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atomic
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Add basic support for compiling on RISC OS
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2020-02-13 20:50:47 +00:00 |
audio
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SIZE_MAX need not be defined in limits.h
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2020-11-11 12:33:55 +03:00 |
core
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Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
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2020-11-23 18:24:05 -08:00 |
cpuinfo
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Add Zhaoxin processor support
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2020-11-09 20:36:35 -08:00 |
dynapi
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Added SDL_wcscasecmp() and SDL_wcsncasecmp()
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2020-11-24 12:43:01 -08:00 |
events
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os2: integrate the port into main tree.
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2020-10-14 23:01:06 +03:00 |
file
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Fixed compile warning
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2020-02-10 13:59:05 -08:00 |
filesystem
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winrt: Add EffectiveLocation support for newer Win10 releases
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2020-11-09 17:05:21 -05:00 |
haptic
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Fixed building on Mac OS X on the command line and with an older macOS SDK
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2020-11-21 14:13:26 -08:00 |
hidapi
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Fixed whitespace
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2020-12-03 18:17:01 -08:00 |
joystick
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Fixed potential hang in joystick close if the rumble thread is blocked for some reason
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2020-12-07 09:38:21 -08:00 |
libm
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k_rem_pio2.c: fix typo in second memset(): iq, not q. fixes bug #5309.
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2020-10-08 11:51:02 +03:00 |
loadso
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os2: a _lot_ of coding style cleanup, sot that they match the SDL style.
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2020-10-15 21:37:30 +03:00 |
locale
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windows/SDL_syslocale.c: make it build against older SDKs.
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2020-10-06 00:20:20 +03:00 |
main
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Updated SDL to 2.0.14 in preparation for release candidate
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2020-12-08 18:56:06 -08:00 |
misc
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riscos: Implement SDL_OpenURL()
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2020-10-11 17:32:32 +01:00 |
power
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
render
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SDL Renderer: specify the correct flag when recreating the window
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2020-12-02 13:45:24 +01:00 |
sensor
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Added API for sensors on game controllers
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2020-11-17 10:30:20 -08:00 |
stdlib
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Fixed crash when printing NULL wide character string
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2020-12-03 18:16:56 -08:00 |
test
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fix watcom build of SDL_test_common.c
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2020-06-14 12:05:56 +03:00 |
thread
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Fix SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL also applying to HIGH priorities
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2020-11-12 07:53:05 -08:00 |
timer
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os2: a _lot_ of coding style cleanup, sot that they match the SDL style.
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2020-10-15 21:37:30 +03:00 |
video
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SDL_RecreateWindow: allow clearing VULKAN when recreating the window
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2020-12-02 13:37:59 +01:00 |
SDL.c
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os2: integrate the port into main tree.
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2020-10-14 23:01:06 +03:00 |
SDL_assert.c
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_assert_c.h
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_dataqueue.c
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_dataqueue.h
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_error.c
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SDL_error: simplified error string management.
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2020-04-21 01:30:36 -04:00 |
SDL_error_c.h
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SDL_error: simplified error string management.
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2020-04-21 01:30:36 -04:00 |
SDL_hints.c
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_hints_c.h
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_internal.h
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Added SDL_log.h to SDL_internal.h so logging is available everywhere
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2020-04-07 09:38:57 -07:00 |
SDL_log.c
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |