Sam Lantinga
52b6899a6b
Added hints for more fine grained control over HIDAPI Xbox controller support
2022-08-19 11:11:23 -07:00
Sam Lantinga
6e9c14e550
Updated to version 2.25.0 for development
2022-08-19 09:38:42 -07:00
Sam Lantinga
8c9beb0c87
Updated to version Updated to version 2.24.0 for release
2022-08-19 08:44:09 -07:00
Sam Lantinga
f6b81125b3
Always define SDL_COMPILE_TIME_ASSERT as static_assert() in C++
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Apparently some versions of gcc will define __STDC_VERSION__ even when compiling in C++ mode.
Fixes https://github.com/libsdl-org/SDL/issues/6078
2022-08-18 16:06:42 -07:00
Sam Lantinga
f1416ef2ba
Updated to version 2.23.2 for release candidate
2022-08-12 20:27:22 -07:00
SDL Wiki Bot
f35bbe0c3f
Sync SDL wiki -> header
2022-08-11 21:11:11 +00:00
Sam Lantinga
3861c557da
Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION
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This hint controls whether mouse warping generates motion events in relative mode, and defaults off.
Fixes https://github.com/libsdl-org/SDL/issues/6034
Fixes https://github.com/libsdl-org/SDL/issues/5741
2022-08-11 14:02:03 -07:00
Sam Lantinga
b4c4dd84c2
Added SDL_crc16() to be used in joystick GUIDs after 2.24.0
2022-08-11 09:53:25 -07:00
SDL Wiki Bot
6ecfc40697
Sync SDL wiki -> header
2022-08-10 15:02:11 +00:00
Sam Lantinga
d4192850c1
Added SDL_ResetHint() to reset a hint to the default value
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Resolves question of how to clear an override hint raised by @pionere in https://github.com/libsdl-org/SDL/pull/5309
2022-08-10 08:01:24 -07:00
Ryan C. Gordon
3119d58ff5
cocoa: Change the new sync_dispatch hint to async_dispatch.
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This is so the default is safer.
2022-08-10 10:48:23 -04:00
Ryan C. Gordon
bdc7f958fd
cocoa: Added hint to treat MacBook trackpads as touch devices, not mice.
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Fixes #5511 .
2022-08-10 00:42:31 -04:00
Salman Ahmed
b4660e9d8b
macOS: Add hint for blocking thread on OpenGL context update dispatch ( #5708 )
2022-08-09 20:40:00 -04:00
Sam Lantinga
824f2d4650
Added a second hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to control the Home button LED on Nintendo Joy-Con controllers separately from Nintendo Switch Pro controllers
2022-08-09 13:41:58 -07:00
SDL Wiki Bot
523bedac1a
Sync SDL wiki -> header
2022-08-09 15:48:12 +00:00
Sam Lantinga
aad2df7f0d
Document passing -1 to clear the player index for a controller
2022-08-09 08:47:49 -07:00
Ryan C. Gordon
07b0ec539f
SDL_video.h: Added \since info to new APIs.
2022-08-09 09:05:08 -04:00
Ryan C. Gordon
a35cff634b
Sync wiki -> headers.
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(bridge got stuck, I'm just kicking it to get it working again, idk.)
2022-08-08 16:07:31 -04:00
Sam Lantinga
98bac00dcc
Add `SDL_GetPointDisplayIndex` and `SDL_GetRectDisplayIndex` and re-implement `SDL_GetWindowDisplayIndex` in terms of `SDL_GetRectDisplayIndex`
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- This allows looking up the display index for an arbitrary location rather than requiring an active window to do so.
- This change also reimplements the fallback display lookup that found the display with center closest to the window's center to instead find the display rect edge
closest to the window center (this was done in the almost identical display lookup used in SDL_windowsmodes.c, which now uses `SDL_GetPointDisplayIndex`). In
practice this should almost never be hit as it requires the window's center to not be enclosed by any display rect.
2022-08-08 11:26:52 -07:00
Francisco Javier Trujillo Mata
d355ea9981
Add a way to avoid IOP reset
2022-08-08 08:32:38 -07:00
Sam Lantinga
878259722f
Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers
2022-08-08 08:22:20 -07:00
Sam Lantinga
52bf5b1de9
Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers
2022-08-06 10:34:19 -07:00
SDL Wiki Bot
bdaf9a92a6
Sync SDL wiki -> header
2022-08-06 13:25:12 +00:00
Ryan C. Gordon
e2452ede66
include: Added documentation to SDL_CaptureMouse about auto-capture.
2022-08-06 09:19:10 -04:00
David Carlier
16e699a761
Proposing exposing as public api the various arch dependent
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pause instructions so could be used in app infinite loops.
A handful of games do already so we unify it in one place.
2022-08-04 08:47:39 -07:00
Sam Lantinga
bcdef4aaf9
Added separate hints for Nintendo Online classic controllers and Joy-Cons
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This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
2022-08-03 13:07:47 -07:00
Shootfast
60d1944e46
SDL_video: Added SDL_GL_FLOATBUFFERS to allow Cocoa GL contexts to use EDR
2022-08-02 15:45:30 -07:00
Daniel Santos
147a71b976
Finish dummy driver
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
46f95a7a5f
Create dummy PS2 Video driver
2022-08-02 11:40:31 -07:00
SDL Wiki Bot
75f34fc5bf
Sync SDL wiki -> header
2022-08-02 14:52:12 +00:00
Ryan C. Gordon
307b0b7813
video: Add a warning to the docs about using SDL_GetDisplayDPI.
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Fixes #5647 .
2022-08-02 10:51:31 -04:00
Sam Lantinga
ce5a23bd57
Applied DragonFly BSD patch
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https://raw.githubusercontent.com/DragonFlyBSD/DeltaPorts/master/ports/devel/sdl20/dragonfly/patch-include_SDL__endian.h
2022-07-30 16:32:21 -07:00
Sam Lantinga
2241bd669f
Added a command line option `--info event_motion` to show mouse and finger motion events
2022-07-29 20:37:38 -07:00
SDL Wiki Bot
47265f377f
Sync SDL wiki -> header
2022-07-29 13:24:05 +00:00
Anonymous Maarten
f8aa00d198
cmake: add HAVE_STDDEF_H to SDL_config.h.cmake
2022-07-29 15:05:19 +02:00
Sam Lantinga
2fa2f9ff77
Greatly improved Nintendo Joy-Con support using the HIDAPI driver
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* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:22:27 -07:00
Ryan C. Gordon
5d85c7d300
kmsdrm: Added a hint to specify device index.
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Fixes #2811 .
2022-07-26 00:19:54 -04:00
Sam Lantinga
cbb3f4ca37
Add SDL_guid.h to the global SDL header
2022-07-25 19:53:04 -07:00
Frank Praznik
41b89aec19
video: Improve the SDL_WINDOW_ALLOW_HIGHDPI flag documentation
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Extend the SDL_WINDOW_ALLOW_HIGHDPI flag documentation to stress the importance of querying the window drawable size after every window event to avoid rendering issues in a mixed-DPI environment.
2022-07-22 13:01:57 -04:00
Ryan C. Gordon
f73d07da5f
audio: Headers said 5 channel is quad+center, but it's 4.1.
2022-07-20 18:41:53 -04:00
Ozkan Sezer
b8f30c021b
SDL_endian.h: check for __powerpc__ and __PPC__ in big endian decision.
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Also remove the _M_PPC check from there.
Reference issue: https://github.com/libsdl-org/SDL/issues/5907
2022-07-12 00:55:00 +03:00
SDL Wiki Bot
5d09b63155
Sync SDL wiki -> header
2022-07-11 17:35:11 +00:00
Ethan Lee
2f0816adb7
Add SDL_GetDefaultAudioInfo.
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This API is supported on pipewire, pulseaudio, wasapi, and directsound.
Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
2022-07-11 13:34:35 -04:00
Sam Lantinga
2373da5d94
Exposed SDL_ResetKeyboard() as a public function
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This will be used by Source 2 titles to reset keyboard state before showing assertion dialogs
2022-07-11 09:49:00 -07:00
Sam Lantinga
2c22d7204c
Fixed typo in description
2022-07-11 08:44:49 -07:00
Cameron Gutman
6e712d2440
joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
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Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
2022-07-10 10:53:26 -07:00
SDL Wiki Bot
6187edd41e
Sync SDL wiki -> header
2022-07-04 23:57:05 +00:00
rohlem
b085c18251
make SDL_SetTextInputRect take a pointer to const
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The documentation doesn't state that the argument is ever modified,
and no implementation does so currently.
This is a non-breaking change to guarantee as much to callers.
