Simple Directmedia Layer
Go to file
Cameron Cawley 2bc373622b Add SDL_SCANCODE_SOFTLEFT and SDL_SCANCODE_SOFTRIGHT 2022-05-10 16:12:10 -07:00
.github workflows: Do the equivalent of Automake `make distcheck` 2022-05-09 08:47:02 -07:00
VisualC test: Add some common code to load test resources 2022-05-04 18:17:55 -07:00
VisualC-WinRT Added declaration of SDL_LogInit() and SDL_LogQuit() 2022-04-28 15:01:34 -07:00
Xcode macOS: always use Objective-C ARC (automatic ref counting). 2022-05-09 21:53:40 -07:00
Xcode-iOS Updated iOS build instructions 2021-11-30 12:19:26 -08:00
acinclude imported two libtool mainstream commits 28fbcb6a and b55b1cc8 2022-03-16 17:15:20 +03:00
android-project Adjust gradle dependencies to enable the build to position assets for the APK 2022-03-15 21:57:25 -07:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts macOS: change min supported OS from 10.6 to 10.7. 2022-05-09 21:53:40 -07:00
cmake x11: Remove XVidMode and Xinerama support. 2022-04-26 23:17:13 -04:00
docs macOS: change min supported OS from 10.6 to 10.7. 2022-05-09 21:53:40 -07:00
include Add SDL_SCANCODE_SOFTLEFT and SDL_SCANCODE_SOFTRIGHT 2022-05-10 16:12:10 -07:00
src Add SDL_SCANCODE_SOFTLEFT and SDL_SCANCODE_SOFTRIGHT 2022-05-10 16:12:10 -07:00
test test: Add a unit test for overflow detection 2022-05-09 21:31:39 -07:00
visualtest remove all unnecessary stuff from visualtest configury. 2021-12-21 20:01:02 +03:00
wayland-protocols video: wayland: Use wp-viewporter for fullscreen with non-native resolutions 2022-03-28 13:18:26 -04:00
.gitignore testsurround: Add surround sound channel tester 2021-10-30 21:26:03 -07:00
Android.mk mark Android.mk as non-executable 2021-11-12 12:55:28 +03:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt macOS: always use Objective-C ARC (automatic ref counting). 2022-05-09 21:53:40 -07:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. 2022-03-15 13:07:55 -04:00
LICENSE.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Makefile.in Makefile.in: added missing CXX variable. 2022-04-06 20:56:10 +03:00
Makefile.minimal build libSDL2_test too with Makefile.minimal 2021-11-14 01:10:32 +03:00
Makefile.os2 Makefile.os2: add SDL_BUILD_???_VERSION defines to correct CFLAGS. 2022-05-06 18:56:24 +03:00
Makefile.pandora more fixes to standalone makefiles. 2021-11-13 21:56:20 +03:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake cmake: Split SDL2-static and SDL2main into their own target exports 2022-01-08 09:50:14 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Switch versioning scheme to be the same as GLib and Flatpak 2022-05-04 09:55:35 -07:00
autogen.sh Simplified autogen.sh, thanks to @smcv for the tip 2022-05-05 11:54:24 -07:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
configure Rebuilt configure from configure.ac changes 2022-05-05 08:19:10 -07:00
configure.ac configure.ac: Use Autoconf quadrigraphs for character set in AS_CASE 2022-05-05 08:16:26 -07:00
sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in sdl2-config.cmake.in: Make SDL2::SDL2 work with MinGW, fixes #3665 2021-07-08 14:55:33 -07:00
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
sdl2.m4 acinclude & sdl2.m4 updates: 2020-12-22 17:00:28 +03:00
sdl2.pc.in rename PKG_CONFIG_LIBS_PRIV to PKGCONFIG_LIBS_PRIV 2021-04-14 21:40:50 +03:00

README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)