50 +01:00
Manuel Alfayate Corchete e5bf1850f5 [KMS/DRM] Fix cpmpilation warnings. Thanks to Ozkan Sezer for pointing this out! 2021-01-08 15:39:05 +01:00
Manuel Alfayate Corchete cef1bd0639 [KMS/DRM] Prevent creating another default cursor everytime a window is created. Other fixes and cleanups. 2021-01-08 13:14:42 +01:00
Sam Lantinga e778881ada Fixed bug 5449 - SDL_DROPFILE update mouse location of drop in Cocoa
Dominik Reichardt

Exult (http://exult.info) has an editor app that uses GTK+2. Up to now we were using X's drag'n'drop to allow dropping of assets from the editor onto Exult.
There is now an experimental branch that makes use of SDL_DROPFILE. That works under X, dropping in Exult's SDL2 window puts the asset right at the spot you dropped at.
On macOS with native Exult and Quartz GTK+2 this doesn't work, the location of the drop is where the mouse was last tracked before you left the window (usually one of the edges, unless you tabbed out).
All we tried out pointed to the fact that the location update needs to be done by the dropfile event in SDL2, not by our own (which always only worked after the Exult window getting focus).

This patch adds this to SDL_cocoawindow.m and it works perfectly, passing the correct coordinates to our code (SDL_GetMouseState()).
2021-01-07 11:49:28 -08:00
Manuel Alfayate Corchete d079130c24 [KMS/DRM] Don't use primary plane for scaling because that's unsupported on most LEGACY-only HW. 2021-01-07 18:44:34 +01:00
Manuel Alfayate Corchete e168d1138c [KMS/DRM] Correct drmModeSetCursor() dimensions. 2021-01-07 14:40:24 +01:00
Manuel Alfayate Corchete 335d78ff86 [KMS/DRM] Add the missing files for Vulkan support to the KMSDRM_LEGACY backend, had forgotted to do -hg add-. 2021-01-07 11:30:33 +01:00
Manuel Alfayate Corchete 661bacfe27 [KMS/DRM] Add Vulkan suport to the KMSDRM_LEGACY backend.Minor text spacing tweaks for better readability. Comment out unused function. 2021-01-07 00:47:21 +01:00
Ozkan Sezer dfb0afe36a fix build after commit 5730b2005da1 2021-01-07 00:41:32 +03:00
Manuel Alfayate Corchete 67e0b1dd4e [KMS/DRM] Rewrite KMSDRM_LEGACY backend to accomodate Vulkan compatibility. Fix several bugs on that backend. 2021-01-06 22:15:26 +01:00
Ozkan Sezer 76295cecf3 video/windows: ANSI/UNICODE updates (cf. bug 5435):
- explicitly use UNICODE versions of DrawText, EnumDisplaySettings,
  EnumDisplayDevices, and CreateDC: the underlying structures have
  WCHAR strings.
- change WIN_UpdateDisplayMode and WIN_GetDisplayMode() to accept
  LPCWSTR instead of LPCTSTR for the same reason.
- change WIN_StringToUTF8 and WIN_UTF8ToString to the explicit 'W'
  versions where appropriate.
2021-01-05 15:50:10 +03:00
Ozkan Sezer 31751bdcce wmmsg.h: constified wmtab 2021-01-05 15:15:37 +03:00
Ozkan Sezer 390fd14f54 SDL_windowswindow.c (SDL_HelperWindowCreate): adjust for ANSI/UNICODE:
change SDL_HelperWindowClassName and SDL_HelperWindowName from WCHAR *
to be const TCHAR*

cf. bug #5435.
2021-01-04 01:23:50 +03:00
Ozkan Sezer 01a2f27679 consistently use TEXT() macro with LoadLibrary() and GetModuleHandle()
cf. bug #5435.
2021-01-04 01:23:50 +03:00
Sam Lantinga 393c8c1f16 Fixed bug 5440 - MacCatalyst build failures
C.W. Betts

I tested building commit http://hg.libsdl.org/SDL/rev/7adf3fdc19f3 on Mac Catalyst and found some issues:

* MTLFeatureSet_iOS_* enums aren't available under Mac Catalyst.
* OpenGL ES is unavailable under Mac Catalyst.
* Some Metal features are available under Catalyst but not iOS, such as displaySyncEnabled.
* Set Metal as the default renderer on Mac Catalyst

Attaching a patch that will make SDL2 build for Mac Catalyst.
2021-01-03 10:32:55 -08:00
Cameron Gutman 6cbd4417f0 Add a hint for D3D9Ex to avoid having to choose at compile-time 2021-01-02 14:45:15 -06:00
Sylvain Becker fea49a3e2f SDL_stretch.c: compilation NEON on Windows 10 2021-01-03 15:24:47 +01:00
Sylvain Becker acccc71f27 Fixed bug 5436 - MSVC 2019 ARM64 build fails to compile SDL_stretch.c 2021-01-02 22:31:44 +01:00
Sam Lantinga 9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Sam Lantinga 963c9495d3 Fixed bug 5431 - SDL_Metal_GetDrawableSize is inaccurate for high dpi displays if a Metal view has not already been created
Caleb Cornett

For a window created with SDL_WINDOW_ALLOW_HIGHDPI, SDL_GL_GetDrawableSize will return the high-dpi drawable size even before any GL context creation happens. But SDL_Metal_GetDrawableSize will return the size of the window if the Metal view has not been created. This is confusing and inconsistent behavior.

An easy way to test this is to build testgl2 and testvulkan on macOS with the SDL_WINDOW_ALLOW_HIGHDPI flag enabled during window creation. The GL2 program will report a drawable size of 2x window width and 2x window height, while the Vulkan program will report the window size.

This patch addresses the issue by falling back to using the content view dimensions if no Metal view exists in the window. (The code for this was taken directly from Cocoa_GL_GetDrawableSize.) With this change, the testvulkan behavior matches that of testgl2.

Note that I haven't tested for this issue on UIKit. It's possible a similar change will need to be made there too.
2021-01-02 10:11:08 -08:00
Sylvain Becker c005267fb1 SDL_BlitScaled: better and safer fix clipping bug #2687
And re-use SDL_round(), since it's been re-added
(remove in https://hg.libsdl.org/SDL/rev/34043108b7e4 )
2021-01-02 09:38:19 +01:00
Sylvain Becker 2127ed2574 SDL_SoftStretch: add a check for input pixel format
and function re-naming
2021-01-02 09:28:16 +01:00
Manuel Alfayate Corchete 21003b7db2 [KMS/DRM] Small refactoring on the SwapWindow function. 2020-12-31 14:31:29 +01:00
Manuel Alfayate Corchete e1fb969b76 [KMS/DRM] Correct comments about last bugfix. 2020-12-31 01:40:15 +01:00
Manuel Alfayate Corchete e34caa9779 [KMS/DRM] Correct EGL/GL library loading on window creation, thus saving window re-creation. 2020-12-31 01:31:57 +01:00
Sylvain Becker d81fe9239f SDL_BlitScaled: remove un needed -1 +1 offset in calculation 2020-12-30 22:03:32 +01:00
Sylvain Becker 80cf8a8b76 SDL_BlitScaled: also prevent crash if dest width or height is negative 2020-12-29 17:29:31 +01:00
Sylvain Becker f08b9a5b6b SDL_BlitScaled: prevent crash if dest width or height is 0 2020-12-29 16:02:52 +01:00
Manuel Alfayate Corchete 427c96ec11 [KMS/DRM] Rework some functions. 2020-12-29 14:24:38 +01:00
Sam Lantinga 3cb0e840e6 Fixed bug 5422 - KMSDRM_LEGACY: Add OpenBSD support
wahil1976

This patch adds support for OpenBSD to KMSDRM_LEGACY. Note that the patch won't be ported to the atomic KMSDRM backend because OpenBSD does not support atomic KMS properly yet.
2020-12-28 11:47:53 -08:00
Manuel Alfayate Corchete 7539ac8087 [KMS/DRM] Restore hacky code to point to TTY buffer on surface destruction b/c I lack alternatives. 2020-12-28 18:22:07 +01:00
Manuel Alfayate Corchete 86b81abea6 [KMS/DRM_LEGACY] Prevent mouse cursor from staying onscreen after window destruction. Patch by Ozkan Sezer. 2020-12-28 16:19:19 +01:00
Manuel Alfayate Corchete 0feaf7d196 [KMS/DRM][Vulkan] Correct non-existing property. Remove hacky surface destruction code (TTY buffer isn't there after a Vulkan window is created). 2020-12-28 14:37:58 +01:00
Sylvain Becker 7186584b8d fix indentation (bug 5313) 2020-12-28 10:41:37 +01:00
Sylvain Becker c2735c0bb9 Better scaling fallbacks for the SW renderer (bug 5313) 2020-12-27 23:53:28 +01:00
Ozkan Sezer a6beb2d264 SDL_PrivateLowerBlitScaled: remove unused local var 'a' 2020-12-28 01:10:02 +03:00
Sylvain Becker 30df2e4e36 Scaling fallbacks for the SW renderer (bug 5313) 2020-12-27 23:00:11 +01:00
Sylvain Becker f9b5f6cc0f Forward scale mode to SW renderer (Bug 5313) 2020-12-27 20:28:24 +01:00
Manuel Alfayate Corchete 46d31d570d [KMS/DRM][Vulkan] Fix segfault when changing fullscren mode and permanent cursor when changing between Vulkan and GL renderers in vkQuake3. Tidy up window destruction code. 2020-12-27 00:43:06 +01:00
Sam Lantinga 9838611a8b Fixed compiler crash building for iOS with clang 11.0.3 2020-12-23 15:52:12 -08:00
Sylvain Becker 4aebad77bd SDL_SoftStretchLowerLinear: try to make xcode buildbot compile (Bug 5313) 2020-12-23 22:50:50 +01:00
Sam Lantinga 93ccdee8c1 Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
Cameron Cawley

stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf

The default implementation is based on the one used in the Windows RT video driver.
2020-12-23 13:47:49 -08:00
Sylvain Becker 8e20376f1a SDL_SoftStretchLinear: use SDL_INLINE (bug 5313) 2020-12-23 22:09:01 +01:00
Sylvain Becker 7b8d5b7dc3 SDL_SoftStretchLinear: fix implicit conversion (bug 5313) 2020-12-23 22:02:28 +01:00
Sylvain Becker ae8a270f61 Add SDL_SoftStretchLowerLinear() (Bug 5313) 2020-12-23 21:37:40 +01:00
Sylvain Becker 050ee9a410 Split SDL_SoftStretch in Lower and Uppler functions (Bug 5313) 2020-12-23 21:32:01 +01:00
Manuel Alfayate Corchete 09fcc9ed17 [KMS/DRM][Vulkan] Fix small warning, thanks to Ozkan Sezer for spotting it. 2020-12-23 16:45:23 +01:00
Manuel Alfayate Corchete a6dc838d52 [KMS/DRM][Vulkan] Only try to create a display mode when no suitable mode is found. 2020-12-23 16:22:46 +01:00
Manuel Alfayate Corchete 2fc987c28f [Buildsystem] Add guards for not building with KMSDRM support if EGL is not available. 2020-12-22 14:15:33 +01:00
Sam Lantinga 4cd981609b Fixed whitespace 2020-12-21 09:44:25 -08:00
Manuel Alfayate Corchete 8766d6040b [Video/KMSDRM] Fix potetial access to freed structure and complete errorchecks. 2020-12-21 17:29:24 +01:00
Manuel Alfayate Corchete b06ef3a18c [Video/KMSDRM] Manually re-show the cursor on window creation, if needed. 2020-12-21 01:53:11 +01:00
Ozkan Sezer 4198f0e52c fix uninitialized warnings in KMSDRM_CreateCursor() 2020-12-21 01:20:30 +03:00
Manuel Alfayate Corchete a8dbcab132 [Video/KMSDRM] Don't copy the cursor bitmap to the cursor GBM BO until we're showing it. 2020-12-20 21:48:05 +01:00
Manuel Alfayate Corchete 2756b0f337 [Video/KMSDRM] Init and deinit mouse stuff at the same time that GBM stuff. 2020-12-20 14:29:58 +01:00
Manuel Alfayate Corchete cf71e01734 [Video/KMSDRM] Remove auxiliary AMDGPU compatibility workarounds not needed anymore. 2020-12-19 23:32:09 +01:00
Manuel Alfayate Corchete af1f91cb36 [Video/KMSDRM] Correct typo. 2020-12-19 20:21:07 +01:00
Manuel Alfayate Corchete cf48955680 [Video/KMSDRM] Honor the device index in Vulkan. Add notes about the display index. 2020-12-19 20:15:50 +01:00
Manuel Alfayate Corchete ab3a390e26 [Video/KMSDRM] Better ATOMIC caps testing: patch by Oskan Sezer. 2020-12-19 17:35:04 +01:00
Manuel Alfayate Corchete 436499f3ec [Video/KMSDRM] Comment out some debug info, adjust comments for future work. 2020-12-19 02:08:59 +01:00
Ozkan Sezer 6b81cac420 remove duplicated SDL_SetError after calling check_atomic_modesetting() 2020-12-19 01:25:50 +03:00
Manuel Alfayate Corchete 8952a61324 [Video/KMSDRM] Re-arrange display members setup. 2020-12-18 23:17:42 +01:00
Manuel Alfayate Corchete f60f8d5d84 [Video/KMSDRM]: Add Vulkan support to the KMSDRM backend. 2020-12-18 22:53:51 +01:00
Ozkan Sezer 6ac0b23d3a SDL_DirectFB_video.c: DSPF_ABGR requires directfb >= 1.5.0 -- add guard. 2020-12-18 21:37:20 +03:00
Ozkan Sezer 6c4ab48471 SDL_kmsdrmvideo.c: check atomic modesetting in check_modesetting()
.. so that KMSDRM_CreateDevice() can fail and SDL_VideoInit() would
move on to next bootstrap member which is kmsdrm_legacy.  hopefully
fixes bug #5393.
2020-12-18 17:50:02 +03:00
Ozkan Sezer 10625f9d89 SDL_windowsmessagebox.c: go back to hg rev 14458 state.
encountering a NULL caption in AddDialogString() is intended, i.e.
AddDialogStaticIcon() sends it as NULL on purpose.
2020-12-17 23:50:00 +03:00
Ozkan Sezer 4d6eb30523 SDL_windowsmessagebox.c (AddDialogControl): add back NULL caption check.
because AddDialogStaticIcon() sends a NULL caption -- fixes bug #5401.
2020-12-17 23:28:20 +03:00
Ozkan Sezer 90456670b5 more "'for' loop initial declarations are only allowed in C99 mode" fixes 2020-12-17 14:11:00 +03:00
Ozkan Sezer ed4fcb2cfc kmsdrm_legacy build fixes:
- add missing '_LEGACY' to symbol names
- perform missing 2.0.14 portage
- fix 'for' loop initial declarations are only allowed in C99 mode errors
2020-12-16 03:24:10 +03:00
Ozkan Sezer 9940e71088 Import two post-2.0.12 fixes to kmsdrm_legacy:
Fix build breakage without EGL:
https://hg.libsdl.org/SDL/rev/f2606fe53654e305ab9badb821d9d3afb7f92f49

Fix KMSDRM_CreateWindow segfault when starting L?VE2D engine (bug 5199)
https://hg.libsdl.org/SDL/rev/d2e69a78939463d9ff9448a5f4efd1e208bb97b0
2020-12-16 00:10:30 +03:00
Sam Lantinga f8839289b0 Potential fix for bug 5393 - KMSDRM: using atomic mode setting breaks GPU compatibility
Substring

I was trying the KMSDRM video backend with some very simple programs that were working ok on 2.0.12. The same code won?t work on the current dev branch and I get:

DEBUG: check_modesetting: probing ?/dev/dri/card0?
DEBUG: /dev/dri/card0 connector, encoder and CRTC counts are: 4 5 6
DEBUG: check_modesetting: probing ?/dev/dri/card0?
DEBUG: /dev/dri/card0 connector, encoder and CRTC counts are: 4 5 6
DEBUG: KMSDRM_VideoInit()
DEBUG: Opening device /dev/dri/card0
DEBUG: Opened DRM FD (3)
DEBUG: no atomic modesetting support.
DEBUG: Video subsystem has not been initialized
INFO: Using SDL video driver: (null)
DEBUG: Video subsystem has not been initialized

After carefully checking, the radeon driver doesn?t support atomic modesetting. That?s not the only problem : the same happens with the amdgpu driver if we disable Display Core (kernel parameter amdgpu.dc=0, which is required to get analogue outputs working).

This is a major regression in the KMSDRM driver.

Using atomic mode setting is great, but having no fallback to the "standard KMS" is bad.
2020-12-15 12:22:48 -08:00
Sam Lantinga ee85a41a32 Fixed compile warning 2020-12-13 02:10:46 -08:00
Ozkan Sezer 5c212cb0c5 remove a few stale NULL message/title checks after commit e2b729b1756a
top-level guarantees non-NULL message / title passed in messageboxdata
2020-12-10 12:24:24 +03:00
Ozkan Sezer f1cab8aea6 fix bug #5253: handle NULL title or message fields in SDL_MessageBoxData
- SDL_video.c (SDL_ShowMessageBox): replace messageboxdata, set title
  or message field to "" if either of them is NULL.
- SDL_video.c (SDL_ShowSimpleMessageBox):  set title or message to ""
  if either of them is NULL for EMSCRIPTEN builds.
- SDL_bmessagebox.cc: add empty string check along with NULL check for
  title and message fields.
- SDL_windowsmessagebox.c (AddDialogString): remove NULL string check
- SDL_windowsmessagebox.c (AddDialogControl):  add empty string check
  along with the NULL check.
- SDL_x11messagebox.c: revert commit 677c4cd68069
- SDL_os2messagebox.c: revert commit 2c2a489d76e7
- test/testmessage.c: Add NULL title and NULL message tests.
2020-12-10 11:20:56 +03:00
Sam Lantinga d46dd103d9 Fixed typo in Vulkan load logic 2020-12-09 07:49:07 -08:00
Sam Lantinga cb36189692 Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon

We should really stick this in SDL_internal.h or something so it's always available.
2020-12-09 07:16:22 -08:00
Sam Lantinga 50203d58b3 Fixed bug 5329 - SDL_SetWindowGrab(SDL_FALSE) fails to unlock cursor if window is partially offscreen
Ivan Mogilko

With SDL 2.0.12 under MS Windows, if the window is partially offscreen calling SDL_SetWindowGrab(w, SDL_TRUE) works, but subsequent call to SDL_SetWindowGrab(w, SDL_FALSE) does not work.

I tested this in both real program, and a small test app, where unlocking cursor worked perfectly while window is fully in desktop bounds, but did not work if it was at least few pixels outside.

For the reference, following code is enough to reproduce the issue:

#include <windows.h>
#include <SDL.h>

int WinMain(
    HINSTANCE hInstance,
    HINSTANCE hPrevInstance,
    LPSTR     lpCmdLine,
    int       nShowCmd)
{
    SDL_Init(SDL_INIT_VIDEO);
    SDL_Window* w = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 400, 0);

    bool grabbed = false;
    bool want_quit = false;
    while (!want_quit)
    {
        SDL_Event event;
        while (SDL_PollEvent(&event))
        {
            switch (event.type)
            {
            case SDL_QUIT: want_quit = true; break;
            case SDL_KEYDOWN:
                if (event.key.keysym.scancode == SDL_SCANCODE_SPACE)
                {
                    SDL_SetWindowGrab(w, static_cast<SDL_bool>(!grabbed));
                    grabbed = !grabbed;
                }
            }
        }
    }

    SDL_DestroyWindow(w);
    SDL_Quit();
    return 0;
}
2020-12-08 22:00:06 -08:00
Sylvain Becker 035f8f2391 SDL_RecreateWindow: allow clearing VULKAN when recreating the window 2020-12-02 13:37:59 +01:00
Sylvain Becker 93fbab0fac SDL_ReCreateWindow: allow to unload METAL window and switch back to OpenGL.
On older mac, where METAL Renderer METAL fails to create, it allows to switch back to OpenGL SDL_Renderer
by re-creating the window (METAL flags was previously persistent).
2020-12-02 11:04:53 +01:00
Sam Lantinga a0c5bfa3bd Moved raw input event processing from the main thread to the joystick thread
This allows fast joystick event delivery regardless of what the main thread is doing.
2020-11-27 13:08:40 -08:00
Sylvain Becker 2c079a2f6c SDL_FillRects: prevent empty SDL_surface from raising an error message
It's legitimate to have a surface with 0 width or height (null 'pixels' pointer).
But calling SDL_FillRects would wrongly set the error "You must lock the surface".
2020-11-27 09:42:14 +01:00
Sam Lantinga 4121ab6200 Fixed bug 5354 - DirectFB: Add Vulkan support
Nicolas Caramelli

This patch adds Vulkan support for the DirectFB video driver.
A screenshot with SDL tests running on DirectFB is available on the HiGFXback project:

https://github.com/caramelli/higfxback/wiki/DirectFB#sdl
2020-11-23 21:25:07 -08:00
Ryan C. Gordon 0ff5d55a07 x11: Don't try to grab the pointer on an unmapped window (thanks, Lee!)
Fixes Bugzilla #5352.
2020-11-23 21:07:28 -05:00
Ozkan Sezer 082558db33 SDL_os2messagebox.c (_makeDlg): fix crash if title and/or message is NULL.
c.f.: bug #5253.
2020-11-20 12:20:02 +03:00
Ryan C. Gordon 335cfa107b x11: Don't crash if a messagebox has a NULL title string.
Fixes Bugzilla #5253.
2020-11-18 11:24:08 -05:00
Cameron Gutman 72379ba510 windows: Fix handling of swapped mouse buttons
GetAsyncKeyState() and GetRawInputData() report the state of the physical
buttons without applying the user's primary/secondary mouse button swap
preference. Swap the buttons returned from these functions, so we expose a
consistent view of the buttons to SDL callers. This new behavior also matches
the behavior of macOS and X11 backends.

See the Remarks section of the GetAsyncKeyState() function on MSDN.
2020-08-25 21:22:00 -07:00
Cameron Gutman 771732ed32 windows: Fix numpad arrow key scancodes with numlock off
We should only perform the VK_LEFT, VK_UP, etc. mapping if none of the other
special mappings apply. This allows the scancode normalization for the number
pad to take place as intended.
2020-08-27 17:54:52 -07:00
Ozkan Sezer 53b166797d SIZE_MAX need not be defined in limits.h
it can be in limits.h (windows) or stdint.h.
2020-11-11 12:33:55 +03:00
Ryan C. Gordon 7b5a0a9f97 uikit: Don't implement main() twice for iOS static libs.
I think this was a leftover from before the two Xcode projects were merged.
2020-11-10 13:12:10 -05:00
Sam Lantinga 1ef45c1801 Fixed bug 5339 - Minor memory leak in SDL_x11events.c
wcodelyokoyt

The atom name that X11_GetAtomName() returns never gets freed, which result in a minor memory leak (14 bytes?) every time the user drops a file on a window.
You can see the line in question here:
6b6170caf6/src/video/x11/SDL_x11events.c (L1350)

Fix: call XFree on name after the while loop.
2020-11-08 23:40:17 -08:00
Sam Lantinga 723d76c8ec Fixed bug 5333 - Replace character of legacy code page with utf-8 one.
Joel Linn

This patch fixes a MSVC warning, which is dependent on the regional settings of the build system. Although the character is inside a comment and harmless, it is undesirable to disable the warning for this.
2020-11-08 23:34:59 -08:00
Ryan C. Gordon de6d0ac55a uikit: Patched to compile on older iOS SDKs. 2020-11-08 18:11:42 -05:00
Ryan C. Gordon 010d5fba93 kmsdrm: Make this build with significantly older system libraries.
This allows one to build Raspberry Pi versions on an ancient version of
Raspbian and get both the KMSDRM and RPI video targets built into SDL, giving
maximum binary compatibility from linking against an older glibc, etc, but
also making one library that can access video on all RPi models and OS
releases.
2020-10-26 09:49:09 -04:00
Ozkan Sezer f0c5841714 SDL_shape_internals.h: forward-declare struct SDL_ShapeTree. 2020-10-25 10:10:10 +03:00
Ozkan Sezer bfc80d83c2 minor coding style cleanup 2020-10-25 03:55:02 +03:00
Sam Lantinga 5dc6c3c951 Updated Vulkan headers to version 1.2.158
https://github.com/KhronosGroup/Vulkan-Headers
2020-10-24 10:46:18 -07:00
Manuel Alfayate Corchete 5682b066e9 kmsdrm: Add comment about KMSDRM_VideoQuit() changes. 2020-10-22 19:51:57 +02:00
Manuel Alfayate Corchete 63b7827709 kmsdrm: properly exit with an error when ATOMIC interface is not yet available, instead of just segfaulting. 2020-10-22 19:44:38 +02:00
Manuel Alfayate Corchete a3262205b5 kmsdrm: rearrange init function so we try ATOMIC compatibility first. 2020-10-22 17:55:45 +02:00
Manuel Alfayate Corchete b1ea0be865 kmsdrm: Add missing checks after SDL_calloc() calls. 2020-10-22 17:06:34 +02:00
Manuel Alfayate Corchete ad9ec8b363 kmsdrm: Small fix, missing bracket. 2020-10-22 16:15:34 +02:00
Manuel Alfayate Corchete 87a86675ed kmsdrm: Always use spaces for indentation. Always use SDL_calloc() for calloc. 2020-10-22 16:01:51 +02:00
Ozkan Sezer cfc1362011 os2 video: updates to my_gradd.h 2020-10-21 23:28:02 +03:00
Sam Lantinga f1b603ac6a Fixed bug 5323 - SDL_SetWindowMaximumSize fails if Width or Height is equal to minimum Height or Width
batyastudios

Basicly there is problem and somewhat a solution: https://discourse.libsdl.org/t/setwindowmaximumsize-bug/28267

If you SDL_SetWindowMaximumSize() after SDL_SetWindowMinimumSize() with one of axes have the same value, function will have no effect.

