Enable MultisampledRenderingWithDepthTest on Windows Intel Vulkan

Now MultisampledRenderingWithDepthTest can pass on Windows Intel
Vulkan drivers with the fix in
https://dawn-review.googlesource.com/c/dawn/+/6640.

BUG=dawn:56
TEST=dawn_end2end_tests

Change-Id: If83d8183960960119e728d0372f5d1c5c11d849e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6680
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Jiawei Shao 2019-04-19 05:18:20 +00:00 committed by Commit Bot service account
parent 342c6ea1a9
commit 22cee9ae36
1 changed files with 0 additions and 3 deletions

View File

@ -257,9 +257,6 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DTexture) {
// Test multisampled rendering with depth test works correctly.
TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTest) {
// TODO(jiawei.shao@intel.com): find out why this test fails on Intel Windows Vulkan drivers.
DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
constexpr bool kTestDepth = true;
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
dawn::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);