Anonymous Maarten
83f5bbdf25
cmake: define SDL_STATIC_LIB for static SDL2 library
2022-07-29 15:05:19 +02:00
Anonymous Maarten
bdd1d035b7
cmake: Don't add /NODEFAULTLIB to link flags when building SDL-static
2022-07-29 15:05:19 +02:00
Anonymous Maarten
02c8747176
math.h does not always provide M_PI
...
This fixes the following error when building with SDL_LIBC:
SDL\test\testautomation_math.c(1965): error C2065: 'M_PI': undeclared identifier
2022-07-27 09:10:18 -07:00
Anonymous Maarten
5da85376b9
stdlib: move all mslibc functions to SDL_mslibc.c
...
This allows disabling LTO on them by only specifying a single file.
2022-07-27 09:07:56 -07:00
Anonymous Maarten
5c70e45c53
cmake: don't use result of 'find_library' for Android libraries
2022-07-26 14:24:36 -07:00
Anonymous Maarten
4690689a4c
cmake: on Apple, don't use find_library for frameworks + use EXTRA_LDFLAGS
2022-07-26 14:24:36 -07:00
Anonymous Maarten
fc2497b109
Revert "cmake: don't add -mwindows to link flags in sdl2.pc"
...
This reverts commit d211aaddc1
.
2022-07-23 18:05:35 +02:00
Anonymous Maarten
d211aaddc1
cmake: don't add -mwindows to link flags in sdl2.pc
2022-07-23 15:29:39 +02:00
Anonymous Maarten
d63a699e01
cmake: by default, disable install target when building SDL as a subproject
2022-07-23 15:29:13 +02:00
Ivan Epifanov
0a1641635d
VIta: enable arm neon/simd optimisations
2022-07-21 10:45:45 -07:00
Anonymous Maarten
8f33de8462
cmake: set CMP0054 policy to NEW
2022-07-21 14:08:23 +02:00
Francisco Javier Trujillo Mata
e4a8087551
Initial Audio driver
2022-06-27 15:18:48 -07:00
Francisco Javier Trujillo Mata
7fd46ec581
Initial PS2_Joystick implementation
2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata
84d69da4e1
Initial SDL_ps2_main implementation
2022-06-27 00:32:43 -07:00
Anonymous Maarten
fa39f73552
cmake: add generated files to a custom target ( #5851 )
...
This way, headers are only generated once .
2022-06-26 23:34:30 +02:00
Anonymous Maarten
76f40e2b3b
cmake: remove stray debug line
2022-06-24 19:12:39 +02:00
Anonymous Maarten
ca30936314
cmake: check and use clock_gettime by default on android
2022-06-24 19:12:15 +02:00
hsdk123
bd49696133
cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR ( #5834 )
...
* Update install directory to match generated
https://github.com/libsdl-org/SDL/blob/main/CMakeLists.txt#L3122
Sets `SDL2Config.cmake` to `CMAKE_BINARY_DIR`, whereas the install file tries to find it from a different location.
* cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR
* ci: test SDL included as a cmake subproject
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2022-06-23 14:18:44 +02:00
Anonymous Maarten
78a3751659
cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms
2022-06-23 14:17:38 +02:00
Anonymous Maarten
c61367c273
cmake: do list(APPEND SDLMAIN_SOURCES)
2022-06-23 14:17:38 +02:00
Anonymous Maarten
3617691fe0
cmake: install Android.mk files for ndk-build
...
