Sam Lantinga df1bd07dee d3d12: actually execute the pending commands before processing resize
This makes sure all the resources are in the expected state

Fix the D3D12 case in https://github.com/libsdl-org/SDL/issues/6376
2022-10-11 07:25:27 -07:00
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2022-10-10 08:50:59 -07:00
2022-10-10 22:31:16 -07:00
2022-10-06 18:03:28 +03:00
2022-08-24 15:34:46 -07:00
2022-10-01 04:25:40 +03:00
2022-01-03 09:40:21 -08:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
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