This: (line 2144@SDL_video.c)
if (max_w <= window->min_w || max_h <= window->min_h) {
    SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size");
    return;
}

May be changed to this:
if (max_w < window->min_w || max_h < window->min_h) {
    SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size");
    return;
}
2020-10-20 11:51:23 -07:00
Sam Lantinga f311e0a826 Removed debug log message 2020-10-19 17:29:16 -07:00
Yiding Jia f31ad57fde Implement keyboard repeat in wayland video driver 2020-10-05 19:17:52 -07:00
Alberts Muktup?vels 73010da4dc x11events: ignore UnmapNotify events from XReparentWindow
UnmapNotify event does not mean that window has been iconified. It
just reports that window changed state from mapped to unmapped.

XReparentWindow can unmap and remap window if it was mapped. This
causes unnecessary events - HIDDEN, MINIMIZED, RESTORED and SHOW.

These events are problematic with Metacity 3.36+ which started to
remove window decorations from fullscreen windows.

- SDL makes decorated window fullscreen
- Metacity removes decorations
- SDL gets UnmapNotify and exits from fullscreen
- Metacity re-adds decorations

As SDL will also get MapNotify event it will try to restore
window state causing above steps to repeat.

https://bugzilla.libsdl.org/show_bug.cgi?id=5314
2020-10-19 17:26:33 -07:00
Sylvain Becker ffb307e4dc Fixed bug 5304 - add SDL_HasSurfaceRLE() (Thanks Rene Dudfield and Dan Lawrence) 2020-10-18 09:52:56 +02:00
Sylvain Becker 19a65a46a6 Fixed bug 5321 - crash in SDL_ConvertSurface with RLE surfaces
keep RLE information in flags when converting the surface
2020-10-17 21:47:05 +02:00
Ozkan Sezer c70191d2b7 SDL_os2video.c (OS2_CreateDevice): remove duplicated assignment. 2020-10-17 07:37:00 +03:00
Ozkan Sezer 77d0f043e5 os2video.c: add missing FOURCC_R666 define, enable FOURCC_R666 case in _getSDLPixelFormatData(). 2020-10-16 23:50:00 +03:00
Sam Lantinga 58976bda31 Allow more than one window on iOS as long as they're on different displays 2020-10-15 12:00:15 -07:00
Ozkan Sezer a90f0400a5 os2: a _lot_ of coding style cleanup, sot that they match the SDL style.
also renamed the 'debug' macro to debug_os2: the former was dangerously
a common name.

the binary (dll) output is precisely the same as before.
2020-10-15 21:37:30 +03:00
Sam Lantinga bdc5129f13 Use a high priority dispatch queue for GCKeyboard and GCMouse events for the lowest latency possible
This appears to reduce latency between 1-4 ms on an iPad Pro.
2020-10-15 10:13:46 -07:00
Sam Lantinga a3a0ef7527 Added support for low latency mouse and keyboard handling in iOS 14
The mouse support in iOS 14.0 has a bug with accumulating duplicate mouse deltas that won't be fixed until iOS 14.1, so we don't enable it until then.
2020-10-15 10:13:44 -07:00
Manuel Alfayate Corchete cca16c9cb1 kmsdrm: merge GetDisplayDPI implementation by bms20 <brett@mynah-software.com> 2020-10-15 17:56:19 +02:00
Ozkan Sezer d27238751f os2: integrate the port into main tree. 2020-10-14 23:01:06 +03:00
Ozkan Sezer 5807cb3d31 os2: remove dependency to gradd.h from IBM's ddk which is non-free:
Add a minimal my_gradd.h containing structures and constants only used
by SDL_os2vman.c -- based on public knowledge from around the internet
including pages from http://www.osfree.org and http://www.edm2.com .
2020-10-14 23:01:06 +03:00
Ozkan Sezer 1d9cf23e4c os2: updated copyright dates for 2020. header guard fixes. 2020-10-14 23:01:05 +03:00
Ozkan Sezer fe2cc8d86c OS2_VideoQuit(): avoid double free()ing of displays.
Our caller SDL_VideoQuit() already frees display_modes, driverdata, etc.
Noticed in bitwiseworks' version at https://github.com/bitwiseworks/SDL2-os2
2020-10-14 23:01:04 +03:00
Ozkan Sezer fba32ee21f OS2_VideoInit: zero the stSDLDisplay and stSDLDisplayMode variables
Fixes testdisplayinfo.exe crashing in SDL2-2.0.13.  (How it did work before?..)
2020-10-14 23:01:04 +03:00
Ozkan Sezer 54ced668c4 port from 2.0.12 to 2.0.13 / current SDL-hg repository.
- video:  VideoBootStrap->available() is gone.
- thread: all important SDL_CreateThread internal data now put into
          struct SDL_Thread: changes to SDL_SYS_CreateThread().
2020-10-14 23:01:04 +03:00
Ozkan Sezer 5da796fe52 os/2: port from SDL2-2.0.5 to SDL2-2.0.12
- events / video: SDL_SetDoubleClickTime() removed -- functionality
         moved to SDL_mouse.c:SDL_MouseDoubleClickTimeChanged().
- video: struct SDL_VideoDevice-> CreateWindow and CreateWindowFrom
         members renamed to CreateSDLWindow and CreateSDLWindowFrom
2020-10-14 23:01:03 +03:00
Ozkan Sezer 222f026899 os/2: port from SDL2-2.0.4 to SDL2-2.0.5:
changes to SDL_os2audio.c, SDL_os2video.c, os2/SDL_systhread.c in order
to accomodate SDL2-2.0.5 changes.
- audio:  WaitDone() is gone, CloseDevice() interface changes.
- events / video:  DropFile() changes:
          SDL_DROPBEGIN and SDL_DROPCOMPLETE events, window IDs for drops.
- thread: struct SDL_Thread->stacksize
2020-10-14 23:01:03 +03:00
Ozkan Sezer 1b99d805db os2: updates from Andrey Vasilkin's 2020-09-07 sources. 2020-10-14 23:01:02 +03:00
Ozkan Sezer aa790837eb os2: several warning fixes.
mostly those "W007: '&array' may not produce intended result" warnings
from Watcom, visible only in C++ mode.  one or two others here & there.
2020-10-14 23:01:02 +03:00
Ozkan Sezer 110a0f7bb1 os2: update include paths. add missing libc includes to geniconv. 2020-10-14 23:01:01 +03:00
Ozkan Sezer 74cfb81dbb os2: add port files for SDL2-2.0.4 from Andrey Vasilkin
only geniconv/iconv.h (was from LGPL libiconv) is replaced with a generic
minimal iconv.h based on public knowledge.
2020-10-14 23:01:00 +03:00
Ozkan Sezer 93e1449764 SDL_waylanddatamanager.c (mime_data_list_add): constify the buffer param
Fixes -Wdiscarded-qualifiers warnings from Wayland_data_source_add_data()
2020-10-14 15:50:04 +03:00
Sam Lantinga b9cbea354f video: Refresh Windows display list on WM_DISPLAYCHANGE
- Displays may have been added, removed or changed and all cached monitor
  handles are invalidated as a result.

- Display events are handled in three steps:
  1. Mark all currently know displays as invalid
  2. Enumerate all displays, adding new ones and marking known displays as valid
  3. Remove all displays still invalid after enumeration

- Display connect/disconnect events are sent when displays are added or removed
  after initial setup
2020-10-13 21:08:20 -07:00
Sam Lantinga b546db2f85 Only watch for display connect/disconnect events while the video subsystem is initialized 2020-10-09 12:58:28 -07:00
Ryan C. Gordon b79832ba11 cocoa: Cut and paste from HTML strikes again! 2020-10-08 21:11:09 -04:00
Ozkan Sezer 19aaa2944d Fix https://bugzilla.libsdl.org/show_bug.cgi?id=5306
(Also see: https://bugzilla.libsdl.org/show_bug.cgi?id=4822)

Building the current tree against 10.8 SDK, clang emits the following warning:
src/video/cocoa/SDL_cocoawindow.m:1846:27: warning: instance method '-isOperatingSystemAtLeastVersion:' not found (return type defaults to 'id') [-Wobjc-method-access]
            ![processInfo isOperatingSystemAtLeastVersion:version]) {
                          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/opt/MacOSX10.8.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSProcessInfo.h:20:12: note: receiver is instance of class declared here
@interface NSProcessInfo : NSObject {
           ^
1 warning generated.

isOperatingSystemAtLeastVersion is an 10.10 thing.
2020-10-09 04:00:00 +03:00
Ozkan Sezer 69fbd60d25 Fix https://bugzilla.libsdl.org/show_bug.cgi?id=4877#c2
loadNibNamed:owner:topLevelObjects is available on 10.8 and newer.
There is an issue report here about an app failing to function on
10.7 and earlier: https://discourse.libsdl.org/t/28179
2020-10-09 04:00:00 +03:00
Sam Lantinga bd14f2676c Removed unused variable 2020-10-08 16:58:34 -07:00
Ozkan Sezer d86a746542 SDL_video.c: fix whitespace 2020-10-09 02:55:00 +03:00
Sam Lantinga 76980e30f2 Added events for dynamically connecting and disconnecting displays, with an iOS implementation 2020-10-08 16:42:20 -07:00
Sam Lantinga cd703b5628 Fixed whitespace 2020-10-08 16:41:48 -07:00
Ryan C. Gordon 77c9d73b63 Removed SDL_AndroidOpenURL, added SDL_OpenURL.
Still needs to be wired into Xcode and Visual Studio projects.
2020-10-05 11:30:33 -04:00
Sylvain Becker cd6670bff3 SDL_Surface refcount: fix memory leak when blitting between stack'ed surfaces
(see bug 5226)
2020-10-02 10:48:27 +02:00
Manuel Alfayate Corchete 78c274cb5d kmsdrm: merge patches from Ozkan Sezer for removing c-99'isms and raising libgbm version reqeriments. 2020-09-26 19:18:09 +02:00
Sylvain Becker 955f3184f9 Fixed bug 5239 - Play audio on Android while backgrounded (Thanks Superfury)
Add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO not to pause audio when
the app goes to background.
(It requires SDL_ANDROID_BLOCK_ON_PAUSE as "Non blocking")
2020-09-25 10:14:42 +02:00
Cameron Gutman 9a769da04a X11: Remove our X11 error callback in X11_DeleteDevice()
If we don't remove it, we will infinitely recurse if X11_CreateDevice() is
called again and orig_x11_errhandler becomes X11_SafetyNetErrHandler().
2020-09-07 20:10:50 -07:00
Manuel Alfayate Corchete 9c342e76dd kmsdrm: merge heap buffer overflow and cursor creation patches from meyraud705. 2020-09-13 21:41:10 +02:00
Manuel Alfayate Corchete 0cb9bfa502 kmsdrm: less excessive error checkhing 2020-09-12 15:58:47 +02:00
Manuel Alfayate Corchete 5bed30dd61 kmsdrm: also do pending modeseting in SwapWindowDoubleBuffered(). 2020-09-12 04:56:55 +02:00
Manuel Alfayate Corchete 9e9227add3 kmsdrm: reimplement modesetting for fullscreen window scaling and AR-correction. 2020-09-12 04:52:56 +02:00
Manuel Alfayate Corchete 4575c6942a kmsdrm: delete ununsed variable. 2020-09-12 02:36:02 +02:00
Manuel Alfayate Corchete 01b0cf1c90 Backed out changeset 4a45d1a30d25
kmsdrm: Fake KMSDRM_SetDisplayMode() is needed for some programs after all.
2020-09-12 00:47:00 +02:00
Manuel Alfayate Corchete 7b67654872 kmsdrm: don't fool SDL into thinking that changing the physical videomode is done. 2020-09-12 00:16:08 +02:00
Manuel Alfayate Corchete a6d182d326 kmsdrm: no need to reconnect/reactivate things in SwapWindowDoubleBuffered(). 2020-09-11 23:47:26 +02:00
Manuel Alfayate Corchete 47e2d0304e kmsdrm: greatly improve comments in SwapBuffersFenced() for future reference. 2020-09-10 23:26:02 +02:00
Ryan C. Gordon 3c6004feb7 kmsdrm: Choose how to swap buffers based on EGL extension availability. 2020-09-10 15:07:23 -04:00
Ryan C. Gordon c7e761f872 kmsdrm: Patched to compile if EGL headers lack EGL_ANDROID_native_fence_sync. 2020-09-10 15:05:55 -04:00
Ryan C. Gordon 224aa45b59 kmsdrm: Implement GL_DefaultProfileConfig for Raspberry Pi compatibility.
If we think this might be a Raspberry Pi device, default to ES2. Otherwise,
accept SDL's higher-level defaults.
2020-09-10 15:04:35 -04:00
Ryan C. Gordon 092162ede7 video: Set up default before calling GL_DefaultProfileConfig().
This way, the implementation can opt to do nothing to accept SDL's defaults.
2020-09-10 15:02:51 -04:00
Ryan C. Gordon e758dd53dc egl: Make SDL_EGL_HasExtension() available outside of SDL_egl.c. 2020-09-10 15:02:00 -04:00
Manuel Alfayate Corchete 055cad49b6 kmsdrm: no need to re-connect/reactivate things in SwapWindow() anymore because we use a dumb buffer on KMS buffers destruction now. 2020-09-10 02:15:53 +02:00
Manuel Alfayate Corchete 351219bfd8 kmsdrm: On VideoQuit(), only destroy dumb buffer if it exists. 2020-09-09 03:18:26 +02:00
Sam Lantinga 8709f67ebc Fixed bug 5215 - Fixing filenames passed to dlopen for OpenBSD
Brad Smith

Attached is a patch to use the proper filenames when trying to dlopen the respective shared libraries on OpenBSD.
2020-09-08 08:42:30 -07:00
Cameron Gutman 1b6de9a987 Fix SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH=1 on Metal windows
SDL_cocoametalview was consuming the first click rather than passing it
through to the SDLView underneath which overrides [NSView acceptsFirstMouse]
based on the user's SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH preference.
2020-09-05 15:01:45 -07:00
Manuel Alfayate Corchete 244d0ad854 kmsdrm: Tell SDL that mouse has entered the window via artificial event. Fixes sticky mouse in Scummvm. 2020-09-08 15:30:45 +02:00
Manuel Alfayate Corchete 550e153365 kmsdrm: No need to test for display driverdata when freeing a plane. 2020-09-08 02:42:32 +02:00
Manuel Alfayate Corchete 6e03fab982 kmsdrm: add temporary RPI4_COMPAT define to try RPI4+current Rasbian compatibility. 2020-09-07 23:15:33 +02:00
Manuel Alfayate Corchete 0f807fd607 kmsdrm: use a black dumb buffer for keeping the PRIMARY PLANE occupied when we destroy the KMS buffers, instead of using the TTY buffer, to avoid flickering. 2020-09-07 22:54:15 +02:00
Sylvain Becker ebc12a2fd2 SDL_Surface refcount: destination surface keep track of surfaces
that are mapped to it and automatically invalidate them when it is freed

- refcount is kept so that an external application can still create a reference
to SDL_Surface.

- lock_data was un-used and is now renamed and used as a list keep track of the blitmap
2020-09-07 18:50:30 +02:00
Manuel Alfayate Corchete cce6c60518 kmsdrm: fix errors when trying to free up videomode driverdata pointers on quit. 2020-09-07 01:33:04 +02:00
Manuel Alfayate Corchete 9501b1c698 kmsdrm: fix scaling for SDL_WINDOW_FULLSCREEN windows. 2020-09-07 00:18:13 +02:00
Manuel Alfayate Corchete daa752b10e kmsdrm: fix first frame display: no need to wait for SwapWindow() for EGL surface creation. 2020-09-06 23:19:54 +02:00
Manuel Alfayate Corchete 68ac9349aa kmsdrm: more coherent returns for SwapWindow. 2020-09-06 12:48:39 +02:00
Manuel Alfayate Corchete d3d9d432ac kmsdrm: Remove debug printfs in SwapWindow. 2020-09-06 12:17:27 +02:00
Manuel Alfayate Corchete d7aebbd58f kmsdrm: Don't create surfaces until EGL context is available. 2020-09-06 12:08:22 +02:00
Manuel Alfayate Corchete f4e02a5c1b kmsdrm: Do NOT modify window size manually from the backend: doing so caused renderer scaling params miscalculation. 2020-08-31 19:17:17 +02:00
Manuel Alfayate Corchete c09d1cee95 kmsdrm: Apply window reconfiguration in SetWindowSize(), too. 2020-08-28 23:04:00 +02:00
Manuel Alfayate Corchete 31b1794534 kmsdrm: use PLANE and CRTC to do hardware-driven window scaling and AR-correction. 2020-08-28 22:38:26 +02:00
Manuel Alfayate Corchete fe3f97961b kmsdrm: unload EGL and GL lib only if using them. 2020-08-26 01:37:30 +02:00
Manuel Alfayate Corchete 9b43464d81 kmsdrm: Add programmer credits to the Atomic KMSDRM driver. 2020-08-25 16:30:23 +02:00
Manuel Alfayate Corchete 9316a8d979 kmsdrm: move FENCE FD props setting to SwapWindow(), where it belongs. 2020-08-25 16:18:49 +02:00
Manuel Alfayate Corchete 3f38009b2f kmsdrm: comment out atomic commit fast-debugging printf. 2020-08-25 15:40:36 +02:00
Manuel Alfayate Corchete 0d16761cbe kmsdrm: fix segfault on quit beacuse of freed _this->egl_data. 2020-08-25 05:53:13 +02:00
Manuel Alfayate Corchete d43e666eed kmsdrm: Buffer management refactoring. Fixes for compatibility with more video drivers. 2020-08-25 04:05:36 +02:00
Manuel Alfayate Corchete eade05ca03 kmsdrm: Finetune integer type usage. Add some comments. 2020-08-24 12:51:20 +02:00
Manuel Alfayate Corchete a76f176361 kmsdrm: Move cursor plane setup and freeing to MouseInit() and MouseQuit(), for better consistency. 2020-08-24 01:10:11 +02:00
Manuel Alfayate Corchete 0d593d7ead kmsdrm: Add error control to plane prop setting function. Do most plane prop setting with a single function. 2020-08-23 23:44:07 +02:00
Manuel Alfayate Corchete e06e9c35c8 kmsdrm: move cursor-related atomic helper functions and related struct typedefs to the SDL_kmsdrmmouse unit. 2020-08-23 11:26:55 +02:00
Manuel Alfayate Corchete 0b7b7721b9 kmsdrm: remove redundant function, use drm_atomic_setbuffers() for disconnecting planes instead. 2020-08-23 03:13:50 +02:00
Manuel Alfayate Corchete 16c04f266a kmsdrm: Init cursor surface on SetCursor() ONLY. Removal of dynamic modeset because it causes A LOT of problems with some kernel video drivers. Some refactoring and cleanups. 2020-08-23 02:58:57 +02:00
Manuel Alfayate Corchete 0d0ba111ae kmsdrm: correct parameter name. 2020-08-19 01:34:56 +02:00
Manuel Alfayate Corchete 5d32eda956 kmsdrm: implement smarter surface recreation function to be used in videomode changes. Other minor arrangements. 2020-08-19 01:31:22 +02:00
Manuel Alfayate Corchete f79da81721 kmsdrm: free all connector, crtc and plane memory on KMSDRM_VideoQuit(). 2020-08-18 01:52:15 +02:00
Manuel Alfayate Corchete 92cb9192e3 kmsdrm: move hardware cursor functionality to the ATOMIC interface. Disconnect the display plane from the GBM surface buffers before destroying the GBM surface. 2020-08-17 18:35:04 +02:00
Tudor Brindus c094332825 wayland: defer pointer confine creation until pointer unlock
It is a protocol error to attempt to create a pointer confine (i.e.
`SDL_SetWindowGrab`) while a locked pointer is active, and vice-versa.
Instead of aborting due to a protocol error, this commit makes SDL
gracefully downgrade locked pointers to confines when appropriate.
2020-07-21 13:14:24 -04:00
Manuel Alfayate Corchete c437729b21 kmsdrm: separate requests in different functions so we only need one atomic commit for everything, as expected by atomic design. 2020-08-08 14:27:55 +02:00
Manuel Alfayate Corchete 3b9f1073c6 kmsdrm: wait for possible pending atomic commits before destroying surfaces, and before restoring video on quit. Move messages to the SDL_Log* functions. 2020-08-07 11:53:04 +02:00
Manuel Alfayate Corchete 96c99693a2 kmsdrm: wait for pending atomic commits before restoring videomode and crtc->buffer on VideoQuit, and simplify double-buffer SwapWindow() implementation. 2020-08-06 01:36:56 +02:00
Manuel Alfayate Corchete 09692b6170 kmsdrm: move videomode restoration on VideoQuit() to using the atomic interface instead of the legacy drmModeSetCrtc() function. Refactoring of get_plane_id(). 2020-08-05 18:55:22 +02:00
Manuel Alfayate Corchete fc722b2d21 kmsdrm: free memory for plane, crtc and connector property tables on VideoQuit. 2020-08-05 15:28:51 +02:00
Manuel Alfayate Corchete 2d69ce08ba kmsdrm: double and triple buffered versions of SwapWindow() are now both reimplemented in atomic pageflipping versions, and can be selected via SDL_VIDEO_DOUBLE_BUFFER env variable. 2020-08-05 02:06:59 +02:00
Manuel Alfayate Corchete 8996ee1786 kmsdrm: update SwapWindow fn, moving it to triple-buffer. 2020-08-03 22:24:49 +02:00
Ryan C. Gordon ea171c0564 winrt: Another attempt at getting this to compile.
IntPtr isn't a POD type like I thought, so hopefully we can just construct
one that works out? C++/CX is so weird.
2020-08-01 18:58:42 -04:00
Manuel Alfayate Corchete b131661c6d kmsdrm: rewrite the new SwapWindow() fn to avoid tearing. Double-buffer only for now. 2020-08-01 18:23:34 +02:00
Ryan C. Gordon 282e4c65bf winrt: Patched to compile...?
Microsoft's C++/CX is weird, no idea if this will actually fix it.  :/
2020-07-31 19:42:23 -04:00
Manuel Alfayate Corchete 1a5503ce9f kmsdrm: Moved to the ATOMIC KMS/DRM interface for buffer swapping, leaving DRM-legacy behind. 2020-07-28 21:11:25 +02:00
RALOVICH, Kristof c7eb557d89 kmsdrm: do not leak drmModeConnector
Previously conn was leaked on the success path (when available was
set to SDL_TRUE).
2020-07-20 10:09:07 -07:00
Manuel Alfayate Corchete 412b21b0e8 Rename the gbm device struct from gbm to gbm_dev for better readabilty. 2020-07-20 11:42:23 +02:00
RALOVICH, Kristof 155fdc7ac0 kmsdrm: settle with first card that has a connected connector
Previously the first card with non-empty connectors, encoders
and crtcs would be selected, however KMSDRM_VideoInit could still reject
it if the connector was not connected. This allow finding the first card
(in a multi GPU setup) that is actually connected to a display.
2020-07-19 21:48:17 -04:00
RALOVICH, Kristof b78b88f7fb kmsdrm: fix typo 2020-07-19 21:46:41 -04:00
Manuel Alfayate Corchete 75fe4b14e3 Added comment about window creation behaviour in KMSDRM. 2020-07-19 19:53:57 +02:00
Manuel Alfayate Corchete 2f660c4fdd Delete windata variable no longer needed in KMSDR_SetDisplayMode(). 2020-07-19 19:11:02 +02:00
Manuel Alfayate Corchete 3a1d7d9c9a Surfaces have to be recreated immediately from KMSDRM_SetDisplayMode(). 2020-07-19 19:09:15 +02:00
Manuel Alfayate Corchete b6a818b6a2 Fix SDL_Window recreation: drmModeSetCrtc() has to be called everytime the EGL and GBM surfaces are recreated. 2020-07-19 18:45:29 +02:00
Sam Lantinga 71e9df99c7 Fixed bug 5231 - Fix for hardware cursor: size and alpha-premultiplication.
Manuel Alfayate Corchete

I noticed pt2-clone had problems with it's optional hardware mouse on the KMSDRM backend: cursor had a transparent block around it.
So I was investigating and it seems that a GBM cursor needs it's pixels to be alpha-premultiplied instead of straight-alpha.
A
lso, I was previously relying on "manual testing" for the cursor size, but it's far better to use whatever the DRM driver recommends via drmGetCap(): any working driver should make a size recommendation via drmGetCap(), so that's what we use now. I took this decision because I found out that the AMDGPU driver reported working cursor sizes that would appear garbled on screen, and only the recommended cursor size works.
2020-07-19 08:55:01 -07:00
Ryan C. Gordon b5affd12e6 Patched to compile. 2020-07-16 13:28:59 -04:00
Ryan C. Gordon 3b38e61a7d winrt: Fix casting a pointer to int.
Fixes Bugzilla #5202.
2020-07-16 13:25:50 -04:00
Ryan C. Gordon 8babda2c20 egl: SDL_EGL_LoadLibaryOnly() shouldn't set _this->gl_config.driver_loaded = 1
This is handled in in the higher-level SDL_GL_LoadLibrary().

All uses of SDL_EGL_LoadLibrary (which calls the Only version) are just
target-specific wrappers for their own GL_LoadLibrary hook, with two
exceptions which now handle driver_loaded correctly (although it's
questionable if these init-if-no-one-did-it-correctly-already code blocks
should exist at all, fwiw).

Fixes Bugzilla #5190.
2020-07-16 13:18:19 -04:00
M Stoeckl a78b9763f1 Reuse Wayland connection from availability check 2020-07-14 19:18:16 -04:00
M Stoeckl 8669a87f05 Reuse X11 connection from availability check
Instead of creating an X11 connection to test that X11 is available,
closing the connection, and then reconnecting for real, use the same
connection to handle both cases.

The X11 connection retry delay mechanism in the case where X11 is
dynamically loaded has been removed. It was only necessary to avoid
authetnication token reuse from the XOpenDisplay call that used to
exist in X11_Available. Now that this call is only made once, it
is no longer needed.

Also drop unused and inapplicable code from a comment.
***
2020-07-14 21:13:27 -04:00
M Stoeckl 052a13738d Merge VideoBootStrap::available into VideoBootStrap::create
The two are only ever called together, and combining them makes it possible
to eliminate redundant symbol loading and redundant attempts to connect
to a display server.
2020-07-12 19:11:15 -04:00
Sylvain Beucler e594a6738a emscripten: Introduce SDL_HINT_EMSCRIPTEN_ASYNCIFY
See https://github.com/emscripten-core/emscripten/issues/10746

and

https://github.com/emscripten-ports/SDL2/pull/112

Fixes Bugzilla #4997.
2020-06-27 16:25:47 -04:00
Sylvain Beucler 01af7b0254 emscripten: support pseudo-synchronous screen refresh and events update using asyncify 2020-06-27 16:22:50 -04:00
Ryan C. Gordon 694fea8ad8 video: Make SDL_CreateWindow use SDL_Init(SDL_INIT_VIDEO), not SDL_VideoInit.
Otherwise, the video subsystem won't deinitialize during SDL_Quit().

Fixes Bugzilla #5067.
2020-06-26 21:37:29 -04:00
Ryan C. Gordon 1947ca7028 video: Changed SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS to default to FALSE.
Fixes Bugzilla #5106.  (and probably many others, too!)
2020-06-26 20:16:43 -04:00
Sam Lantinga ce293eed8d Fixed bug 5208 - Fix libGL loading on OpenBSD 2020-06-23 10:12:24 -07:00
Sam Lantinga b9f55b6d80 Fixed bug 5199 - Fix KMSDRM_CreateWindow() segfault when starting L?VE2D engine.
Manuel Alfayate Corchete

This small patch fixes the KMSDRM_CreateSurfaces() call in KMSDRM_CreateWindow(), that was segfaulting deeper into SDL internals because the windata->viddata pointer wasn't set before the KMSDRM_CreateSurfaces() call.
So that's what this small patch does.

Now, L?VE2D works perfectly well on the Raspberry Pi 3, instead of just segfaulting.
2020-06-19 10:37:14 -07:00
James Legg f1d5ced167 x11: Fix spurious keyboard focus events 2020-06-17 12:48:40 +01:00
Sam Lantinga 48989e2a87 Reverted comment change in previous commit 2020-06-17 08:47:27 -07:00
Sam Lantinga a7ff6e9615 Fixed overflow in surface pitch calculation 2020-06-17 08:44:45 -07:00
Sam Lantinga 20aada0efc Fixed bug 5170 - Build fails when using Visual Studio 2017 with Windows 10 SDK 10.0.19041.0 in uwp
JackBoosY

In src/video/winrt/SDL_winrtgamebar.cpp line 55:

    virtual HRESULT STDMETHODCALLTYPE add_VisibilityChanged(
        __FIEventHandler_1_IInspectable *handler,
        Windows::Foundation::EventRegistrationToken *token) = 0;

The macro __FIEventHandler_1_IInspectable defined in windows.fondation.h(Windows10 SDK 10.0.17763.0) line 3576:
#define __FIVector_1_Windows__CFoundation__CPoint ABI::Windows::Foundation::Collections::__FIVector_1_Windows__CFoundation__CPoint_t

but no longer exists in Windows 10 SDK 10.0.19041.0.
After searching this macro in the sdk include path, I found that it was defined in many header files. But it should be replaced in windows.system.h .
2020-06-10 09:38:43 -07:00
Sam Lantinga 44f50c647e Fixed bug 5171 - PollEvent impacts performance in 2.0.12
On some systems, GetClipCursor() impacts performance when called frequently, so only call it every once in a while to make sure we haven't lost our capture.
2020-06-09 21:47:41 -07:00
Sam Lantinga 511a9702fc Fixed whitespace 2020-06-09 21:43:00 -07:00
Sam Lantinga 3ac24bfc1a Fixed mouse drag with an external mouse on iOS 2020-06-08 17:01:50 -07:00
Sam Lantinga 958c42827c Fixed build warning 2020-06-04 09:13:49 -07:00
Ryan C. Gordon 60435712f2 video: Set window->surface NULL after freeing it.
Otherwise, when SDL_CreateWindowFramebuffer() is called again, it will return
the free'd surface instead of creating a new one.
2020-06-03 16:42:19 -04:00
Sam Lantinga d48c97c4a4 Fixed bug 5147 - KMSDRM: SetWindowFullscreen() failing with SDL_WINDOW_FULLSCREEN_DESKTOP
Manuel Alfayate Corchete

This patch is needed so programs that do this work as expected:
1) Start in a different video mode than the mode used by the system and then...
2) Try to go fullscreen with the mode originally used by the system via SetWindowFullScreen() with the SDL_WINDOW_FULLSCREEN_DESKTOP flag.

An example would be pt2-clone in https://github.com/8bitbubsy/pt2-clone.
This program does this:

Starts with:

video.window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED,
    SDL_WINDOWPOS_CENTERED, screenW, screenH, windowFlags);


and then, *IF* the user has configured it in fullscreen mode in its .ini, it tries to go fullscreen with the desktop mode:

SDL_SetWindowFullscreen(video.window, SDL_WINDOW_FULLSCREEN_DESKTOP);


This sequence of operations is currently failing because SDL_SetDisplayModeForDisplay() in SDL_video.c fails because display->desktop_mode is not being initialized with its correct value: SetDisplayMode() in SDL_kmsdrmvideo.c will not be able to set the mode because it detects the mode to have a driverdata of 0x0 ("if (!modedata)") and rightfully returns an error.

So, the included patch fixes this small problem, and programs that first change the video mode and then try to go fullscreen with the system video mode will now work.
The patch simply fixes an small omission, but its really needed now that dynamic video mode changing was implemented on the KMSDRM backend.
2020-06-02 16:57:20 -07:00
Sam Lantinga 9325b22ef0 Fixed bug 5113 - SDL_UpdateWindowSurfaceRects BitBlt the entire surface on Win32
Ryan C. Gordon

As discussed here:
https://discourse.libsdl.org/t/question-about-implementation-of-sdl-updatewindowsurfacerects/27561

"As you can see this function [WIN_UpdateWindowFramebuffer, in src/video/windows/SDL_windowsframebuffer.c] calls BitBlt on entire screen, even though it accepts the rects. Rects variable is not even used in this function at all. Now my question is why is that the case?"
2020-05-29 21:26:32 -07:00
Cameron Gutman 77b0dad271 cocoa: Change Caps Lock behavior to toggle instead of locking
It currently behaves like a locking key which is pressed
when Caps Lock is enabled and released when disabled. This
means that apps that trigger events on Caps Lock key down will
only fire these events every other time Caps Lock is pressed.
2020-05-25 20:55:29 -07:00
Sam Lantinga bdfd1b68ba Fixed bug 5146 - SDL_RenderFillRect doesn't work in DirectFB
Lacky

It looks like refactoring of SDL2 internal API has broken SDL_RenderFillRect for DirectFB. In new version function SDL_RenderFillRect returns 0, but rectangle is not visible.

Replacing "count" with "len" in the argument list for SDL_memcpy in DirectFB_QueueFillRects fixes problem.
2020-05-29 16:02:49 -07:00
Tudor Brindus a6ca61d732 wayland: update pointer position on initial enter event 2020-05-21 00:06:09 -04:00
James Legg e2dbed9cfe SDL_blit: Fix undefined bitshift operations
Arithmatic operations promote Uint8 to signed int. If the top bit of a
Uint8 is set, and it is left shifted 24 places, then the result is not
representable in a signed 32 bit int. This would be undefined behaviour
on systems where int is 32 bits.
2020-05-29 13:05:37 +01:00
Ryan C. Gordon aa259ed52d wayland: Changed output removal in handle_surface_leave()
No longer needs an extra malloc, handles unexpected cases like the same
output being listed twice.
2020-05-28 15:18:41 -04:00
Ryan C. Gordon ce7ae4ec8d wayland: Move buffer copy into mime_data_list_add()
It makes it clearer who owns the memory, and more reasonable to free it on
failure in the creating function.

(and, of course, pacifies static analysis.)
2020-05-28 14:57:10 -04:00
Ryan C. Gordon 22da9d4d77 wayland: assert that mmap() didn't return NULL.
In practice, it never _would_, but in theory it _might_, so this assertion
tells the static analyzer not to worry about it.
2020-05-28 14:47:55 -04:00
Sam Lantinga 57149c2410 Fixed building with --disable-joystick on iOS 2020-05-27 10:27:20 -07:00
Sam Lantinga 97ca96bdee Use nil instead of NULL for Objective-C objects 2020-05-27 10:13:01 -07:00
Sam Lantinga af5eb56c76 Fixed uninitialized variable warning 2020-05-27 09:28:03 -07:00
Sam Lantinga bcbaa4ec1f If there isn't a GetGlobalMouseState() implementation, fall back to the normal one. 2020-05-26 16:34:50 -07:00
Sam Lantinga 437577f91e Fixed bug 5141 - KMSDRM: manage SDL_GetGlobalMouseState()
Manuel Alfayate Corchete

On the KMSDRM backend, there is no such thing as a desktop, yet some programs could (and DO) use SDL_GetGlobalMouseState().
So I think its good idea that, in KMSDRM, it returns the same mouse coordinates anyway as SDL_GetMouseState() would return. There is nothing else it could return, as far as I can understand, since there is no desktop anyway.
This small patch does precisely that.
2020-05-26 16:29:26 -07:00
Sam Lantinga 1df0a1e497 Fixed bug 5140 - KMSDRM: Dynamic vsync toggle does not work
Manuel Alfayate Corchete

The KMSDRM backend was doing things wrong because of some small (but important) misconceptions on how KMS/DRM works: to implement a largely broken non-vsync refresh mechanism, the SwapWindow() function was issuing new pageflips before previous ones had completed, thus causing EBUSY returns, buffer mismanagement, etc... resulting in general breakage on vsync disabling from apps, that would not allow vsync to work again without KMSDRM video re-initialization.
To further clarify, on most DRM drivers async pageflips are NOT working nowadays, so all issued pageflips will complete on next VBLANK, NOT ASAP (calling drmModePageFlip() with the DRM_MODE_PAGE_FLIP_ASYNC flag will return error).

The old code was assuming that can just issue a synchronous (=on VBLANK) pageflip and then pass a 0 timeout to the pull() function so we do not wait for the pageflip event, thinking that this will lead to correct non-vsynced screen updates from the program: That is plain wrong.
Each pageflip has to be waite before issuing a new one, ALWAYS. And if we do not support ASYNC pageflips on the DRM driver level, then we are forced to wait for the next VBLANK. There is no way around it.

I have also added many comments on the KMSDRM code. This is needed for future reference for me or others who may need to look at this code: KMS/DRM terminology regarding what SYNC and ASYNC mean in pageflip terms, and where to do certain things and why, is not trivial. It is not desirable or possible to invest time on researching the same concepts every time there is need to dive into this code. So please leave all these comments in the patch.
2020-05-26 16:27:00 -07:00
Sam Lantinga f16e6bfa8e Fixed creating a metal renderer without specifying a metal window 2020-05-25 14:10:51 -07:00
Sylvain Becker db4246f695 Only set colorkey, if converted surface has no alpha channel (2979) 2020-05-17 21:23:17 +02:00
Sylvain Becker f6197aec85 Fix issue with colorkey, palette and format conversion
Set the colorkey information on the converted surface.
Test-case in bug 3826/2979, conflicting with bug 4798
2020-05-17 20:45:55 +02:00
Ryan C. Gordon daf360e040 emscripten: Fix crash in SDL_SetWindowTitle().
This patch came from emscripten-ports, thanks!

Fixes Bugzilla #5133.
2020-05-13 16:48:42 -04:00
Tudor Brindus 1a291ab118 wayland: add support for SDL_SetWindowGrab 2020-04-17 13:55:44 -04:00
Sam Lantinga b47f577a9d Fixed bug 5098 - macOS CreateWindowFrom doesn't work with high-dpi displays
michaeljosephmaltese

Display ends up taking only 1/4 of the screen area. It needs to call "setWantsBestResolutionOpenGLSurface:highdpi", like when creating a window the normal way.
2020-05-11 14:36:23 -07:00
Sam Lantinga eadc8693dd Fixed bug 5103 - Port fcitx support to both fcitx 4 & 5
wengxt

Due to the new major fcitx version is coming close, the existing code need to be ported to use new Fcitx dbus interface.

The new dbus interface is supported by both fcitx 4 and 5, and has a good side effect, which is that it will work with flatpak for free. Also the patch remove the dependency on fcitx header. Instead, it just hardcodes a few enum value in the code so need to handle the different header for fcitx4 or 5.
2020-05-11 14:31:04 -07:00
Ryan C. Gordon fa23e3d00b locale: Implemented SDL_GetPreferredLocales().
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.

Fixes Bugzilla #2131.
2020-05-04 02:27:29 -04:00
Sam Lantinga 0eb6512b53 Fixed bug 5121 - Use SDL_calloc instead of calloc in Wayland_CreateWindow
meyraud705

'SDL_Windows::driverdata' of a Wayland window is allocated by calloc in 'Wayland_CreateWindow' but freed by SDL_free in 'Wayland_DestroyWindow'.
2020-05-04 13:19:26 -07:00
Sam Lantinga b0b12e46ba Fixed running on older versions of iOS 2020-04-27 13:31:10 -07:00
Sam Lantinga 589d636bb9 Fixed rare crash when creating an X11 window 2020-04-22 14:57:06 -07:00
Sam Lantinga 14661d3f30 Added support for mousewheel on iOS 2020-04-14 17:31:31 -07:00
Sam Lantinga 3e4856c97f Fixed mouse button mapping on iOS 2020-04-13 23:07:54 -07:00
Sam Lantinga e1215e857f Fixed mouse button mapping on iOS 2020-04-13 22:50:46 -07:00
Sam Lantinga dbf7f84fd9 Implemented left/right mouse click detection on iOS 2020-04-13 22:29:10 -07:00
Sam Lantinga 171ba00a6a Hide the mouse cursor appropriately on iOS 2020-04-13 19:44:26 -07:00
Ryan C. Gordon 132f87c3a1 opengl: Don't try to do Desktop OpenGL stuff if support isn't available. 2020-04-13 22:06:12 -04:00
Sam Lantinga 6f3fa02e27 Make sure we're using the bounds of the view for our mouse region 2020-04-13 18:25:38 -07:00
Sam Lantinga cab1ee9cbc Don't build iOS mouse support on Apple TV 2020-04-13 15:57:04 -07:00
Sam Lantinga e5d3629931 Added support for new mouse APIs in iOS 13.4 2020-04-13 15:46:12 -07:00
Ryan C. Gordon e96b05c395 egl: Attempt to make this compile on WinRT, etc. 2020-04-13 18:21:28 -04:00
Conn O'Griofa c0a875faff SDL_EGL_ChooseConfig: don't fall through if no matching format exists
On Raspberry Pi 3 via the VC4 driver in firmware KMS mode, none of the
found configs match the desired format, causing the function to fall through
without any config being selected.

Fix by first iterating over the found configs, and if no match exists,
don't exclude the non-matching configs. This should fix RPI3 and possibly other
targets without breaking targets that have a matching native format (such as RPI4).
2020-04-13 14:48:38 -04:00
Ryan C. Gordon 64617d259a opengl: Convert an int to an SDL_bool. 2020-04-13 14:45:40 -04:00
Ryan C. Gordon 389c8995d2 opengl: Allow SDL_GL_MakeCurrent() to accept a NULL window (thanks, Martin!).
This allows you to bind surfaceless contexts on a background thread to, for
example, load assets in a separate context, for platforms that have different
requirements about sharing surfaces, etc.

Martin's notes on the matter:

"Here's a patch that enables passing NULL windows to SDL_GL_MakeCurrent, if
the involved APIs allow it. Currently, this is only the case for EGL, and
even then only if some specific extensions are present (which they usually
are).

If "surfaceless" contexts are not supported, SDL_GL_MakeCurrent continues to
generate an error (albeit with a more specific error message than it used to),
so this should not break anything that wasn't broken before."

(Please see https://bugzilla.libsdl.org/show_bug.cgi?id=3695 for more
discussion.)

Fixes Bugzilla #3695.
2020-04-13 14:44:21 -04:00
Jay Petacat 8a5ee3faf9 video: NULL out pointer to freed window surface
This behavior matches SDL_RecreateWindow and makes it less likely that
another piece of code (e.g. a DestroyWindowFramebuffer implementation)
will attempt to use or free the stale surface pointer.
2020-04-12 00:55:52 -04:00
Ryan C. Gordon a791689086 metal: Added some support interfaces to Apple's Metal API (thanks, Caleb!).
Caleb Cornett's comments:

"A few weeks ago, Alex added a partial Metal API to SDL2:

https://hg.libsdl.org/SDL/rev/22c8e7cd8d38

I noticed it was missing a few features that would help Metal become a
first-class citizen in SDL, so I went ahead and wrote them! Here are the new
APIs:

1. SDL_WINDOW_METAL flag for SDL_CreateWindow(). This allows the programmer
to specify that they intend to create a window for use with SDL_MetalView.
The flag is used to ensure correct usage of the API and to prevent
accidentally defaulting to OpenGL on iOS.

2. SDL_Metal_GetLayer(). This function takes a SDL_MetalView and returns a
pointer to the view's backing CAMetalLayer. This simplifies things
considerably, since in the current version of the SDL_Metal API the
programmer is required to bridge-cast a SDL_MetalView handle to an NSView or
UIView (depending on the platform) and then extract the layer from there.
SDL_Metal_GetLayer automatically handles all of that, making the operation
simple and cross-platform.

3. SDL_Metal_GetDrawableSize(). This function already exists in the current
SDL_Metal API (and is used behind-the-scenes for SDL_Vulkan_GetDrawableSize
on Apple platforms) but was not publicly exposed. My patch exposes this
function for public use. It works just like you'd expect.

Tested on macOS 10.14 and iOS 12.4."

Fixes Bugzilla #4796.
2020-04-10 00:37:35 -04:00
Charlie Birks 258d410653 emscripten: Add a few keyCode mappings for German keyboards
From @sy2002 in https://github.com/emscripten-ports/SDL2/issues/108
2020-04-09 15:57:12 +01:00
Charlie Birks babf010c60 emscripten: Pass canvas id to request_pointer_lock
Fixes pointer lock with DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1
2020-04-09 15:01:47 +01:00
Daid 287772f5e9 emscripten: Let SDL_GetDisplayUsableBounds return the size of the window
This does not account for scrollbars nor margins. But is much better then returning the full display size when not running fullscreen, but for example in an iframe.
2020-04-09 15:01:45 +01:00
Daid fb3df3a18d emscripten: Fix the reported keys for the numpad. See https://github.com/emscripten-ports/SDL2/issues/94 2020-04-09 15:01:41 +01:00
Sylvain Beucler 44716b0236 emscripten: Send SDL_APP_TERMINATING before unload (#88) 2020-04-09 15:01:37 +01:00
Beuc 0380cbd792 emscripten: Typo 2020-04-09 15:01:32 +01:00
Sam Lantinga d4f1b520c9 Added support for press/release hardware keyboard events in iOS 13.4 2020-04-08 19:16:31 -07:00
Ryan C. Gordon 6e6b517789 cocoa: Patched to compile. 2020-04-07 23:34:41 -04:00
Michael Maltese 361417c0a4 cocoa: allow calling CreateWindowFrom on an NSView
This lets applications embed SDL with other widgets surrounding it.
Already possible on Windows and X11.

Fixes Bugzilla #5060.
2020-03-25 16:40:43 -07:00
Ryan C. Gordon 8641f6e99d emscripten: support KaiOS's Left Soft Key and Right Soft Key (thanks, pelya!).
Fixes Bugzilla #5027.
2020-04-07 14:03:13 -04:00
Ryan C. Gordon 309d6137ae cocoa: OpenGL setView and update must be used on main thread (thanks, Tim!).
If called from background threads, use Grand Central Dispatch to use the
main thread instead. On the main thread, just call them directly.