This allows including SDL2 with ndk-build using
NDK_MODULE_PATH + import-module
An install tree looks like:
```
`-- share
|-- aclocal
| `-- sdl2.m4
|-- licenses
| `-- SDL2
| `-- LICENSE.txt
`-- ndk-modules
|-- SDL2
| `-- Android.mk
|-- SDL2-static
| `-- Android.mk
|-- SDL2main
| `-- Android.mk
`-- SDL2test
`-- Android.mk
```
The generated `/share/ndk-modules/SDL2/Android.mk` contains:
```
LOCAL_PATH := $(call my-dir)
_IMPORT_PREFIX := $(LOCAL_PATH)/../../..
include $(CLEAR_VARS)
LOCAL_MODULE := SDL2
LOCAL_SRC_FILES := $(_IMPORT_PREFIX)/lib/libSDL2.so
LOCAL_CPP_FEATURES := rtti exceptions
LOCAL_EXPORT_C_INCLUDES := ${_IMPORT_PREFIX}/include\
${_IMPORT_PREFIX}/include/SDL2
include $(PREBUILT_SHARED_LIBRARY)`
```
2022-06-23 14:17:38 +02:00
Anonymous Maarten
b3159714db
cmake: set HAVE_STATIC_PIC for correct summary
2022-06-23 14:17:38 +02:00
Anonymous Maarten
de409d2a81
cmake: remove spurious UNIX_SYS in dep_option
2022-06-23 14:17:38 +02:00
Anonymous Maarten
2f321fb73c
cmake: disable UNIX_SYS by default for Android
...
This force disables SDL_OSS, SDL_ALSA, SDL_JACK, SDL_ESD,
SDL_PIPEWIRE, SDL_ARTS, SDL_NAS, SDL_SNDIO, SDL_LIBSAMPLERATE,
SDL_RPATH, SDL_CLOCK_GETTIME and SDL_X11.
2022-06-23 14:17:38 +02:00
Anonymous Maarten
5f4e9fb9b3
cmake: use add_custom_command to copy include files
...
Otherwise, the make program would not rebuild when a header got changed
2022-06-22 17:04:58 +02:00
Anonymous Maarten
485b1037b0
cmake: copy all headers to the build directory and exclusively use that
2022-06-22 17:04:58 +02:00
Anonymous Maarten
3e1021239a
cmake: also add the recently-added include folder to the public interface
2022-06-22 17:04:58 +02:00
Anonymous Maarten
4ad4fe67c7
cmake: install generated SDL_config.h
...
The generated SDL_config.h recently changed location, so update the install.
2022-06-22 17:04:58 +02:00
Anonymous Maarten
d460000b45
cmake: use add_definitions for compatibility with cmake 3.0
2022-06-20 19:29:13 +02:00
Ozkan Sezer
bdcdbfc757
Enable D3D12 detection when using mingw-w64 with cmake too
...
c.f.: autotools commit 59fb7acbf7
2022-06-19 11:04:24 +03:00
Ozkan Sezer
a8d41b3b45
check for shellscalingapi.h presence instead of WINVER >= 0x0603
2022-06-18 13:00:44 -07:00
Anonymous Maarten
b19099d557
cmake: use find_package(SampleRate) to find samplerate + allow targets
2022-06-16 16:47:19 -07:00
Sam Lantinga
b004133f08
Updated to version 2.23.1 for pre-release checkpoint
2022-06-16 12:50:19 -07:00
Francisco Javier Trujillo Mata
fc78d0ff39
Fix Compilation CI
2022-06-16 02:04:32 +03:00
Francisco Javier Trujillo Mata
6b03c1adf6
Add filesystem driver
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
52f00833b0
Add Thread drivers
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
217d3a6dab
Add systimer support
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
580416d3c8
Initial CMake configuration
2022-06-15 15:15:26 -07:00
Alex Richardson
cd8f57ee4e
cmake: freebsd: Don't REQUIRE libunwind.pc on FreeBSD
...
FreeBSD includes the libunwind APIs in in the base system libgcc_s and
does not install a .pc file for it.
This change fixes the build on FreeBSD for me.
2022-06-15 14:18:27 -07:00
Anonymous Maarten
ae7446a959
stlib: Extract SDL_memcpy and SDL_memset to its own file respectively
...
This is done such that we can disable LTO for these 2 functions when
building with MSVC.
This is due to a limitation of Link Time Code Generation (LTCG).
Code generation might generate a new reference to memset after linking
has started. The LTCG must make assumptions about where memset is
defined which is normally the C runtime.
2022-06-15 14:17:35 -07:00
Anonymous Maarten
18206446bf
cmake: collect SDL_LIBS as list + export PKG_DIRECTFB_LDFLAGS
2022-06-15 11:11:49 -07:00
Anonymous Maarten
b5f1fe5004
cmake: Allow integers for SDL_ASSERTIONS + fix -DSDL_ASSERTIONS=0
2022-06-15 11:11:49 -07:00
Yao Wei Tjong 姚伟忠
c90e1ec3ef
Remove redundant sizeof "size_t" check
...
The result variables: HAVE_${VARIABLE}, ${VARIABLE}, ${VARIABLE}_CODE,
etc. do not seem to be referenced anywhere in the CMake build script.
2022-06-15 13:50:34 -04:00
Anonymous Maarten
6d1dfc8322
cmake: make sure SDL2::SDL2 is always available
2022-06-14 20:15:34 -07:00
Anonymous Maarten
8a2c6b604c
cmake: don't link to libibus (not needed, I think)
2022-06-15 05:33:40 +03:00
Anonymous Maarten
c950018fe0
cmake: don't link to libdbus (see note in SDL_dbus.c)
2022-06-15 05:33:40 +03:00
Anonymous Maarten
fb7c03ebb5
cmake: install LICENSE.txt
2022-06-15 05:33:40 +03:00
Anonymous Maarten
afc350eeff
cmake: do 's#set(SOURCE_FILES #list(APPEND SOURCE_FILES #g'
2022-06-15 05:33:40 +03:00
Anonymous Maarten
6606ab8b56
Introduce EXTRA_TEST_LIBS variable for test-only libraries
2022-06-13 10:05:30 -07:00
Anonymous Maarten
851eecdf40
Don't add extra build linker flags to SDL2_static
...
These leak to users, when SDL2 is vendored.
2022-06-13 10:05:30 -07:00
Cameron Cawley
25367efcba
Add missing library needed for locale functions on PS Vita
2022-06-09 11:07:06 -07:00
chalonverse
b9c2ad8395
Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake
2022-06-07 22:36:06 -07:00
Anonymous Maarten
298ad937c0
cmake: wrap SDL_STATIC_PIC in double quotes (aka never trust user input)
...
Suggested by @Wohlstand
2022-06-07 18:44:47 -07:00
Anonymous Maarten
ad272ac690
Set POSITION_INDEPENDENT_CODE property on SDL2 for CMake 3.0
2022-06-07 18:44:47 -07:00
chalonverse
7a335df9cf
Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds.
2022-06-07 17:07:33 -07:00
Anonymous Maarten
5abd676917
Allow empty default values to the dep_option macro
2022-06-07 09:17:44 -07:00
chalonverse
4082821822
DirectX 12 Renderer ( #5761 )
...
* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00
Anonymous Maarten
fd3f381021
Initialize SDL_STATIC_PIC from CMAKE_POSITION_INDEPENDENT_CODE
2022-06-03 21:05:04 -07:00
Simon McVittie
65a3453b7f
build: Compile with large inode number support where possible
...
On filesystems with large inode numbers, such as overlayfs, attempting
to stat() a file on a 32-bit system using legacy syscalls can fail
with EOVERFLOW. If we opt-in to more modern "large file support"
syscalls, then source code references to functions like stat() are
transparently replaced with ABIs that support large file sizes and
inode numbers, such as stat64().
This cannot safely be done globally by Linux distributions, because
some libraries expose types like `off_t` or `struct stat` in their
ABI, meaning that enabling large file support would be an incompatible
change that would cause crashes. However, SDL appears to be careful to
avoid these types in header files, so it should be OK to enable this.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-03 21:03:50 -07:00
Anonymous Maarten
799d39a302
Make the sdl2-config script relocatable
2022-06-03 16:27:13 -07:00
Anonymous Maarten
5ec2d46f47
cmake: make SDL2Config.cmake compatible with autotools' sdl2-config.cmake
2022-06-03 12:41:36 -07:00
Anonymous Maarten
8e13cc309e
cmake: add 'compatible interface properties' to allow enforcing SDL2 sharedness
2022-06-03 12:41:36 -07:00
Anonymous Maarten
1087eaad7e
cmake: install SDL2::SDL2test when configuring with SDL2_TEST enabled
2022-06-03 12:41:36 -07:00
Tim Schumacher
12cc636c8f
Make sdl2-config prefixes configurable again
...
The installation prefix ended up being hard-coded into the
`sdl2-config` script after the placeholders were accidentally removed
in 6956f4aa19
.
2022-05-22 17:30:04 +03:00
Sam Lantinga
6da6a6cba2
Make sure Objective C files are built with the same flags as C files.
...
Fixes https://github.com/libsdl-org/SDL/issues/5707
2022-05-21 13:51:21 -07:00
Cameron Cawley
e0f3da497f
Remove unused SDL_ASSEMBLY_ROUTINES define
2022-05-12 14:37:00 +03:00
Alex Szpakowski
ec8fa57750
macOS: always use Objective-C ARC (automatic ref counting).
...
Change Cocoa SDL_VideoData and SDL_WindowData implementations from C structs to Objective-C objects, since bridging between C and ObjC is easier that way.
2022-05-09 21:53:40 -07:00
Cameron Cawley
9ef6885743
Fix MSVC ARM32 builds
2022-05-08 18:21:02 +03:00
Sam Lantinga
0c19602118
Applied 0004-Define-crt-macros.patch.txt from vcpkg ports
2022-05-06 07:59:36 -07:00
Simon McVittie
38ef678990
test: Add a `make install` target for the tests
...
This makes it more convenient to compile them alongside SDL, install
them in an optional package and use them as smoke-tests or diagnostic
tools. The default installation directory is taken from GNOME's
installed-tests, which seems as good a convention as any other:
https://wiki.gnome.org/Initiatives/GnomeGoals/InstalledTests
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
7d2808e30b
test: Run selected noninteractive tests at build-time
...
In Autotools, these are run by `make -C ${builddir}/test check`.
In CMake, they're run by `make -C ${builddir} test` or
`ninja -C ${builddir} test` or `ctest --test-dir ${builddir}`.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
fff97c95eb
build: Mechanically generate ABI versions from version number
...
If we're strict about applying something resembling semantic versioning
to the "marketing" version number, then we can mechanically generate
the ABI version from it.
This limits the range of valid micro versions (patchlevels) to 0-99.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
cd7c2f1de7
Switch versioning scheme to be the same as GLib and Flatpak
...
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.
For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
63814ec767
Add static assertions that the version number is consistent
...
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
22002d9155
docs/release_checklist.md: Document how/where to bump version numbers
...
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
2021a10927
cmake: Defer test subproject until after defining install/uninstall
...
It looks as though something in the test subproject "leaks" into the
main build system, causing us to try to install ${builddir}/test/sdl2.pc
instead of the correct ${builddir}/sdl2.pc. Moving the tests subproject
further down avoids this.
Resolves: https://github.com/libsdl-org/SDL/issues/5604
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-03 13:36:21 -07:00
Ryan C. Gordon
7d7ec9c951
x11: Remove XVidMode and Xinerama support.
...
Fixes #1782 .
2022-04-26 23:17:13 -04:00
Ozkan Sezer
e9ff4fdd49
add SDL_bsearch
2022-04-26 04:03:25 +03:00
Sam Lantinga
fa29e2d7f7
Updated to version 2.0.23 for development
2022-04-25 13:45:51 -07:00
Ryan C. Gordon
634b9edc7f
cmake: Fixed indenting and some oldschool `endif(TEXT)` things.