2022-07-04 09:38:01 -07:00
SDL Wiki Bot
fcb99d7830
Sync SDL wiki -> header
2022-07-04 13:42:05 +00:00
Anthony Heathcoat
2a25b69ba5
Check if GNC is defined before checking its value to solve warns in msvc
2022-07-03 00:56:09 -07:00
Sam Lantinga
cd79e9c4e2
Removed comment text that looks like doxygen commands
2022-07-01 14:04:07 -07:00
chalonverse
f317d619cc
Xbox GDKX support ( #5869 )
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* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Sam Lantinga
e9d5060c4c
checkkeys will now render text that is input
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Also added test functions for multi-line debug text display
Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters
2022-07-01 12:56:47 -07:00
Jade Macho
6a2e6c82a0
Add SDL_HINT_DIRECTINPUT_ENABLED (on by default)
2022-06-28 15:59:05 -07:00
Sam Lantinga
cbd0187475
Removed the limit on the size of the SDL error message
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Also added SDL_GetOriginalMemoryFunctions()
Fixes https://github.com/libsdl-org/SDL/issues/5795
2022-06-27 16:59:50 -07:00
Francisco Javier Trujillo Mata
e4a8087551
Initial Audio driver
2022-06-27 15:18:48 -07:00
SDL Wiki Bot
0a9a0a79e0
Sync SDL wiki -> header
2022-06-27 17:20:12 +00:00
chalonverse
3b191580c3
Windows GDK Support ( #5830 )
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* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Francisco Javier Trujillo Mata
7fd46ec581
Initial PS2_Joystick implementation
2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata
84d69da4e1
Initial SDL_ps2_main implementation
2022-06-27 00:32:43 -07:00
Ryan C. Gordon
ff735b3c0f
SDL_Surface: don't implicitly declare struct SDL_BlitMap.
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It's just an opaque type, but it's more clear to have it typedef'd outside
the containing struct.
Fixes #5828 .
2022-06-20 18:31:39 -04:00
Ozkan Sezer
a8d41b3b45
check for shellscalingapi.h presence instead of WINVER >= 0x0603
2022-06-18 13:00:44 -07:00
Alex Richardson
d51a8f530e
cmake: freebsd: Fix -Wformat warning during tests build
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Without using <inttypes.h>, SDL_PRIx64 will expand to llx, but on 64-bit
FreeBSD platforms (u)int64_t is `(usigned) long`:
SDL_test_memory.c:261:77: error: format specifies type 'unsigned long long' but the argument has type 'Uint64' (aka 'unsigned long') [-Werror,-Wformat]
This commit updates config_minimal.h to also assume presence of inttypes.h
for everything except old MSVC.
2022-06-18 07:37:57 -07:00
Sam Lantinga
adc6875870
Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
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Closes https://github.com/libsdl-org/SDL/pull/5811
2022-06-17 10:22:28 -07:00
Sam Lantinga
b004133f08
Updated to version 2.23.1 for pre-release checkpoint
2022-06-16 12:50:19 -07:00
Francisco Javier Trujillo Mata
6b03c1adf6
Add filesystem driver
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
52f00833b0
Add Thread drivers
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
217d3a6dab
Add systimer support
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
f0a05ed476
Add some PS2 flags
2022-06-15 15:15:26 -07:00
Anonymous Maarten
b5f1fe5004
cmake: Allow integers for SDL_ASSERTIONS + fix -DSDL_ASSERTIONS=0
2022-06-15 11:11:49 -07:00
Sam Lantinga
c95edd9450
Fixed spacing
2022-06-13 06:36:48 -07:00
SDL Wiki Bot
33f8a4ddca
Sync wiki -> header
2022-06-13 13:29:04 +00:00
Sam Lantinga
6258f2ef3f
Fixed spacing
2022-06-13 06:27:14 -07:00
Matthew Morrison
b84ce0d484
Fix typo
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platform was spelled like plattform
2022-06-11 18:13:10 -07:00
Eric Wasylishen
ab81a559f4
Windows DPI scaling/highdpi support
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Adds hint "SDL_WINDOWS_DPI_SCALING" which can be set to "1" to
change the SDL coordinate system units to be DPI-scaled points, rather
than pixels everywhere.
This means windows will be appropriately sized, even when created on
high-DPI displays with scaling.
e.g. requesting a 640x480 window from SDL, on a display with 125%
scaling in Windows display settings, will create a window with an
800x600 client area (in pixels).
