Sam Lantinga
a2098a47b6
Updated SDL to 2.0.14 in preparation for release candidate
2020-12-08 18:56:06 -08:00
Sam Lantinga
c9723c407f
Fixed potential hang in joystick close if the rumble thread is blocked for some reason
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It's still possible to hang when shutting down, if the rumble thread is still hung, but it won't block indefinitely at runtime.
2020-12-07 09:38:21 -08:00
Sam Lantinga
09909d029d
Fixed handling of BACK button on newer Xbox One S controllers
2020-12-03 19:44:47 -08:00
Sam Lantinga
54e5136b50
Refactored Xbox One Bluetooth protocol and verified Xbox One S, Xbox Series X, and Xbox One Elite Series 2 controllers
2020-12-03 18:17:04 -08:00
Sam Lantinga
1031231b29
Fixed duplicating a device between XInput and HIDAPI
2020-12-03 18:17:03 -08:00
Sam Lantinga
59f28b7f4b
Fixed whitespace
2020-12-03 18:17:01 -08:00
Sam Lantinga
f487d63a6b
Fixed crash when printing NULL wide character string
2020-12-03 18:16:56 -08:00
Sylvain Becker
754286c61c
SDL Renderer: specify the correct flag when recreating the window
2020-12-02 13:45:24 +01:00
Sylvain Becker
035f8f2391
SDL_RecreateWindow: allow clearing VULKAN when recreating the window
2020-12-02 13:37:59 +01:00
Sylvain Becker
93fbab0fac
SDL_ReCreateWindow: allow to unload METAL window and switch back to OpenGL.
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On older mac, where METAL Renderer METAL fails to create, it allows to switch back to OpenGL SDL_Renderer
by re-creating the window (METAL flags was previously persistent).
2020-12-02 11:04:53 +01:00
Cameron Gutman
9d40a0f317
Fix joystick device add events containing invalid device indexes
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This can happen if the application has not yet processed SDL_JOYDEVICEADD when
the same joystick is removed. It may also happen if two joysticks are added
and the second joystick is removed before the first joystick's SDL_JOYDEVICEADD
has been processed by the application.
2020-08-29 16:50:26 -07:00
Sam Lantinga
c78ca2d170
Fixed bug 5371 - Rawinput: Fix truncating cast of string length.
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Joel Linn
Fixes an implicit truncation of a string length on 64bit systems.
2020-12-01 13:38:42 -08:00
Sam Lantinga
a3ccf9adca
Fixed bug 5373 - [PATCH] Rawinput: Get correlated XInput battery info
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Joel Linn
Currently the rawinput driver always reports a device as "wired". This changes that to "unknown" and updates it once the device is correlated with xinput.
2020-12-01 13:36:41 -08:00
Sam Lantinga
e3966e25ca
Use the correct internal API for updating the battery level for PS5 controllers
2020-11-30 13:04:30 -08:00
Sam Lantinga
f4ed07de06
We don't know whether the PS5 controller is Bluetooth or not when we open it
2020-11-30 13:02:34 -08:00
Sam Lantinga
1f2f536bd2
Fixed XInput correlation for raw input controllers after hotplug events
2020-11-27 18:57:40 -08:00
Sam Lantinga
1c865c460b
Load the raw input device list at init time so it's available when DirectInput is doing device detection
2020-11-27 18:57:36 -08:00
Sam Lantinga
a0c5bfa3bd
Moved raw input event processing from the main thread to the joystick thread
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This allows fast joystick event delivery regardless of what the main thread is doing.
2020-11-27 13:08:40 -08:00
Sam Lantinga
4fbefbe20d
Sort the raw input axes by usage, so X comes before Y, etc.
2020-11-27 11:33:53 -08:00
Sam Lantinga
4ddac485db
Backed out minor optimization that prevented correlation_id from being set
2020-11-27 11:33:51 -08:00
Sam Lantinga
8973a25849
Enable dispatching of WM_INPUT_DEVICE_CHANGE events directly, in case the application hasn't created a window with the normal message loop
2020-11-27 10:44:56 -08:00
Sam Lantinga
e8adc64810
Enable dispatching of WM_INPUT events directly, in case the application hasn't created a window with the normal message loop
2020-11-27 10:44:55 -08:00
Sam Lantinga
0252235e82
Recheck devices if another API queries raw input for a new device
2020-11-27 10:44:53 -08:00
Sam Lantinga
a7dede7e36
Re-enable axis correlation for raw input controllers, for twin stick shooters that don't need face buttons
2020-11-27 10:44:51 -08:00
Sam Lantinga
ce77966da8
Fixed RAWINPUT_IsDevicePresent() not returning TRUE for Xbox One controllers
2020-11-27 10:44:49 -08:00
Sam Lantinga
8a449de20d
Fixed Xbox 360 wireless controller being picked up by WGI when it's being managed by RAWINPUT
2020-11-27 10:44:47 -08:00
Sam Lantinga
37c9e4afa3
Fixed processing WM_INPUT_DEVICE_CHANGE at startup
2020-11-27 06:03:15 -08:00
Sam Lantinga
248fc75bd2
Correlate just based on buttons, joystick axes are not as precise and could potentially cause incorrect uncorrelation.
