SDL/src/render
chalonverse 3b191580c3
Windows GDK Support (#5830)
* Added GDK

* Simplfied checks in SDL_config_wingdk.h

* Added testgdk sample

* Added GDK readme

* Fixed error in merge of SDL_windows.h

* Additional GDK fixes

* OpenWatcom should not export _SDL_GDKGetTaskQueue

* Formatting fixes

* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
..
direct3d Windows GDK Support (#5830) 2022-06-27 10:19:39 -07:00
direct3d11 Windows GDK Support (#5830) 2022-06-27 10:19:39 -07:00
direct3d12 Windows GDK Support (#5830) 2022-06-27 10:19:39 -07:00
metal macOS: always use Objective-C ARC (automatic ref counting). 2022-05-09 21:53:40 -07:00
opengl Windows GDK Support (#5830) 2022-06-27 10:19:39 -07:00
opengles Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!) 2022-06-17 10:22:28 -07:00
opengles2 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!) 2022-06-17 10:22:28 -07:00
psp PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070) 2022-02-15 11:34:50 +01:00
software Windows GDK Support (#5830) 2022-06-27 10:19:39 -07:00
vitagxm Vita: create rendertarget color surface with same format as texture. Fixes #5844 2022-06-26 15:41:14 -07:00
SDL_d3dmath.c DirectX 12 Renderer (#5761) 2022-06-06 17:42:30 -07:00
SDL_d3dmath.h Add support for SDL_render_d3d12.c to compile in C++ mode 2022-06-26 15:35:18 -07:00
SDL_render.c Fixed bug #5850: Android EGL_BAD_ACCESS because of viewport command while turning the screen off/on. 2022-06-27 14:45:14 +02:00
SDL_sysrender.h Add support for SDL_render_d3d12.c to compile in C++ mode 2022-06-26 15:35:18 -07:00
SDL_yuv_sw.c Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_yuv_sw_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00