Normalize all line endings to LF

And force shader code to always use LF endings.

Post merge, there were a number of files that crept in with CRLF endings.

Some Tint end-to-end tests take objection to CRLF endings.

CRLF endings can be detected with:

```
git grep -I --files-with-matches --perl-regexp '\r' HEAD
```

And fixed with:

```
find . -type f -exec dos2unix {} \;
```

Bug: dawn:1339
Change-Id: Iee054bafd15875de744b86e28393cd8229bd3cfa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86140
Kokoro-Run: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
Ben Clayton
2022-04-08 14:18:28 +00:00
committed by Dawn LUCI CQ
parent 6249b24581
commit 4d36557bce
54 changed files with 1248 additions and 1243 deletions

View File

@@ -1,12 +1,12 @@
struct Uniforms {
i : u32,
j : u32,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
@stage(compute) @workgroup_size(1)
fn main() {
var m1 : mat2x4<f32>;
m1[uniforms.i][0] = 1.0;
}
struct Uniforms {
i : u32,
j : u32,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
@stage(compute) @workgroup_size(1)
fn main() {
var m1 : mat2x4<f32>;
m1[uniforms.i][0] = 1.0;
}

View File

@@ -1,12 +1,12 @@
struct Uniforms {
i : u32,
j : u32,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
@stage(compute) @workgroup_size(1)
fn main() {
var m1 : mat2x4<f32>;
m1[uniforms.i][uniforms.j] = 1.0;
}
struct Uniforms {
i : u32,
j : u32,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
@stage(compute) @workgroup_size(1)
fn main() {
var m1 : mat2x4<f32>;
m1[uniforms.i][uniforms.j] = 1.0;
}

View File

@@ -1,13 +1,13 @@
struct Uniforms {
i : u32,
j : u32,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
@stage(compute) @workgroup_size(1)
fn main() {
m1[0][uniforms.j] = 1.0;
}
struct Uniforms {
i : u32,
j : u32,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
@stage(compute) @workgroup_size(1)
fn main() {
m1[0][uniforms.j] = 1.0;
}

View File

@@ -1,12 +1,12 @@
struct Uniforms {
i : u32,
j : u32,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
@stage(compute) @workgroup_size(1)
fn main() {
var m1 : mat2x4<f32>;
m1[uniforms.i] = vec4<f32>(1.0);
}
struct Uniforms {
i : u32,
j : u32,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
@stage(compute) @workgroup_size(1)
fn main() {
var m1 : mat2x4<f32>;
m1[uniforms.i] = vec4<f32>(1.0);
}

View File

@@ -1,13 +1,13 @@
struct Uniforms {
i : u32,
j : u32,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
@stage(compute) @workgroup_size(1)
fn main() {
m1[uniforms.i][0] = 1.0;
}
struct Uniforms {
i : u32,
j : u32,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
@stage(compute) @workgroup_size(1)
fn main() {
m1[uniforms.i][0] = 1.0;
}

View File

@@ -1,13 +1,13 @@
struct Uniforms {
i : u32,
j : u32,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
@stage(compute) @workgroup_size(1)
fn main() {
m1[uniforms.i][uniforms.j] = 1.0;
}
struct Uniforms {
i : u32,
j : u32,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
@stage(compute) @workgroup_size(1)
fn main() {
m1[uniforms.i][uniforms.j] = 1.0;
}

View File

@@ -1,13 +1,13 @@
struct Uniforms {
i : u32,
j : u32,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
@stage(compute) @workgroup_size(1)
fn main() {
m1[0][uniforms.j] = 1.0;
}
struct Uniforms {
i : u32,
j : u32,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
@stage(compute) @workgroup_size(1)
fn main() {
m1[0][uniforms.j] = 1.0;
}

View File

@@ -1,13 +1,13 @@
struct Uniforms {
i : u32,
j : u32,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
@stage(compute) @workgroup_size(1)
fn main() {
m1[uniforms.i] = vec4<f32>(1.0);
}
struct Uniforms {
i : u32,
j : u32,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
var<private> m1 : mat2x4<f32>;
@stage(compute) @workgroup_size(1)
fn main() {
m1[uniforms.i] = vec4<f32>(1.0);
}