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It's okay if the triggers aren't precise until someone presses a button on their controller.
2020-11-27 05:53:56 -08:00
Sam Lantinga
e7e615de26
Removed extraneous windows message pumping
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Most of the raw input events are dispatched in the main windows message loop. We only dispatch device change messages separately when we need them to be completely up to date.
2020-11-27 05:53:54 -08:00
Sam Lantinga
2931eccd84
Fixed detecting Bluetooth raw input devices, which have device names longer than 128 characters
2020-11-27 05:53:52 -08:00
Sam Lantinga
849ce80376
Renamed SDL_JOYSTICK_RAWINPUT_GAMING_INPUT to SDL_JOYSTICK_RAWINPUT_WGI
2020-11-27 05:53:50 -08:00
Sam Lantinga
219a28dd8a
Fixed D-pad uncorrelating raw input controllers (thanks Jimbly!)
2020-11-27 03:45:05 -08:00
Sylvain Becker
2c079a2f6c
SDL_FillRects: prevent empty SDL_surface from raising an error message
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It's legitimate to have a surface with 0 width or height (null 'pixels' pointer).
But calling SDL_FillRects would wrongly set the error "You must lock the surface".
2020-11-27 09:42:14 +01:00
Ozkan Sezer
3fbff2a45b
SDL_rawinputjoystick.c: fix ambiguous 'else' warning
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src/joystick/windows/SDL_rawinputjoystick.c: In function 'RAWINPUT_HandleStatePacket':
src/joystick/windows/SDL_rawinputjoystick.c:1343:9: warning: suggest explicit braces to avoid ambiguous 'else'
2020-11-26 10:47:33 +03:00
Sam Lantinga
845b903324
Implemented trigger rumble for raw input controllers
2020-11-25 16:46:42 -08:00
Sam Lantinga
517be80822
Implemented battery status for Bluetooth Xbox One controllers
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Also switched the rumble loop count to 0xEB (one hour) to match Windows driver
2020-11-25 16:05:19 -08:00
Sam Lantinga
6a7f29cdbb
Fixed compiling on tvOS
2020-11-25 11:31:17 -08:00
Sam Lantinga
9ec2cf5629
Fixed building with Windows.Gaming.Input enabled
2020-11-25 10:31:59 -08:00
Sam Lantinga
3c07dd12f0
Strip an extra '.' off of the HORI manufacturer name
2020-11-25 10:28:48 -08:00
Sam Lantinga
159d1b3df5
Don't set the serial number after the controller is opened
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We'll use the USB value instead so it's available as soon as it's opened.
2020-11-25 01:35:45 -08:00
Sam Lantinga
7d92b14f46
Simplified Xbox One controller initialization state, and don't query for the serial number.
2020-11-25 01:18:18 -08:00
Sam Lantinga
9fc4a4c92c
Revamped Xbox One HIDAPI init sequence
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Added support for querying the controller serial number on newer firmware
2020-11-24 22:25:26 -08:00
Sam Lantinga
46a844786b
Added SDL_wcscasecmp() and SDL_wcsncasecmp()
2020-11-24 12:43:01 -08:00
Sam Lantinga
e4b7d9a221
Removed usage of TARGET_OS_OSX for building with older SDKs
2020-11-24 07:56:59 -08:00
Ethan Lee
a7d91ebaa5
winrt: Add EffectiveLocation support for newer Win10 releases
2020-11-09 17:05:21 -05:00
Sam Lantinga
a5cde4cb0c
Fixed trying to use @available() on older SDK
2020-11-24 07:29:55 -08:00
Sam Lantinga
97782e6c64
Don't try to call IOS_SupportedHIDDevice() if it's not defined
2020-11-24 07:11:49 -08:00
Sam Lantinga
a063b9fbfb
Fixed compiler warning
2020-11-24 07:06:31 -08:00
Sam Lantinga
c63bbb06e9
Including SDL_config_iphoneos.h enables MFI controller code
2020-11-24 06:55:33 -08:00
Sam Lantinga
7a05dbf4b9
Fixed building on FreeBSD
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Alex S
Looks like we have a collision with https://hg.libsdl.org/SDL/rev/cd774daff9f6 . (Again, the headers in the base system are intended for drivers and should not be used for compiling non-base applications. At least that's the policy for now: https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240964#c19 .)
2020-11-24 06:42:53 -08:00