Fixes Bugzilla #4932.
2020-04-07 14:01:25 -04:00
Ryan C. Gordon 024698779b wayland: Support wayland compositors with wl_seat version < 5 (thanks, Nia!).
Fixes Bugzilla #5074.
2020-04-07 13:30:46 -04:00
Sam Lantinga b6afbe6317 Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
Sam Lantinga 488b94cb40 Don't interpret raw input messages with no mouse position
This happens occasionally on touch devices when raw input is enabled
2020-04-07 09:18:19 -07:00
Sam Lantinga 0721931f5b Avoid sending regular mouse messages for touch input 2020-04-06 19:21:56 -07:00
Sam Lantinga dad73b1f0c Fixed bug 5073 - SDL does not handle URL Schemes in MacOS
Jason

In iOS, URL Events trigger the DropFile event. I would also expect the same event to be fired on the macOS platform but this is not implemented at all in the AppDelegate.
2020-04-05 10:47:58 -07:00
Sam Lantinga e05d92a17d Fixed bug 5075 - Don't assume a GL library version number on NetBSD.
Nia Alarie

If you install X as part of NetBSD, the GL library is libGL.so.3, but if you install the GL library later as a package, it's libGL.so.1.
2020-04-05 09:01:33 -07:00
David Ludwig 6e7465bd60 Fixed Bug 4883, redux - connect SDL_GetDisplayDPI to UIKit_GetDisplayDPI
SDL_GetDisplayDPI was failing on iOS, as UIKit_GetDisplayDPI was
not getting assigned to SDL's internal field in SDL_VideoDevice:
GetDisplayDPI.
2020-03-28 15:43:55 -04:00
Ryan C. Gordon f2ff953ef7 cocoa: Just update the OpenGL context directly if on the main thread. 2020-03-26 13:42:56 -04:00
Fabrice Fontaine 9354aea198 src/video/kmsdrm/SDL_kmsdrmvideo.c: fix build
Build is broken without EGL since version 2.0.12 and
https://hg.libsdl.org/SDL/rev/72cc4740dec2:

/home/giuliobenetti/autobuild/run/instance-1/output-1/build/sdl2-2.0.12/src/video/kmsdrm/SDL_kmsdrmvideo.c: In function 'KMSDRM_CreateSurfaces':
/home/giuliobenetti/autobuild/run/instance-1/output-1/build/sdl2-2.0.12/src/video/kmsdrm/SDL_kmsdrmvideo.c:394:5: error: unknown type name 'EGLContext'
     EGLContext egl_context;
     ^

Fixes:
 - http://autobuild.buildroot.org/results/fafd20a01591032662f9ca025fcea3478239cf3c

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
2020-03-25 09:38:45 -07:00
Fabrice Fontaine a4b0204b1a src/video/directfb/SDL_DirectFB_render.c: fix build
Build with directfb is broken due to a spurious '}' and a missing 'E'
since version 2.0.12 and https://hg.libsdl.org/SDL/rev/4c2dcf490cba:

/home/buildroot/autobuild/run/instance-2/output-1/build/sdl2-2.0.12/src/video/directfb/SDL_DirectFB_render.c: In function 'SetBlendMode':
/home/buildroot/autobuild/run/instance-2/output-1/build/sdl2-2.0.12/src/video/directfb/SDL_DirectFB_render.c:202:9: error: case label not within a switch statement
  202 |         case SDL_BLENDMODE_MUL:
      |         ^~~~

/home/buildroot/autobuild/run/instance-2/output-1/build/sdl2-2.0.12/src/video/directfb/SDL_DirectFB_render.c:205:67: error: 'DSBF_DSTCOLOR' undeclared (first use in this function); did you mean 'DSBF_DESTCOLOR'?
  205 |             SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_DSTCOLOR));
      |                                                                   ^~~~~~~~~~~~~

Fixes:
 - http://autobuild.buildroot.org/results/83ccefee68c2800c0544e6f40fa8bc8ee6b67b77

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
2020-03-24 10:05:51 -07:00
Jay Petacat e0a270561f Do not overwrite window surface created by driver
If a driver's implementation of CreateWindowFramebuffer sets the window
surface, use that rather than overwriting it. A driver may set the window
surface if data cannot be passed via the CreateWindowFramebuffer output
parameters (e.g. surface palette colors).
2020-03-22 20:09:14 -04:00
Sam Lantinga 1fd548b67a Fixed building back to Mac OSX using the 10.7 SDK 2020-03-23 11:42:44 -07:00
Ryan C. Gordon 90f9e8f8b6 egl: Don't use SDL_LoadFunction to get GL entry points on Emscripten.
This results in a dlsym() call, which causes Emscripten to panic if the game
wasn't explicitly built dlopen support. eglGetProcAddress works just fine on
this platform, so just let that codepath handle it.
2020-03-20 15:13:09 -04:00
Emir Marincic 5b3b55a181 [NSOpenGLContext update[ is prohibited outside the main thread 2020-03-20 11:52:18 +03:00
Sylvain Becker 838bbf1f7a Fixed bug 5037 - Regression 2.0.12 Alpha value of 0 on palette may become opaque
(see also bug 3827)
2020-03-17 09:35:42 +01:00
Sam Lantinga 55a2a12ddf Fixed compile warning 2020-03-16 22:34:33 -07:00
Sam Lantinga 4dea340ca7 Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows
Jimb Esser

Add new RawInput controller API, and improved correlation with XInput/WGI

Reorder joystick init so drivers can ask the others if they handle a device reliably
Do not poll disconnected XInput devices (major perf issue)
Fix various cases where incorrect correlation could happen
Simple mechanism for propagating unhandled Guide button presses even before guaranteed correlation
Correlate by axis motion as well as button presses
Fix failing to zero other trigger
Fix SDL_HINT_JOYSTICK_HIDAPI not working if set before calling SDL_Init()
Add missing device to device names
Disable RawInput if we have a mismatch of XInput-capable but not RawInput-capable devices

Updated to SDL 2.0.13 code with the following notes:
New HID driver: xbox360w - no idea what that is, hopefully urelated
SDL_hidapijoystick.c had been refactored to couple data handling logic with device opening logic and device lists caused some problems, yields slightly uglier integration than previously when the 360 HID device driver was just handling the data.
SDL_hidapijoystick.c now often pulls the device off of the joystick_hwdata structure for some rumble logic, but it appears that code path is never reached, so probably not a problem.
Looks like joystick_hwdata was refactored to not include a mutex in other drivers, maintainers may want to do the same refactor here if that's useful for some reason.
Something changed in how devices get names, so getting generic names.
Had to fix a (new?) bug where removing an XInput controller caused existing controllers (that moved to a new XInput index) to get identified as 0x045e/0x02fd ("it's probably Bluetooth" in code), rendering the existing HIDAPI_IsDevicePresent and new RAWINPUT_IsDevicePresent unreliable.
2020-03-16 12:23:38 -07:00
Sam Lantinga 82be6dd7c9 Fixed regression in bug 4966 - KMSDRM: Add dynamic modeset support
Anthony Pesch

I was just communicating with one of the Retropie developers regarding this.

This change removed the forced window focus change on creation (3534cb3793) as part of the change no longer assumes there's only a single window being created. This was perhaps an over-aggressive removal.

Due to that change, joystick events are only received if SDL_SetKeyboardFocus is called explicitly, or if the app has specified SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS.

I think that part of my change should be reverted to continue setting mouse / keyboard focus to the window being created. If SDL_WINDOW_INPUT_FOCUS is to be used as an input flag the code could be conditional, but that would still leave existing software broken.
2020-03-07 08:48:04 -08:00
Sam Lantinga 2a91f682b5 Fixed bug 5012 - KaiOS keycodes support
pelya

KaiOS is an OS for feature phones, with numeric keypad and non-touch screen, and typically 512 Mb RAM and 4 Gb flash.
It is based on Firefox OS, all apps are made with HTML5 and Javascript. SDL can be cross-compiled using emscripten and packaged as native app.
This patch adds support for star '*' and pound '#' keys on such phones to generate SDL events.
2020-03-03 17:56:33 -08:00
Sam Lantinga a19757ac8d Fixed bug 5007 - Segfault in KMSDRM_VideoQuit() on Raspberry Pi Zero with no display attached
Charles Huber

This patch fixes the segfault on my Pi, though the valid display index range reported by the CHECK_DISPLAY_INDEX() macro in src/video/SDL_video.c is a little weird:

$ SDL_VIDEO_EGL_DRIVER=libEGL.so SDL_VIDEO_GL_DRIVER=libGLESv2.so ./a.out
SDL_Init(): displayIndex must be in the range 0 - -1
2020-03-02 14:55:40 -08:00
Sam Lantinga 51e9e98451 Fixed whitespace 2020-03-01 13:00:50 -08:00
Sam Lantinga 8a6f1aa5f5 Fixed bug 4369 - Going fullscreen with green knob in MacOS freezes app for 15 seconds.
Elmar

creating a fullscreen window with SDL_CreateWindow(..SDL_WINDOW_FULLSCREEN_DESKTOP..) in MacOS works fine, except if it was triggered by the user with the green knob in the top left window title bar.

Then "something" is different, and SDL_CreateWindow hangs for 15-20 seconds (tested in MacOS 10.13 and 10.14).

Responsible for the hang is this code in SDL_cocoawindow.m - Cocoa_SetWindowFullscreenSpace:

        const int maxattempts = 3;
        int attempt = 0;
        while (++attempt <= maxattempts) {
            /* Wait for the transition to complete, so application changes
             take effect properly (e.g. setting the window size, etc.)
             */
            const int limit = 10000;
            int count = 0;
            while ([data->listener isInFullscreenSpaceTransition]) {
                if ( ++count == limit ) {
                    /* Uh oh, transition isn't completing. Should we assert? */
                    break;
                }
                SDL_Delay(1);
                SDL_PumpEvents();
            }
            if ([data->listener isInFullscreenSpace] == (state ? YES : NO))
                break;
            /* Try again, the last attempt was interrupted by user gestures */
            if (![data->listener setFullscreenSpace:(state ? YES : NO)])
                break; /* ??? */
        }

One trivial workaround is to change 'const int limit = 10000' to 500. Then the freeze is so short that it doesn't look like a freeze to the user.

Looking further into the problem, I observed that the function Cocoa_SetWindowFullscreenSpace recursively calls itself via some ObjectiveC messages. I managed to extract a callstack for this (copied below): Note how Cocoa_SetWindowFullscreenSpace in stack line 22 calls SDL_PumpEvents, which eventually arrives at  SDL_SendWindowEvent, which calls SDL_UpdateFullscreenMode (stack line 0), which then calls Cocoa_SetWindowFullscreenSpace again (not shown). This recursive second call is the one that hangs.

Another "solution" that worked for me was to add a flag to SDL_Window that is set in Cocoa_SetWindowFullscreenSpace and causes this function to return immediately if called from itself.

Obviously, this is also an ugly hack, but I don't have enough time to dive into this crazy Cocoa/ObjectiveC business deep enough to find a proper solution. But hopefully it's easy for one of the experts around.

Note that there is a "failure to go fullscreen"-message involved, maybe using the green knob causes this failure at first.

I can unfortunately not provide a minimum example.

Best regards,
Elmar

0   com.yasara.View               	0x00000001007495af SDL_UpdateFullscreenMode + 207
1   com.yasara.View               	0x00000001006e2591 SDL_SendWindowEvent + 401
2   com.yasara.View               	0x0000000100775a72 -[Cocoa_WindowListener windowDidResize:] + 370
3   com.yasara.View               	0x0000000100776550 -[Cocoa_WindowListener windowDidExitFullScreen:] + 512
4   com.apple.AppKit              	0x00007fff3180a2a4 -[_NSWindowEnterFullScreenTransitionController failedToEnterFullScreen] + 692
5   com.apple.AppKit              	0x00007fff31c59737 -[_NSEnterFullScreenTransitionController _doFailedToEnterFullScreen] + 349
6   com.apple.AppKit              	0x00007fff3172aa53 __NSFullScreenDockConnectionSendEnterForSpace_block_invoke + 135
7   libxpc.dylib                  	0x00007fff6114b9b1 _xpc_connection_reply_callout + 36
8   libxpc.dylib                  	0x00007fff6114b938 _xpc_connection_call_reply_async + 82
9   libdispatch.dylib             	0x00007fff60ec7e39 _dispatch_client_callout3 + 8
10  libdispatch.dylib             	0x00007fff60ede3b0 _dispatch_mach_msg_async_reply_invoke + 322
11  libdispatch.dylib             	0x00007fff60ed2e25 _dispatch_main_queue_callback_4CF + 807
12  com.apple.CoreFoundation      	0x00007fff33d39e8b __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 9
13  com.apple.CoreFoundation      	0x00007fff33d3959a __CFRunLoopRun + 2335
14  com.apple.CoreFoundation      	0x00007fff33d38a28 CFRunLoopRunSpecific + 463
15  com.apple.HIToolbox           	0x00007fff32fd1b35 RunCurrentEventLoopInMode + 293
16  com.apple.HIToolbox           	0x00007fff32fd1774 ReceiveNextEventCommon + 371
17  com.apple.HIToolbox           	0x00007fff32fd15e8 _BlockUntilNextEventMatchingListInModeWithFilter + 64
18  com.apple.AppKit              	0x00007fff3128deb7 _DPSNextEvent + 997
19  com.apple.AppKit              	0x00007fff3128cc56 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1362
20  com.yasara.View               	0x000000010076fab2 Cocoa_PumpEvents + 290
21  com.yasara.View               	0x00000001006dd1c7 SDL_PumpEvents_REAL + 23
22  com.yasara.View               	0x00000001007795cf Cocoa_SetWindowFullscreenSpace + 223
23  com.yasara.View               	0x000000010074970b SDL_UpdateFullscreenMode + 555
24  com.yasara.View               	0x00000001006e2476 SDL_SendWindowEvent + 118
25  com.yasara.View               	0x0000000100774ff7 -[Cocoa_WindowListener resumeVisibleObservation] + 135
26  com.yasara.View               	0x000000010077664c Cocoa_ShowWindow + 188
27  com.yasara.View               	0x0000000100749492 SDL_FinishWindowCreation + 546
28  com.yasara.View               	0x0000000100748da5 SDL_CreateWindow_REAL + 1573
29  com.yasara.View               	0x000000010010d9b1 vga_setvideomode + 1347
30  com.yasara.View               	0x00000001003f0d46 mod_initscreen + 2614
31  com.yasara.View               	0x00000001003f344b mod_reinitscreen + 460
32  com.yasara.View               	0x00000001003f370d mod_resizescreen + 383
33  com.yasara.View               	0x0000000100418e39 mod_main + 815
34  com.yasara.View               	0x000000010029ca5d main2 + 5766
35  com.yasara.View               	0x000000010011d1b7 main.main_cpuok + 19
2020-03-01 12:58:50 -08:00
Sam Lantinga 9013c9169c Fixed bug 5005 - warnings in kmsdrm
Malte Kie?ling

At the moment i get following warnings from kmsdrm:

 * in SDL_kmsdrmvideo.c KMSDRM_DestroySurfaces is return type int, but thats never returned or checked against
 * in SDL_kmsdrmvideo.c KMSDRM_DestroySurfaces the variable viddata is not used
 * in SDL_kmsdrmopengles.c KMSDRM_GLES_LoadLibrary a cast to NativeDisplayType is missing

I attached a patch for them :)
2020-02-27 08:20:34 -08:00
Sylvain Becker 21a2e0c787 Fix compilation C90 mixed declarations and code (Thanks Cameron Gutman !) 2020-02-25 06:53:51 +01:00
Sylvain Becker e2b132ca74 Better fix to set the palette opaque, when there is also a colorkey
(see bug 3827)
2020-02-24 21:57:03 +01:00
Sylvain Becker f485766005 Fix: set to opaque when a palette surface is converted to an alpha format. 2020-02-23 23:07:15 +01:00
Sylvain Becker bf8aa1edae Fix regression: when a palette + colorkey is converted, it needs a blend mode.
- Regression of test_1.c of bug 3827, after fix from bug 4798.
- Blending is also needed when the palette contains alpha value, but not necessarily colorkey.
- Clean up SDL_ConvertColorkeyToAlpha which doesn't seem to need 'ignore_alpha' parameter any-more.

(see bug 3827)
2020-02-23 22:38:08 +01:00
Ryan C. Gordon 094655cff9 cocoa: Make sure wait for button enable can't be infinite. 2020-02-23 14:49:03 -05:00
Ryan C. Gordon 723165187f cocoa: Removed a debug printf that was accidentally committed. 2020-02-23 14:48:48 -05:00
Ryan C. Gordon 4d9e6e5f70 cocoa: When exiting a fullscreen space, wait for window state to normalize.
A good metric of this is when the titlebar's "minimize" button is reenabled,
which doesn't happen by the time windowDidExitFullscreen triggers.

This fixes minimizing a fullscreen window on macOS.

Fixes Bugzilla #4177.
2020-02-21 14:50:09 -05:00
Ryan C. Gordon 1b82606e1d x11: Wait a bit in SDL_SetWindowSize() to see if window manager vetoed change.
Same idea as the fix for Bugzilla #4646.

Fixes Bugzilla #4727.
2020-02-17 16:11:18 -05:00
Ryan C. Gordon e731522578 x11: Don't delay an extra 10ms if we were just going to break out of the loop. 2020-02-17 15:02:37 -05:00
Ryan C. Gordon 367a8b9701 x11: Don't wait for the window to move if it's already in the place we want it. 2020-02-17 15:00:02 -05:00
Sam Lantinga 35704c983e Fixed bug 4980 - Build fails for SDL_kmsdrm*.c
Malte Kie?ling

Since https://hg.libsdl.org/SDL/rev/f908bd722523 / bug 4966 i cannot build SDL anymore. The error i get is, essentially, caused by -Werror=declaration-after-statement in SDL_kmsdrmvideo.c and SDL_kmsdrmopengles.c
2020-02-14 16:17:17 -08:00
Ryan C. Gordon d1df34370e x11: SDL_SetWindowPosition should try to wait for the window manager.
Wait up to 100 milliseconds, since the window manager might alter or
outright veto the window change...or not respond at all.

In a well-functioning system, though, this should help make sure
that SDL_SetWindowPosition's results match reality.

Fixes Bugzilla #4646.
2020-02-14 13:17:18 -05:00
Ryan C. Gordon a77a890d4a wayland: Don't delay pending surface resize handling on Vulkan.
OpenGL apparently needs to not do any drawing between wl_egl_window_resize
and eglSwapBuffers, but Vulkan apps don't use SDL to present, so they
never call into an equivalent of SDL_GL_SwapWindow where our Wayland code
was handling pending resize work.

Fixes Bugzilla #4722.
2020-02-14 00:58:36 -05:00
Ryan C. Gordon 7ad77bccb2 wayland: Don't force the window into OpenGL mode if we want Vulkan. 2020-02-14 01:08:21 -05:00
Sam Lantinga e261bd4205 Improved fix for bug 4748 - Calling WIN_UpdateClipCursor() / WIN_UpdateClipCursorForWindows() on WIN_PumpEvents() causes beeping and choppy mouse cursor movement, right-click doesn't work 2020-02-12 12:26:27 -08:00
Ryan C. Gordon 0a6d80abf7 mac: Wait a bit before activating app at startup.
This is obnoxious and wrong, but the patch that activates the Dock before
activating the app fixes the _menu_ not responding on Catalina, but the
first window created by the app won't have keyboard focus without a small
delay inserted.

This obviously needs a better solution, but it gets it limping along correctly
for now.
2020-02-12 13:08:29 -05:00
Sam Lantinga 6fe6946a2f Fixed relative mode mouse events stopping if you click on the title bar 2020-02-11 21:19:05 -08:00
Sam Lantinga fe8ce66b53 Attempt to make version detection safe for Mac OS X < 10.10 2020-02-11 10:35:14 -08:00
Sam Lantinga 52b410ab8e Workaround for bug 4822 - Broken visual output in full screen mode with OS X 10.15
sjordan

We did some investigations into a different direction which I would like to share. As mentioned previously the scaling setting in the preferences play an important role for our problem and they also hint towards an issue with point/pixel scaling factors.

We found an interesting correlation between our fail case and the behavior of [nsWindow.screen backingScaleFactor]. It turns out that whenever we encounter the fail case the scale factor is zero when we print it quickly after calling SDL_CreateWindow. After some time the value changes to a non-zero value. In the success case the scaling factor is nonzero 'immediately'. Note that we don't use that factor. We also find that the window backingScaleFactor does not show the strange behavior even in the fail case.

We have also attempted to find out whether any event triggers the transition from zero to non-zero. We found the transition happening when we call SDL_PollEvent. We can even force this to happen by explicitly adding a SDL_PollEvent at an early stage, but it will only happen if a certain amount of time elapsed, so we need to add some sleep before the call to trigger the transition at an earlier stage. All that seems to imply that the transition happens async and that SDL_PollEvent merely causes the system to update its internal state at that time.

We have also verified that the scaling setting in the preferences does NOT directly correlate to the scaling factor behavior. We find that a particular scaling setting can lead to a fail case for one resolution and a success case for another resolution. This shows that the scaling setting alone does not determine whether the problem will appear or not.

We have also verified on another Mac with 10.14 that the scaling factor is always non-zero and we always have the success case.

I have no idea how to interpret this initial-zero behavior and haven't found any usable information on the screen backing scale factor. It seems as 10.15 does some stuff more async than before and maybe the problem could be caused by unfortunate timings. I would be very interested to hear your opinion about that.

...

Finally we found the cause of all our problems: it's the origin hack in Cocoa_SetWindowFullscreen:

        /* Hack to fix origin on Mac OS X 10.4 */
        NSRect screenRect = [[nswindow screen] frame];
        if (screenRect.size.height >= 1.0f) {
            rect.origin.y += (screenRect.size.height - rect.size.height);
        }

If we comment this one out our game and testdraw2 do behave correctly.

It turns out that if a window is not fully contained in the screen, it's screen property becomes zero and therefore we saw a zero when printing the backing scale factor (although it's not clear why it became nonzero later).

We suggest to add a runtime check which skips this code for 10.15 (or possibly earlier if you happen to know that the hack is not needed for certain older versions).

More info: consider the line

NSRect screenRect = [[nswindow screen] frame];

in Cocoa_SetWindowFullscreen. We found that this rect has the dimensions of the desktop
on our OS X 10.15 setup. This is true both for the success case and the fail case. It seems as the success case is actually a fail case in disguise.

On the other Mac with OS X 10.14 the same rect has the dimension of the newly created screen. This is what I would expect, because at that time the window has already been created successfully and there should be a newly created screen associated to the window.

What are the cases in which the whole origin conversion code for the fullscreen case is supposed to have a non-trivial result?

Today we found that if we print the dimensions of [nswindow screen] later, then we find them to be correct. So the conclusion seems to be that OS X 10.15 does indeed do the window/screen setup more async than before and that the origin correction code uses the [nswindow screen] at a time where the window/screen setup isn't finalized yet.
2020-02-11 10:21:31 -08:00
Sam Lantinga c31727c7e7 Fixed bug 4748 - Calling WIN_UpdateClipCursor() / WIN_UpdateClipCursorForWindows() on WIN_PumpEvents() causes beeping and choppy mouse cursor movement, right-click doesn't work
The problem here was calling ClipCursor() continuously in a tight loop. Fixed by only calling ClipCursor() if the clip area needs to be updated.
2020-02-11 10:08:22 -08:00
Sam Lantinga 668276fe81 Don't add a frame to borderless windows.
It was done to allow hotkey resizing of borderless windows, but Windows will sometimes draw it, regardless of our WM_* message handling. See bug 4466 for more details.
2020-02-11 09:41:55 -08:00
Sam Lantinga f867cebbd4 Fixed bug 4709 - incorrect (not) handling of windows on-screen cursor keys
Alex Denisov

When using Win10 on-screen keyboard (tooltip.exe), the left and right cursor keys in it do not produce SDLK_LEFT and SDLK_RIGHT events.

Windows messages generated by the on-screen keyboard, for some reason, have their scancodes set to zeroes. Here is the log from Spy++:

WM_KEYDOWN nVirtKey:VK_LEFT cRepeat:1 ScanCode:00 fExtended:0 fAltDown:0 fRepeat:0 fUp:0
WM_KEYUP nVirtKey:VK_LEFT cRepeat:1 ScanCode:00 fExtended:0 fAltDown:0 fRepeat:1 fUp:1

Regular physical keyboard produces VK_LEFT (ScanCode:4B) and VK_RIGHT (ScanCode:4D) which are interpreted correctly.

With on-screen keyboard, the switch statement in VKeytoScancode() does not check for VK_LEFT and VK_RIGHT, returning SDL_SCANCODE_UNKNOWN, which in turn does not get mapped to anything (because the scan codes are zeroes).
2020-02-11 08:36:13 -08:00
Ryan C. Gordon 4378fcd9a7 wayland: Fix building with -fno-common (which is now the default in GCC 10).
Fixes Bugzilla #4957.
2020-02-10 23:48:06 -05:00
Sam Lantinga 3e935aecb9 Fixed bug 4966 - KMSDRM: Add dynamic modeset support
Anthony Pesch

* Remove triple buffering support. As far as I can tell, this goes against the libdrm API; the EGL implementations themselves control the buffering. Removing it isn't absolutely necessary as it seemingly works on the Pi at least, but I noticed this while doing my work and explained my reasoning in the commit.

* Replace the crtc_ready logic which allocates an extra bo to perform the initial CRTC configuration (which is required before calling drmModePageFlip) with a call to drmModeSetCrtc after the front and back buffers are allocated, avoiding this allocation.

* Standardized the SDL_*Data variable names and null checks to improve readability. Given that there were duplicate fields in each SDL_*Data structure, having generic names such as "data" at times was very confusing.

* Removed unused fields from the SDL_*Data structures and moves all display related fields out of SDL_VideoData and into SDL_DisplayData. Not required since the code only supports a single display right now, but this was helpful in reading and understanding the code initially.

* Implement KMSDRM_GetDisplayModes / KMSDRM_SetDisplayMode to provide dynamic modeset support.

These changes have been tested on a Raspberry Pi 4 and a Dell XPS laptop with an HD 520.

As an update, I went back over the triple buffer changes and left them in. I didn't entirely get the code originally, I had just seen it calling KMSDRM_gbm_surface_lock_front_buffer twice for a single swap and had removed it because I was paranoid of bugs stemming from it while working on the modeset changes.

I've made a few small changes to the logic that had thrown me off originally and rebased the changes:
* The condition wrapping the call to release buffer was incorrect.
* The first call to KMSDRM_gbm_surface_lock_front_buffer has been removed. I don't understand why it existed.
* Added additional comments describing what was going on in the code (as it does fix the buffer release pattern of the original code before it).
2020-02-09 11:44:22 -08:00
Sam Lantinga 4b585e75d9 Fixed bug 4833 - Use EGL for X11?
Martin Fiedler

To be precise, this is about *desktop OpenGL* on X11. For OpenGL ES, EGL is already used (as it's the only way to get an OpenGL ES context), as Sylvain noted above.

