SDL/src
Alex Szpakowski 888198ee31 metal: Misc. improvements.
- Use a single buffer for various non-changing constants accessed by the GPU, instead of multiple buffers.
- Do the half-pixel offset for points and lines using a transform matrix so we don't need a malloc when rendering.
- Don't add a half-pixel offset for other primitives and textures. This matches D3D and GL render behaviour.
- Remove the half-texel texture coordinate offset since it's not needed now that there's no more half-pixel position offset when rendering a texture.
- Don't try to set texture usage on iOS 8 since it doesn't exist there.
2018-01-03 00:43:01 -04:00
..
atomic Add atomics for Watcom/x86 as inline asm 2017-08-18 16:35:55 -04:00
audio wasapi: Patched to compile on non-UWP WinRT builds. 2017-12-31 03:34:16 -05:00
core winrt: workaround for pre-UWP builds. 2017-12-31 03:36:54 -05:00
cpuinfo Fixed typo in comment 2017-11-11 17:21:47 -08:00
dynapi Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() 2017-12-08 14:30:10 -08:00
events Fixed bug 3996 - Corrupted or over-released critical section on SDL_Quit (SDL_event_watchers_lock) 2017-12-12 16:10:20 -08:00
file Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits 2017-09-09 08:36:37 -07:00
filesystem filesystem: Patched to compile on QNX. 2017-08-17 03:22:44 -04:00
haptic Fixed bug 3999 - Build failed when try to build with configure script for Android 2017-12-11 14:44:34 -08:00
joystick Fixed bug 4005 - Android, SDL_IsGameController() crashes is index is out of range 2017-12-19 10:48:29 -08:00
libm Fixed bug 3979 - Failed to link with "multiple definition of `scalbln'" error on both MinGW and MinGW-w64 by CMake 2017-11-24 03:01:07 -08:00
loadso revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
main Updated version to 2.0.8 since SDL_image depends on it 2017-11-04 21:58:48 -07:00
power power: whoops, that should be "==" not "!=". 2017-07-03 16:45:12 -04:00
render metal: Misc. improvements. 2018-01-03 00:43:01 -04:00
stdlib Added SDL_fmod() and SDL_fmodf() 2017-11-04 17:35:03 -07:00
test Fixed compiler warning 2017-12-09 13:05:56 -08:00
thread windows: Use WaitForSingleObjectEx() always 2017-12-31 03:35:41 -05:00
timer Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks 2017-08-14 06:28:21 -07:00
video metal and moltenvk: fix highdpi. 2018-01-02 21:44:28 -04:00
SDL.c Backing out broken change from previous commit. 2017-04-01 00:46:42 -04:00
SDL_assert.c Fixed bug 3883 - SDL_assert / SDL_PromptAssertion in TTY mode does not accept options ("abriA") 2017-10-15 21:21:19 -07:00
SDL_assert_c.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_dataqueue.c Added SDL_PeekIntoDataQueue(). 2017-10-10 11:56:54 -04:00
SDL_dataqueue.h Added SDL_PeekIntoDataQueue(). 2017-10-10 11:56:54 -04:00
SDL_error.c Fixed bug 3696 - SDL_ShowMessageBox displays different error from intended 2017-07-10 17:16:12 -07:00
SDL_error_c.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_hints.c A hint with an empty string should be treated as the default value 2017-09-21 14:48:03 -07:00
SDL_internal.h audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
SDL_log.c Removed spurious debug output 2017-12-04 20:26:09 -08:00