Setting this to "1" implicitly requests process DPI awareness
(setting SDL_WINDOWS_DPI_AWARENESS is unnecessary),
and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
2022-06-11 14:19:01 -07:00
Eric Wasylishen
51ebefeeee
Support PMv2 DPI awareness, add SDL_HINT_WINDOWS_DPI_AWARENESS
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The hint allows setting a specific DPI awareness ("unaware", "system", "permonitor", "permonitorv2").
This is the first part of High-DPI support on Windows ( https://github.com/libsdl-org/SDL/issues/2119 ).
It doesn't implement a virtualized SDL coordinate system, which will be
addressed in a later commit. (This hint could be useful for SDL apps
that want 1 SDL unit = 1 pixel, though.)
Detecting and behaving correctly under per-monitor V2
(calling AdjustWindowRectExForDpi where needed) should fix the
following issues:
https://github.com/libsdl-org/SDL/issues/3286
https://github.com/libsdl-org/SDL/issues/4712
2022-06-11 14:19:01 -07:00
Frank Praznik
e1c8350439
wayland: Add a hint to disable video mode emulation under Wayland
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Add the hint "SDL_VIDEO_WAYLAND_MODE_EMULATION", which can be used to disable mode emulation under Wayland. When disabled, only the desktop and/or native display resolution is exposed.
2022-06-10 14:24:12 -07:00
Guldoman
74bcc5a0a3
stdlib: Add `SDL_utf8strnlen`
2022-06-09 15:18:50 -07:00
chalonverse
b9c2ad8395
Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake
2022-06-07 22:36:06 -07:00
SDL Wiki Bot
ef4e0e921a
Sync wiki -> header
2022-06-07 00:44:04 +00:00
chalonverse
4082821822
DirectX 12 Renderer ( #5761 )
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* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00
SDL Wiki Bot
7cd165e2d9
Sync wiki -> header
2022-06-06 15:51:04 +00:00
yuanhecai
17f63e53f8
Add loongarch support
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LSX and LASX are enabled by default if compiler supports them.
2022-06-06 08:49:09 -07:00
SDL Wiki Bot
3807e95029
Sync wiki -> header
2022-06-05 00:24:04 +00:00
Christoph Reichenbach
3a20274ddf
Refactoring: move GUID operations out of Joystick
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- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
2022-06-04 17:22:13 -07:00
SDL Wiki Bot
3604ae1d1b
Sync wiki -> header
2022-06-04 01:52:04 +00:00
Sam Lantinga
423141bfca
Added a function to get the controller firmware version
2022-06-03 18:50:00 -07:00
SDL Wiki Bot
4ddf85b1d5
Sync wiki -> header
2022-05-30 14:31:05 +00:00
Ryan C. Gordon
195ca499ca
include/SDL_video.h: You can google it.
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This looks bad when reading Markdown as plain text, as one would do when
reading the headers directly.
2022-05-25 10:46:06 -04:00
Ryan C. Gordon
7ce311bead
include/SDL_system.h: Fixed a link that was still hg.libsdl.org
2022-05-25 10:43:14 -04:00
SDL Wiki Bot
a8e7548797
Sync wiki -> header
2022-05-24 22:57:04 +00:00
SDL Wiki Bot
179765561c
Sync wiki -> header
2022-05-24 18:26:05 +00:00
Sam Lantinga
e97b506242
Need SDL_stdinc.h for _SDL_HAS_BUILTIN
2022-05-21 10:06:05 -07:00
Sam Lantinga
626a3c5ef7
Use _SDL_HAS_BUILTIN() instead of __has_builtin
2022-05-21 09:58:39 -07:00
David Carlier
1f48f8cd28
SDL_TriggerBreakPoint update using builtin instead of assembly versions if available
2022-05-21 09:50:04 -07:00
Simon McVittie
b0a27cb1de
Avoid unintended float -> double conversion in SDL_FRectEqualsEpsilon
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Resolves: https://github.com/libsdl-org/SDL/issues/5691
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-19 11:47:03 -07:00
Cameron Cawley
9dfa000bc0
Initial support for building for Windows with OpenWatcom
2022-05-19 20:11:10 +03:00
Ozkan Sezer
efa2e6a1ea
SDL_thread.h: use SDL_ThreadFunction for SDL_CreateThreadWithStackSize
2022-05-19 18:55:02 +03:00
Cameron Cawley
0cca71a846
Use SDLCALL for callbacks in public APIs
2022-05-18 15:01:27 -07:00
Ivan Epifanov
8c5bda6acd
Vita: remove Vita-specific RWOps code
2022-05-18 08:29:25 -07:00