To shine some light on why this is needed:
In 99% of all cases, using GLX on X11 is fine, even though it's effectively deprecated in favor of EGL [1]. However, there's at least one use case that *requires* the OpenGL context being created with EGL instead of GLX, and that's DRM_PRIME interoperability: The function glEGLImageTargetTexture2DOES simply doesn't work with GLX. (Currently, Mesa actually crashes when trying that.)
Some example code:
https://gist.github.com/kajott/d1b29c613be30893c855621edd1f212e
Runs on Intel and open-source AMD drivers just fine (others unconfirmed), but with #define USE_EGL 0 (i.e. forcing it to GLX), it crashes. The same happens when using SDL for window and context creation.

The good news is that most of the pieces for EGL support on X11 are already in place: SDL_egl.c is pretty complete (and used for desktop OpenGL on Wayland, for example), and SDL_x11opengl.c has the aforementioned OpenGL-ES-on-EGL support. However, when it comes to desktop OpenGL, it's hardcoded to fall back to GLX.

I'm not advocating to make EGL the default for desktop OpenGL on X11; don't fix what ain't broken. But something like an SDL_HINT_VIDEO_X11_FORCE_EGL would be very appreciated to make use cases like the above work with SDL.


[1] source: Eric Anholt, major Linux graphics stack developer, 7 years ago already - see last paragraph of https://www.phoronix.com/scan.php?page=news_item&px=MTE3MTI
2020-02-03 08:06:52 -08:00
Sam Lantinga 67f4478867 Fixed bug 4917 - Wayland: handle discrete pointer axis events
Luis Caceres

The current handling of Wayland mouse pointer events only handles wl_pointer.axis events, which, according to the Wayland documentation, deal with mouse wheel scroll events on a continuous scale. While this is reasonable for some input sources (e.g. touchpad two-finger scrolling), it is not for mouse wheel clicks which generate wl_pointer.axis events with large deltas.

This patch adds handling for wl_pointer.axis_discrete and wl_pointer.frame events and prefers to report SDL_MouseWheelEvent in discrete units if they are available. This means that for mouse wheel scrolling we count in clicks, but for touchpad two-finger scrolling we still use whatever units Wayland uses. This behaviour is closer to that of the X11 backend.

Since these events are only available since version 5 of the wl_seat interface, this patch also checks for this and falls back to the previous behaviour if its not available. I also had to add definitions for some of the pointer and keyboard events specified in versions 2-5 but these are just stubs and do nothing.
2020-02-03 00:57:12 -08:00
Sam Lantinga 62a3d6c004 Fixed build 2020-01-30 14:58:41 -08:00
Sam Lantinga 37278066f2 Export SDL functions for iOS application delegates 2020-01-30 14:51:33 -08:00
Sam Lantinga c9c89783cb Miscellaneous pending fixes 2020-01-29 20:09:08 -08:00
Ryan C. Gordon 39563b7bfa x11: Use XSync when changing window position instead of XFlush.
Attempt to fix regression in Bugzilla #4646.
2020-01-28 13:51:24 -05:00
Ryan C. Gordon c7e1b289ee cocoa: Fix command line apps' menu bar not working on macOS Catalina.
Fixes Bugzilla #4937.
2020-01-27 17:15:12 -05:00
Ryan C. Gordon b4c2e29eed video: Added a hint to override the display's usable bounds. 2020-01-27 10:58:30 -05:00
Sam Lantinga b5e3d264f2 Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
Protected more code with #ifdefs to reduce the size of minimal shared library builds
2020-01-23 01:00:52 -08:00
Sylvain Becker 55afc281fa Add #define SDL_HAVE_BLIT_N_RGB565 to compile out RGB565 LUT 2020-01-21 22:06:09 +01:00
Sylvain Becker 7df22cf2c2 A few #defines to reduce SDL2 footprint.
Only applied when library is statically linked
2020-01-21 21:33:40 +01:00
Sylvain Becker 005e2dff21 Android: prevents rare crashes when app goes to background or ends.
Make sure the thread is actually paused, and context backep-up, before
SurfaceView is destroyed (eg surfaceDestroyed() actually returns).

Add a timeout when surfaceDestroyed() is called, and check 'backup_done' variable.

It prevents crashes like:

  #00  pc 000000000000c0d0  /system/lib64/libutils.so (android::RefBase::incStrong(void const*) const+8)
  #01  pc 000000000000c7f4  /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::UpdateBufferList(ANativeWindowBuffer*)+284)
  #02  pc 000000000000c390  /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::DequeueBuffer()+240)
  #03  pc 000000000000bb10  /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::GetBuffer(EglSubResource*, EglMemoryDesc*)+64)
  #04  pc 000000000032732c  /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::UpdateResource(EsxContext*)+116)
  #05  pc 0000000000326dd0  /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::GetResource(EsxContext*, EsxResource**, EsxResource**, int)+56)
  #06  pc 00000000002ae484  /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::AcquireBackBuffer(int)+364)
  #07  pc 0000000000249680  /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::Clear(unsigned int, unsigned int, unsigned int, EsxClearValues*)+1800)
  #08  pc 00000000002cb52c  /vendor/lib64/egl/libGLESv2_adreno.so (EsxGlApiParamValidate::GlClear(EsxDispatch*, unsigned int)+132)
2020-01-17 12:41:54 +01:00
Sylvain Becker d52ba78b29 Fixed bug 4246 - Android: orientation between portrait<->landscape doesn't work
Improve handling of landscape/portrait orientation. Promote to SCREEN_ORIENTATION_SENSOR_* when needed.
Android window can be somehow resizable.
If SDL_WINDOW_RESIZABLE is set, window size change is allowed, for instance when orientation changes (provided the hint allows it).
2020-01-17 12:04:18 +01:00
Sam Lantinga a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Sam Lantinga 572f4a8509 Fixed bug 4929 - Software renderer produces bugs when optimizations are turned on with Visual C++ 2019
Konrad

I took the liberty of rewriting this function a bit as it seemed to be unnecessary extended with ifs regarding flags (we can check everything in one pass which seem to be the thing which confuses Visual C++ 2019 as well).

Also, I have made CPU features an int instead of uint because if we check it against flags which are all ints it might as well just be int (no signed/unsigned bitwise comparison).
2020-01-16 15:54:20 -08:00
Sam Lantinga 981e0d367c Fixed bug 4903 - Lack of color multiply with alpha (SDL_BLENDMODE_MOD + SDL_BLENDMODE_BLEND) blending mode for all renderers
Konrad

This kind of blending is rather quite useful and in my opinion should be available for all renderers. I do need it myself, but since I didn't want to use a custom blending mode which is supported only by certain renderers (e.g. not in software which is quite important for me) I did write implementation of SDL_BLENDMODE_MUL for all renderers altogether.

SDL_BLENDMODE_MUL implements following equation:

dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
dstA = (srcA * dstA) + (dstA * (1-srcA))

Background:

https://i.imgur.com/UsYhydP.png

Blended texture:

https://i.imgur.com/0juXQcV.png

Result for SDL_BLENDMODE_MOD:

https://i.imgur.com/wgNSgUl.png

Result for SDL_BLENDMODE_MUL:

https://i.imgur.com/Veokzim.png

I think I did cover all possibilities within included patch, but I didn't write any tests for SDL_BLENDMODE_MUL, so it would be lovely if someone could do it.
2020-01-16 08:52:59 -08:00
Dmitry V. Levin 2b1edf4113 X11_InitKeyboard: do not call XAutoRepeatOn unnecessarily
Use XGetKeyboardControl to initialize the current XKeyboardState, and
skip XAutoRepeatOn invocation if global_auto_repeat is AutoRepeatModeOn.

This fixes SDL2 when the X11 client is untrusted.
2020-01-04 11:05:06 -08:00
Dmitry V. Levin ed514cd0e4 have_mitshm: use XShmQueryExtension to check for MIT-SHM extension
Do not try to guess MIT_SHM extension availability from the string
returned by XDisplayName, use the appropriate API instead.

This fixes SDL2 inside hasher.
2020-01-04 11:03:04 -08:00
Michael Forney cdbeae521e wayland: support wl_data_device_manager version < 3 2019-12-29 23:10:39 -08:00
Ozkan Sezer 9340cfa9a1 SDL_x11events.c (X11_DispatchEvent): remove FIXME and use SDL_strtokr(). 2019-12-27 23:01:10 +03:00
Sam Lantinga 5e19e66c73 Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode
Konrad

This was something rather trivial to add, but asked at least several times before (I did google about it as well).

It should be possible to dynamically change scaling mode of the texture. It is actually trivial task, but until now it was only possible with a hint before creating a texture.

I needed it for my game as well, so I took the liberty of writing it myself.

This patch adds following functions:

SDL_SetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode scaleMode);
SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode);

That way you can change texture scaling on the fly.
2019-12-22 13:39:44 -08:00
Sylvain Becker d004cc7050 Android: same way as in nativePause(), resume events are sent from SDL thread 2019-12-21 22:40:33 +01:00
Sylvain Becker 45a9b5fa2e Android: fix call of glFinish without context.
Message in the log, when going to background:
"call to OpenGL ES API with no current context (logged once per thread)"

Because of SDL_WINDOWEVENT_MINIMIZED is sent from the Java Activity thread.
It calls SDL_RendererEventWatch(), _WindowEvent() and glFinish() without context.

Solution is to move sending of SDL_WINDOWEVENT_MINIMIZED to the SDL thread.
2019-12-21 21:18:02 +01:00
Paul Cercueil 95d40e8a28 kmsdrm: Fix busy-loop within libc's dlopen()
For some obscure reason, the order in which the libdrm/libgbm libraries
are loaded matters.

Without this fix, the first call to check_modesetting() will work and
load then unload all symbols properly, but the second call to this
function will lock up as soon as dlopen() is called on libdrm.

Swapping the order in which the libdrm and libgbm libraries are loaded
is enough to fix (or work around?) this issue.

Fixes #4891:
https://bugzilla.libsdl.org/show_bug.cgi?id=4891

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2019-12-19 21:47:43 -08:00
Sam Lantinga 20daf54fd8 Added new HIDAPI driver files to the Xcode projects 2019-12-19 15:18:50 -08:00
Sam Lantinga bc430d405c Update for bug 4883 - Add approximation for display DPI on iOS
Aaron Barany

I realized I made a minor mistake in my patch: I changed the constructor prototype for SDL_DisplayData, but didn't update the declaration in the .h file. The compiler and linker don't complain, but it would probably be best to fix in case a later change runs into a problem from the mismatch. I have attached a patch to fix this.
2019-12-16 10:26:36 -08:00
Sam Lantinga 140918bb6f Fixed bug 4883 - Add approximation for display DPI on iOS
Aaron Barany

There appears to be no way to directly access the display DPI on iOS, so as an approximation the DPI for the iPhone 1 is used as a base value and is multiplied by the screen's scale. This should at least give a ballpark number for the various screen scales. (based on https://stackoverflow.com/questions/25756087/detecting-iphone-6-6-screen-sizes-in-point-values it appears that both 2x and 3x are used)

I have updated the patch to use a table of current devices and use a computation as a fallback. I have also updated the fallback computation to be more accurate.
2019-12-08 11:36:40 -08:00
Sam Lantinga 54748a39be Fixed bug 4890 - Add hint for SDL that the graphics context is externally managed
Aaron Barany

Add SDL_HINT_VIDEO_EXTERNAL_CONTEXT hint to notify SDL that the graphics context is external. This disables the automatic context save/restore behavior on Android and avoids using OpenGL by default when SDL_WINDOW_VUKLAN isn't set.

When the application wishes to manage the OpenGL contexts on Android, this avoids cases where SDL unbinds the context and creates new contexts, which can interfere with the application's operation.

When using Vulkan and Metal renderer implementations, this avoids SDL forcing OpenGL to be enabled on certain platforms. While using the SDL_WINDOW_VULKAN flag can be used to achieve the same thing, it also causes Vulkan to be loaded. If the application uses Vulkan directly, this is not necessary, and fails window creation when using Metal due to Vulkan not being present. (assuming MoltenVK isn't installed)
2019-12-08 11:33:06 -08:00
Ryan C. Gordon 597f11e563 cocoa: Patched to compile on older compilers. 2019-12-05 17:27:06 -05:00
Ryan C. Gordon ca2c8609e1 cocoa: SDL_GetDisplayDPI() should account for Retina displays.
Fixes Bugzilla #4856.
2019-12-04 12:20:24 -05:00
Sam Lantinga b7576025e3 Fixed bug 4882 - Fix build for iOS when disabling OpenGL
Aaron Barany

Since OpenGL is deprecated on iOS, it is advantageous to be able to remove all OpenGL related code when building SDL for iOS. This patch adds the necessary #if checks to compile in this case.
2019-12-03 22:07:58 -08:00
Alex Smith e5af951eae Fix sending SDL_WINDOWEVENT_RESTORED after unminimizing windows on X11
SDL_SendWindowEvent will only send a RESTORED event if the window has
the minimized or maximized flag set. However, for a SHOWN event, it
will clear the minimized flag. Since the SHOWN event was being sent
first for a MapNotify event, the RESTORED event would never be sent.
Swapping the SendWindowEvent calls around fixes this.

https://bugzilla.libsdl.org/show_bug.cgi?id=4821
2019-12-02 15:41:25 +00:00
Sam Lantinga 7a3ae59037 Fixed bug 4877 - Add support for loading menus from a nib/xib instead of building a hardcoded minimum set
Eric Shepherd

Currently, SDL on Cocoa macOS creates a rudimentary menu bar programmatically if none is already present when the app is registered during setup.

SDL could be much more easily and flexibly used on macOS if upon finding that no menus are currently in place, it first looked for the application's main menu nib or xib file and, if found, loaded that instead of programmatically building the menus.

This would then let developers simply drop in a nib file with a menu bar defined in it and it would be installed and used automatically.

Attached is a patch that does just this. It changes the SDL_cocoaevents.m file to:

* In Cocoa_RegisterApp(), before calling CreateApplicationMenus(), it calls a new function, LoadMainMenuNibIfAvailable(), which attempts to load and install the main menu nib file, using the nib name fetched from the Info.plist file. If that succeeds, LoadMainMenuNibIfAvailable() returns true; otherwise false.
* If LMMNIA() returns false, CreateApplicationMenus() is called to programmatically build the menus as before.
* Otherwise, we're done, and using the menus from the nib/xib file!

I made these changes to support a project I'm working on, and felt they were useful enough to be worth offering them for uplift. They should have zero impact on existing projects' behavior, but make Cocoa SDL development miles easier.
2019-12-03 07:12:55 -08:00
Gerasim Troeglazov c8a2ef863e haiku: Disable pointer history
(note from PulkoMandy on Bugzilla #4442 about why this is a desirable patch:
"The event mask: note that the window and GL view run in their own thread
which I don't expect to be too much CPU bound, and will quickly pop these
messages and forward them to the main thread in our SDL code. Therefore the
B_NO_POINTER_HISTORY should be no problem, and is the default on Haiku
anyway (it was not in BeOS, but we changed that and added a
B_FULL_POINTER_HISTORY flag to request the old behavior explicitly). So, this
seems fine.")

Partially fixes Bugzilla #4442.
2019-12-03 02:49:01 -05:00
Sam Lantinga b1539c4c49 Fixed bug 4819 - Attempting to create an OpenGL ES context with unachievable MSAA parameters under X11 dooms the program
Solra Bizna

I have written a program that, in the event that the user requests more MSAA samples than their hardware supports, attempts to gracefully fall back to the best MSAA available. This code works with my conventional OpenGL renderer, but if I change nothing about the code except to make it request an OpenGL ES profile instead, Xlib kills the program with an error that looks like:

X Error of failed request:  BadWindow (invalid Window parameter)
  Major opcode of failed request:  4 (X_DestroyWindow)
  Resource id in failed request:  0x5c00008
  Serial number of failed request:  188
  Current serial number in output stream:  193

To trigger the bug, attempt to create a window with the SDL_WINDOW_OPENGL flag, with SDL_GL_CONTEXT_PROFILE_MASK set to SDL_GL_CONTEXT_PROFILE_ES, and with SDL_GL_MULTISAMPLESAMPLES set to any unsupported value. SDL_CreateWindow properly returns NULL, but at this point the program is already doomed. Xlib will shortly terminate the program with an error. Calling SDL_CreateWindow again will immediately trigger this termination.

I have attached a skeletal program that reproduces this bug for me. Replacing SDL_GL_CONTEXT_PROFILE_ES with SDL_GL_CONTEXT_PROFILE_COMPATIBILITY avoids the bug (but, obviously, doesn't create an OpenGL ES context).

As I suspected, the problem was with XDestroyWindow being called twice on the same window. The X11_CreateWindow function in src/video/x11/SDL_x11window.c calls SetupWindowData. If initialization fails after that point, XDestroyWindow gets called on the window by a subsequent call to X11_DestroyWindow. But, later in the same function, iff a GLES context is requested and initializing it fails, X11_XDestroyWindow (which wraps XDestroyWindow) is manually called. Shortly after, the intended call to X11_DestroyWindow occurs, which attempts to destroy the same window again. Boom.

(The above confusing summary involves three separate, similarly-named functions: XDestroyWindow, X11_DestroyWindow, X11_XDestroyWindow)

I have attached a simple patch that removes the redundant X11_XDestroyWindow calls. I've tested that XDestroyWindow still gets called for the windows in question, and that it only gets called once.
2019-11-16 22:35:48 -08:00
Cameron Cawley 20ddf45ede Added SDL_PIXELFORMAT_BGR444 2019-11-02 22:58:52 +00:00
EXL b44fe0f838 haiku: Rename BE_* entities to HAIKU_*
In favor Bugzilla #2349.
Update copyright years to 2019.

Partially fixes Bugzilla #4442.
2019-11-12 17:24:37 -05:00
Peter Kosyh 79510b7569 haiku: mouse->ShowMouse method added
Partially fixes Bugzilla #4442.
2019-11-11 22:22:40 -05:00
Gerasim Troeglazov 95a402d745 haiku: Add support for relative mouse mode.
Partially fixes Bugzilla #4442.
2019-11-11 22:21:17 -05:00
Adrien Destugues 3b516e633b haiku: Fix crash when opening window.
- _num_clips was not set in constructor, so a NULL _clips could be
  mistakenly dereferenced.
- As _clips is accessible outside the class, it is not a good idea to
  free/reallocate it. Try to limit this by reallocating only when it needs to
  grow.

Partially fixes Bugzilla #4442.
2019-11-11 22:14:00 -05:00
Jerome Duval 50806eeea2 haiku: use addr_t instead of size_t for OpenGL dynamic loading.
Partially fixes Bugzilla #4442.
2019-11-11 22:04:10 -05:00
EXL b22fb9e2ba haiku: Implement message box for Haiku
Add implementation for functions:

SDL_ShowSimpleMessageBox()
SDL_ShowMessageBox()

Add simple customization support also.
Fix build for x86_gcc2.

Partially fixes Bugzilla #4442.
2019-11-11 16:44:40 -05:00
Sylvain Becker 303646a697 Android: some readability: redundant casts, deads stores, redundant control flow 2019-10-31 15:53:10 +01:00
Sylvain Becker 88ba6798e9 Wayland: touch events, use of memory after it is freed 2019-10-30 21:12:36 +01:00
Sylvain Becker 86ae245bc0 Use correct enum: typo in org_kde_kwin_server_decoration_mode
instead of org_kde_kwin_server_decoration_manager_mode
2019-10-30 17:59:20 +01:00
Sylvain Becker ce308a7841 revert this const parameter for X11 function 2019-10-30 16:33:32 +01:00
Sylvain Becker f16e51068b Fix const warning in RLE getpix functions 2019-10-30 16:17:59 +01:00
Sylvain Becker d4a67e2541 Readability: change some pointer parameter to be pointer to const 2019-10-30 16:06:51 +01:00
Sylvain Becker 60d3965ece Readability: remove redundant return, continue, enum declaration 2019-10-30 15:36:17 +01:00
Sylvain Becker b458d7a28f Readability: remove redundant cast to the same type 2019-10-30 15:13:55 +01:00
Sylvain Becker 56cbe12037 BlitAuto: remove redundant cast to the same type 2019-10-30 14:37:06 +01:00
Sylvain Becker 735691ecd6 Remove nested redundant #ifndef 2019-10-30 14:29:41 +01:00
Sylvain Becker 42153342ab Use fill_function for FillRect SIMD/NEON (bug 4365) 2019-10-29 16:13:41 +01:00
Alex Szpakowski bda618a2af iOS: remove some unused code, minor code style cleanup. 2019-10-27 11:41:48 -03:00
Alex Szpakowski df49e2a572 iOS: replace a deprecated function call with a non-deprecated equivalent. 2019-10-27 11:41:11 -03:00
Sylvain Becker 7289e5e215 Android: remove warning in blit_features
"integer constant not in range of enumerated type 'enum blit_features'"
2019-10-27 15:22:28 +01:00
Ryan C. Gordon c0255be458 x11: check if the X server honored our XMoveWindow() call (thanks, R.E. Rust!).
This can happen if a window is still grabbed when we try to move it, or if
the X11 ecosystem is just in a bad mood, I guess.

This makes sure that SDL will report the correct position for a window;
otherwise, SDL_GetWindowPosition will just report whatever the last
SDL_SetWindowPosition call requested, even if the window didn't actually move.

Fixes Bugzilla #4646.
2019-10-26 23:58:55 -04:00
Alex Szpakowski a963e36e2d macOS: more robust detection and switching of exclusive-fullscreen display modes (bug #4822). 2019-10-26 15:27:51 -03:00
Ben Avison 72f8044a42 ARM: NEON assembly optimization for SDL_FillRect 2019-10-24 21:17:52 -04:00
Ben Avison 1187b013a5 ARM: NEON assembly optimization for function BlitARGBto565PixelAlpha 2019-10-24 21:17:38 -04:00
Ben Avison 2dfe060564 ARM: NEON assembly optimization for function BlitRGBtoRGBPixelAlpha 2019-10-24 21:17:19 -04:00
Ben Avison 74846657ec ARM: SIMD optimization for 4:4:4:4 to 8:8:8:8 normal blits 2019-10-24 21:15:50 -04:00
Ben Avison becc649ae2 ARM: assembly optimization for SDL_FillRect 2019-10-24 21:15:35 -04:00
Ben Avison 7ac733f025 ARM: SIMD assembly optimization for BGR-to-RGB 32bpp normal blits 2019-10-24 21:15:21 -04:00
Ben Avison 8425d9d5d0 SDL_blit: use a named enum for required hardware bits in dispatch tables 2019-10-24 21:15:09 -04:00
Ben Avison 0eaa52cedf ARM: SIMD assembly optimization for function BlitARGBto565PixelAlpha 2019-10-24 21:13:56 -04:00
Ben Avison 57723b83e8 ARM: SIMD assembly optimization for function BlitRGBtoRGBPixelAlpha
Much of the heavy lifting of this optimization is lifted from the Pixman
project, which is distributed under an MIT-style license. As far as possible,
these elements have been relicensed to the zlib license.
2019-10-24 21:13:05 -04:00
Alex Szpakowski 59beaccd50 macOS: Expose high dpi-capable display modes on macOS 10.13+.
Fixes an issue in macOS 10.15 where the displayed content would move up after entering, exiting and re-entering exclusive fullscreen when certain display modes were used (bug #4822).
Bug #3949 is also related to this change.
2019-10-24 20:15:54 -03:00
Sylvain Becker 8081f11773 Fixed bug 2014 - Hardcoded srcA value in SDL_Blit_auto.c functions 2019-10-24 18:07:30 +02:00
Sylvain Becker 3a8b899428 Android: remove eglGetProcAdded busted comment (bug #4040) 2019-10-23 11:07:11 +02:00
Sylvain Becker c9d0e2ae0a Fixed bug 4840 - Read of uninitialized memory in DXGI_LoadDLL (Thanks!) 2019-10-23 09:26:27 +02:00
Sylvain Becker d5d34de4db Fixed bug 4839 - Read of uninitialized memory in Win32_ResizeWindowShape
(Thanks!)
2019-10-23 09:17:53 +02:00
Sylvain Becker 758badffa5 Fixed bug 4841 - Misplaced parenthesis WIN_WindowProc / WM_ACTIVATE / ClipCursor
(Thanks!)
2019-10-23 08:58:52 +02:00
Sylvain Becker 24bee6e5e2 Add internal function SDL_EGL_GetVersion() 2019-10-18 21:47:30 +02:00
Sam Lantinga b060b2eadd Fixed whitespace 2019-10-18 08:56:54 -07:00
Sylvain Becker e5bd20030d Android: enable eglGetProcAddress (bug #4040, bug #4794) 2019-10-18 14:08:07 +02:00
Sylvain Becker 03f27a3a75 Add robustness getting the EGL version (see bug #4040) 2019-10-18 13:27:58 +02:00
Ryan C. Gordon 3ecce84749 egl: adjust how we load symbols in SDL_EGL_GetProcAddress.
Use eglGetProcAddress for everything on EGL >= 1.5. Try SDL_LoadFunction first
for EGL <= 1.4 in case it's a core symbol, and as a fallback if
eglGetProcAddress fails. Finally, for EGL <= 1.4, fallback to
eglGetProcAddress to catch extensions not exported from the shared library.

(Maybe) Fixes Bugzilla #4794.
2019-10-18 00:07:32 -04:00
Sam Lantinga bf9092cf4a Removed unused variable 2019-10-17 17:47:11 -07:00
Sam Lantinga 1b4de45d05 Fixed bug 4785 - SDL_CreateRGBSurface creates 1-bit surfaces with zero pitch
Sylvain

Seems to be a regression in this commit: https://hg.libsdl.org/SDL/rev/7fdbffd47c0e
SDL_CalculatePitch() was using format->BytesPerPixel, now it uses SDL_BYTESPERPIXEL().

The underlying issue is that "surface->format->BytesPerPixel" is *not* always the same as SDL_BYTESPERPIXEL(format);
BytesPerPixel defined as format->BytesPerPixel = (bpp + 7) / 8;
vs
#define SDL_BYTESPERPIXEL(format)  ... (format & 0xff)

Because of SDL_pixels.h format definitions, one is giving a BytesPP 1, the other 0.
2019-10-16 08:45:54 -07:00
Ryan C. Gordon ed7483f82c x11: On macOS, look for X11 install in /opt/X11 instead of /usr/X11R6.
This is where Apple installs XQuartz now (and apparently, the compatibility
symlink at /usr/X11R6 can be missing).

Fixes Bugzilla #4706.
2019-10-15 22:36:08 -04:00
Ryan C. Gordon 02a2ec986f video: Make sure SDL_FillRects()'s fill_function isn't used unitialized. 2019-10-15 14:55:09 -04:00
Ryan C. Gordon 9f636be8c0 video: Removed unused variables. 2019-10-15 14:04:43 -04:00
Ryan C. Gordon e23067eab2 video: speed up SDL_FillRect[s] slightly (thanks, Jakub!).
"This patch does the following:

* Instead of SDL_FillRects calling SDL_FillRect in a loop the opposite
happens -- SDL_FillRect (a specific case) calls SDL_FillRects (a general case)
with a count of 1

* The switch/case block is moved out of the loop -- it modifies the color
once and stores the fill routine in a pointer which is then used throughout
the loop"

Fixes Bugzilla #4674.
2019-10-15 14:03:01 -04:00
Ryan C. Gordon d5e378d198 cocoa: Implement SDL_WINDOW_ALWAYS_ON_TOP support (thanks, Gabriel!).
Fixes Bugzilla #4809.
2019-10-15 00:59:10 -04:00
Alex Szpakowski 074f6a512d macOS: Fix the initial window background not being black since macOS 10.14.2 or so, when OpenGL is used (bug #4810). Also fixes "CGContext: invalid context 0x0" errors when an OpenGL window is created (bug #4470). 2019-10-14 00:51:53 -03:00
Alex Szpakowski 009226c61e macOS: Fix non-highdpi OpenGL contexts not scaling properly in macOS 10.15 (bug 4810 and 4822). 2019-10-13 21:39:20 -03:00
Alex Szpakowski f8bdefe1b5 macOS: Fix asserts in SDL_Render's metal scissor code when the window is resized. 2019-10-13 15:18:28 -03:00
Alex Szpakowski 1773da89f9 macOS: Fix a new issue in 10.15 where the window decorations don't always get restored after SDL_SetWindowFullscreen(window, 0). 2019-10-13 12:16:40 -03:00
Sylvain Becker 3b0dcaf474 Fixed bug 4797 - SDL fails to compile with Mesa Master (thanks Michael Olbrich!)
fix building with Mesa 19.2

With Mesa 19.2 building fails with:

/include/GLES/gl.h:63:25: error: conflicting types for 'GLsizeiptr'

The same type is defined in include/SDL_opengl.h for OpenGL and the two
headers should not be included at the same time.
This was just never noticed because the same header guard '__gl_h_' was
used. This was changed in Mesa. The result is this error.

Fix this the same way GLES2 already handles this: Don't include the GLES
header when the OpenGL header was already included.
(https://hg.libsdl.org/SDL/rev/6a3670d6108d)
2019-10-12 18:47:56 +02:00
David Ludwig c61ca915fb WinRT: fix a link-time error when building UWP + x64 2019-10-02 14:55:02 -04:00
Brandon Schaefer ee6d504ae9 offscreen: Define missing define on a older EGL for an EXT function which it wont have 2019-09-24 17:49:53 -04:00
Brandon Schaefer 8a41948e7f offscreen: Avoid using EGLDeviceEXT as it causes issues with older platforms, which is just a void* 2019-09-24 17:27:51 -04:00
Brandon Schaefer 68985371a0 offscreen: Add new video driver backend Offscreen
The Offscreen video driver is intended to be used for headless rendering
  as well as allows for multiple GPUs to be used for headless rendering

Currently only supports EGL (OpenGL / ES) or Framebuffers
Adds a hint to specifiy which EGL device to use: SDL_HINT_EGL_DEVICE
Adds testoffscreen.c which can be used to test the backend out
Disabled by default for now
2019-09-24 16:36:48 -04:00
Sylvain Becker 79e388bfd8 Fixed bug 4798 - PNG w/transparency breaks in SDL 2.0.10 but works in SDL 2.0.9 2019-09-10 17:12:34 +02:00
Sam Lantinga 715e070d29 SDL_blit_N.c: Correct vec_perm() application on little-endian 64-bit PowerPC
The LE transformation for vec_perm has an implicit assumption that the
permutation is being used to reorder vector elements (in this case 4-byte
integer word elements), not to reorder bytes within those elements.  Although
this is legal behavior, it is not anticipated by the transformation performed
by the compilers.

This causes pygame-1.9.1 test failure on PPC64LE because blitted pixmaps are
corrupted there due to how SDL uses vec_perm().

From RedHat / Fedora: https://bugzilla.redhat.com/show_bug.cgi?id=1392465
Original patch was provided by: Menanteau Guy <menantea@linux.vnet.ibm.com>
2019-09-06 08:50:19 -07:00
Conn O'Griofa 2d37d29183 KMSDRM_GLES_SwapWindow: fix non-vsync case
If KMSDRM_drmModeSetCrtc is called when the swap interval is
set to 0, the driver behaves as though vertical sync is engaged by
limiting framerate to the refresh rate, but performance is much worse
than with vertical sync enabled.

Resolve this issue by ensuring that the Crtc is only set up once,
and KMSDRM_drmModePageFlip is called, albeit without any followup
queueing or waiting for flips.
2019-09-06 08:44:46 -07:00
Ozkan Sezer 8a394209c4 SDL_windowsevents.c: remove isVistaOrNewer (not used since 8cb1dc50bb28) 2019-09-05 20:47:20 +03:00
Sylvain Becker bf2f4703f2 SDL_windowsmessagebox.c: remove unused variable 2019-09-05 10:49:53 +02:00
Sylvain Becker 1b5e3c19a2 SDL_bmp.c: remove unused variable warnings 2019-09-05 10:08:47 +02:00
Sam Lantinga e5580e18ba x11: add a hint to force the VisualID used when creating a window. 2019-09-04 09:27:58 -07:00
Sam Lantinga 892c8d5058 Fixed bug 4536 - Heap-Buffer Overflow in SDL_GetRGB pertaining to SDL_pixels.c
Ozkan Sezer

As for the issue: This bmp reports bpp=0, therefore SDL_CalculatePitch()
returns pitch==0, which is then fed to SDL_malloc() (which is malloc())
and malloc(0) returns _something_ which is not NULL but not someting
that we expect..  Then testsprite.c:LoadSprite() accesses the pixels
as *(Uint8*)pixels which valrind reports as:

==15533== Invalid read of size 1
==15533==    at 0x8048C08: LoadSprite (testsprite.c:45)
==15533==    by 0x80492FC: main (testsprite.c:224)
==15533==  Address 0x449e588 is 0 bytes after a block of size 0 alloc'd
==15533==    at 0x40072B2: malloc (vg_replace_malloc.c:270)
==15533==    by 0x4045719: SDL_CreateRGBSurface (SDL_surface.c:126)
==15533==    by 0x40403C1: SDL_LoadBMP_RW (SDL_bmp.c:237)
==15533==    by 0x8048BB2: LoadSprite (testsprite.c:36)
==15533==    by 0x80492FC: main (testsprite.c:224)

Besides, valrind also reports this:
==15533== Conditional jump or move depends on uninitialised value(s)
==15533==    at 0x40403F3: SDL_LoadBMP_RW (SDL_bmp.c:247)
==15533==    by 0x8048BB2: LoadSprite (testsprite.c:36)
==15533==    by 0x80492FC: main (testsprite.c:224)


Easy/quick solution would be early-rejecting a bmp with 0 bpp from SDL_bmp.c:SDL_LoadBMP_RW()
2019-09-03 11:55:20 -07:00
Ozkan Sezer b21338eb54 SDL_bmp.c: restore most of the original formatting. 2019-09-02 12:35:00 +03:00
Sylvain Becker 6c295129ba LoadBMP: fix some warnings 2019-08-31 22:58:11 +02:00
Sylvain Becker 830979c555 LoadBMP: use code from SDL_image which allows loading compressed BMP files 2019-08-31 22:52:15 +02:00
Sam Lantinga cc64b369fb Allow mouse messages from Wacom pens, e.g. right click pen buttons, etc. 2019-08-30 15:32:15 -07:00
Sam Lantinga afb9ff9507 Fixed bug where the Steam overlay would generate an event and stop input processing for the frame. 2019-08-30 08:03:19 -07:00
Ozkan Sezer 9c8e403f6b use 'U' suffix on constants instead of (unsigned int) cast. 2019-08-30 11:35:20 +03:00
Sylvain Becker d52080c0ab Android: minor warning 2019-08-30 09:00:06 +02:00
Sylvain Becker 70dc8d1648 Android: fix corresponding warnings 2019-08-30 08:55:20 +02:00
Sam Lantinga 13c4d5e7e3 Fixed Windows relative mouse coordinates when capturing the mouse over RDP 2019-08-26 17:43:01 -07:00
Ozkan Sezer 1e47790c8d RPI_FreeCursor: set global_cursor to NULL to prevent double-free (bug 4769) 2019-08-26 18:41:40 +03:00
Alex Szpakowski dd29abb478 macOS: Use the proper type (NSSize instead of CGSize) for the bounds of metal views. 2019-08-22 19:23:52 -03:00
Alex Szpakowski 79cd6cfc94 iOS: Fix issues with Split VIew on iPad (bugs #4586, #4705). 2019-08-15 19:38:12 -03:00
Sam Lantinga 2a1adf71ab Fixed bug 4747 - [Patch] SDL_ShowMessageBox ignores BUTTON_RETURNKEY_DEFAULT flag
Caleb Cornett

SDL_ShowMessageBox on UIKit doesn't do anything special with buttons that are marked with the flag SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT. According to Apple's documentation on UIAlertController, a button can respond to a return key if it's marked as the preferredAction of the controller. SDL doesn't set a preferredAction currently, so I've attached a patch to fix that.
2019-08-05 23:52:16 -07:00
Sam Lantinga afdb40af61 Fixed bug 4689 - SDL fails to detect compositor shutdown on Wayland -- program keeps running
M Stoeckl

To reproduce:

1. Run any SDL-based program with a Wayland compositor, orphaning it so that it doesn't have an immediate parent process. (For example, from a terminal, running `supertux2 & disown`.) The program should use the wayland backend, i.e. by setting environment variable SDL_VIDEODRIVER=wayland.
2. Kill the compositor process.

Results:

- The SDL program will keep running.

Expected results:

- The SDL program should close. (What close should mean here, I'm not sure - is injecting an SDL_Quit the appropriate action when a video driver disconnects?)

Build data:

2019-06-22, hg tip (12901:bf8d9d29cbf1), Linux, can reproduce with sway, weston, and other Wayland oompositors.
2019-08-05 23:38:48 -07:00
Alex Szpakowski aebaa316c7 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
Alex Szpakowski f3683d3a09 macOS: fix a typo in touch handling code. 2019-08-04 23:30:55 -03:00
Alex Szpakowski 109cbd6e8b Fix touch-related compile errors on Linux. 2019-08-04 16:56:40 -03:00
Alex Szpakowski 2fb71ac52d Implement touch window IDs on x11/xinput2. 2019-08-04 00:34:23 -03:00
Sam Lantinga 63197c4338 Fix bug where the wrong button was the default in the old message box because buttons were added backwards, breaking the indexing used by GetButtonIndex.
Add messagebox flags to explicilty request left-to-right button order or right-to-left.  If neither is specified it'll be some platform default.
2019-08-02 17:19:50 -07:00
Alex Szpakowski d5ec735a33 Add a windowID field to SDL_TouchFingerEvent (bug #4331).
This is unimplemented on some platforms and will cause compile errors when building those platform backends for now.
2019-08-01 18:22:12 -03:00
Ozkan Sezer c37c6cbbca use WIN_IsWindowsVistaOrGreater() from core/windows for isVistaOrNewer 2019-07-31 23:37:02 +03:00
Ozkan Sezer 4953e050f5 use SDL_zeroa at more places where the argument is an array. 2019-07-31 05:11:40 +03:00
Sam Lantinga 97fefd0509 Fixed bug 4538 - validate image size when loading BMP files 2019-07-30 11:00:00 -07:00
Sam Lantinga 31cb854f98 Fixed bug 4745 - 2.0.10 fails to build against macOS 10.11 SDK
Joshua Root

NSEventSubtypeMouseEvent was added in 10.12, so it needs to be defined on 10.11 as well
2019-07-30 10:04:46 -07:00
Ethan Lee bf9bf602e7 Copypaste SDL_NSLog to UIKit backend, document it as such 2019-07-17 23:20:57 -04:00
Sam Lantinga e7c2cf107a Fixed bug 4704 - SDL_HINT_ANDROID_SEPERATE_MOUSE_AND_TOUCH on Windows?
superfury

I notice that, somehow, when locking the mouse into place(using SDL_SetRelativeMouseMode), somehow at least the movement information gets through to both mouse movement and touch movement events?

My app handles both, so when moving a touched finger accross the app(using RDP from an Android device) I see the mouse moving inside the app when it shouldn't(meaning that the touch movement is ignored properly by the app(press-location dependant) but the mouse movement is still performed due to the mouse movement events)?
2019-07-15 09:36:53 -07:00
Alex Szpakowski 8fb8adfc90 macOS: Fix SDL_GL_CreateContext/MakeCurrent on non-main threads causing a Main Thread Checker warning when built with Xcode 11 / the macOS 10.15 SDK.
Fixes bug #4714.
2019-07-13 17:04:02 -03:00
Ryan C. Gordon 27ad8e5d72 cocoa: Set keyboard mod state correctly when turning off capslock.
Fixes Bugzilla #4716.
2019-07-11 01:07:14 -04:00
Sylvain Becker 86965eecd3 x11: prevent a synthetic mouse event when using a touchscreen
With multitouch, register to receive XI_Motion (which desctivates MotionNotify),
so that we can distinguish real mouse motions from synthetic one.

(bug 4690)
2019-07-10 10:06:28 +02:00
Ryan C. Gordon 6ef01e5236 x11: set some modality things on message boxes with parent windows. 2019-07-09 17:28:02 -04:00
Cameron Gutman 7e09718dfe Ignore synthetic mouse events generated for touchscreens
Windows generates fake raw mouse events for touchscreens for compatibility
with legacy apps that predate touch support in Windows. We already handle
touch events explicitly, so drop the synthetic events to avoid duplicates.
2019-07-07 11:23:16 -07:00
Ryan C. Gordon e841b066fd cocoa: Another attempt at mouse vs touch support.
This time, we make anything we think is a MacBook trackpad report its touches
as SDL_MOUSE_TOUCHID, even though they're not _actually_ synthesized events,
and let all mouse input--even if the OS synthesized it from a multitouch
trackpad on our behalf--look like physical input. This is backwards from
reality, but produces the results most apps will expect.

Note that if you have a real touch device that doesn't appear to be the
trackpad, it'll produce real touch events with unique device ids, so it's
not a total loss here, but also note that the way we decide if it was the
trackpad is an imperfect heuristic; it happens to work out right now, but
it's not impossible that a real touchscreen could come to the Mac at some
point and (incorrectly?) call it a "mouse" input, etc.

But for now, good enough.

Fixes Bugzilla #4690.
2019-07-08 13:41:01 -04:00
Ryan C. Gordon b46c771994 raspberry: Actually commit the whole patch. :) (Thanks, Joe!)
Fixes Bugzilla #4699.
2019-07-02 16:49:35 -04:00
Ryan C. Gordon d2d06f4443 cocoa: Don't report trackpad mouse events as synthesized touches.
Fixes Bugzilla #4690, sort of. I guess.
2019-07-02 12:29:36 -04:00
Ryan C. Gordon d2058b45ae raspberry: Fixed missing mouse cursor (thanks, Joe!)
"Starting with changeset 12433, the mouse cursor is not displayed on the
Raspberry Pi platform, due to a bug in the handling of the new
"global_cursor" in RPI_ShowCursor(). Currently, if cursor == global_cursor,
the function immediately returns 0. The function should not return here.
Instead, if cursor == global_cursor, it shouldn't try to hide the current
cursor and update global_cursor = cursor. However, it *should* still continue
through the rest of the function."

Fixes Bugzilla #4699.
2019-07-02 10:26:54 -04:00
Alex Szpakowski 027887da15 iOS: Fix the window size not being set properly when Split View is used on an iPad (bug #4586). 2019-07-01 14:52:56 -03:00
Sylvain Becker 22a2decf64 Android: concurrency issues, make sure Activity is in running State when calling
functions like SDL_CreateWindow, SDL_CreateRenderer, Android_GLES_CreateContext

Bugs 4694, 4681, 4142
2019-06-28 16:38:42 +02:00
Sylvain Becker aa45af7fcb Android: explicitly expand Android_GLES_MakeCurrent/Android_GLES_CreateContext
from SDL_egl_c.h
2019-06-28 16:05:20 +02:00
Ryan C. Gordon 57e08c27ef cocoa: Check for capslock in -[NSResponder flagsChanged], not with IOKit.
Using IOKit for this pops up a warning at startup on macOS 10.15 ("Catalina"),
asking the user to authorize the app to listen to all keyboard input in the
system, which is unacceptable.

I _think_ we were using IOKit under incorrect presumptions here; the Stack
Overflow link mentioned in it was complaining about not being able to use
flagsChanged to differentiate between left and right mod keys, but that's not
an issue for capslock.

It's also possible this code was trying to deal with capslock changing when
the window didn't have focus, but we handle this elsewhere now, if we didn't
at the time.
2019-06-26 13:21:43 -04:00
Ryan C. Gordon 0beadea574 windows: Call GetWindowText() with the correct parameters (thanks, Zebediah!)
GetWindowText() wants you to tell it the size of the buffer--including the
terminating NULL char--but we weren't counting that last char, losing the
last char of the string in the process. This was only seen with the special
case of SDL_CreateWindowFrom() to use an existing native window, not
the usual SDL_CreateWindow() codepath.

Fixes Bugzilla #4696.
2019-06-26 01:29:01 -04:00
Sam Lantinga bd95290075 Use SDL C runtime functions 2019-06-19 06:40:50 -07:00
Sylvain Becker faed7f836d KMSDRM: fix inverted strcmp, remove useless if test (Bug 4624) 2019-06-19 10:11:38 +02:00
Sylvain Becker 5998c51324 KMSDRM: fix compilation on linux, no d_namlen (Bug 4624) 2019-06-19 09:16:53 +02:00
Ryan C. Gordon d0fa93d63c wayland: Fixed C99-style variable declaration inside for-loop. 2019-06-19 00:52:34 -04:00
Sam Lantinga 99abcbb2bc Fixed bug 4624 - KMS/DRM fails on FreeBSD because /dev/dri/card* nodes are symlinks
Jan Martin Mikkelsen

Patch to scan /dev/dri based on names rather than file type

Loading KMS/DRM on FreeBSD fails because the "available" code in the driver checks for character device nodes under /dev/dri and the /dev/dri/card* files are symlinks rather than device nodes nodes on FreeBSD. The symlink points to /dev/drm/0.

The attached patch counts /dev/dri/card* entries rather than directory entries which are character devices.
2019-06-18 14:15:10 -07:00
Ryan C. Gordon d3bedda4df cocoa: Patched to compile and also handle possible malloc failure. 2019-06-18 16:53:49 -04:00
Sam Lantinga 3e720d2a80 Fixed potential double-free in mouse cleanup code 2019-06-18 13:41:38 -07:00
Sylvain Becker e96d4760ac Android: resize with software rendering, reverted again (Bug 4669) 2019-06-18 18:53:58 +02:00
Sylvain Becker 12b92260cc Android: try to fix resize with software rendering (bug 4669) 2019-06-18 18:40:40 +02:00
Sylvain Becker a55c0e1479 Android: revert previous commit (Bug 4669)
(Refs #1)
2019-06-18 10:23:19 +02:00
Sylvain Becker f2157b6c25 Fixed bug 4669: Android software renderer, black screen when window resizes
Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes
2019-06-17 22:31:36 +02:00
Alex Szpakowski f4625f52f2 iOS: remove some code which could affect the state of UIViews that aren't owned by SDL.
It was originally added to work around an input event problem in the code of a specific app which mixed SDL and native UIViews, but that app solved its problems in a better manner since then.
2019-06-16 13:52:27 -03:00
Ryan C. Gordon ed8b78d36b cocoa: ignore compiler warnings about OpenGL being deprecated. 2019-06-14 21:18:53 -04:00
Ryan C. Gordon 90e2dc9891 A few minor changes to placate static analysis. 2019-06-14 18:23:51 -04:00
Sam Lantinga 1213fe79d8 Worked around "Undefined symbol: ___isPlatformVersionAtLeast()" link error on Xcode 11 beta 2019-06-14 13:56:42 -07:00
Ryan C. Gordon d9a2eff26f cocoa: Another attempt at synthesized mouse/touch events. 2019-06-13 21:31:03 -04:00
Ryan C. Gordon 294574647d cocoa: Revised synthesized mouse/touch event strategy.
I _think_ I understand what Sylvain is working on here now, so hopefully I
got this right.

Fixes Bugzilla #4576.

(I think!)
2019-06-13 01:57:13 -04:00
Alex Szpakowski 50f5123190 macOS: Fix the coordinate space of SDL_GetDisplayUsableBounds (thanks Tim!)
Fixes bug #4518.
2019-06-12 19:57:30 -03:00
Alex Szpakowski 74e86a51d8 iOS: Remove didAddSubview override in NSWindow, its code breaks things which rely on focus changing within SDL's UIWindow (bug #4659). 2019-06-12 19:15:56 -03:00
Ryan C. Gordon 32ead2cb46 vulkan: Fixed use-after-free bug. 2019-06-12 15:37:07 -04:00
Sebastian Krzyszkowiak 797b28133c wayland: HiDPI support 2019-06-12 00:55:05 +02:00
Ryan C. Gordon 04b50f6c6b cocoa: Backed out CVDisplayLink code for macOS vsync.
This was to deal with broken vsync support in macOS 10.14, which we assumed
would remain broken indefinitely, but a later 10.14 released fixed it.

This is a loss of late-swap support, but there are several subtle problems
in our CVDiplayLink code that are also evaporating, to be fair.

Fixes Bugzilla #4575.

(Backed out changeset 8760fed23001)
2019-06-11 16:19:01 -04:00
Sam Lantinga 69d27a69cd Fixed bug 4570 - Support Vulkan Portability rather than MoltenVK specifically
Dzmitry Malyshau

Current code, search paths, and error messages are written to only consider MoltenVK on macOS as a Vulkan Portability implementation. It's not the only implementation available to the users. gfx-portability [1] has been shown to run a number of titles well, including Dota2, Dolphin Emulator, and vkQuake3, often out-performing MoltenVK in frame rate and stability (see Dolphin benchmark [2]).

There is no reason for SDL to be that specific, it's not using any MVK-specific functions other than the WSI initialization ("VK_MVK_macos_surface"). gfx-portability exposes this extension as well, and a more generic WSI extension is in process. It would be good if SDL was written in a more generic way that expect a Vulkan Portability library as opposed to MoltenVK specifically.

