22 lines
368 B
WebGPU Shading Language
22 lines
368 B
WebGPU Shading Language
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[[group(1), binding(0)]] var arg_0 : texture_depth_multisampled_2d;
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fn ignore_2a6ac2() {
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ignore(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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ignore_2a6ac2();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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ignore_2a6ac2();
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}
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[[stage(compute), workgroup_size(1)]]
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fn compute_main() {
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ignore_2a6ac2();
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}
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