mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-10 05:57:51 +00:00
Normalize all line endings to LF
And force shader code to always use LF endings.
Post merge, there were a number of files that crept in with CRLF endings.
Some Tint end-to-end tests take objection to CRLF endings.
CRLF endings can be detected with:
```
git grep -I --files-with-matches --perl-regexp '\r' HEAD
```
And fixed with:
```
find . -type f -exec dos2unix {} \;
```
Bug: dawn:1339
Change-Id: Iee054bafd15875de744b86e28393cd8229bd3cfa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86140
Kokoro-Run: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
6249b24581
commit
4d36557bce
@@ -1,12 +1,12 @@
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struct Uniforms {
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i : u32,
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j : u32,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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@stage(compute) @workgroup_size(1)
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fn main() {
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var m1 : mat2x4<f32>;
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m1[uniforms.i][0] = 1.0;
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}
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struct Uniforms {
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i : u32,
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j : u32,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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@stage(compute) @workgroup_size(1)
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fn main() {
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var m1 : mat2x4<f32>;
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m1[uniforms.i][0] = 1.0;
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}
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@@ -1,12 +1,12 @@
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struct Uniforms {
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i : u32,
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j : u32,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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@stage(compute) @workgroup_size(1)
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fn main() {
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var m1 : mat2x4<f32>;
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m1[uniforms.i][uniforms.j] = 1.0;
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}
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struct Uniforms {
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i : u32,
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j : u32,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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@stage(compute) @workgroup_size(1)
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fn main() {
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var m1 : mat2x4<f32>;
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m1[uniforms.i][uniforms.j] = 1.0;
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}
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@@ -1,13 +1,13 @@
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struct Uniforms {
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i : u32,
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j : u32,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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var<private> m1 : mat2x4<f32>;
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@stage(compute) @workgroup_size(1)
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fn main() {
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m1[0][uniforms.j] = 1.0;
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}
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struct Uniforms {
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i : u32,
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j : u32,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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var<private> m1 : mat2x4<f32>;
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@stage(compute) @workgroup_size(1)
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fn main() {
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m1[0][uniforms.j] = 1.0;
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}
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@@ -1,12 +1,12 @@
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struct Uniforms {
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i : u32,
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j : u32,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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@stage(compute) @workgroup_size(1)
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fn main() {
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var m1 : mat2x4<f32>;
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m1[uniforms.i] = vec4<f32>(1.0);
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}
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struct Uniforms {
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i : u32,
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j : u32,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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@stage(compute) @workgroup_size(1)
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fn main() {
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var m1 : mat2x4<f32>;
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m1[uniforms.i] = vec4<f32>(1.0);
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}
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@@ -1,13 +1,13 @@
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struct Uniforms {
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i : u32,
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j : u32,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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var<private> m1 : mat2x4<f32>;
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@stage(compute) @workgroup_size(1)
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fn main() {
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m1[uniforms.i][0] = 1.0;
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}
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struct Uniforms {
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i : u32,
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j : u32,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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var<private> m1 : mat2x4<f32>;
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@stage(compute) @workgroup_size(1)
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fn main() {
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m1[uniforms.i][0] = 1.0;
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}
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@@ -1,13 +1,13 @@
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struct Uniforms {
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i : u32,
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j : u32,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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var<private> m1 : mat2x4<f32>;
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@stage(compute) @workgroup_size(1)
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fn main() {
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m1[uniforms.i][uniforms.j] = 1.0;
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}
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struct Uniforms {
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i : u32,
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j : u32,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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var<private> m1 : mat2x4<f32>;
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@stage(compute) @workgroup_size(1)
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fn main() {
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m1[uniforms.i][uniforms.j] = 1.0;
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}
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@@ -1,13 +1,13 @@
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struct Uniforms {
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i : u32,
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j : u32,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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var<private> m1 : mat2x4<f32>;
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@stage(compute) @workgroup_size(1)
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fn main() {
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m1[0][uniforms.j] = 1.0;
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}
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struct Uniforms {
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i : u32,
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j : u32,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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var<private> m1 : mat2x4<f32>;
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@stage(compute) @workgroup_size(1)
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fn main() {
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m1[0][uniforms.j] = 1.0;
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}
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@@ -1,13 +1,13 @@
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struct Uniforms {
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i : u32,
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j : u32,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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var<private> m1 : mat2x4<f32>;
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@stage(compute) @workgroup_size(1)
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fn main() {
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m1[uniforms.i] = vec4<f32>(1.0);
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}
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struct Uniforms {
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i : u32,
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j : u32,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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var<private> m1 : mat2x4<f32>;
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@stage(compute) @workgroup_size(1)
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fn main() {
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m1[uniforms.i] = vec4<f32>(1.0);
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}
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