[1] https://github.com/gfx-rs/portability
[2] https://gfx-rs.github.io/2019/03/22/dolphin-macos-performance.html
2019-06-11 18:13:46 -07:00
Sam Lantinga aa80d279d3 Fix build with the 10.10 SDK 2019-06-11 08:33:30 -07:00
Ryan C. Gordon 5fb20b3093 video: fixed compiler warning on Visual Studio. 2019-06-11 02:14:59 -04:00
Ryan C. Gordon 399df540e3 windows: Drop WM_ACTIVATE when window is hidden, but only if being activated.
Fixes Bugzilla #4571.
2019-06-11 01:14:24 -04:00
Sylvain Becker f9a9193e2c Android: add MinimizeWindow function (Bug 4580, 4657)
shouldMinimizeOnFocusLoss is un-activated (return false)
2019-06-10 21:58:03 +02:00
Ryan C. Gordon 781692c03c cocoa: report proper input IDs for mouse/touch events.
Otherwise, we generate incorrect mouse events for MacBook trackpads (which
are also multitouch devices), etc.

Partially fixes Bugzilla #4576.
2019-06-09 19:27:25 -04:00
Sam Lantinga e43550c039 Fixed bug 4658 - iOS 12 fullscreen flag and SDL_HINT_IOS_HIDE_HOME_INDICATOR not working
Caleb Cornett

On iOS 12, creating a window with the SDL_WINDOW_FULLSCREEN flag does not dim the home indicator or defer system gestures. The same goes for setting the SDL_HINT_IOS_HIDE_HOME_INDICATOR to "2" -- it has no effect at all.

I've tracked down the source of this misbehavior to a timing issue. The initial `setNeedsUpdate...` calls were happening too early and getting applied to the launch screen by mistake. In the attached patch, I've added a call to those functions right after the launch screen is hidden so that they apply to the main view controller instead. This appears to fix the issue, at least on my iPhone 6s Plus.
2019-06-09 14:08:18 -07:00
Sam Lantinga 48ac92af54 Fixed bug 4041 - Android, SDL_Renderer OpenGLES 1 is loading GLESv2 library
Sylvain

On Android, if you set no attribute using SDL_GL_SetAttribute(), and try to create a SDL Render OpenGLES 1:

- it loads first by default GLESv2 libraries
- creates the rendere OpenGLES 1
- recreates the Window to have a context 1.1 ( https://hg.libsdl.org/SDL/file/4db4cfd59470/src/render/opengles/SDL_render_gles.c#l298 )

But it doesn't unload libraries, then reload GLESv1 lib. So the SDL_Renderer OpenGLES 1 is working with GLES 2 libs, which seems inconsistent.


If you, at first, set
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
It will correctly load GLES v1 libraries.

Here's a small patch to reload egl libs when SDL_RecreateWindow() is called.
It fixes the issue, also the case from bug 4042

( SDL_RecreateWindow() is used by SDL_Renderer gl, gles1, gles2. )
2019-06-08 18:40:11 -07:00
Sam Lantinga 2b6473dc05 Fixed bug 4533 - Update ANGLE to load d3dcompiler_47.dll instead of d3dcompiler_46.dll
msmshazan

Update ANGLE Libraries to support d3dcompiler_47.dll since chrome does not ship with d3dcompiler_46.dll and d3dcompiler_43.dll
2019-06-08 15:10:20 -07:00
Ethan Lee 0442d19fc8 cocoa: Fix assert to use SDL_assert 2019-03-04 12:16:43 -05:00
Sam Lantinga 8728ce4448 Fixed bug 4557 - SDL_SIMDAlloc and *Free should be in the public interface
Martin Gerhardy

These functions are really useful and should get exposed imo.
2019-06-08 14:54:37 -07:00
Sam Lantinga f2c8d8e9c4 Fixed bug 4443 - Incorrect scan code reported for numpad 5
bplu4t2f

When num lock is on, the scancode reported for numpad 5 is SDL_SCANCODE_KP_5, which is correct. However, when num lock is off, windows reports the VK_CLEAR virtual key code, which is incorrectly translated into SDL_SCANCODE_CLEAR inside of the VKeytoScancode(WPARAM vkey) function.
2019-06-08 10:47:43 -07:00
Alex Szpakowski 9b5811592d iOS: return SDL_GetWindowSize from SDL_GL_GetDrawableSize if there's no GLES view in the window (matches the behaviour of SDL_GL_GetDrawableSize on other platforms). Addresses bug #4629. 2019-05-26 18:53:36 -03:00
Sam Lantinga 7ec514d48f Improved iOS Bluetooth keyboard support
* Don't stop text input after the return key is pressed
* Handle arrow and escape keys
2019-05-22 17:39:51 -07:00
Cameron Gutman 9b2202828a Fix use-after-free when pumping the event loop after SDL_DestroyWindow()
Closing the window is asynchronous, but we free the window data immediately,
so we can get an updateLayer callback before the window is really destroyed which
will cause us to access the freed memory.

Clearing the content view will cause it to be immediately released, so no further
updateLayer callbacks will occur.
2019-04-28 17:37:49 -07:00
Sam Lantinga a4e33b9cc4 Added support for Bluetooth keyboards on iOS
In this case the keyboard is shown and immediately hidden, but we still want to accept text input
2019-05-20 14:31:03 -07:00
Sam Lantinga 582a3c994d Fixed mouse focus for touch events on iOS 2019-05-20 14:08:35 -07:00
Ryan C. Gordon 4bd808346a vulkan: Swapped out a free() that should have been an SDL_free().
Fixes (for real this time!) the Visual Studio builds.
2019-05-20 00:41:18 -04:00
Ryan C. Gordon ebbb295e85 vulkan: Patched to compile on Visual Studio. 2019-05-19 23:29:50 -04:00
Ryan C. Gordon d778b26dd1 Patched to compile in C89 mode. 2019-05-19 20:25:02 -04:00
Sam Lantinga ee0a482a87 Fixed bug 4401 - SDL_GetWindowPosition() wrong after SDL_SetWindowPosition() until window is moved on macOS
Removed incorrect call to SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
If the position of the window isn't adjusted in the SetWindowPosition() call, then sending the window event would have no effect because x and y equals the window x and y. If the position of the window is adjusted in the SetWindowPosition() call, then we don't want to clobber it with values that the user passed in.
2019-05-19 11:52:25 -07:00
Sam Lantinga 8dea23c705 Fixed bug 3911 - SYSWM generic X11 events missing event data
Andrei Drexler

For X11 GenericEvents, the associated data is only available between a call to XGetEventData and the matching XFreeEventData, i.e. in X11_HandleGenericEvent. Trying to call XGetEventData a second time on the same event will fail, so an application that wants to inspect XInput2 events (e.g. for stylus pressure) has no way of retrieving its data from queued SYSWM events.

The attached patch (based on SDL-2.0.7-11629) sends SYSWM messages from X11_HandleGenericEvent while the data is still available, allowing client code to register an event filter/watcher and process the event inside the callback.
2019-05-19 10:44:14 -07:00
Wladimir J. van der Laan 29f3445316 video: Add Vulkan support for vivante fb
Vivante drivers use the VK_KHR_display extension for rendering directly
to the frame buffer. This patch adds support to the video driver for
Vulkan rendering using that method.

- Add an utility function SDL_Vulkan_Display_CreateSurface that creates
a surface using this extension. The display to use (if there are
multiple) can be overridden using the environment variable
"SDL_VULKAN_DISPLAY".

- Use this function in a new compilation unit SDL_vivantevideo.c,
which implements the SDL_VIDEO_VULKAN methods of the driver structure.
2019-05-19 10:36:44 -07:00
Sam Lantinga 59da5b7202 [SDL] ios Touch Fix. 2019-05-14 07:55:42 -07:00
Ryan C. Gordon ba0fc92ded Patched to compile. 2019-05-11 12:41:21 -04:00
Charlie Birks 6eb0521131 Emscripten: Use EMSCRIPTEN_EVENT_TARGET_* 2019-05-09 12:09:45 +01:00
Charlie Birks 4e5b5cba12 Emscripten: Switch from canvas[XY] to target[XY]
Allows mouse/touch events to work on non-default canvases
2019-05-09 12:09:40 +01:00
Charlie Birks 60c48ed787 Emscripten: Store canvas id in WindowData
Also replace all hardcoded uses of "#canvas" or NULL
2019-05-09 12:09:34 +01:00
Sam Lantinga f0a4fea89f Fixed bug 4608 - Android: not getting SDL_WINDOWEVENT_FOCUS_GAINED on start of our app
Dan Ginsburg

I've seen this on several devices including Moto Z running Android 7 and a Snapdragon 845 running Android 9.

What happens is as follows:

SDLActivity.onWindowFocusChanged(true) happens pretty early on, but it's before we've done SDL_CreateWindow and so Android_Window is 0x0 thus this message does not get sent:

JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeFocusChanged)(
                                    JNIEnv *env, jclass cls, jboolean hasFocus)
{
    SDL_LockMutex(Android_ActivityMutex);

    if (Android_Window) {
        __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "nativeFocusChanged()");
        SDL_SendWindowEvent(Android_Window, (hasFocus ? SDL_WINDOWEVENT_FOCUS_GAINED : SDL_WINDOWEVENT_FOCUS_LOST), 0, 0);
    }

    SDL_UnlockMutex(Android_ActivityMutex);
}

When the window does get created, in Android_CreateWindow it does this:

 window->flags &= ~SDL_WINDOW_RESIZABLE;     /* window is NEVER resizeable */
    window->flags &= ~SDL_WINDOW_HIDDEN;
    window->flags |= SDL_WINDOW_SHOWN;          /* only one window on Android */
    window->flags |= SDL_WINDOW_INPUT_FOCUS;    /* always has input focus */

    /* One window, it always has focus */
    SDL_SetMouseFocus(window);
    SDL_SetKeyboardFocus(window);

The SDL_SetKeyboardFocus does send an SDL_WINDOWEVENT_FOCUS_GAINED message, but it gets eaten in SDL_SendWindowEvent because we've forced SDL_WINDOW_INPUT_FOCUS beforehand:

 case SDL_WINDOWEVENT_FOCUS_GAINED:
        if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
            return 0;
        }
        window->flags |= SDL_WINDOW_INPUT_FOCUS;
        SDL_OnWindowFocusGained(window);
        break;

I can fix the problem if I comment out this line from Android_CreateWindow:

    window->flags |= SDL_WINDOW_INPUT_FOCUS;    /* always has input focus */

I would propose that as a fix unless there is a reason not to.
2019-04-25 14:17:07 -07:00
Sylvain Becker 2c92c8e85a Android: add static variable initialization in non blocking event loop 2019-04-23 14:24:58 +02:00
Sam Lantinga cb18117c92 Added a helper function to tell whether or not a window can be minimized 2019-04-22 16:34:42 -07:00
Sam Lantinga f1b57f3785 Only leave fullscreen mode if we're actually going to minimize 2019-04-22 16:25:49 -07:00
Alex Szpakowski 90b08881ab iOS: Remove code trying to support compilation on the iOS 7 SDK, the deployment target has been set to iOS 8 for years and there's other unconditionally compiled code that depends on newer SDKs so that code is useless. 2019-04-17 20:41:05 -03:00
Alex Szpakowski 9d7b26155a macOS: Fix compilation when using the 10.9 SDK or older. 2019-04-17 20:14:40 -03:00
Sylvain Becker bd344c2287 Android: when event loop is not blocking in pause, backup EGL context (Bug 4578)
Backup the EGL context when SDL_APP_DIDENTERBACKGROUND has been removed from the
event queue.
2019-04-12 23:15:26 +02:00
Alex Szpakowski 00c824a8b0 Fix disabling OpenGL vsync on macOS 10.14.4+ (bug #4575). 2019-04-10 22:30:58 -03:00
Sam Lantinga b6f33a6870 https://bugzilla.libsdl.org/show_bug.cgi?id=4577
SDL_GetWindowDisplayMode was returning an incorrect result on iPhone Plus devices (tested on iOS 12.1/12.2).  The problem was that the value returned by UIScreenMode was assumed to be the physical pixels on the display, rather than the scaled retina pixels.  The fix is to use the scale returned by UIScreen.scale rather than the nativeScale.
2019-04-05 07:51:11 -07:00
Sylvain Becker 05333a6e9f Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
to set whether the event loop will block itself when the app is paused.
2019-04-05 09:16:30 +02:00
Sylvain Becker bfdd0b228a Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
java layer runs as if separate mouse and touch was 1,
Use SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS
for generating synthetic touch/mouse events
2019-04-04 17:01:02 +02:00
Sylvain Becker 236b86067f Bug 4576: one more warning 2019-04-02 18:07:27 +02:00
Sylvain Becker b45abbb2a7 Bug 4576: fix warning and compile 2019-04-02 17:57:27 +02:00
Sylvain Becker 9b3c2258aa Bug 4576: remove touch/mouse duplication for Android 2019-04-02 17:23:55 +02:00
Sylvain Becker 9d28156f12 Bug 4576: remove touch/mouse duplication for IOS 2019-04-02 17:18:47 +02:00
Sylvain Becker 42de5f97cc Bug 4576: remove touch/mouse duplication for WinRT 2019-04-02 17:13:22 +02:00
Sylvain Becker b086edc915 Bug 4576: remove touch/mouse duplication for Emscripten 2019-04-02 17:10:29 +02:00
Sylvain Becker b8e5c561d8 Bug 4576: remove touch/mouse duplication for Wayland 2019-04-02 17:07:54 +02:00
Sylvain Becker 1a4c3b57b7 Bug 4576: remove touch/mouse duplication for Windows 2019-04-02 16:58:11 +02:00
Sam Lantinga b2e76d860f Fixed Windows RT build 2019-03-19 16:52:09 -07:00
Sam Lantinga de82759c84 Added support for building SDL as a dynamic library on iOS 2019-03-19 07:53:33 -07:00
Sebastian Krzyszkowiak 6311c7cf95 emscripten: force resize event when pixel ratio changes
Without this, applications can't react to changed canvas size on window zoom.
2019-03-16 19:08:59 -07:00
Sam Lantinga 8bc59f87ec Fixed CVE-2019-7635 and bug 4498 - Heap-Buffer Overflow in Blit1to4 pertaining to SDL_blit_1.c
Petr Pisar

The root cause is that the POC BMP file declares 3 colors used and 4 bpp palette, but pixel at line 28 and column 1 (counted from 0) has color number 3. Then when the image loaded into a surface is passed to SDL_DisplayFormat(), in order to convert it to a video format, a used bliting function looks up a color number 3 in a 3-element long color bliting map. (The map obviously has the same number entries as the surface format has colors.)

Proper fix should refuse broken BMP images that have a pixel with a color index higher than declared number of "used" colors. Possibly more advanced fix could try to relocate the out-of-range color index into a vacant index (if such exists).
2019-03-16 18:34:33 -07:00
Sylvain Becker cbe80d4708 KMSDRM: valid file descriptors could positive or 0. -1 is invalid. (Bug 4530) 2019-03-13 14:54:51 +01:00
Sam Lantinga 82758efc46 [iOS DAC] Fix touch events getting from SDL2 to source2. 2019-03-12 14:45:04 -07:00
Sam Lantinga d05eec7207 Fixed initial display orientation at Android app start 2019-03-12 14:44:25 -07:00
Sylvain Becker cddb285cdb Fixed bug 4513 - Wayland, fix crash when remove event is sent (from Sebastian Krzyszkowiak) 2019-03-12 20:04:08 +01:00
Sylvain Becker 7b27594274 KMSDRM: missing return value in VideoInit() (Bug 4530) 2019-03-11 15:27:42 +01:00
Sylvain Becker 3b49ee5261 KMSDRM: change calls free() to SDL_free() (Bug 4529) 2019-03-11 15:22:40 +01:00
Sylvain Becker 2fd4aee149 Un-activate some routine on mips because they are slowers (Bug 4503) 2019-02-23 09:36:56 +01:00
Sylvain Becker 47fb781b94 BlitNtoN BlitNtoNKey: remove non-aligned word read/store (bpp 3<->4) (Bug 4503)
Mips and (old) ARM doesn't allow word read/write when adress isn't 4bytes
aligned. So just remove that.
2019-02-22 09:30:45 +01:00
Ryan C. Gordon 6fbe9e23fa raspberry: expose second display.
This lets apps see and choose between both an HDMI and DSI-connected display,
such as a television and the Pi Foundation's official touchscreen. It only
exposes the second display if the hardware reports that it is connected.
2019-02-19 23:46:54 -05:00
Sylvain Becker 90a075d75f Fix windows build 2019-02-18 22:48:14 +01:00
Sylvain Becker e9a7b6973a Fix bug 4053: Blit issues on Big Endian CPU 2019-02-18 22:06:53 +01:00
Sam Lantinga ea4c4cfc28 Fixed bug 4500 - Heap-Buffer Overflow in Map1toN pertaining to SDL_pixels.c
Petr Pisar

The reproducer has these data in BITMAPINFOHEADER:

biSize = 40
biBitCount = 8
biClrUsed = 131075

SDL_LoadBMP_RW() function passes biBitCount as a color depth to SDL_CreateRGBSurface(), thus 256-color pallete is allocated. But then biClrUsed colors are read from a file and stored into the palette. SDL_LoadBMP_RW should report an error if biClrUsed is greater than 2^biBitCount.
2019-02-18 07:50:33 -08:00
Sylvain Becker afd1b3dae4 Fix invalid memory access and optimise Blit_3or4_to_3or4__*
Fix invalid write at last pixel of the surface:
  when surface has no padding (pitch == w * bpp) and bpp is 3
  with Blit, no colorkey, and NO_ALPHA same or inverse rgb triplet

Optimise by using int32 access:

BGR24 -> ARGB8888 :  faster x1.897875   (362405 -> 190953)
RGB24 -> ABGR8888 :  faster x1.660416   (363304 -> 218803)

ABGR8888 -> RGB24 :  faster x1.686319   (334962 -> 198635)
ARGB8888 -> BGR24 :  faster x1.691868   (324524 -> 191814)
BGR24 -> RGB888 :  faster x1.678459   (326811 -> 194709)
BGR888 -> RGB24 :  faster x1.731772   (327724 -> 189242)
RGB24 -> BGR888 :  faster x1.690989   (328916 -> 194511)
RGB888 -> BGR24 :  faster x1.698333   (326175 -> 192056)
2019-02-17 16:20:23 +01:00
Sylvain Becker 1aa2ad2fe8 Better naming for the blit permutation variables 2019-02-09 17:40:32 +01:00
Sylvain Becker f6a2ae6007 Faster blit colorkey or not, applied to bpp: 3->4 and 4->3
===== BlitNtoNKey ========
ABGR8888 -> BGR24 :  faster x3   (2168709 -> 562738)
ABGR8888 -> RGB24 :  faster x3   (2165055 -> 567458)

ARGB8888 -> BGR24 :  faster x3   (2169109 -> 564338)
ARGB8888 -> RGB24 :  faster x3   (2165266 -> 567081)

BGR24 -> ABGR8888 :  faster x3   (2997675 -> 891636)
BGR24 -> ARGB8888 :  faster x3   (2985449 -> 892028)
BGR24 -> BGR888 :  faster x3   (2961611 -> 891913)
BGR24 -> BGRA8888 :  faster x3   (3116305 -> 891534)
BGR24 -> BGRX8888 :  faster x3   (3179654 -> 896978)
BGR24 -> RGB888 :  faster x3   (2968191 -> 895112)
BGR24 -> RGBA8888 :  faster x3   (2998428 -> 893147)
BGR24 -> RGBX8888 :  faster x3   (2976529 -> 914853)

BGR888 -> BGR24 :  faster x3   (2161906 -> 563921)
BGR888 -> RGB24 :  faster x3   (2168228 -> 566634)

BGRA8888 -> BGR24 :  faster x4   (2270501 -> 561873)
BGRA8888 -> RGB24 :  faster x3   (2163179 -> 567330)

BGRX8888 -> BGR24 :  faster x3   (2162911 -> 562322)
BGRX8888 -> RGB24 :  faster x3   (2169617 -> 570927)

RGB24 -> ABGR8888 :  faster x3   (2977061 -> 925975)
RGB24 -> ARGB8888 :  faster x3   (2978148 -> 923680)
RGB24 -> BGR888 :  faster x3   (3001413 -> 935074)
RGB24 -> BGRA8888 :  faster x3   (2959003 -> 924096)
RGB24 -> BGRX8888 :  faster x3   (2965240 -> 927100)
RGB24 -> RGB888 :  faster x3   (2983921 -> 926063)
RGB24 -> RGBA8888 :  faster x3   (2963908 -> 925457)
RGB24 -> RGBX8888 :  faster x3   (2967957 -> 931700)

RGB888 -> BGR24 :  faster x3   (2173299 -> 563226)
RGB888 -> RGB24 :  faster x3   (2218374 -> 566164)

RGBA8888 -> BGR24 :  faster x3   (2166355 -> 561381)
RGBA8888 -> RGB24 :  faster x3   (2170322 -> 566729)

RGBX8888 -> BGR24 :  faster x3   (2168524 -> 564072)
RGBX8888 -> RGB24 :  faster x3   (2163680 -> 566956)

===== BlitNtoN ========

BGR24 -> BGRA8888 :  faster x3   (2458958 -> 797557)
BGR24 -> BGRX8888 :  faster x3   (2486085 -> 797745)
BGR24 -> RGBA8888 :  faster x3   (2422116 -> 797637)
BGR24 -> RGBX8888 :  faster x3   (2454426 -> 799085)

BGRA8888 -> BGR24 :  faster x4   (2468206 -> 524486)
BGRA8888 -> RGB24 :  faster x4   (2463581 -> 525561)

BGRX8888 -> BGR24 :  faster x4   (2583355 -> 524468)
BGRX8888 -> RGB24 :  faster x4   (2477242 -> 524284)

RGB24 -> BGRA8888 :  faster x2   (2453414 -> 818415)
RGB24 -> BGRX8888 :  faster x3   (2414915 -> 800863)
RGB24 -> RGBA8888 :  faster x3   (2461114 -> 798148)
RGB24 -> RGBX8888 :  faster x3   (2400922 -> 799203)

RGBA8888 -> BGR24 :  faster x4   (2494472 -> 526428)
RGBA8888 -> RGB24 :  faster x4   (2462260 -> 526791)

RGBX8888 -> BGR24 :  faster x4   (2541115 -> 524390)
RGBX8888 -> RGB24 :  faster x4   (2469059 -> 525416)
2019-02-09 17:20:53 +01:00
Sylvain Becker 604b44f20f Fix wrong access and simplify 2019-02-08 17:15:30 +01:00
Sylvain Becker 5ed30f844d Some simplification of previous commit 2019-02-07 22:45:50 +01:00
Sylvain Becker 5fd228921c Faster blit with CopyAlpha, no ColorKey
Applied to following formats:

ABGR8888 -> BGRA8888 :  faster x3   (2727179 -> 704761)
ABGR8888 -> RGBA8888 :  faster x3   (2707808 -> 705309)

ARGB8888 -> BGRA8888 :  faster x3   (2745371 -> 712437)
ARGB8888 -> RGBA8888 :  faster x3   (2746230 -> 705236)

BGRA8888 -> ABGR8888 :  faster x3   (2745026 -> 707045)
BGRA8888 -> ARGB8888 :  faster x3   (2752760 -> 727373)
BGRA8888 -> RGBA8888 :  faster x3   (2769544 -> 704607)

RGBA8888 -> ABGR8888 :  faster x3   (2725058 -> 706669)
RGBA8888 -> ARGB8888 :  faster x3   (2704866 -> 707132)
RGBA8888 -> BGRA8888 :  faster x3   (2710351 -> 704615)
2019-02-07 22:03:30 +01:00
Sylvain Becker 704e62bbf4 Code factorization of the pixel format permutation 2019-02-07 21:49:24 +01:00
Sylvain Becker 0a007a9bea Fix wrong comment 2019-02-07 18:52:49 +01:00
Sylvain Becker e5192384d0 Faster blit with no ColorKey
Applied to following formats:

ABGR8888 -> BGRX8888 :  faster x5   (3177493 -> 630439)
ABGR8888 -> RGBX8888 :  faster x5   (3178104 -> 628925)

ARGB8888 -> BGRX8888 :  faster x4   (3141089 -> 629448)
ARGB8888 -> RGBX8888 :  faster x5   (3216413 -> 630465)

BGR888 -> BGRA8888 :  faster x4   (3145403 -> 637701)
BGR888 -> BGRX8888 :  faster x4   (3142106 -> 630144)
BGR888 -> RGBA8888 :  faster x4   (3202685 -> 649384)
BGR888 -> RGBX8888 :  faster x4   (3170617 -> 658670)

BGRA8888 -> BGR888 :  faster x4   (3203308 -> 657697)
BGRA8888 -> RGB888 :  faster x5   (3201475 -> 631747)
BGRA8888 -> RGBX8888 :  faster x5   (3274544 -> 630409)

