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The hint allows setting a specific DPI awareness ("unaware", "system", "permonitor", "permonitorv2"). This is the first part of High-DPI support on Windows ( https://github.com/libsdl-org/SDL/issues/2119 ). It doesn't implement a virtualized SDL coordinate system, which will be addressed in a later commit. (This hint could be useful for SDL apps that want 1 SDL unit = 1 pixel, though.) Detecting and behaving correctly under per-monitor V2 (calling AdjustWindowRectExForDpi where needed) should fix the following issues: https://github.com/libsdl-org/SDL/issues/3286 https://github.com/libsdl-org/SDL/issues/4712
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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