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This allows including SDL2 with ndk-build using NDK_MODULE_PATH + import-module An install tree looks like: ``` `-- share |-- aclocal | `-- sdl2.m4 |-- licenses | `-- SDL2 | `-- LICENSE.txt `-- ndk-modules |-- SDL2 | `-- Android.mk |-- SDL2-static | `-- Android.mk |-- SDL2main | `-- Android.mk `-- SDL2test `-- Android.mk ``` The generated `/share/ndk-modules/SDL2/Android.mk` contains: ``` LOCAL_PATH := $(call my-dir) _IMPORT_PREFIX := $(LOCAL_PATH)/../../.. include $(CLEAR_VARS) LOCAL_MODULE := SDL2 LOCAL_SRC_FILES := $(_IMPORT_PREFIX)/lib/libSDL2.so LOCAL_CPP_FEATURES := rtti exceptions LOCAL_EXPORT_C_INCLUDES := ${_IMPORT_PREFIX}/include\ ${_IMPORT_PREFIX}/include/SDL2 include $(PREBUILT_SHARED_LIBRARY)` ```
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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