BGRX8888 -> ABGR8888 :  faster x4   (3149753 -> 638682)
BGRX8888 -> ARGB8888 :  faster x5   (3164101 -> 631273)
BGRX8888 -> BGR888 :  faster x4   (3144454 -> 630712)
BGRX8888 -> RGB888 :  faster x4   (3160490 -> 638047)
BGRX8888 -> RGBA8888 :  faster x5   (3308988 -> 631232)
BGRX8888 -> RGBX8888 :  faster x5   (3216775 -> 638065)

RGB888 -> BGRA8888 :  faster x4   (3143135 -> 655146)
RGB888 -> BGRX8888 :  faster x4   (3141790 -> 653771)
RGB888 -> RGBA8888 :  faster x5   (3214402 -> 637001)
RGB888 -> RGBX8888 :  faster x4   (3143082 -> 630009)

RGBA8888 -> BGR888 :  faster x3   (3157048 -> 920375)
RGBA8888 -> BGRX8888 :  faster x5   (3196692 -> 632996)
RGBA8888 -> RGB888 :  faster x4   (3141570 -> 652151)

RGBX8888 -> ABGR8888 :  faster x5   (3175401 -> 631218)
RGBX8888 -> ARGB8888 :  faster x4   (3144690 -> 639440)
RGBX8888 -> BGR888 :  faster x4   (3144250 -> 630171)
RGBX8888 -> BGRA8888 :  faster x5   (3220321 -> 630731)
RGBX8888 -> BGRX8888 :  faster x4   (3178453 -> 637445)
RGBX8888 -> RGB888 :  faster x5   (3203623 -> 632596)
2019-02-07 18:51:14 +01:00
Sylvain Becker 7372295ec9 Faster blit when using No Alpha or Set Alpha, + ColorKey
Applied to following formats:

ABGR8888 -> BGRX8888 :  faster x4   (2794295 -> 610587)
ABGR8888 -> RGB888 :  faster x4   (2835693 -> 615561)
ABGR8888 -> RGBX8888 :  faster x4   (2880475 -> 610479)

ARGB8888 -> BGR888 :  faster x4   (2802718 -> 610702)
ARGB8888 -> BGRX8888 :  faster x4   (2792481 -> 606311)
ARGB8888 -> RGBX8888 :  faster x4   (2821621 -> 624745)

BGR888 -> ARGB8888 :  faster x4   (2791705 -> 637889)
BGR888 -> BGRA8888 :  faster x4   (2793195 -> 652299)
BGR888 -> BGRX8888 :  faster x4   (2800713 -> 609326)
BGR888 -> RGB888 :  faster x4   (2812260 -> 610471)
BGR888 -> RGBA8888 :  faster x4   (2792327 -> 629288)
BGR888 -> RGBX8888 :  faster x4   (2799224 -> 607073)

BGRA8888 -> BGR888 :  faster x4   (2800520 -> 606897)
BGRA8888 -> RGB888 :  faster x4   (2825274 -> 616156)
BGRA8888 -> RGBX8888 :  faster x4   (2812530 -> 610340)

BGRX8888 -> ABGR8888 :  faster x4   (2793940 -> 628596)
BGRX8888 -> ARGB8888 :  faster x4   (2822686 -> 638899)
BGRX8888 -> BGR888 :  faster x4   (2818141 -> 613659)
BGRX8888 -> RGB888 :  faster x4   (2929017 -> 611794)
BGRX8888 -> RGBA8888 :  faster x4   (2799709 -> 629750)
BGRX8888 -> RGBX8888 :  faster x4   (2911010 -> 605640)

RGB888 -> ABGR8888 :  faster x4   (2800671 -> 631542)
RGB888 -> BGR888 :  faster x4   (2802644 -> 604461)
RGB888 -> BGRA8888 :  faster x4   (2801919 -> 628729)
RGB888 -> BGRX8888 :  faster x4   (2938244 -> 604135)
RGB888 -> RGBA8888 :  faster x4   (2912447 -> 642185)
RGB888 -> RGBX8888 :  faster x4   (2831676 -> 634293)

RGBA8888 -> BGR888 :  faster x4   (2928896 -> 614960)
RGBA8888 -> BGRX8888 :  faster x4   (2821422 -> 608146)
RGBA8888 -> RGB888 :  faster x4   (2825927 -> 617184)

RGBX8888 -> ABGR8888 :  faster x4   (2803852 -> 654129)
RGBX8888 -> ARGB8888 :  faster x4   (2923615 -> 642644)
RGBX8888 -> BGR888 :  faster x4   (2806523 -> 610447)
RGBX8888 -> BGRA8888 :  faster x4   (2813388 -> 630305)
RGBX8888 -> BGRX8888 :  faster x4   (2800052 -> 607881)
RGBX8888 -> RGB888 :  faster x4   (2807722 -> 610263)
2019-02-07 17:52:28 +01:00
Sylvain Becker bb9a9080dc Fix pointer warnings 2019-02-07 16:13:25 +01:00
Sylvain Becker 3543a44ae4 Faster blit when using CopyAlpha + ColorKey
Applied to following formats:

ABGR8888 -> ARGB8888 :  faster x7   (3959672 -> 537227)
ABGR8888 -> BGRA8888 :  faster x7   (4008716 -> 532064)
ABGR8888 -> RGBA8888 :  faster x7   (3998576 -> 530964)

ARGB8888 -> ABGR8888 :  faster x7   (3942420 -> 532503)
ARGB8888 -> BGRA8888 :  faster x7   (3995382 -> 527722)
ARGB8888 -> RGBA8888 :  faster x7   (4259330 -> 543033)

BGRA8888 -> ABGR8888 :  faster x7   (4110411 -> 529402)
BGRA8888 -> ARGB8888 :  faster x7   (4071906 -> 538393)
BGRA8888 -> RGBA8888 :  faster x6   (4038320 -> 585141)

RGBA8888 -> ABGR8888 :  faster x7   (3937018 -> 534127)
RGBA8888 -> ARGB8888 :  faster x7   (3979577 -> 537810)
RGBA8888 -> BGRA8888 :  faster x7   (3975656 -> 528355)
2019-02-07 15:12:17 +01:00
Sylvain Becker 670f3d3327 Fixed bug 4484 - use SIMD aligned memory for SDL_Surface
Surfaces are allocated using SDL_SIMDAlloc()
They are marked with SDL_SIMD_ALIGNED flag to appropriatly free them with SDL_SIMDFree()
(Flag is cleared when pixels is free'd in RLE, in case user would hijack the pixels ptr)

When providing its own memory pointer (SDL_CreateRGBSurfaceFrom()) and clearing
SDL_PREALLOC  to delegate to SDL the memory free, it's the responsability of the user
to add SDL_SIMD_ALIGNED or not, whether the pointer has been allocated with SDL_malloc() or
SDL_SIMDAlloc().
2019-02-04 09:11:07 +01:00
Sylvain Becker 9292dc7ca1 Fix include path compilation 2019-02-04 08:43:37 +01:00
Sylvain Becker 9a98dcc516 Rename surface aligned memory flag to SDL_SIMD_ALIGNED 2019-02-04 08:34:24 +01:00
Sylvain Becker e5d194e902 Add SDL_MEMALIGNED flag for SDL_Surface using aligned memory.
If an SDL_Surface has an aligned memory pointers, it should be freed
using SDL_SIMDFree() (will be used by SDL_ttf).
2019-01-31 11:45:31 +01:00
Sylvain Becker 7b8bac5958 Add fast paths in BlitNtoNKey
All following conversions are faster (with colorkey, but no blending).
(ratio isn't very accurate)

ABGR8888 -> BGR888 :  faster x9   (2699035 -> 297425)

ARGB8888 -> RGB888 :  faster x8   (2659266 -> 296137)

BGR24 -> BGR24 :  faster x5   (2232482 -> 445897)
BGR24 -> RGB24 :  faster x4   (2150023 -> 448576)

BGR888 -> ABGR8888 :  faster x8   (2649957 -> 307595)

BGRA8888 -> BGRX8888 :  faster x9   (2696041 -> 297596)

BGRX8888 -> BGRA8888 :  faster x8   (2662011 -> 299463)
BGRX8888 -> BGRX8888 :  faster x9   (2733346 -> 295045)

RGB24 -> BGR24 :  faster x4   (2154551 -> 485262)
RGB24 -> RGB24 :  faster x4   (2149878 -> 484870)

RGB888 -> ARGB8888 :  faster x8   (2762877 -> 324946)

RGBA8888 -> RGBX8888 :  faster x8   (2657855 -> 297753)

RGBX8888 -> RGBA8888 :  faster x8   (2661360 -> 296655)
RGBX8888 -> RGBX8888 :  faster x8   (2649287 -> 308268)
2019-01-30 22:50:20 +01:00
Sylvain Becker cd25c83aad Fix blit with blending (Blit_A) to RGB332 which has no palette 2019-01-30 17:16:08 +01:00
Sylvain Becker 5b07148f73 Fixed failing SDL_ConvertSurface() when blit has failed.
Some blit combination are not supported (eg ARGB8888 -> SDL_PIXELFORMAT_INDEX1MSB)
So prevent SDL_ConvertSurface from creating a broken surface, which cannot be blitted
2019-01-30 16:36:47 +01:00
Sylvain Becker a052d81bdf Add explicit unsigned int and char types in (for bug 4290) 2019-01-30 15:31:07 +01:00
Sylvain Becker 1128d57316 Fixed bug 4290 - add fastpaths for format conversion in BlitNtoN
All following conversion are faster (no colorkey, no blending).
(ratio isn't very accurate)

ABGR8888 -> ARGB8888 :  faster x6   (2655837 -> 416607)
ABGR8888 -> BGR24 :  faster x7   (2470117 -> 325693)
ABGR8888 -> RGB24 :  faster x7   (2478107 -> 335445)
ABGR8888 -> RGB888 :  faster x9   (3178524 -> 333859)

ARGB8888 -> ABGR8888 :  faster x6   (2648366 -> 406977)
ARGB8888 -> BGR24 :  faster x7   (2474978 -> 327819)
ARGB8888 -> BGR888 :  faster x9   (3189072 -> 326710)
ARGB8888 -> RGB24 :  faster x7   (2473689 -> 324729)

BGR24 -> ABGR8888 :  faster x6   (2268763 -> 359946)
BGR24 -> ARGB8888 :  faster x6   (2306393 -> 359213)
BGR24 -> BGR888 :  faster x6   (2231141 -> 324195)
BGR24 -> RGB24 :  faster x4   (1557835 -> 322033)
BGR24 -> RGB888 :  faster x6   (2229854 -> 323849)

BGR888 -> ARGB8888 :  faster x8   (3215202 -> 363137)
BGR888 -> BGR24 :  faster x7   (2474775 -> 347916)
BGR888 -> RGB24 :  faster x7   (2532783 -> 327354)
BGR888 -> RGB888 :  faster x9   (3134634 -> 344987)

RGB24 -> ABGR8888 :  faster x6   (2229486 -> 358919)
RGB24 -> ARGB8888 :  faster x6   (2271587 -> 358521)
RGB24 -> BGR24 :  faster x4   (1530913 -> 321149)
RGB24 -> BGR888 :  faster x6   (2227284 -> 327453)
RGB24 -> RGB888 :  faster x6   (2227125 -> 329061)

RGB888 -> ABGR8888 :  faster x8   (3163292 -> 362445)
RGB888 -> BGR24 :  faster x7   (2469489 -> 327127)
RGB888 -> BGR888 :  faster x9   (3190526 -> 326022)
RGB888 -> RGB24 :  faster x7   (2479084 -> 324982)
2019-01-30 15:23:33 +01:00
Charlie Birks 6d89a7bc71 Emscripten: remove GLES_DeleteContext implementation
It was calling glClear without a context. The issue it was trying to
solve was actually that after destroying a window and creating a new one
, the contents of the old window were preserved. This no longer happens
since we resize the window to nothing on destroy.
2019-01-29 12:19:32 +00:00
Charlie Birks 04b1494cf8 Emscripten: resize canvas to 0x0 in DestroyWindow
Closest we can get to actually destroying it
2019-01-29 12:19:23 +00:00
Charlie Birks d60546aaa8 Emscripten: don't zero the display mode before adding it 2019-01-29 12:19:06 +00:00
Charlie Birks 4a2888af10 Emscripten: use UTF8ToString instead of Pointer_stringify 2019-01-29 12:19:03 +00:00
Charlie Birks 8dab9c956f Emscripten: Use set_canvas_element_size
This will be needed for supporting multiple canvases and set_canvas_size
is deprecated anyway.
2019-01-29 12:18:56 +00:00
kichikuou ed66a430c9 Emscripten: Do not consume mouseup event outside of the canvas 2019-01-29 12:14:54 +00:00
Sylvain Beucler 2838abb5b2 Emscripten: fix duplicate mousebuttonup/mousebuttondown events when touch events are disabled 2019-01-29 12:14:44 +00:00
Charlie Birks 1767d09187 Emscripten: use a fake size for external sizing check
The check would fail if the canvas happened to be the correct size
already. (#66, mentioned in #58)
2019-01-29 12:14:41 +00:00
Charlie Birks 80d690a2a0 Emscripten: reset fullscreen_window when leaving fullscreen
If the browser left fullscreen mode by the user pressing ESC, the next
call to SDL_SetWindowFullscreen(1) will fail as it thinks the window is
already fullscreen. (#65)
2019-01-29 12:14:33 +00:00
Sylvain Becker d984f323fc Fixed bug 3827 - issue with MapRGB, palette and colorkey
For palette surface, SDL_MapRGB() returns different values whether colorkey is
set or not.
2019-01-21 19:53:06 +01:00
Sylvain Becker 2bd26b8da8 Fixed bug 3827 - issue with MapRGB, palette and colorkey
For a palettized surface, prevent SDL_MapRGB() value to change whether colorkey is set or not.
2019-01-21 18:45:15 +01:00
Sam Lantinga 61827c6d1a Fixed compiler warning on Android 2019-01-20 12:02:12 -08:00
Sylvain Becker e5f8801f55 Android: prevent concurrency in Android_SetScreenResolution() when exiting
by checking Android_Window validity

- SDLThread: user application is exiting:
    SDL_VideoQuit() and clearing SDL_GetVideoDevice()

- ActivityThread is changing orientation/size
    surfaceChanged() > Android_SetScreenResolution() > SDL_GetVideoDevice()

- Separate function into Android_SetScreenResolution() and Android_SendResize(),
    formating, and mark Android_DeviceWidth/Heigh as static
2019-01-17 11:05:05 +01:00
Sylvain Becker e994be5833 Android: move static variable isPaused/isPausing to SDL_VideoData structure
- remove unneed check to Android_Window->driverdata
- add window check into context_backup/restore
2019-01-16 10:31:51 +01:00
Sylvain Becker dc263450ff Android: create Pause/ResumeSem semaphore at higher level than CreateWindow()
- If you call onPause() before CreateWindow(), SDLThread will run in infinite loop in background.

- If you call onPause() between a DestroyWindow() and a new CreateWindow(), semaphores are invalids.

SDLActivity.java: the first resume() starts the SDLThread, don't call
nativeResume() as it would post ResumeSem. And the first pause would
automatically be resumed.
2019-01-14 23:33:48 +01:00
Sylvain Becker 955d87894b Android/openslES: set audio in paused/resumed state for Android event loop
And also in "stopped" state before closing the device.
2019-01-14 12:33:29 +01:00
Sam Lantinga fb8cb95fbc Fixed compiler warning 2019-01-12 12:12:43 -08:00
Sylvain Becker 7a1d1baefc Android: add name for Touch devices and simplification, from bug 3958 2019-01-10 21:40:57 +01:00
Sylvain Becker 02f292eb13 Android: add some SetError for Android_SetWindowFullscreen
First error could happen if Android_SetWindowFullscreen somehow gets
called between SurfaceDestroyed() and SurfaceCreated()

Second error should not happen has native_window validity is guaranteed.
(It would happens previously with error -19)
2019-01-09 22:49:49 +01:00
Sylvain Becker 1803944bb2 Android: concurrency issue for Android_SetWindowFullscreen()
It accesses data->native_window, which can be changed by onNativeSurfacedChanged().

Currently, Android_SetWindowFullscreen() may access data->native_window after it
has been released, and before a new reference is acquired.

(can be reproduced by adding some SDL_Delay() in onNativeSurfacedChanged and
Android_SetWindowFullscreen() ).
2019-01-09 15:18:41 +01:00
Sylvain Becker 462e62e154 Android: better fix for bug 3186. Run those commands from SDL thread. 2019-01-06 20:25:54 +01:00
Sylvain Becker e4f558a50c Android: un-needed check of "isPausing" and minor typos 2019-01-05 22:46:52 +01:00
Sylvain Becker 35722b6423 Android: fix wrong state after immediate sequence pause() / resume() / pause()
It may happen to have the sequence pause()/resume()/pause(), before polling
any events.

Before, it ends in 'resumed' state because as the check is greedy.
Now, always increase the Pause semaphore, and stop at each pause.
It ends in 'paused' state.

Related to bug 3250: set up a reconfiguration of SurfaceView holder.
Turn the screen off manually before the app starts
(repro rate is not 100%..)
2019-01-05 22:27:25 +01:00
Sam Lantinga d4c0f498db Fixed bug 4255 - SDL_GetGlobalMouseState() returns incorrect Y on secondary display
Julian Raschke

I use an open Mac laptop with an additional external monitor. The coordinate spaces from SDL_GetGlobalMouseState() and SDL_GetWindowPosition() match on the primary display, but not on the secondary display.

Cocoa window coordinates are vertically flipped in relation to the primary display:

https://github.com/spurious/SDL-mirror/blob/release-2.0.8/src/video/cocoa/SDL_cocoawindow.m#L219-L222

However, Cocoa_GetGlobalMouseState inverts the cursor Y coordinate per-display:

https://github.com/spurious/SDL-mirror/blob/release-2.0.8/src/video/cocoa/SDL_cocoamouse.m#L320-L323

Suggested fix: Replace the for-loop with this simpler calculation:

    *x = (int) cocoaLocation.x;
    *y = (int) (CGDisplayPixelsHigh(kCGDirectMainDisplay) - cocoaLocation.y);
2019-01-04 22:09:38 -08:00
Sam Lantinga 5e13087b0f Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Sylvain Becker 2a885eb036 Android: fixed immediate transition to pause and resume.
"Pause" transition will add events:
 SDL_WINDOWEVENT_ENTER
 SDL_WINDOWEVENT_FOCUS_LOST
 SDL_WINDOWEVENT_MINIMIZED
 SDL_APP_WILL ENTER BACKGROUND
 SDL_APP_DID ENTER BACKGROUND

"Resume" transition will add events:
 SDL_APP_WILL ENTER FOREGROUND
 SDL_APP_DID ENTER FOREGROUND
 SDL_WINDOWEVENT_FOCUS_GAINED
 SDL_WINDOWEVENT_RESTORED

If Android application doesn't empty the event loop in between, it enters in
"paused" state when SDL_WINDOWEVENT_RESTORED is fetched.

See bug 3250 for pratical case.
2019-01-04 23:39:27 +01:00
Sylvain Becker cf12234454 Android: make Android_PumpEvents() more readable
No behavior change in this commit.
2019-01-04 23:11:21 +01:00
Sylvain Becker ca184ac386 Android: concurrency issue with egl_surface EGL_BAD_SURFACE - (bug 4142)
Occurs when application goes to background:
- Java activity is destroying SurfaceView holder and "egl_surface" (in onNativeSurfaceDestroyed())
- While native thread is in Android_GLES_SwapWindow(), prepared to call SDL_EGL_SwapBuffers()

The error is "call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE"

It an be reproduced easily by adding a SDL_Delay(100) at the begining of SDL_EGL_SwapBuffers(),
and putting the application into background.
2019-01-03 23:22:50 +01:00
Sylvain Becker 2e19343df6 Android: use Mutex instead of Semphore for bug 4142 2019-01-03 20:18:29 +01:00
Sylvain Becker 23478642bd Android: prevent the error message from SDL_EGL_CreateSurface() to be masked. 2019-01-03 16:22:33 +01:00
Sylvain Becker cc8f1136b6 Fixed bug 4142 - Concurrency issues in Android backend
Use a semaphore to prevent concurrency issues between Java Activity and Native thread code, when using 'Android_Window'.
(Eg. Java sending Touch events, while native code is destroying the main SDL_Window. )
2019-01-03 14:18:06 +01:00
Sylvain Becker d11f7615fa Android: minor preparation for bug 4142 (concurrency issues) 2019-01-03 13:38:33 +01:00
Sylvain Becker 5dc25fef3b Android: preparation bug 4142, reduce usage of global variable Android_Window 2019-01-03 13:14:16 +01:00
Sylvain Becker a95f91bcea Fixed bug 3250 - Wrong backbuffer pixel format on Android, keep getting RGB_565
Use the egl format to reconfigure java SurfaceView holder format.
If there is a change, it triggers a surfaceDestroyed/Created/Change sequence.
2019-01-02 18:06:33 +01:00
Ryan C. Gordon 13869f194c cocoa: Implement OpenGL swap interval support with CVDisplayLink.
Not only does this fix macOS 10.14 ("Mojave")'s broken NSOpenGLCPSwapInterval
support, it also lets us implement "adaptive vsync" on macOS!

CVDisplayLink is supported back to macOS 10.4 ("Tiger"), so we just use it
universally without version checks and dump NSOpenGLCPSwapInterval, Mojave or
not.
2018-12-16 01:03:17 -05:00
Sylvain Becker 1ed6021960 Fixed bug 4426 - allows re-creation of software renderer
Switching between renderers "software -> opengl -> opengles2 -> software" fails.

"opengl -> opengles2" calls SDL_RecreateWindow() and frees "window->surface"
without marking it as "surface_invalid".
2018-12-15 16:21:24 +01:00
Sam Lantinga bd08d72dec Fixed building with the 10.10 SDK 2018-12-11 20:04:10 -08:00
Sam Lantinga 1c9595b16f Fixed bug 4415 - SDL menu bar is nonstandard on Mac
foo.null

I'm on macOS 10.14 and I think I'm using or around SDL 2.0.9. This is about the menu bar that SDL sets up which looks like:

<App Name> <Window> <View>

1. View menu never proceeds after the Window menu in any Mac application (it is always before).
2. For SDL, the only purpose of the View menu is for a single fullscreen menu item, which is not justifiable enough to reserve space for a menu. The View menu should thus be removed, and the full screen menu item should be added at the end inside of Window's menu. See built in apps like Dictionary, Chess, App Store (on 10.14) that do this.
3. SDL should add a "Close" menu item to the Window's submenu, and it should be the first item. Its key equivalent should map to command w. Without this, you cannot close the game window via this shortcut, and you cannot close the app's About window via this shortcut.
4. Apps typically use "Enter Full Screen" or "Exit Full Screen" depending on context, not "Toggle Full Screen" which is less user friendly -- I personally care about this point the least.
2018-12-08 11:06:40 -08:00
Brandon Schaefer f9192ab8fc wayland: Do not try to lock on an invalid pointer
This happens if you try to lock the pointer and (caps & WL_SEAT_CAPABILITY_POINTER) is false
Leading to input->pointer being NULL which ends up bringing the wayland client down (at lease on weston)
2018-12-06 10:39:33 -05:00
Sylvain Becker 252dc85e95 Fix warnings detected on Android build 2018-12-06 09:22:00 +01:00
Ryan C. Gordon 2878d4f80c egl: Don't force X11 support when testing for EGL.
Fixes building Wayland support on embedded systems without X11.

(TODO: maybe move the EGL test out of the X11 tests at some point, too.)
2018-12-05 16:53:15 -05:00
Ryan C. Gordon bd3ee07c83 wayland: Send SDL_TOUCH_MOUSEID mouse events for touches. 2018-12-05 16:49:38 -05:00
Ryan C. Gordon 65a7c98c6f directfb: Updated render backend to new internal API.
Totally untested, beyond it now compiles again. Probably needs some fixes.

Fixes Bugzilla #4405.
2018-12-02 02:33:06 -05:00
Sergey Zhuravlevich 583f61b202 kmsdrm: Check for resources when validating KMSDRM device in check_modesetting.
Fixes Bugzilla #4403.
2018-12-01 16:31:56 -05:00
Sergey Zhuravlevich b3ac87d559 kmsdrm: uninitialized KMSDRM fixes
* Search for valid encoder in connector when it doesn't have an
   encoder ID set.

 * Search for valid CRTC in resources and encoder's possible CRTCs
   when encoder doesn't have one set.

 * Select default mode if CRTC doesn't have a valid one.

 * Pick current_mode's W/H/Refresh Rate basing on current and
   valid CRTC mode, not the saved one.
2018-12-01 13:09:00 -05:00
Ryan C. Gordon c4bc59a50e Patched to compile on Linux with --disable-threads.
Fixes Bugzilla #4393.
2018-12-01 10:36:26 -05:00
Sam Lantinga a95291c9c8 Fixed the hotspot for cursors on Raspberry Pi 2018-11-27 11:16:04 -08:00