Note that this removes the timeGetTime() fallback on Windows; it is a
32-bit counter and SDL2 should never choose to use it, as it only is needed
if QueryPerformanceCounter() isn't available, and QPC is _always_ available
on Windows XP and later.
OS/2 has a similar situation, but since it isn't clear to me that similar
promises can be made about DosTmrQueryTime() even in modern times, I decided
to leave the fallback in, with some heroic measures added to try to provide a
true 64-bit tick counter despite the 49-day wraparound. That approach can
migrate to Windows too, if we discover some truly broken install that doesn't
have QPC and still depends on timeGetTime().
Fixes#4870.
SDL_config.h *can* define SDL_JOYSTICK_WGI. On builds with the Windows
10 SDK available, this allow implementing trigger rumbling on Xbox One
controllers. The files included in the Visual Studio Solution in
VisualC\SDL.sln *do* have this define set.
fix#4859
* Avoid unnecessary SDL_PumpEvents calls in SDL_WaitEventTimeout
* Add a sentinel event to avoid infinite poll loops
* Move SDL_POLLSENTINEL to new internal event category
* Tweak documentation to indicate SDL_PumpEvents isn't always called
* Avoid shadowing event variable
* Ignore poll sentinel if more (user) events have been added after
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
(This probably isn't right on truly ancient versions of Borland C, but it
should cover things from the last decade or so, I hope.)
(possibly) Fixes#1673.
We don't use it, it was a leftover from 1.2, I think, and it doesn't exist
on Solaris, so this should hopefully fix the build there.
This also means we don't need the configure/cmake checks for
SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY, so that was removed also.
Fixes#1666.
Vista and later provide the SleepConditionVariableCS() function for this.
Since SDL_syscond_srw.c doesn't require SRW locks anymore, rename it to
SDL_syscond_cv.c which better reflects the implementation of condition
variables rather than the implementation of mutexes.
Fixes#4051.
In the future, we might want to support special swap intervals. To
prevent applications from expecting nonzero values of vsync to be the
same as "on", fail with SDL_Unsupported() if the value passed is neither
0 nor 1.
Currently, if an application wants to toggle VSync, they'd have to tear
down the renderer and recreate it. This patch fixes that by letting
applications call SDL_RenderSetVSync().
This is the same as the patch in #3673, except it applies to all
renderers (including PSP, even thought it seems that the VSync flag is
disabled for that renderer). Furthermore, the renderer flags also change
as well, which #3673 didn't do. It is also an API instead of using hint
callbacks (which could be potentially dangerous).
Closes#3673.