2022-04-15 20:50:55 -04:00
Semphris
dc5bc5237c
Added CMake option to disable the installer
2022-04-15 20:48:40 -04:00
Ivan Epifanov
b75996138a
Vita: fix VIDEO_VITA_PVR flag
2022-04-11 17:16:22 -04:00
Sam Lantinga
505d6a4a05
Update version to 2.0.22 for release
2022-04-08 18:18:56 -07:00
Ozkan Sezer
c0bb39e5e9
check for HAVE_ROAPI_H in cmake and autotools, and
...
update SDL_config_windows.h and SDL_config_winrt.h
2022-04-02 02:50:02 +03:00
Jaylon Gowie
8c542a3591
Desktop OpenGL 1.X/2.X PSVita Support
2022-03-31 00:02:56 -04:00
Ivan Epifanov
cbdb67b4f6
Vita: add SDL_GetPreferredLocales support
2022-03-29 15:02:21 -07:00
Ivan Epifanov
178ac19615
Vita: add audio capture support
2022-03-29 14:12:37 -07:00
Sam Lantinga
d3cc5764c0
Modern CMake doesn't need "LANGUAGE C" for Objective-C
...
CMake 3.19 fails to compile Objective-C with that property set
Fixes https://github.com/libsdl-org/SDL/issues/5418
2022-03-18 07:36:16 -07:00
pionere
85dff3e453
emscripten: obey enable-misc/SDL_MISC settings
2022-03-16 14:55:28 +03:00
Ozkan Sezer
61a93d3c46
minor whitespace cleanup.
2022-03-15 23:10:02 +03:00
Ryan C. Gordon
3ab739afff
cmake: Make test code use proper C main functions.
...
Fixes #5021 .
2022-03-13 12:10:52 -04:00
Ozkan Sezer
4a43321c81
cmake: Fix bug #5361 .
...
src/joystick/*.c wasn't unconditionally added to source list even though
joystick is an SDL subsystem. Also removed the `SDL_JOYSTICK AND NOT APPLE`
condition from src/joystick/dummy/*.c source addition: the OSX unresolved
symbols issue, if it really is there, should be fixed separately.
Fixes https://github.com/libsdl-org/SDL/issues/5361 , i.e. build failures
when SDL_JOYSTICK and SDL_HAPTIC are disabled.
2022-02-23 18:10:02 +03:00
Ozkan Sezer
b5614d0c6e
cmake: fix UWP joystick.
...
from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0005-Fix-uwp-joystick.patch
2022-02-04 20:05:14 +03:00
pionere
ff2d62d89f
dlopen is not a subsystem
2022-01-28 20:40:19 -05:00
pionere
fa8075c4fc
add audio/video dummies if nothing else available
2022-01-28 20:40:19 -05:00
pionere
39c723fc9c
fix HAVE_SDL_VIDEO flag of CMakeLists.txt [IOS OR TVOS]
2022-01-28 20:40:19 -05:00
pionere
3dba2a73f1
fix HAVE_SDL_AUDIO flag of CMakeLists.txt II.
2022-01-28 20:40:19 -05:00
pionere
3936af99d8
fix HAVE_SDL_AUDIO flag of CMakeLists.txt
2022-01-28 20:40:19 -05:00
pionere
21510387cf
fix CMakeLists.txt vs. configure inconsistencies
...
- atomic subsystem is disabled by default (changed in configure)
- SDL_WAYLAND_LIBDECOR is disabled by default if SDL_WAYLAND is not set (changed in CMakeLists.txt)
2022-01-28 20:40:19 -05:00
pionere
11cdde01f3
fix MacOS build with disabled SDL_SENSOR
...
+ get rid of the double-check (SDL_HAPTIC depends on SDL_JOYSTICK)
2022-01-28 20:40:19 -05:00